You will keep those you have, but you won't be able to change the heraldry or buy more tabards from the store.I'm in one of these small friend-guilds, and we have exactly 9 members right now!
What I would like to know however: If we got a random person to join up and raise our number to 10, would we lose our guild heraldry when we thanked him for the effort and dropped back down to 9?
You can access the store at 10 solely to buy a tabard, you don't need 50 for that. (You can access the store anyway, at any time.) 50 is needed to buy and sell members' goods in the store.People, it's not 10, you need 10 to create the tabard but you need 50 and the store open to buy/use the tabard... Besides, you want the tabard that bad? Spam chat and recruit 50+ and part to god they don't leave or drop below 50 as you will loose the store and tabard.
vestmanneb17_ESO wrote: »So individuals should have access to guild functions because they pay the sub? Where does it end though? Should you be able to solo group dungeons and trials because you pay the fee just like those coordinate together in groups? What about all the content that's "locked" behind Craglorn and Cyrodiil? Should that be made available to everyone just for paying the sub?
A guild is a guild. It's intended for larger groups. I'm not against lowering the requirements for tabards to 4-5 members but don't give me this bs about it being about getting what you deserve for the sub.
Only typical by the fact that, on average, they reply to less threads than they don't reply to. Nobody's even tagged a dev/mod in this thread yet.It's typical that there's nobody from Zenimax replying in this topic.
I never asked for the game to be easy. I don't want easy content, game play should be difficult and rewarding. Social elements are a personal preference and have nothing to do with being spoon fed anything. I would rather be a part of a small band, achieving something with more effort and greater difficulty, than a large group zerging something to manage the same conclusion. I do not welcome hand holding in video games. It's an entirely different issue to the one I posed however. It seems anyone makes a suggestion or gives their opinion and it differs from the mainstream these days everybody just wants to squash it.
So I'll ask you that very question, why does everyone have to try and silence someone for having an opinion? The stance of dismissal, scoffing at the very idea that a small guild should be 'allowed' the same privileges as other Paying customers, mind you. I find highly unreasonable.
When it comes to game content, I agree game play mechanics should present the player with challenges, otherwise the experience is not rewarding. I do not see any correlation to that and the social element of the game at all.
MY point that comment was that YOU might want a challenge. But there exist people who want to godmode through everything.to deny a small guild the ability to make and have a heraldry and tabard, is pretty much against the core principle of freedom to play the way you want that Elder scrolls is known for. I petition for the member requirement for guild heraldry be removed.
"Play the way you want", you noted the no heraldry/tabard goes against it. The no godmode and unable to walk through walls and such goes against the way some people want to play. Some people want to be able to bash enemies over the head with lutes. There are limits to playing the way you want and it has to apply equally to all players from all walks of life and most parts of the world.
I am all for people posting any opinion they like, it's what makes the age of technology great. I just think it is silly to try to use the "play the way you want" as a defense of the opinion. I have a small guild with 3 people in it. I would love to have a herald, but I don't feel like recruiting additional people to get it. I don't feel I am being punished, I feel I'm being lazy
Small guilds are "allowed" the exact same privileges as other guilds, if they put in the effort to grow they are rewarded. It's like saying a level 5 character should be as strong as a level 10 character. Or if you prefer, it's like saying people who are new players are being "punished" because they can't afford a horse, and they definitely can't afford the good horse. Why should a "new" guild get the same benefits and a large well established guild that put many hours into developing it. I'm not saying your guild is new, but what applies to new guilds and small guilds is the same.
I do have a plausible solution though. Zeni would have to restructure the guilds a bit, but they're not terribly developed anyway. Rather than have the guild perks (bank, herald, store, hall one day maybe) be based on number of members, they could have a leveling system, maybe throw in some guild quests that offer more points to advance the guild faster. Or maybe set up a "currency" like the alliance points that allows the guild perks to be bought.
I can't undertand the stupid idea of heraldry only for big guilds, my guild is a roamer team, we only play RvR, then, we don't have tabards? omg zeni, please, fix this ***.
eh, I don't think a ten person limit is asking much
That's not always the case though.
