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Bats, bats, bats - the legendary shido Batman etc.

  • Soris
    Soris
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    Sanct16 wrote: »
    Good players will always find a way to kill superior pug numbers. No way you kill a good group with it though.

    Vampires got nerfed enough already unless you want it to be completly pointless.

    Lol those "good" players only good against unorganised random pugs with their I WIN button through the broken mechanics. I never see them doing 1v1 duels (even in duel guild) or small scale REAL pvp. They just farming ap in some choke point everytime.

    The point is not only vampires, but also broken mechanics if you can understand..
    Welkynd [Templar/AD/EU]
  • rsciw
    rsciw
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    faernaa wrote: »
    Sanct16 wrote: »
    Good players will always find a way to kill superior pug numbers. No way you kill a good group with it though.

    Vampires got nerfed enough already unless you want it to be completly pointless.

    Lol those "good" players only good against unorganised random pugs with their I WIN button through the broken mechanics. I never see them doing 1v1 duels (even in duel guild) or small scale REAL pvp. They just farming ap in some choke point everytime.

    The point is not only vampires, but also broken mechanics if you can understand..

    yeah, there's a whole guild dedicated to farm at bleaker's all day...
  • DontBeAfraid
    DontBeAfraid
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    faernaa wrote: »
    I wrote it to DontBeAfrait. Failed to hit F5 before post it.


    I too do address on able to cast spells while in bat form like you. It does way more than 226 in a geared vamp and can be stacked other damaging spells as i say which does tons of damage



    im dk - 109 spelldmg, 2090 magica and my bats do 241 dmg.



    i here just claim now that u have NO IDEA about vamps and game mechanics. :-)
    maybe u read @Kirsika‌ s post again.
    faernaa wrote: »
    Lol those "good" players only good against unorganised random pugs with their I WIN button through the broken mechanics. I never see them doing 1v1 duels (even in duel guild) or small scale REAL pvp. They just farming ap in some choke point everytime.

    im doing both ;)
    killing zergs or groups with 1-2 man and batswarm.
    and im actually also known for duelling and small scale pvp ;)
    has a reason im one of the founder of EUs biggest duelling/small scale pvp guild.


    ps: everyone with a v12 char and interest in small scale pvp and duelling and a lot of crossrealm funny talkings feel free to pm me for an invite.
    "Arena" guild is waiting for u!
    Edited by DontBeAfraid on July 24, 2014 3:00PM
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • Samadhi
    Samadhi
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    Kirsika wrote: »
    ...
    A fire resist enchant pushing you up to the hard cap won't even come close to mitigating the fire DMG unless you're a Dunmer...

    I'm a Bosmer.
    I have a single Legendary v10 Fire Resist enchantment.
    In my death recaps fire-based skills hit me for approximately the same as what they hit me for before I went Vampire.
    The only difference now is that everyone uses fire skills on me religiously.

    Things like Sorceror's Crystal hit me for double the damage I take from Fire in comparison.

    Speaking as a Vampire that plays at Stage 4 all the time, Fire does not worry me in the least.
    The health regen loss is even less worrisome because all my healing comes from skills anyway.

    I don't feel in any way penalized for being a Vampire in this game.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Docmandu
    Docmandu
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    5. If you want to kill the bat swarm spammer keep in range for your ultimate, don't run away to far. Watch the bat swarm animation. Target its center and the second your enemy comes out of the bat swarm use your Ultimate. I use Soul Assault which deals about 2550 dmg over 4 sec.

    If you keep in range for his Bat Swarm to stop, then pop your Soul Assault.. a player with half a brain would just bash you and stop your Soul Assault :smile:

  • Sanct16
    Sanct16
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    faernaa wrote: »
    Sanct16 wrote: »
    Good players will always find a way to kill superior pug numbers. No way you kill a good group with it though.

    Vampires got nerfed enough already unless you want it to be completly pointless.

    Lol those "good" players only good against unorganised random pugs with their I WIN button through the broken mechanics. I never see them doing 1v1 duels (even in duel guild) or small scale REAL pvp. They just farming ap in some choke point everytime.

    The point is not only vampires, but also broken mechanics if you can understand..
    Sure, this kind of builds is dedicated to make many AP. And of course you lose in 1v1 or against a good group. This is exactly why it is not OP.

