Sure there is, i posted that earlier in this thread.However, the tabard there is no similar argument for why a small guild Does not have the right to one.
The very DEFINITION of a tabard is derived from the word "Army Commander".
You can't be an "Army Commander" without an army!
en.wikipedia.org/wiki/Heraldry
"... from the Germanic compound harja-waldaz, "army commander" ..."
I just want a tabard, it's a simple enough request, it doesn't effect game play. So all these comments of "oh you just want to be spoon fed absolute victory in the game" are not at all on topic.
I just want a tabard, it's a simple enough request, it doesn't effect game play. So all these comments of "oh you just want to be spoon fed absolute victory in the game" are not at all on topic.
No, you just want the rules changed for that thing YOU want.
One can apply the 'I pay a sub therefore I should have "_____" to pretty much anything.
I just want a tabard, it's a simple enough request, it doesn't effect game play. So all these comments of "oh you just want to be spoon fed absolute victory in the game" are not at all on topic.
No, you just want the rules changed for that thing YOU want.
One can apply the 'I pay a sub therefore I should have "_____" to pretty much anything.
vestmanneb17_ESO wrote: »vestmanneb17_ESO wrote: »vestmanneb17_ESO wrote: »So individuals should have access to guild functions because they pay the sub? Where does it end though? Should you be able to solo group dungeons and trials because you pay the fee just like those coordinate together in groups? What about all the content that's "locked" behind Craglorn and Cyrodiil? Should that be made available to everyone just for paying the sub?
A guild is a guild. It's intended for larger groups. I'm not against lowering the requirements for tabards to 4-5 members but don't give me this bs about it being about getting what you deserve for the sub.
I don't see where asking for a social element of a game, has anything to do with a game play aspect. You are not the first to draw this conclusion but it honestly baffles me.
People should not be handed game content, or given any free gear or levels. I'm not asking to solo the game, magically be full legendaries and max vr/emperor because I pay a sub. I am asking for a basic social feature of a game that has nothing to do with the game play of it. Having a tabard doesn't increase my stats, or gift me godlike strength and invulnerability. Where is this all coming from ? It makes no logical sense whatever to associate the two aspects of the game. They are separate in every way.
I didn't say "Hey I want a guild tabard for my small group of friends and I, by the way we also want to /kill wipe all zones upon entering them for free loot and auto quest completion."
I just want a tabard, it's a simple enough request, it doesn't effect game play. So all these comments of "oh you just want to be spoon fed absolute victory in the game" are not at all on topic.
I was talking about paying sub guaranteeing every player every bit of content in the game. There are things in the game that you have play a certain style to get, ie. trials rewards. Some of the best looking armors are only available by doing the trials. You can't get that stuff just by paying sub.
Now, tabards as a social element. What are they for? I would think that guild tabards are for guilds so they can stand out from other guilds. A way to say "I belong to this group". If anyone and everyone could buy a tabard they would kinda loose their purpose imo. Two of the guilds I'm in have tabards and it's not like I have any say in how the tabard looks. That's up to the guild leader and officers. All I can do is pay 2k and then wear the colors and that's what it's all about. Wearing the guild colors when we raid.
We agree that smaller groups should be able to get tabards or at least something similar. Personally I'd like to be able to make like a family insignia for my character. Something he could wear proudly on his armor. But lets leave tabards out of it. They should be for dedicated, organized guilds and they should have purpose and meaning in the game.
I don't really care about distinguishing myself as a PvE raider, nor do I see PvE raiding in a large guild the only value of a tabard. A small war band should be able to stand out in Cyrodil just the same as any other guild. If they put in effort, fight well and earn a reputation for themselves. Numbers are not a requirement for distinction, skill or a precursor to effort.