A little while ago there was a thread made by some guy who just wanted to make a small guild for himself and his family. There were four of them, himself, the wife and two kids. But because there were not 10 members of this guild they were unable to get certain guild functions !
Now to be fair, this guy had obviously brought 4 copies of the game and was paying 4 subs and yet they still couldn't get access to stuff they were paying for ! That's hardly right, or fair now is it ?
Even if a single player wants to start their own guild they should be allowed to AND have access to the stuff bigger guilds do ! These players have paid their subs just like the rest of us. They still have to pay the same amount of gold for upgrades and other guild stuff (in fact its actually harder for them as just one person has to pay the cost for everything)
It's possibly going to be a very empty/lonely guild, but if that's what people want to do it should be their choice, not Zenimax's
vestmanneb17_ESO wrote: »So individuals should have access to guild functions because they pay the sub? Where does it end though? Should you be able to solo group dungeons and trials because you pay the fee just like those coordinate together in groups? What about all the content that's "locked" behind Craglorn and Cyrodiil? Should that be made available to everyone just for paying the sub?
A guild is a guild. It's intended for larger groups. I'm not against lowering the requirements for tabards to 4-5 members but don't give me this bs about it being about getting what you deserve for the sub.
I am not certain how I feel about the guild tabard thing .... seems pretty inconsequential to me and probably to the devs also. It probably could use revision but when the game has so many other problems I don't see how anyone could justify giving a crap at this point in time. Don't get me wrong ... not saying they should do nothing about it ... just saying it is at the bottom of the list.
edit: To say a 1 person guild should get a bank and store is a bit silly though. Some things should be earned ..... hell why not just give out trials gear at level 1 also. You pay a sub .. you should be able to have immediate access to that stuff! Rubbish!
Zenimax should not impose any restrictions on players/guilds.
So much for them saying all players will have access to 100% of the game !
Zenimax should not impose any restrictions on players/guilds.
So much for them saying all players will have access to 100% of the game !
Does ZOS have you on a black list with people that are not allowed to get in or form a guild with 50 members? If not then you have access to that content. If you just ''REFUSE" to join that is your problem.
vestmanneb17_ESO wrote: »So individuals should have access to guild functions because they pay the sub? Where does it end though? Should you be able to solo group dungeons and trials because you pay the fee just like those coordinate together in groups? What about all the content that's "locked" behind Craglorn and Cyrodiil? Should that be made available to everyone just for paying the sub?
A guild is a guild. It's intended for larger groups. I'm not against lowering the requirements for tabards to 4-5 members but don't give me this bs about it being about getting what you deserve for the sub.
I don't see where asking for a social element of a game, has anything to do with a game play aspect. You are not the first to draw this conclusion but it honestly baffles me.
People should not be handed game content, or given any free gear or levels. I'm not asking to solo the game, magically be full legendaries and max vr/emperor because I pay a sub. I am asking for a basic social feature of a game that has nothing to do with the game play of it. Having a tabard doesn't increase my stats, or gift me godlike strength and invulnerability. Where is this all coming from ? It makes no logical sense whatever to associate the two aspects of the game. They are separate in every way.
I didn't say "Hey I want a guild tabard for my small group of friends and I, by the way we also want to /kill wipe all zones upon entering them for free loot and auto quest completion."
I just want a tabard, it's a simple enough request, it doesn't effect game play. So all these comments of "oh you just want to be spoon fed absolute victory in the game" are not at all on topic.
vestmanneb17_ESO wrote: »vestmanneb17_ESO wrote: »So individuals should have access to guild functions because they pay the sub? Where does it end though? Should you be able to solo group dungeons and trials because you pay the fee just like those coordinate together in groups? What about all the content that's "locked" behind Craglorn and Cyrodiil? Should that be made available to everyone just for paying the sub?
A guild is a guild. It's intended for larger groups. I'm not against lowering the requirements for tabards to 4-5 members but don't give me this bs about it being about getting what you deserve for the sub.