    What broken mechanics are you speaking of? It is great to be invisible while in batswarm sure. But if you wouldn't be invisible, the whole morph would be useless, cause the batswarm itself doesnt really do much damage.

    The cost of the ultimate is 158 without any sets/passives at stage 4 vampirism. Compared to Nova, this is quite alot, but therefore Nova has a synergie option, which deals great damage (500+ dmg to all enemies inside + stun) and lasts for a longer period of time.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • JLB
    JLB
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    Sanct16 wrote: »
    What broken mechanics are you speaking of?
    I think people is trying to say that having such a high immunity (not being targetable) while being able to cast any abilities, while the Ultimate damaging effect follows you, is a bit too strong in exchange for really weak drawbacks.
  • Soris
    Soris
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    Yep, this is the reason for all that ***. It may not be broken and working as intended idk, but it IS bad mechanic.

    If it was a channeling spell like soul ultimate (not being able to cast other spells) and if it was %50-%75 miss chance against incoming single target attacks instead of non targetable, than it was ok and fair enough.

    Drawbacks -once more- are not real drawbacks if a person knows how to eliminate them.


    This thread too much repeats itself in last 2 pages, but the problem is clear, dont be greedy please. Stiuation of pvp is clear enough to see with all these aoe caps and bat abuse


    Ps for nova: Oh come on, nova is a static spell and requires 2 people to give maximum effect(meh) and still not close to be good for its damage/cost. Unlike dk banner-talon combo you can not root enemy inside by yourself.
    People gonna go inside of it by free will and /wave at you as soon as you drop it.
    Edited by Soris on July 25, 2014 10:05AM
    Welkynd [Templar/AD/EU]
  • Cody
    Cody
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    wait.... the player using it does not take ANY damage, for 6 seconds?
  • Teargrants
    Teargrants
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    NookyZooky wrote: »
    wait.... the player using it does not take ANY damage, for 6 seconds?

    Players still take full damage and can get CC'd. It's just like being in an unbreakable stealth, mechanically speaking.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
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    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Soris
    Soris
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    You are immune to any single target abilites, but not AoE and siege
    Welkynd [Templar/AD/EU]
  • Domander
    Domander
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    You all who say vampire disadvantages are not disadvantages seem to have a weak understanding of the mechanics.

    The fighters guild line which everyone can get (I'm talking passives) is not a small disadvantage.

    Fire damage - vampires take 50% more fire damage. Go out and fight a mob that does fire damage, have your resists capped etc it doesn't matter, then go vampire and fight it again. It's exactly 1.5 times the damage. (I tested this and did the math) Yes fire resistance helps, but only as much as it helps everyone else, you can't make up for the extra damage.

    The health regen is a disadvantage as well, though you'll have varied opinions on how much. It's going to be a larger one next patch.

    The advantages and disadvantages of vampirism have very good balance in my opinion. They've already nerfed them a lot, quit whining.
  • Samadhi
    Samadhi
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    Domander wrote: »
    You all who say vampire disadvantages are not disadvantages seem to have a weak understanding of the mechanics.

    The fighters guild line which everyone can get (I'm talking passives) is not a small disadvantage.

    Fire damage - vampires take 50% more fire damage. Go out and fight a mob that does fire damage, have your resists capped etc it doesn't matter, then go vampire and fight it again. It's exactly 1.5 times the damage. (I tested this and did the math) Yes fire resistance helps, but only as much as it helps everyone else, you can't make up for the extra damage.

    The health regen is a disadvantage as well, though you'll have varied opinions on how much. It's going to be a larger one next patch.

    The advantages and disadvantages of vampirism have very good balance in my opinion. They've already nerfed them a lot, quit whining.

    Fighter's Guild passive is 9%.
    That isn't really much compared to bonuses people get elsewhere.

    Fire damage provides no problems for me; sure, I can't build to take less damage than someone who isn't a vampire takes, but I also don't take any more damage than I was when I wasn't a vampire. A single fire resistance enchantment mitigates the entire issue for me.
    It costs a jewelry slot to build for, but it gives me all of vampire's passives and actives in exchange for that "sacrifice."

    The health regen isn't a disadvantage to me at all. I heal my health with healing skills.
    Even after the patch it's not going to be an issue; the softcap may be going up, but unless I were using a build that specifically raised my Health Regen, nothing will change for me.

