I see them as a reward for hard work and dedicated guildmasters or guild recruiters. Getting 10 players to join your guild is not that difficult really and its nice to have goals it adds challenge to a already to easy game!
You disagree with my opinion, GFBStarWars. All well, it doesn't change the argument. I do not understand the mentality of trying to refute another persons perspective simply because it does not match your own. I am a player, the same as you, and while what bothers us in game may differ, do you not feel you deserve to be able to voice your grievances and be heard?
GFBStarWars wrote: »If it was for me i would have given bank at 50 and store at 150
I don't understand what is the problem with 10 members.
The requirement is there so that the number of guild is limited, if there was no limit, each player would create their own guild just to have a tabard.
GFBStarWars wrote: »A 10 person guild is a small guild, if you are below that you can't even call yourself a guild, you are a group of friend playing in a group
vestmanneb17_ESO wrote: »Personally I agree with allowing smaller guilds their heraldry. Getting 10 members isn't even enough is it? The tabards are sold in the guild store and you need 50 members for that. Correct me if I'm wrong.
Apart from that, we need more incentive for smaller groups in Cyrodiil. Right now it's all about the zerg. We need objectives that smaller groups can handle and have fun with. I applaud the OP for sticking to a smaller guild and not invite random people. Guilds should mean something instead of being a collection of random people who don't even play together.
You can, of course, voice your complaints, but petitions are against the forum rules.If you are telling me that I am not allowed, or able to voice a complaint about a product, that I pay for. Then it's an easily remedied solution as far as I see it.
Thank you gentlemen and or ladies, for your gross intolerance and general closed mindedness.
GFBStarWars wrote: »vestmanneb17_ESO wrote: »Personally I agree with allowing smaller guilds their heraldry. Getting 10 members isn't even enough is it? The tabards are sold in the guild store and you need 50 members for that. Correct me if I'm wrong.
Apart from that, we need more incentive for smaller groups in Cyrodiil. Right now it's all about the zerg. We need objectives that smaller groups can handle and have fun with. I applaud the OP for sticking to a smaller guild and not invite random people. Guilds should mean something instead of being a collection of random people who don't even play together.
you are wrong, tabard are from 10 players, the guild store won't allow to sell in it but will allow to buy guild tabard if the guild master had designed one.
I never asked for the game to be easy. I don't want easy content, game play should be difficult and rewarding. Social elements are a personal preference and have nothing to do with being spoon fed anything. I would rather be a part of a small band, achieving something with more effort and greater difficulty, than a large group zerging something to manage the same conclusion. I do not welcome hand holding in video games. It's an entirely different issue to the one I posed however. It seems anyone makes a suggestion or gives their opinion and it differs from the mainstream these days everybody just wants to squash it.
So I'll ask you that very question, why does everyone have to try and silence someone for having an opinion? The stance of dismissal, scoffing at the very idea that a small guild should be 'allowed' the same privileges as other Paying customers, mind you. I find highly unreasonable.
When it comes to game content, I agree game play mechanics should present the player with challenges, otherwise the experience is not rewarding. I do not see any correlation to that and the social element of the game at all.
to deny a small guild the ability to make and have a heraldry and tabard, is pretty much against the core principle of freedom to play the way you want that Elder scrolls is known for. I petition for the member requirement for guild heraldry be removed.
I see them as a reward for hardwork and dedicated guildmasters or guild recruiters. Getting 10 players to join your guild is not that difficult really and its nice to have goals it adds challenge to a already to easy game!
eh, I don't think a ten person limit is asking much