I don't see where asking for a social element of a game, has anything to do with a game play aspect. You are not the first to draw this conclusion but it honestly baffles me.
People should not be handed game content, or given any free gear or levels. I'm not asking to solo the game, magically be full legendaries and max vr/emperor because I pay a sub. I am asking for a basic social feature of a game that has nothing to do with the game play of it. Having a tabard doesn't increase my stats, or gift me godlike strength and invulnerability. Where is this all coming from ? It makes no logical sense whatever to associate the two aspects of the game. They are separate in every way.
I didn't say "Hey I want a guild tabard for my small group of friends and I, by the way we also want to /kill wipe all zones upon entering them for free loot and auto quest completion."
I just want a tabard, it's a simple enough request, it doesn't effect game play. So all these comments of "oh you just want to be spoon fed absolute victory in the game" are not at all on topic.
I was talking about paying sub guaranteeing every player every bit of content in the game. There are things in the game that you have play a certain style to get, ie. trials rewards. Some of the best looking armors are only available by doing the trials. You can't get that stuff just by paying sub.
Now, tabards as a social element. What are they for? I would think that guild tabards are for guilds so they can stand out from other guilds. A way to say "I belong to this group". If anyone and everyone could buy a tabard they would kinda loose their purpose imo. Two of the guilds I'm in have tabards and it's not like I have any say in how the tabard looks. That's up to the guild leader and officers. All I can do is pay 2k and then wear the colors and that's what it's all about. Wearing the guild colors when we raid.
We agree that smaller groups should be able to get tabards or at least something similar. Personally I'd like to be able to make like a family insignia for my character. Something he could wear proudly on his armor. But lets leave tabards out of it. They should be for dedicated, organized guilds and they should have purpose and meaning in the game.
I want a tabard as well, but my guild is only 6 friends I know outside the game. We tried opening our guild up to the public and I was posting recruitment invites in zone for four days straight and not one single person joined. I tried switching up the message to no avail. I tried everything. Nobody wanted to join. For new guilds, recruiting is tough. Everyone just wants to join these 400+ guilds.
vestmanneb17_ESO wrote: »vestmanneb17_ESO wrote: »So individuals should have access to guild functions because they pay the sub? Where does it end though? Should you be able to solo group dungeons and trials because you pay the fee just like those coordinate together in groups? What about all the content that's "locked" behind Craglorn and Cyrodiil? Should that be made available to everyone just for paying the sub?
A guild is a guild. It's intended for larger groups. I'm not against lowering the requirements for tabards to 4-5 members but don't give me this bs about it being about getting what you deserve for the sub.
I don't see where asking for a social element of a game, has anything to do with a game play aspect. You are not the first to draw this conclusion but it honestly baffles me.
People should not be handed game content, or given any free gear or levels. I'm not asking to solo the game, magically be full legendaries and max vr/emperor because I pay a sub. I am asking for a basic social feature of a game that has nothing to do with the game play of it. Having a tabard doesn't increase my stats, or gift me godlike strength and invulnerability. Where is this all coming from ? It makes no logical sense whatever to associate the two aspects of the game. They are separate in every way.
I didn't say "Hey I want a guild tabard for my small group of friends and I, by the way we also want to /kill wipe all zones upon entering them for free loot and auto quest completion."
I just want a tabard, it's a simple enough request, it doesn't effect game play. So all these comments of "oh you just want to be spoon fed absolute victory in the game" are not at all on topic.
I was talking about paying sub guaranteeing every player every bit of content in the game. There are things in the game that you have play a certain style to get, ie. trials rewards. Some of the best looking armors are only available by doing the trials. You can't get that stuff just by paying sub.
Now, tabards as a social element. What are they for? I would think that guild tabards are for guilds so they can stand out from other guilds. A way to say "I belong to this group". If anyone and everyone could buy a tabard they would kinda loose their purpose imo. Two of the guilds I'm in have tabards and it's not like I have any say in how the tabard looks. That's up to the guild leader and officers. All I can do is pay 2k and then wear the colors and that's what it's all about. Wearing the guild colors when we raid.