    The disadvantages of being a vampire are virtually non-existent.
    The benefits are huge though. It's going to get even better after 1.3 when the Stamina and Magicka regen caps are both raised. Unlike Health regen, which I have never put a point into, I have both of them overcharged already with the help of the Vampire passive.
    Edited by Samadhi on July 28, 2014 2:13AM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • griszax
    griszax
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    @Samadhi I'm pretty sure even with fire ring I was getting 50 % more damage from fire. It's pretty huge disadvantage with oils placed everywhere. Add fighters guild skills and passives and I would say these are huge disadvantages.
    Edited by griszax on July 28, 2014 10:07AM
    Sandriks EU Auriel's bow
  • sevcik.miroslaveb17_ESO
    Health regen as disadvantage? What point does this stat has in PvP combat?
    If you had reduced healing received then we are talking about disadvantage.

    Fire weakness. That is just lol. There are not many flame skills in PvP. So it is minor. Your chance that you run into flame skilled player is like 1:50, but the chance that you bump into vamp enemy is like 1:5...

    Also fighters guild skill line can hurt for sure, but you still don't have some tracker that you make vamps and warewolves glow or something to show you which person they are.

    As was said many many times. Vamp gives way more positives than negatives.
  • DontBeAfraid
    DontBeAfraid
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    Fire weakness. That is just lol. There are not many flame skills in PvP. So it is minor. Your chance that you run into flame skilled player is like 1:50, but the chance that you bump into vamp enemy is like 1:5...

    lol.
    oil? fire balistas? impulse spammer? whips? unstable flames? vulcanic runes?
    i actually would claim at least 1/3 of all dmg u receive is fire dmg.
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • HazardousNovex
    HazardousNovex
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    faernaa wrote: »
    Yep, this is the reason for all that ***. It may not be broken and working as intended idk, but it IS bad mechanic.

    If it was a channeling spell like soul ultimate (not being able to cast other spells) and if it was %50-%75 miss chance against incoming single target attacks instead of non targetable, than it was ok and fair enough.

    Drawbacks -once more- are not real drawbacks if a person knows how to eliminate them.


    This thread too much repeats itself in last 2 pages, but the problem is clear, dont be greedy please. Stiuation of pvp is clear enough to see with all these aoe caps and bat abuse


    Ps for nova: Oh come on, nova is a static spell and requires 2 people to give maximum effect(meh) and still not close to be good for its damage/cost. Unlike dk banner-talon combo you can not root enemy inside by yourself.
    People gonna go inside of it by free will and /wave at you as soon as you drop it.

    You're wrong about nova, it's currently the most powerful ultimate, I'll let you figure that out for yourself though, I can't give away all of the secrets.
    Novexus - VR12 Dragonknight

    DiE - Oceanic PvP
    www.dieguild.com.au
  • Samadhi
    Samadhi
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    griszax wrote: »
    @Samadhi I'm pretty sure even with fire ring I was getting 50 % more damage from fire. It's pretty huge disadvantage with oils placed everywhere. Add fighters guild skills and passives and I would say these are huge disadvantages.

    I take more damage from skills like Funnel Health or Crystal Fragments than I take from fire skills.
    With the Fire Resist ring on I actually laugh when people spam fire skills on me in 1v1, because they're making the fight easier for me without them realizing it.

    I don't spend my time zerging keeps, so I almost never encounter oils or fire ballistas.
    On the very rare occasion that I do encounter them, I simply roll out of the circle before being hit. If I ever do actually get hit by one at all, Purge is on my second weapon bar.

    Really, if anyone is dying to Fire in PvP, it's not because he or she is a vampire.

    If you find being a vampire so disadvantageous though, then I would suggest you get yourself cured.
    I don't like being a vampire (I think they look ugly as sin); but the advantages are too large and the disadvantages too small for me to get myself cured.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • griszax
    griszax
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    @Samadhi Wow ... just because other skills hit for more than fire skills doesn't mean You don't take more fire damage as vampire. Go test it and You will see You are taking 50 % more fire damage as vamp even with Your fire resist on jewelry. So basicly You are saying that vamp is op while You only gank people 1vs1 away from keeps etc ? Try taking some objectives and You will see how this fire damage hurt.

    If You think that every DK doing 50 % more damage on You as a vamp isn't disadvantage or the whole fighters guild skills then sure being vamp is op.

