Come on that kind of saying is just foolish. I said already I can live with these disadvantages because I need the ultimate for my build. On the other hand You are saying that these disadvantages are trivial which is just absurd. How can You say that EVERY dk doing 50 % more dmg on You isn't a huge disadvantage in 1 vs1 situation. I'm not even talking about siege damage but You are so concentrated on them that You miss the whole point.
Thing is I find the advantage vs disadvantage being balanced for a vampire while You call that those disadvantages are too small. You either troll me right now or You are just blind and ignorant.
I already stated my point and even came with math and tests . While You are just calling that fire skills do less damage than non fire (lmao go duel dk) , You are not afraid of siege damage and You don't need health regen while less than 8 mana/stam each 2 sec is so huge advantage.
dap_robertb16_ESO wrote: »You all realise it's down to the players and how they use the various abilities and little to do with the abilities themselves.
ha. that's funny. I have yet to hear of any hackers or cheaters that you guys have banned thru the use of these reports. you have to expect people to name them on the forums if you do nothing about them in the game. I hope you plan to do a huge mass ban at some point, otherwise, expect this "policy" to be continually violated.Greetings and salutations!
This is a quick reminder that while we appreciate you guys helping our bot hunters out with your reports, naming and shaming other players as such on our forums is entirely unacceptable as detailed in our Forum Rules.
Please use the in game report feature to bring bots and hackers to our attention. Discussing the issue on the forum is perfectly fine, naming and shaming however is not.
Thank you and happy gaming!
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I'll be sure to compare on fire damage after 1.3 when I cure myself to compare Night's Silence crafted set between vampire and non-vampire.
In all personal experience though, fire damage in PvP never worries me in the least. This is just me speaking from experience though; I don't charge through Oil like you do. Perhaps that causes vampires problems, but it's not something I do.
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I'll be sure to compare on fire damage after 1.3 when I cure myself to compare Night's Silence crafted set between vampire and non-vampire.
In all personal experience though, fire damage in PvP never worries me in the least. This is just me speaking from experience though; I don't charge through Oil like you do. Perhaps that causes vampires problems, but it's not something I do.
...
So I went out and tested against some sources of Fire damage when I recently cured myself to test the Night's Silence set.
Flame Atronachs gave me the most consistent numbers, because all their hits do the same damages, their skill rotation is very basic, and they have no self buffs.
As a non-vampire with no fire resistance jewelry
150 on fireballs; 301 on their firey explosion skill
Burns ticking for 28
As a vampire with no fire resistance of any kind
225 on fireballs; 451 on firey explosion skill
Burns ticking for 42
As a vampire with a single fire resistance ring on (v10 legendary)
154 on fireballs; 308 on their firey explosion skill
The burning effect on the firey explosion did not apply to me on any of the tests
I unfortunately had no consistently reproducible tests with player skills in PvP; the game does not allow dueling and all my guild members play in the same alliance as me.
PvP damage should be more intimidating due to higher modifiers and things like Spell Penetration; however, I'm still not worried about Fire after having ran these formal tests. I wear a v10 Fire Resistance ring and that appears to almost completely cancel out almost all of the Fire damage increase; theoretically, I could equip a second ring but see no reason to.
I can see where issues may arise for vampires that do not equip fire resistance at all though.
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I'll be sure to compare on fire damage after 1.3 when I cure myself to compare Night's Silence crafted set between vampire and non-vampire.
In all personal experience though, fire damage in PvP never worries me in the least. This is just me speaking from experience though; I don't charge through Oil like you do. Perhaps that causes vampires problems, but it's not something I do.
...
So I went out and tested against some sources of Fire damage when I recently cured myself to test the Night's Silence set.
Flame Atronachs gave me the most consistent numbers, because all their hits do the same damages, their skill rotation is very basic, and they have no self buffs.
As a non-vampire with no fire resistance jewelry
150 on fireballs; 301 on their firey explosion skill
Burns ticking for 28
As a vampire with no fire resistance of any kind
225 on fireballs; 451 on firey explosion skill
Burns ticking for 42
As a vampire with a single fire resistance ring on (v10 legendary)
154 on fireballs; 308 on their firey explosion skill
The burning effect on the firey explosion did not apply to me on any of the tests
I unfortunately had no consistently reproducible tests with player skills in PvP; the game does not allow dueling and all my guild members play in the same alliance as me.
PvP damage should be more intimidating due to higher modifiers and things like Spell Penetration; however, I'm still not worried about Fire after having ran these formal tests. I wear a v10 Fire Resistance ring and that appears to almost completely cancel out almost all of the Fire damage increase; theoretically, I could equip a second ring but see no reason to.
I can see where issues may arise for vampires that do not equip fire resistance at all though.