We agree that smaller groups should be able to get tabards or at least something similar. Personally I'd like to be able to make like a family insignia for my character. Something he could wear proudly on his armor. But lets leave tabards out of it. They should be for dedicated, organized guilds and they should have purpose and meaning in the game.
I don't really care about distinguishing myself as a PvE raider, nor do I see PvE raiding in a large guild the only value of a tabard. A small war band should be able to stand out in Cyrodil just the same as any other guild. If they put in effort, fight well and earn a reputation for themselves. Numbers are not a requirement for distinction, skill or a precursor to effort.
Tabards, are not the same as high tier raid loot. Nor should they be treated as such. As a social element, they allow groups to distinguish themselves from others. Are you seriously implying this is something that should only apply to large scale guilds? It's a very closed minded stance to take. It doesn't take away anything from larger guilds, which may or may not have more notoriety or whatever. But to suggest that only those in large groups have a right to distinguish themselves is quite backwards. Stop comparing tabards to raid loot. They are not the same.
I've tried that, but I honestly don't find many people I care to invite. I also don't encounter that many people for a long enough time to get a good feel for them. This game doesn't encourage social behavior as much as it could.I want a tabard as well, but my guild is only 6 friends I know outside the game. We tried opening our guild up to the public and I was posting recruitment invites in zone for four days straight and not one single person joined. I tried switching up the message to no avail. I tried everything. Nobody wanted to join. For new guilds, recruiting is tough. Everyone just wants to join these 400+ guilds.
If you are a small group of friends, advertising in Zone chat may not be the best way to find new members. Do you ever group with players when you are doing dungeons or world bosses and such? Maybe help someone out? Or someone helped you? You can then add them to your contacts and invite them to the guild on a personal basis.
That being said, I joined my first guild because they advertised in Zone chat, but they had a specific trait (language) that interested me.
I suggested this to the OP as an alternative: Have you thought about dying your armour the same palette as your guildies? That would achieve a similar effect.
This. It's been brought up so much it's lost all meaning.Really the "Play the way you want" advertising has to be one of the worst things I've seen. A good portion, if not most arguments for why we are "entitled" to have something end up with someone bringing it up. You can play the way you want in that you get a lot of customization options (viable or not).
The problem is, there should not be an enforced requirement in a game that is supposed to allow freedom to play and enjoy it how you want. If a small guild wants to have a tabard, what does it hurt ? It harms no one, it doesn't change game play or award any advantage.
Basically by all responses so far, either join a large guild, recruit more people. Or too bad? That's ridiculous. I pay the same monthly sub everyone else does. Why should content be access restricted to me, that doesn't otherwise effect game play. Banks and stores are different and I have no interest in having a guild store. And I don't care about the bank space, I find it petty, but the tabard there is no excuse for it. No reason why a small guild should be denied a tabard.
The problem is, there should not be an enforced requirement in a game that is supposed to allow freedom to play and enjoy it how you want. If a small guild wants to have a tabard, what does it hurt ? It harms no one, it doesn't change game play or award any advantage.
Basically by all responses so far, either join a large guild, recruit more people. Or too bad? That's ridiculous. I pay the same monthly sub everyone else does. Why should content be access restricted to me, that doesn't otherwise effect game play. Banks and stores are different and I have no interest in having a guild store. And I don't care about the bank space, I find it petty, but the tabard there is no excuse for it. No reason why a small guild should be denied a tabard.
Oh fgs, join a guild with a tabard, uncheck all the chat commands for that guild, forget you ever joined but still have your tabard.
Problem solved.
Edit: Inphantax, he has the same content as we all do. NONE of us can make a guild of 4 and have banks and stores and tabards. That argument is null and void.
Of course, if you think a sub should give you all that, then the guy just needs to buy 6 more copies of the game and then he can have the LAN party he wanted all along.
en.wikipedia.org/wiki/HeraldryI would like an explanation for this, truly.