    Lastly what are the "too large advantages " of being vampire ? You mean batswarm ? That ultimate is crap 1vs1 and pretty much only useful for stomping totally clueless players. There are lots of ways to counter a bat spammer just try to figure out some of them ;)
    Edited by griszax on July 28, 2014 5:32PM
    Sandriks EU Auriel's bow
  • Samadhi
    Samadhi
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    griszax wrote: »
    @Samadhi Wow ... just because other skills hit for more than fire skills doesn't mean You don't take more fire damage as vampire. Go test it and You will see You are taking 50 % more fire damage as vamp even with Your fire resist on jewelry. So basicly You are saying that vamp is op while You only gank people 1vs1 away from keeps etc ? Try taking some objectives and You will see how this fire damage hurt.

    Lastly what are the "too large advantages " of being vampire ? You mean batswarm ? That ultimate is crap 1vs1 and pretty much only useful for stomping totally clueless players. There are lots of ways to counter a bat spammer just try to figure out some of them ;)

    "Try taking some objectives"
    I prefer to actually PvP rather than PvE or PvWall. Even on the odd occasion that I go help with an objective to activate my 10 minute Continuous Attack buff, fire sieges don't bother me. I roll out of them. With heals and purges flying around in group scenarios, I'm not clear on how you are so worried about fire.
    Unless you are complaining that every time you run into an oil farm at a resource you die; in which case, I can comprehend your worries but I can't relate. I'm not into feeding farmers AP.

    Advantages include:
    Increased Sneak Speed (really, this reason alone is enough to be Vampire as a Nightblade)
    Increased Magicka and Stamina regen
    Increased damage mitigation at low health (despite vampires who whine this passive doesn't work; it does, it just doesn't scale as the "50%" that it says)
    Elusive Mist is an excellent escape skill
    Idiot players in PvP burn off all their resources attacking me with Fire, making them easier to fight
    And, yes, even Bat Swarm works wonders, particularly with the reductions to the Ultimate cost I get at Stage 4. I especially love when people try to run from my swarm, because I just Shield Charge and I'm right back on top of them.

    "Disadvantages" include:
    I have to wear a fire resistance ring in one slot, which means I can't equip a Spell Damage ring there.

    If Vampire had any actual noteworthy disadvantage to it, I'd consider getting cured.
    Any reasonable cost to benefit analysis shows that it's not really worth it to get cured. Anyone who thinks being a Vampire has horrible disadvantages is free to be cured though, no skin off my back.

    Vampire > Non-Vampire > Werewolf
    in all my personal experience.
    I just hate being so godawful ugly as a vampire.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • griszax
    griszax
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    Advantages :
    Sneak speed - it's useful but I don't find it giving much of an advantage
    Magicka and stamina regen - if thats advantage then health regen is disadvantage :)
    Undead passive - never really tested, on paper sounds nice but it seems to work really weird
    elusive mist - agree its really nice skill but You are gonna get oom most of the time before You actually escape from anything
    Bat swarm - best ultimate for AP farmers to kill lots of clueless players ( 1 healer can basicly counter Your whole damage , fragmented shield is op vs bat too)

    Disadvantages :
    Even if You wear fire res ring You are taking 50 % MORE damage than any non vampire from EVERY fire damage
    health regen reduced
    Some of the fighters guild passives + skills ( 9 % more spelldmg/weapondmg , bolt , camouflaged hunter ).

    If You think that 50 % more fire damage and getting killed in 1s by nightblades with camo hunter and fighter's guild passives (yes that can happen easily) aren't proper disadvantages for OP vamp then I guess You just want the whole vampire line to be useless in pvp and there is no point of continuing this.
    Sandriks EU Auriel's bow
  • Samadhi
    Samadhi
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    griszax wrote: »
    Advantages :
    Sneak speed - it's useful but I don't find it giving much of an advantage
    Magicka and stamina regen - if thats advantage then health regen is disadvantage :)
    Undead passive - never really tested, on paper sounds nice but it seems to work really weird
    elusive mist - agree its really nice skill but You are gonna get oom most of the time before You actually escape from anything
    Bat swarm - best ultimate for AP farmers to kill lots of clueless players ( 1 healer can basicly counter Your whole damage , fragmented shield is op vs bat too)

    Disadvantages :
    Even if You wear fire res ring You are taking 50 % MORE damage than any non vampire from EVERY fire damage
    health regen reduced
    Some of the fighters guild passives + skills ( 9 % more spelldmg/weapondmg , bolt , camouflaged hunter ).