Seriously stop posting wrong information. If You want to proove something at least test this damage in pvp environment since we are talking about pvp right ? I tested this again and with 1425 fire resistance + 1180 fire resistance fire balista hit me for 611-684 fire damage each tick. On normal player this damage should be around 400.
No i just put 2 (!) fire res rings went into fire balista to check the damage and then I used fire balista on other people and it was easy to see the difference between vampire and non vampire.
I actually fought Legendary Shido with one other by my side, and we almost killed him, during his emperor-ship.
Emperors are killable, not easy but possible.
Bat Swarm is cool and all, but i've seen templar's and DK without vampire abilities which would also wipe 10 people at once.
Skill and gear is a major factor in PVP, whoever tells you other wise is lying.
A poorly handled DK/ templar is useless.
to be fair, his build is prob set up to take on large groups. as emp, i could often wipe groups of 15+ w/ batswarm+spearshards+blinding flashes+blazing shield, largely b/c them grouping up gives me enough ult to maintain batswarm 24/7. Against 5-6 very good v12's who spread out, i had a far more difficult time.I actually fought Legendary Shido with one other by my side, and we almost killed him, during his emperor-ship.
Emperors are killable, not easy but possible.
Bat Swarm is cool and all, but i've seen templar's and DK without vampire abilities which would also wipe 10 people at once.
Skill and gear is a major factor in PVP, whoever tells you other wise is lying.
A poorly handled DK/ templar is useless.
..Aaaand this is the problem, in my opinion. Bat swarm is fine on not-emperors, you can just roll/bolt escape/etc away and wait the effect to finish. But emperors have always the ultimate ready and are usually in the middle of a zerg, so you can't even hit it at 100% with an aoe for the cap and well.. Try to get close to a player made train and spam impulse lolBrandeospeedwagon wrote: »to be fair, his build is prob set up to take on large groups. as emp, i could often wipe groups of 15+ w/ batswarm+spearshards+blinding flashes+blazing shield, largely b/c them grouping up gives me enough ult to maintain batswarm 24/7. Against 5-6 very good v12's who spread out, i had a far more difficult time.I actually fought Legendary Shido with one other by my side, and we almost killed him, during his emperor-ship.
Emperors are killable, not easy but possible.
Bat Swarm is cool and all, but i've seen templar's and DK without vampire abilities which would also wipe 10 people at once.
Skill and gear is a major factor in PVP, whoever tells you other wise is lying.
A poorly handled DK/ templar is useless.
actually, even as non-emp, i can do the same and just about keep it up 24/7 as well..Aaaand this is the problem, in my opinion. Bat swarm is fine on not-emperors, you can just roll/bolt escape/etc away and wait the effect to finish. But emperors have always the ultimate ready and are usually in the middle of a zerg, so you can't even hit it at 100% with an aoe for the cap and well.. Try to get close to a player made train and spam impulse lolBrandeospeedwagon wrote: »to be fair, his build is prob set up to take on large groups. as emp, i could often wipe groups of 15+ w/ batswarm+spearshards+blinding flashes+blazing shield, largely b/c them grouping up gives me enough ult to maintain batswarm 24/7. Against 5-6 very good v12's who spread out, i had a far more difficult time.I actually fought Legendary Shido with one other by my side, and we almost killed him, during his emperor-ship.
Emperors are killable, not easy but possible.
Bat Swarm is cool and all, but i've seen templar's and DK without vampire abilities which would also wipe 10 people at once.
Skill and gear is a major factor in PVP, whoever tells you other wise is lying.
A poorly handled DK/ templar is useless.
And Bat Swarm gives an immunity to single target abilities too.
I think 100% ultimate gain passive is a bit too high, they're emperors, but come on, that's exaggerate..
Oh lol. Well, players that just stay in the bats raising your ultimate points and dying are to blame in this case..Brandeospeedwagon wrote: »actually, even as non-emp, i can do the same and just about keep it up 24/7 as well..Aaaand this is the problem, in my opinion. Bat swarm is fine on not-emperors, you can just roll/bolt escape/etc away and wait the effect to finish. But emperors have always the ultimate ready and are usually in the middle of a zerg, so you can't even hit it at 100% with an aoe for the cap and well.. Try to get close to a player made train and spam impulse lolBrandeospeedwagon wrote: »to be fair, his build is prob set up to take on large groups. as emp, i could often wipe groups of 15+ w/ batswarm+spearshards+blinding flashes+blazing shield, largely b/c them grouping up gives me enough ult to maintain batswarm 24/7. Against 5-6 very good v12's who spread out, i had a far more difficult time.I actually fought Legendary Shido with one other by my side, and we almost killed him, during his emperor-ship.
Emperors are killable, not easy but possible.
