en.wikipedia.org/wiki/HeraldryI would like an explanation for this, truly.
"... from the Germanic compound harja-waldaz, "army commander" ..."
You can't be an "Army Commander" without an army ...
en.wikipedia.org/wiki/HeraldryI would like an explanation for this, truly.
"... from the Germanic compound harja-waldaz, "army commander" ..."
You can't be an "Army Commander" without an army ...
Heraldry is not restricted to an army, or an army commander. Coat of arms, Crest, Insignia, Heraldry, it's all the same concept. And it's a poor argument for restricting it to 10 players. 10 players is hardly an "army" either. I don't care to be a part of a large company, my focus in on small tactical squad dynamic. Are you saying a squad doesn't deserve to have a tabard because it's not an "army" ?
smeeprocketnub19_ESO wrote: »en.wikipedia.org/wiki/HeraldryI would like an explanation for this, truly.
"... from the Germanic compound harja-waldaz, "army commander" ..."
You can't be an "Army Commander" without an army ...
Heraldry is not restricted to an army, or an army commander. Coat of arms, Crest, Insignia, Heraldry, it's all the same concept. And it's a poor argument for restricting it to 10 players. 10 players is hardly an "army" either. I don't care to be a part of a large company, my focus in on small tactical squad dynamic. Are you saying a squad doesn't deserve to have a tabard because it's not an "army" ?
I looked up squads and apparently they are 9 people in the military. You only have to front one more soldier.
So what number of people do you think a guild should have to enable tabards?
I read someone suggesting 4, as that is the "small group" limit.
And if tabards are not available to a guild the size as yours, what other ways would you envision to distinguish yourself as a group?
I would think being able to dye your armour in the same colours as your group members would achieve a similar end result, and that is pretty much available to all players.
Sallington wrote: »You need to accomplish certain goals in games to unlock certain things. This is nothing new. Your $15 doesn't entitle you to anything.
Personally I think 10 people is low. I think it should be around 50 members for the privilege to be identified by a tabard. maybe at 200 members high ranking members can carry a guild flag.
I'd rather less people have access to things than everyone have access to everything. I want to see something rare and special and hard to achieve every once in a while, even if it's something I don't have. It's fun to me to be in awe of someone else's in-game accomplishments.
I think you're confused about your own argument then. Because as i read it, you ARE asking for a set number. One that is significantly lower than the current set number.A set number is not the aim of my argument though.
Why do you feel a Tabard should be a rare and special? I'm sincerely asking. I can understand wanting effort and long term distinctions to be a factor for achievements, gear, titles, ranking. I respect that and support it whole heartedly. I personally don't see why Tabards need to fall into this category. It takes no effort, really to make one now. The only restriction is a number, not effort/achievement/level.
I pay the same monthly sub everyone else does. Why should content be access restricted to me, that doesn't otherwise effect game play.
Sallington wrote: »Why do you feel a Tabard should be a rare and special? I'm sincerely asking. I can understand wanting effort and long term distinctions to be a factor for achievements, gear, titles, ranking. I respect that and support it whole heartedly. I personally don't see why Tabards need to fall into this category. It takes no effort, really to make one now. The only restriction is a number, not effort/achievement/level.
If you make everything available at such a low objective, then what is the incentive to have a 50/100/300 person guild? I've always liked when guild rewards came in tiers. Larger guilds should have more perks.
If everyone could run around in tabard, everyone would be so unrecognizable and they wouldn't mean anything. It would be nice to recognize a tabard and think, "Oh, that person is in such-and-such guild. Cool."
If everyone looks the same then it gets a bit dull, no?
Super_Sonico wrote: »I pay the same monthly sub everyone else does. Why should content be access restricted to me, that doesn't otherwise effect game play.
Whoa, whoa, whoa. That's backwards, wrong-headed thinking right there.
Everyone has the exact same access in the game. Everyone has the ability to be in a guild with 10+ members however many members it takes and get a bank and tabard when they have 10 or more members the required amount of members. No one is restricting content for you.
Sallington wrote: »
smeeprocketnub19_ESO wrote: »There aren't -that- many dyes for tabards. There's no metallic colors or too much variation. Although that is legit, tabards weren't exactly woven in gold if the field was tinctured Or.