    If You think that 50 % more fire damage and getting killed in 1s by nightblades with camo hunter and fighter's guild passives (yes that can happen easily) aren't proper disadvantages for OP vamp then I guess You just want the whole vampire line to be useless in pvp and there is no point of continuing this.

    Magicka regen lets me heal my hp with skills more frequently, stamina regen lets me block or dodge damage more frequently.
    Even when I wasn't a vampire, I never relied on Health Regen to heal me. As a non-vampire it was 31 Health Regen, as a Stage 4 Vampire it is 16 Health Regen. 15 Health point regeneration every 2 seconds that I miss out on. 15 points on a stat I don't even use, because I just heal myself instead.
    The only scenario where I would find the Health Regen reduction to be a problem is if I were building to be a tank, and my jewelry enchants were for Health Regen. Magicka and Stamina regen is always good for me though.
    If I were building a tank and using Health regen stat at all, I wouldn't be a vampire.

    Wearing a fire res enchantment makes a difference to the damage increase, because I don't wear a fire res ring when I'm not a vampire.
    If I were specced to resist fire in regular combat, I wouldn't have gone vampire.
    I'm not though, so the enchantment makes up for the extra damage I would otherwise take.
    The only time I have ever died to fire skills as a vampire in PvP is when 3 DKs ganged up on me -- I would have died if I wasn't a vampire, and I would have died if they weren't using fire.
    If you are all panicky about fire, that's unfortunate for you, but it has never bothered me even slightly as a vampire.

    9% spell damage at the max Spell Damage I can currently build for works out to 12 points more spell damage.
    My class skill with the highest damage modifier on it provides the following numbers:
    1 v10 ring with no enchantment on (73 Magicka)
    442 noncrit
    685 crit

    1 v10 spell damage ring equipped (13 spell damage, 73 Magicka)
    469 noncrit
    727 crit

    I'm not even slightly worried about Slayer passive when it only provides those kinds of numbers.
    I'll be even less worried after 1.3 comes and the bonus from Slayer gets nerfed down by the new (lowered) Spell Damage overcharge cap.

    I've never been one-shotted by a Nightblade in PvP since going vampire. The one-shot issue of bolts proccing 100% the time has been fixed, and now it's back to basically no one using it on me again.
    On the whole, Fighter's Guild is no worry to me.

    I'm just tired of vampires whining about "disadvantages" that are actually trivial. Seriously, any vampire who is worried about the minor disadvantages we get should just go get himself or herself cured.
    Anyone who does not want to be cured clearly doesn't think the disadvantages are as major as they complain about.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • griszax
    griszax
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    @Samadhi‌ I don't know what to say :/ You just called free 9 % more spelldmg/weapondmg plus 50 % more fire damage from EVERY dk to not be disadvantage ? I don't know what disadvantage means in Your world but for me when some1 gets such a boost vs me in fight I call it disadvantage.

    It's funny how You say that 31-> 16 health regen isn't anything ( thats a 50 % reduction) but those 10 % stamina and magicka regen are so GOOD. Do You even understand how much that 10 % gives you with soft caps being so low ?

    Or how silly You sound by saying that You don't use health regen and only need mana/stamina regen ?

    Either You are missing some information on game mechanics or You just really want to argue.

    You call 10 % stam and mana regen to be advantage and then You call passive that boost Your skill damage ( in ur case) by a bit over 5 % ( 442-> 469) to be bad ?
    Or the fact that every DK does 50 % more damage on You and You call that trivial disadvantage ?

    Go check what camo hunter does and find a decent nightblade with proper build :)

    I have no idea who You were fighting in all this pvp but You got some funny look on those "trivial disadvantages" .

    Edited by griszax on July 28, 2014 8:13PM
    Sandriks EU Auriel's bow
  • Samadhi
    Samadhi
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    griszax wrote: »
    @Samadhi‌ I don't know what to say :/ You just called free 9 % more spelldmg/weapondmg plus 50 % more fire damage from EVERY dk to not be disadvantage ? I don't know what disadvantage means in Your world but for me when some1 gets such a boost vs me in fight I call it disadvantage.

    It's funny how You say that 31-> 16 health regen isn't anything ( thats a 50 % reduction) but those 10 % stamina and magicka regen are so GOOD. Do You even understand how much that 10 % gives you with soft caps being so low ?