Tabards, are not the same as high tier raid loot. Nor should they be treated as such. As a social element, they allow groups to distinguish themselves from others. Are you seriously implying this is something that should only apply to large scale guilds? It's a very closed minded stance to take. It doesn't take away anything from larger guilds, which may or may not have more notoriety or whatever. But to suggest that only those in large groups have a right to distinguish themselves is quite backwards. Stop comparing tabards to raid loot. They are not the same.
No, I'll try to make my points clearer:
1. Regarding tabards vs. raid loot. You forget the subscription part. Someone here talked about how he should be able to get a tabard because he pays subscription. I was just pointing out that paying sub doesn't mean you should have immediate access to everything in the game.
2. I agree with you that smaller groups should be able to distinguish themselves from others. In fact, I want more things for smaller groups but I won't get into that here. However, you talk about tabards as a social element but if everyone and anyone can make their own tabard a lot that social element is lost imo. So, instead of demanding getting something that is devised for 10+ guilds, how about putting the thinking cap on and think of other ways to distinguish smaller groups. That's being open minded.
In point 2, how is that social element lost? The social element that says hey, I wear this tabard, so I am representing my group? If so, denying the smaller guilds (for they ARE guilds no matter how anyone tries to spin it) a tabard is the only way that takes away that social element. *shrug*
-Vann
Malpherian wrote: »I see a lot for you giving the reason for such restrictions as to limit the number of 1 man guilds.
Let me remind you that every single player "PAYS" a monthly sub for this game. If it was free to play, I might agree with the restrictions. But it isn't.
A paying customer should have access and the right to do anything anyone else can do. So if a 1 man guild wants a bank, or just a tabard, they are paying for the right to have it.
Any type of restriction concerning "Guilds" which locks a paying customer out of the ability to have as well is a horrible idea.
NO OTHER GAME DOES THIS WITH GUILDS.
2nd, Why does Zennimax care if there are a bunch of 1 man guilds? Is their server so *** it can't handle the load? Because if that's the case the game is a lot more *** up then we've been lead to believe.
vestmanneb17_ESO wrote: »Malpherian wrote: »I see a lot for you giving the reason for such restrictions as to limit the number of 1 man guilds.
Let me remind you that every single player "PAYS" a monthly sub for this game. If it was free to play, I might agree with the restrictions. But it isn't.
A paying customer should have access and the right to do anything anyone else can do. So if a 1 man guild wants a bank, or just a tabard, they are paying for the right to have it.
Any type of restriction concerning "Guilds" which locks a paying customer out of the ability to have as well is a horrible idea.
NO OTHER GAME DOES THIS WITH GUILDS.
2nd, Why does Zennimax care if there are a bunch of 1 man guilds? Is their server so *** it can't handle the load? Because if that's the case the game is a lot more *** up then we've been lead to believe.
Just answer me this: What is stopping you from joining a guild and buying a tabard?
Yes it is your choice and there is a consequence for that choice. Does ZOS " impose any restrictions" on you making that choice? No it does not, therefore you most definitely have access to that content.Zenimax should not impose any restrictions on players/guilds.
So much for them saying all players will have access to 100% of the game !
Does ZOS have you on a black list with people that are not allowed to get in or form a guild with 50 members? If not then you have access to that content. If you just ''REFUSE" to join that is your problem.
Why should a guild have to have 50 members before it is considered valid and a guild. "Play the game the way I play it, or too bad". There is a great hostility towards people discussing any form of suggestion to changes in the game and I cannot for one understand what all the white knight championing is about. Not every group has 50 members, nor wishes to have 50 members. Which should be respected, valid and not penalized.
It's not a refusal to join a large guild it's a choice not to be a part of one. Which you refuse to acknowledge.
Yes it is your choice and there is a consequence for that choice. Does ZOS " impose any restrictions" on you making that choice? No it does not, therefore you most definitely have access to that content.Zenimax should not impose any restrictions on players/guilds.
So much for them saying all players will have access to 100% of the game !