The fields could be more complex, a whole lot more charges if they drew from actual heraldry, multiple charges in a field, pose or direction of a charge, etc etc. You could get thousands. This is probably time consuming but atm if every individual could get a different tabard, there'd still be a lot of the same tabards, and I think there will be any way.
I was disappointed by the lack of selection, personally. And not many of the charges were even based in actual heraldry.
[snip]
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »There aren't -that- many dyes for tabards. There's no metallic colors or too much variation. Although that is legit, tabards weren't exactly woven in gold if the field was tinctured Or.
The fields could be more complex, a whole lot more charges if they drew from actual heraldry, multiple charges in a field, pose or direction of a charge, etc etc. You could get thousands. This is probably time consuming but atm if every individual could get a different tabard, there'd still be a lot of the same tabards, and I think there will be any way.
I was disappointed by the lack of selection, personally. And not many of the charges were even based in actual heraldry.
[snip]
Thank you for the apology. It seems I am naturally abrasive, as other people have taken offense where no offense was intended on my part.
It's not that I am opposed to individual tabards (though perhaps they should be bound to a person and not to a guild under 10 members, but it could easily work either way, I do not know if there are problems for the system if there is an influx of single person guilds or not as I know nothing of the system.)
I would like to see more variety first though, a lot more. I realize that each charge requires the graphics for it to be put in. I think, for one, consulting an herald would have been wise, as they use the wrong terminology in the first place. They could actually just searched google and find all the relevant info.
I hope they will add more charges with each new big patch, but I have no idea if it is a priority for them. I think little things like this can make people very happy while they wait for unpleasant bugs to be ironed out so it is nice fluff to keep updating.
If anybody's interested in the actual numbers, there's 6¾ million (6,785,856) unique combinations for guild heraldry.
vestmanneb17_ESO wrote: »Personally I agree with allowing smaller guilds their heraldry. Getting 10 members isn't even enough is it? The tabards are sold in the guild store and you need 50 members for that. Correct me if I'm wrong.
Apart from that, we need more incentive for smaller groups in Cyrodiil. Right now it's all about the zerg. We need objectives that smaller groups can handle and have fun with. I applaud the OP for sticking to a smaller guild and not invite random people. Guilds should mean something instead of being a collection of random people who don't even play together.
Malpherian wrote: »Let me remind you that every single player "PAYS" a monthly sub for this game. If it was free to play, I might agree with the restrictions. But it isn't.
A paying customer should have access and the right to do anything anyone else can do. So if a 1 man guild wants a bank, or just a tabard, they are paying for the right to have it.
Malpherian wrote: »Let me remind you that every single player "PAYS" a monthly sub for this game. If it was free to play, I might agree with the restrictions. But it isn't.
A paying customer should have access and the right to do anything anyone else can do. So if a 1 man guild wants a bank, or just a tabard, they are paying for the right to have it.
That is absurd.
Following through with your "logic", it would mean everyone would leave the wailing prison at VR12 level with all legendary gear, all skills maxed out and 5,000,000 gold.
Because other paying customers can get all that ...
Malpherian wrote: »Let me remind you that every single player "PAYS" a monthly sub for this game. If it was free to play, I might agree with the restrictions. But it isn't.
A paying customer should have access and the right to do anything anyone else can do. So if a 1 man guild wants a bank, or just a tabard, they are paying for the right to have it.
That is absurd.
Following through with your "logic", it would mean everyone would leave the wailing prison at VR12 level with all legendary gear, all skills maxed out and 5,000,000 gold.
Because other paying customers can get all that ...
But is that really true?Having a tabard, is a feature to a guild. If a player can establish a guild, they should have the ability to have a tabard for that guild. That, and only that is the discussion topic.
But is that really true?Having a tabard, is a feature to a guild. If a player can establish a guild, they should have the ability to have a tabard for that guild. That, and only that is the discussion topic.
Why should a guild *not* have different options depending on the number of members?
So far, nothing i have read in this thread has me convinced that a guild of 1 is somehow entitled to a tabard.
We already have member count based restrictions. 10 for a bank, 50 for a store.
The tabard is just another carrot in front of the guild leaders to encourage them to grow their guild and invite more members.
Isn't that part of an MMO? Remind me again what that middle M in MMO stands for ...
coryevans_3b14_ESO wrote: »Under 10 people isn't a guild. It's more like a small raid group.
Sure there is, i posted that earlier in this thread.However, the tabard there is no similar argument for why a small guild Does not have the right to one.