    Either You are missing some information on game mechanics or You just really want to argue.

    You call 10 % stam and mana regen to be advantage and then You call passive that boost Your skill damage ( in ur case) by a bit over 5 % ( 442-> 469) to be bad ?
    Or the fact that every DK does 50 % more damage on You and You call that trivial disadvantage ?

    Go check what camo hunter does and find a decent nightblade with proper build :)

    I have no idea who You were fighting in all this pvp but You got some funny look on those "trivial disadvantages" .

    10% on stats I actually use is more important to me than 15 points on a stat I don't.
    After the Magicka and Stamina caps increase, I'll gain even more benefit than I do now.
    Meanwhile, I've never invested anything into Health Regen so the change in cap on that stat will have no effect on me. It's an unused stat vs. two stats I use constantly.

    I don't take any noticeable extra fire damage with a fire resistance enchantment on. Perhaps you should wear one.
    Fire damage skills consistently hit me for less damage than non-fire skills do; why would I ever worry about players who decide to use less damaging skills on me?
    Slayer doesn't increase damage enough to bother me. It doesn't even increase damage enough for me to consider it a minor nuisance in the tradeoff of what vampire gives me.

    I know what camouflaged hunter does from personal experience, I've used it in previous builds.
    Perhaps I was even one of the Nightblades who one-shotted you and has you all terrified of it now. :)
    I don't personally worry about it at all as a vampire though; the added sneak speed I receive means I move faster in sneak, which allows me to be the one that opens combat each time. Playing well as a vampire means not having to worry about the scenario you presented.

    Really, if these things are disadvantages to you then consider getting cured.
    Unlike you, I have no issues playing as a vampire. The disadvantages really are trivial to me.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • griszax
    griszax
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    @Samadhi‌
    How are You not using HEALTH stat ? At stage 4 You loose 75 % of Your health regen. I don't understand how can You not call it disadvantage when You like these 8 of mana/stamina every 2 s more so much (10 % won't be more than 8 of it depending on Your stats).
    You should really test the damage You take from fire when non vampire and when You are vampire with fire rest and without ... You will understand what disadvantage I'm talking about . You just don't understand it. For example as a non vampire you will get 600 oil tick. Vampire without fire res 960 damage and with fire resistance it will go down to something around 900. Thats what I remember from testing fire resistance on vampire. So how on earth You don't think that whenever You fight DK You are taking 50 % more damage is disadvantage ?

    Basicly You are saying that You don't care for fire damage because other skills can hit for more ? Thats just ignorant aproach and I have no words for that. I wonder what dk's You faced that You don't call it disadvantage.

    I'm just tired of people without any kind of proven information to discuss. Basicly You don't care for these disadvantages because You are getting hit by non fire for more and You don't need health regen :/ Tell me it's not silly.

    I'm gonna check the fire damage because I tested it quite some time ago. But I tested it with even 2 fire res enchants.

    Sandriks EU Auriel's bow
  • Lava_Croft
    Lava_Croft
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    It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.
  • Samadhi
    Samadhi
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    griszax wrote: »
    @Samadhi‌
    How are You not using HEALTH stat ? At stage 4 You loose 75 % of Your health regen. ...

    I lose 50% of a stat I don't build for at all, and I heal with healing skills.
    griszax wrote: »
    ...
    You should really test the damage You take from fire when non vampire and when You are vampire with fire rest and without ... You will understand what disadvantage I'm talking about . You just don't understand it. For example as a non vampire you will get 600 oil tick. Vampire without fire res 960 damage and with fire resistance it will go down to something around 900. Thats what I remember from testing fire resistance on vampire. So how on earth You don't think that whenever You fight DK You are taking 50 % more damage is disadvantage ?

    Basicly You are saying that You don't care for fire damage because other skills can hit for more ? Thats just ignorant aproach and I have no words for that. I wonder what dk's You faced that You don't call it disadvantage.

    I'm just tired of people without any kind of proven information to discuss. Basicly You don't care for these disadvantages because You are getting hit by non fire for more and You don't need health regen :/ Tell me it's not silly.

    I'm gonna check the fire damage because I tested it quite some time ago. But I tested it with even 2 fire res enchants.

    I'll be sure to compare on fire damage after 1.3 when I cure myself to compare Night's Silence crafted set between vampire and non-vampire.
    In all personal experience though, fire damage in PvP never worries me in the least. This is just me speaking from experience though; I don't charge through Oil like you do. Perhaps that causes vampires problems, but it's not something I do.