Does ZOS have you on a black list with people that are not allowed to get in or form a guild with 50 members? If not then you have access to that content. If you just ''REFUSE" to join that is your problem.
Why should a guild have to have 50 members before it is considered valid and a guild. "Play the game the way I play it, or too bad". There is a great hostility towards people discussing any form of suggestion to changes in the game and I cannot for one understand what all the white knight championing is about. Not every group has 50 members, nor wishes to have 50 members. Which should be respected, valid and not penalized.
It's not a refusal to join a large guild it's a choice not to be a part of one. Which you refuse to acknowledge.
smeeprocketnub19_ESO wrote: »I can see the point here for smaller hit squads in pvp. You want people to learn to fear the tabard but might not have ten people.
I still maintain that if they give us more options, this should be feasible. And yes I realize there are many permutations, but much of that is color variation. Charge wise it's very limited imo. Especially considering the very vast amount of charges in heraldry.
vestmanneb17_ESO wrote: »Malpherian wrote: »I see a lot for you giving the reason for such restrictions as to limit the number of 1 man guilds.
Let me remind you that every single player "PAYS" a monthly sub for this game. If it was free to play, I might agree with the restrictions. But it isn't.
A paying customer should have access and the right to do anything anyone else can do. So if a 1 man guild wants a bank, or just a tabard, they are paying for the right to have it.
Any type of restriction concerning "Guilds" which locks a paying customer out of the ability to have as well is a horrible idea.
NO OTHER GAME DOES THIS WITH GUILDS.
2nd, Why does Zennimax care if there are a bunch of 1 man guilds? Is their server so *** it can't handle the load? Because if that's the case the game is a lot more *** up then we've been lead to believe.
Just answer me this: What is stopping you from joining a guild and buying a tabard?
Yes it is your choice and there is a consequence for that choice. Does ZOS " impose any restrictions" on you making that choice? No it does not, therefore you most definitely have access to that content.Zenimax should not impose any restrictions on players/guilds.
So much for them saying all players will have access to 100% of the game !
Does ZOS have you on a black list with people that are not allowed to get in or form a guild with 50 members? If not then you have access to that content. If you just ''REFUSE" to join that is your problem.
Why should a guild have to have 50 members before it is considered valid and a guild. "Play the game the way I play it, or too bad". There is a great hostility towards people discussing any form of suggestion to changes in the game and I cannot for one understand what all the white knight championing is about. Not every group has 50 members, nor wishes to have 50 members. Which should be respected, valid and not penalized.
It's not a refusal to join a large guild it's a choice not to be a part of one. Which you refuse to acknowledge.
eh, I don't think a ten person limit is asking much
That's not always the case though.
A little while ago there was a thread made by some guy who just wanted to make a small guild for himself and his family. There were four of them, himself, the wife and two kids. But because there were not 10 members of this guild they were unable to get certain guild functions !
Now to be fair, this guy had obviously brought 4 copies of the game and was paying 4 subs and yet they still couldn't get access to stuff they were paying for ! That's hardly right, or fair now is it ?
Even if a single player wants to start their own guild they should be allowed to AND have access to the stuff bigger guilds do ! These players have paid their subs just like the rest of us. They still have to pay the same amount of gold for upgrades and other guild stuff (in fact its actually harder for them as just one person has to pay the cost for everything)
It's possibly going to be a very empty/lonely guild, but if that's what people want to do it should be their choice, not Zenimax's
eh, I don't think a ten person limit is asking much
That's not always the case though.
A little while ago there was a thread made by some guy who just wanted to make a small guild for himself and his family. There were four of them, himself, the wife and two kids. But because there were not 10 members of this guild they were unable to get certain guild functions !
Now to be fair, this guy had obviously brought 4 copies of the game and was paying 4 subs and yet they still couldn't get access to stuff they were paying for ! That's hardly right, or fair now is it ?