Bat Swarm is cool and all, but i've seen templar's and DK without vampire abilities which would also wipe 10 people at once.
Skill and gear is a major factor in PVP, whoever tells you other wise is lying.
A poorly handled DK/ templar is useless.
And Bat Swarm gives an immunity to single target abilities too.
I think 100% ultimate gain passive is a bit too high, they're emperors, but come on, that's exaggerate..i just don't last quite as long cause i get aoe'd down
indeedOh lol. Well, players that just stay in the bats raising your ultimate points and dying are to blame in this case..Brandeospeedwagon wrote: »actually, even as non-emp, i can do the same and just about keep it up 24/7 as well..Aaaand this is the problem, in my opinion. Bat swarm is fine on not-emperors, you can just roll/bolt escape/etc away and wait the effect to finish. But emperors have always the ultimate ready and are usually in the middle of a zerg, so you can't even hit it at 100% with an aoe for the cap and well.. Try to get close to a player made train and spam impulse lolBrandeospeedwagon wrote: »to be fair, his build is prob set up to take on large groups. as emp, i could often wipe groups of 15+ w/ batswarm+spearshards+blinding flashes+blazing shield, largely b/c them grouping up gives me enough ult to maintain batswarm 24/7. Against 5-6 very good v12's who spread out, i had a far more difficult time.I actually fought Legendary Shido with one other by my side, and we almost killed him, during his emperor-ship.
Emperors are killable, not easy but possible.
Bat Swarm is cool and all, but i've seen templar's and DK without vampire abilities which would also wipe 10 people at once.
Skill and gear is a major factor in PVP, whoever tells you other wise is lying.
A poorly handled DK/ templar is useless.
And Bat Swarm gives an immunity to single target abilities too.
I think 100% ultimate gain passive is a bit too high, they're emperors, but come on, that's exaggerate..i just don't last quite as long cause i get aoe'd down
other counters: impulse (any aoe rlly), fire rune, daedric mines (any cc rlly), use some kind of shield (blazing)/heal/block/try to move (BE, cloak) till over. unless in a zerg and aoeing, vamps not gonna get swarm back tht fast. what not to do: stand in it and try to single target invisible guy.Clouding swarm is ridiculous and any objective person will readily admit it. Don't know how it even made it in the game as is.
The invisibility component is the problem. There are counters to vampires but a cloud swarm is not targetable. A Templar (anti-vampire) can fire of his sun fire aoe morph or vampire's bane or silver bolts directly at this swarm and it does nothing. This cannot be working as intended! Needs be addressed and balanced.
At minimum, the invisibility/un-targetability component need to break on use of any other skills.
thomaswinkworthb16_ESO wrote: »
I can get off 18 Blazing shields without food or pots, 1 after the after
Forcing everyone to be Vampire at pvp is not so clever. But atm - if player wanna be OP - must be a Vampire. Check this issue, please, nerf and make some smart changes. I hope - this will be one of most important topics at QuakeCon 2014. Today.
Forcing everyone to be Vampire at pvp is not so clever. But atm - if player wanna be OP - must be a Vampire. Check this issue, please, nerf and make some smart changes. I hope - this will be one of most important topics at QuakeCon 2014. Today.
think they should remove vampires from being playable really, vampirism is a sickness and should be treated like it. Up the fire weakness tenfold at the very least and make silver bolts insta kill them again.
mike.gaziotisb16_ESO wrote: »Forcing everyone to be Vampire at pvp is not so clever. But atm - if player wanna be OP - must be a Vampire. Check this issue, please, nerf and make some smart changes. I hope - this will be one of most important topics at QuakeCon 2014. Today.
think they should remove vampires from being playable really, vampirism is a sickness and should be treated like it. Up the fire weakness tenfold at the very least and make silver bolts insta kill them again.
Did you escape the crazy house again? I even warned the nurses to keep an eye on you! Amateurs...
mike.gaziotisb16_ESO wrote: »Forcing everyone to be Vampire at pvp is not so clever. But atm - if player wanna be OP - must be a Vampire. Check this issue, please, nerf and make some smart changes. I hope - this will be one of most important topics at QuakeCon 2014. Today.
think they should remove vampires from being playable really, vampirism is a sickness and should be treated like it. Up the fire weakness tenfold at the very least and make silver bolts insta kill them again.
Did you escape the crazy house again? I even warned the nurses to keep an eye on you! Amateurs...
Yeah im out again! Seriously tho, ive heard just about every argument there is for having vampires in the game, and they are all lame. Sure in the singel player ES games you could be a vampire, but it had major drawbacks. In this game everyone and their dog is a vampire - simply because there are no real drawbacks to be one!
Best thing that ever could happen is if they take it away from game. /pray