    I like taking an informed approach to my issues.
    If my enemy burns roughly the same amount of Magicka per cast on two different skills, but the Fire skill hits me for around 150-200 damage less than the non-fire skill, I want him or her to be spamming the fire one.
    The more they cast the lower damage skill, the less they are casting the skill that actually does enough damage to concern me.
    People who go "vampire bad. must use fire." are actually benefiting me by hitting me with less overall damage.

    It's also not silly to be unconcerned with Health regen on a build that constantly replenishes my health by using magicka.
    I've reskilled in the range of 15-25 times since Early Access, I've tested a variety of builds (including Health-regen based builds as a non-vampire) and in my experience I have found that healing myself with Magicka works better.

    Your experiences may differ, that's fine by me. If I had things as bad for me as you make them sound for you, I wouldn't stay vampire.
    I don't though. I can't find any sound reason to cure myself. The benefits are large but the disadvantages are trivial.
    Edited by Samadhi on July 28, 2014 9:17PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • griszax
    griszax
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    Just tested it and as a vampire with fire resist ring I was getting 50 % more dmg than a non vampire from fire balista.

    @Samadhi‌ This just shows how little You know about the game mechanics. You can't really tell any1 that getting 50 % from every fire damage source isn't BIG disadvantage. And You can't counter this by getting fire resists. Basicly every DK in cyrodiil got a huge advantage over every vampire.

    You are wrong tho... Vampire isn't BAD for me. Thanks to it I have access to good AOE as a sorc, which I need for any kind of defending objectives. I just can't accept on the "vampire disadvantages are trivial" part. You just can't say that ANY dk doing 50 % more damage with most of their skills on You is trivial. Come on either You fought some really bad dk's or I'm missing something.

    Isn't it 75 % of health regen reduction ? I still don't know how 8 of magicka and stamina regen is better than 100 % health regen. If I understand right without vampire I would be over 60 health regen. In a 20 sec fight You gain 80 mana + stam while You could be gaining 430 health. I'm not sure if that 75 % health regen reduction work like this but if it does then the mana and stamina gain isn't even worth the health regen.


    The advantages of being vampire are not that awesome as You try to show them to be. I would say the advantage vs disadvantage is really balanced as a vampire. Of course there will be lots of people who will come and whine about batswarm but in reality that ultimate is so easy to counter . It's silly that there are still people having problems with it.
    Edited by griszax on July 28, 2014 9:41PM
    Sandriks EU Auriel's bow
  • Samadhi
    Samadhi
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    griszax wrote: »
    Just tested it and as a vampire with fire resist ring I was getting 50 % more dmg than a non vampire from fire balista.

    @Samadhi‌ This just shows how little You know about the game mechanics. You can't really tell any1 that getting 50 % from every fire damage source isn't BIG disadvantage. And You can't counter this by getting fire resists. Basicly every DK in cyrodiil got a huge advantage over every vampire.

    Then if it bothers you that much, get yourself cured.
    If you don't get cured, you don't even personally view it as a disadvantage compared to the benefits of vampire.

    It doesn't bother me in terms of all my first hand experience, fire skills worry me less than non-fire skills and I don't zerg around getting attacked by siege.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • griszax
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    Come on that kind of saying is just foolish. I said already I can live with these disadvantages because I need the ultimate for my build. On the other hand You are saying that these disadvantages are trivial which is just absurd. How can You say that EVERY dk doing 50 % more dmg on You isn't a huge disadvantage in 1 vs1 situation. I'm not even talking about siege damage but You are so concentrated on them that You miss the whole point.

    Thing is I find the advantage vs disadvantage being balanced for a vampire while You call that those disadvantages are too small. You either troll me right now or You are just blind and ignorant.

    I already stated my point and even came with math and tests . While You are just calling that fire skills do less damage than non fire (lmao go duel dk) , You are not afraid of siege damage and You don't need health regen while less than 8 mana/stam each 2 sec is so huge advantage.

    If You want to prove something go duel some GOOD dk's and make youtube video. I want to see how passive 9 % more spelldmg / weapondmg + 50 % more damage from fire is not a disadvantage.
    Edited by griszax on July 28, 2014 10:02PM
    Sandriks EU Auriel's bow
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