We need a few more views in this topic before anyone from Zenimax will reply here. Or we could start whining about Whiterun vanity pets. That always makes the employees run as fast as possible and fix things right away. Now I'll go back to my 'guild' of 6 (real life) friends ingame, which isn't considered a real guild by Zenimax. Seriously, I am sick of this dumb restriction. Fix it a.s.a.p.
vestmanneb17_ESO wrote: »vestmanneb17_ESO wrote: »vestmanneb17_ESO wrote: »So individuals should have access to guild functions because they pay the sub? Where does it end though? Should you be able to solo group dungeons and trials because you pay the fee just like those coordinate together in groups? What about all the content that's "locked" behind Craglorn and Cyrodiil? Should that be made available to everyone just for paying the sub?
A guild is a guild. It's intended for larger groups. I'm not against lowering the requirements for tabards to 4-5 members but don't give me this bs about it being about getting what you deserve for the sub.
I don't see where asking for a social element of a game, has anything to do with a game play aspect. You are not the first to draw this conclusion but it honestly baffles me.
People should not be handed game content, or given any free gear or levels. I'm not asking to solo the game, magically be full legendaries and max vr/emperor because I pay a sub. I am asking for a basic social feature of a game that has nothing to do with the game play of it. Having a tabard doesn't increase my stats, or gift me godlike strength and invulnerability. Where is this all coming from ? It makes no logical sense whatever to associate the two aspects of the game. They are separate in every way.
I didn't say "Hey I want a guild tabard for my small group of friends and I, by the way we also want to /kill wipe all zones upon entering them for free loot and auto quest completion."
I just want a tabard, it's a simple enough request, it doesn't effect game play. So all these comments of "oh you just want to be spoon fed absolute victory in the game" are not at all on topic.
I was talking about paying sub guaranteeing every player every bit of content in the game. There are things in the game that you have play a certain style to get, ie. trials rewards. Some of the best looking armors are only available by doing the trials. You can't get that stuff just by paying sub.
Now, tabards as a social element. What are they for? I would think that guild tabards are for guilds so they can stand out from other guilds. A way to say "I belong to this group". If anyone and everyone could buy a tabard they would kinda loose their purpose imo. Two of the guilds I'm in have tabards and it's not like I have any say in how the tabard looks. That's up to the guild leader and officers. All I can do is pay 2k and then wear the colors and that's what it's all about. Wearing the guild colors when we raid.
We agree that smaller groups should be able to get tabards or at least something similar. Personally I'd like to be able to make like a family insignia for my character. Something he could wear proudly on his armor. But lets leave tabards out of it. They should be for dedicated, organized guilds and they should have purpose and meaning in the game.
I don't really care about distinguishing myself as a PvE raider, nor do I see PvE raiding in a large guild the only value of a tabard. A small war band should be able to stand out in Cyrodil just the same as any other guild. If they put in effort, fight well and earn a reputation for themselves. Numbers are not a requirement for distinction, skill or a precursor to effort.
Tabards, are not the same as high tier raid loot. Nor should they be treated as such. As a social element, they allow groups to distinguish themselves from others. Are you seriously implying this is something that should only apply to large scale guilds? It's a very closed minded stance to take. It doesn't take away anything from larger guilds, which may or may not have more notoriety or whatever. But to suggest that only those in large groups have a right to distinguish themselves is quite backwards. Stop comparing tabards to raid loot. They are not the same.
No, I'll try to make my points clearer:
1. Regarding tabards vs. raid loot. You forget the subscription part. Someone here talked about how he should be able to get a tabard because he pays subscription. I was just pointing out that paying sub doesn't mean you should have immediate access to everything in the game.
2. I agree with you that smaller groups should be able to distinguish themselves from others. In fact, I want more things for smaller groups but I won't get into that here. However, you talk about tabards as a social element but if everyone and anyone can make their own tabard a lot that social element is lost imo. So, instead of demanding getting something that is devised for 10+ guilds, how about putting the thinking cap on and think of other ways to distinguish smaller groups. That's being open minded.