Even if a single player wants to start their own guild they should be allowed to AND have access to the stuff bigger guilds do ! These players have paid their subs just like the rest of us. They still have to pay the same amount of gold for upgrades and other guild stuff (in fact its actually harder for them as just one person has to pay the cost for everything)
It's possibly going to be a very empty/lonely guild, but if that's what people want to do it should be their choice, not Zenimax's
I see what you are saying, I did before, I just disagree. You are getting the same features - the feature is that you can have tabbards and guild banks at ten members, you can have guild store at more. That's the feature - not a guild store just b/c you want it, that isn't the feature the game offers (and opening it up that much would be ridiculous IMO for things like banks, then every player would just start their own guild to have a bigger bank - though I do think the tabbard is a slightly lesser issue I like that it's a "team" thing and not an individual thing). Really, you (and the example you posted) are asking for features in the game to be changed to suit your needs, not that there is anything wrong with that - as a customer it's your right to request what you want, but it's not the same as something needing 'fixing' or not getting what you paid for. Which is why my first post was so short, I didn't see the need to address all this since I was simply stating that I liked the way it worked now, which was obviously a different opinion than yours.
eh, I don't think a ten person limit is asking much
That's not always the case though.
A little while ago there was a thread made by some guy who just wanted to make a small guild for himself and his family. There were four of them, himself, the wife and two kids. But because there were not 10 members of this guild they were unable to get certain guild functions !
Now to be fair, this guy had obviously brought 4 copies of the game and was paying 4 subs and yet they still couldn't get access to stuff they were paying for ! That's hardly right, or fair now is it ?
Even if a single player wants to start their own guild they should be allowed to AND have access to the stuff bigger guilds do ! These players have paid their subs just like the rest of us. They still have to pay the same amount of gold for upgrades and other guild stuff (in fact its actually harder for them as just one person has to pay the cost for everything)
It's possibly going to be a very empty/lonely guild, but if that's what people want to do it should be their choice, not Zenimax's
I see what you are saying, I did before, I just disagree. You are getting the same features - the feature is that you can have tabbards and guild banks at ten members, you can have guild store at more. That's the feature - not a guild store just b/c you want it, that isn't the feature the game offers (and opening it up that much would be ridiculous IMO for things like banks, then every player would just start their own guild to have a bigger bank - though I do think the tabbard is a slightly lesser issue I like that it's a "team" thing and not an individual thing). Really, you (and the example you posted) are asking for features in the game to be changed to suit your needs, not that there is anything wrong with that - as a customer it's your right to request what you want, but it's not the same as something needing 'fixing' or not getting what you paid for. Which is why my first post was so short, I didn't see the need to address all this since I was simply stating that I liked the way it worked now, which was obviously a different opinion than yours.
Alphashado wrote: »In order to qualify as a guild you need 10 people. Otherwise you are just a small collection of friends. What you are asking is like walking into a nice supper club with a sign on the door that says "group discount for parties 10 or more", and demanding the group discount even though you only have 7.
Alphashado wrote: »In order to qualify as a guild you need 10 people. Otherwise you are just a small collection of friends. What you are asking is like walking into a nice supper club with a sign on the door that says "group discount for parties 10 or more", and demanding the group discount even though you only have 7.
Alphashado wrote: »You aren't paying for a tabard. You are paying to play the game. Nowhere in any description for the game does it say that paying a subscription grants you access to every single thing in the game. The tabard is a guild perk.
Definition of perk:
3perk
noun
: something extra that someone receives in addition to regular pay for doing a job
: a good thing that you have or get because of your situation
The guild tabard is something extra that you get for being in a guild. A guild is defined by 10 or more people. I just can't understand why people feel so entitled. If you want a tabard than join a guild like the rest of us did.
I just want to say, that I did not mean to come off so defensive towards others and I am genuinely sorry if anyone has taken issue to my statements. My goal is not to come off self entitled or as merely deflecting others to get my way. I have become a bit frustrated with trying to voice my opinion and I just want to be heard. The tabard thing is something I miss from when I played DAoC, it's partly a nostalgia thing and also the distinction of standing out of course even if only a little. I don't want to have to join a large guild and I don't want to just recruit people to recruit people, either.
Malpherian wrote: »Alphashado wrote: »You aren't paying for a tabard. You are paying to play the game. Nowhere in any description for the game does it say that paying a subscription grants you access to every single thing in the game. The tabard is a guild perk.
Definition of perk:
3perk
noun
: something extra that someone receives in addition to regular pay for doing a job
: a good thing that you have or get because of your situation
The guild tabard is something extra that you get for being in a guild. A guild is defined by 10 or more people. I just can't understand why people feel so entitled. If you want a tabard than join a guild like the rest of us did.
Actually your paying to access the content in the game. Guilds, Tabards, Banks, Stores and the Economy are all Inherent required features you need access to in order to even "play the game" "TO IT'S FULL EXTENT".
People do not pay to "play" a game. They pay for the content in the game which they will be "playing".
I own an Ebay store, I have had to study consumer laws intimately. If I charged 600$ for "gaming" computer but said the graphics card was only included if you could get 10 people to sign saying you actually played games with it. I would get my ass sued to hell and back.
ZOS does the exact same thing with Guilds. They advertise them and all their great features and content and say this is what you get when you pay to access our game. Then you get into the game and realize that unless you have 10-50 other people you can NEVER access those features.
Which were advertised as "included" with your purchase, which you purchased convinced by ZOS that you would have access to which you now realize you don't have access to and wont because your guild is only 4 people made up of your RL friends.
Do you sue for it? of course not, you don't have the money to take on ZOS and Beth the richest Gaming Company in the US. No instead you cancel your sub and do a charge back on paypal, because if you can't play with your friends, why would you play the game?
Dear Zenimax, why do you punish small guilds? No guild bank for guilds under 10 members, alright. I don't agree with it, but I'm over it. However, to deny a small guild the ability to make and have a heraldry and tabard, is pretty much against the core principle of freedom to play the way you want that Elder scrolls is known for. I petition for the member requirement for guild heraldry be removed. I see no possible reason to prevent smaller guilds from having it, it doesn't effect game play mechanics or abuse anything.
I would like an explanation for this, truly.
stuff
I just want to say, that I did not mean to come off so defensive towards others and I am genuinely sorry if anyone has taken issue to my statements. My goal is not to come off self entitled or as merely deflecting others to get my way. I have become a bit frustrated with trying to voice my opinion and I just want to be heard. The tabard thing is something I miss from when I played DAoC, it's partly a nostalgia thing and also the distinction of standing out of course even if only a little. I don't want to have to join a large guild and I don't want to just recruit people to recruit people, either.
Then it's YOUR choice to have no tabard as you don't want to do nothing to get it by the game means.....So this entire thread is null and void in all sense, as you said it yourself, you want to do nothing to get it at all but still want it. By this, along, this thread should be close and done with.
bosmern_ESO wrote: »Dear Zenimax, why do you punish small guilds? No guild bank for guilds under 10 members, alright. I don't agree with it, but I'm over it. However, to deny a small guild the ability to make and have a heraldry and tabard, is pretty much against the core principle of freedom to play the way you want that Elder scrolls is known for. I petition for the member requirement for guild heraldry be removed. I see no possible reason to prevent smaller guilds from having it, it doesn't effect game play mechanics or abuse anything.
I would like an explanation for this, truly.
Guilds are for a large group of people who seek the same play style/endgame goal, that is why you must be a large guild for heraldry. ESO can't be exactly like the ES games because its a MMO and its near impossible for a MMO to follow the same recipe as a single RPG. Not only that, It's pretty clear that Zenimax wants and encourages people to group up and form these communities, that is one of the reasons why ESO exists, to allow people who love the franchise to team up and play the game together.