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Please add a Neutral PvE Campaign for Cyrodiil!

  • Grand_Wazoo
    Grand_Wazoo
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    I know people will laugh at me for asking that and call me stupid, but I really do want a non pvp Cryodiil experience. I just want to go in and explore the area and do the side quests. I HATE pvp in every way, but I don't want to be excluded from the story lines and delves in there. I can't take my time and listen to the NPC's when I'm in constant threat of being killed by other players (and my alliance never seems to have control over very much area).

    It's easy to tell me "if you don't like it then just don't go there". Well, that's certainly an option, but it's not the one for me because of all the story I would be missing out on (missing out on because I don't do well in pvp). I also am a huge Elder Scrolls fan and I want a chance to re-explore Cryodiil in this game as I did in Oblivion.

    I'm am posting this in the PvE discussion section because the PvE people are the ones I'm trying to reach. If you agree with me please comment and let the devs know how we feel about it.

    Thanks everyone, including those of you who are bound to disagree lol.

    You and I are on the same page. I totally agree.
  • Elf_Boy
    Elf_Boy
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    zdkazz wrote: »
    one of the central story points of eso is the war in cyrodill, having a pve version of cyrodill is completely lore-breaking, like it or not a war is going on there, you don't have to take a part in it, not everyone is a soldier, not everyone can take the hardship and horrors of war, that is fine, I have no issue with that.
    but when you start encouraging the developers to break elder scrolls lore we have a real issue.

    Having NPC opponents representing the other two factions would in no way break lore as you suggest.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    That isn't how it has worked out though, is it? Even if PvP was supposed to be part of the Cyrodiil experience, as someone suggested earlier, the reality of it is that a large swath of the player base isn't having any of that Cyrodiil experience.

    Do you ever think about what you are saying first? no, the pvp player base is not in the dead campaigns, they are UNpopulated. they are in the busy campaigns playing pvp. so they are in fact having the cryodiil experience. one problem with pvp is there are TOO many dead campains that the pve players go on to do the pve part of cryodiil. thankfully they are changing that.


  • Elf_Boy
    Elf_Boy
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    [/quote]

    lol yes that's what most of us want.

    Let me clarify for you.

    When I want to kill people, regardless of whether or not they are newbies or easy kills, I am going to go to a pvp zone. Now if I want to quest, skyshard hunt, farm, I am probably going to go to a place with no pvp to make it easier.

    Everyone will always choose the easy option. Then go to the pvp zones when they want to fight.

    The point of pvp though is not to have staged pre-planned fights, but to have spontaneous combat, ambushes, etc.

    I realize carebears only understand how to play a game one way, namely smashing a couple buttons repeatedly in whatever pattern the ai requires, but some of us prefer a challenge.

    If I'm going to kill someone, I don't care if they are a newbie or are clueless or are super talented and have been playing since beta. The thrill is ambushing someone or being ambushed, and reacting quickly.

    I make a point of not having honor about who I kill, not because I get my jollies making other people feel like crap, but because in my pvp experience, those favors are never returned. Show mercy on someone today, they are in the gank group attacking you tomorrow.

    I am 100% positive that you would happily suction yourselves onto a zerg and steamroll single targets if there was a sufficient reward and if you knew you wouldn't die. I've watched carebears happily support griefers who were on their side, (and said griefer plotted to *** another character irl, even that didn't make them shy away.) All that matters is you get yours.

    in my opinion, the views you are expressing lend themselves far more to selfishness and "griefing" than the average pvper could hope to achieve.

    Does that clarify things for you?[/quote]


    What I am hearing you say is that if I or others of the PVE ideology do not choose to play this game the way you think we should, on your terms your way, you believe we should not have access to what you, in essence, consider your personal play ground and that we someone would demean and diminish your enjoyment of this PVP experience should we somehow get our own parallel zone with NPC enemies with all PVP bonuses, titles and quests removed.

    Further It seems you feel that we rightly deserve your scorn and ridicule as exemplified by your consistent use of the word "carebear" as a pejorative.

    Tell me, what exactly do you mean by "Carebear?" Would it be equally valid for me to call you a skunk because from the viewpoint of many who prefer to avoid contentiousness, juvenile and immature behavior of the kind that some, but not all of the PVP crowd eg those who feel the need to tea-bag the fallen, spawn/res camp significantly lower powered characters and otherwise enjoy themselves in a puerile way at the expense and attempted degradation of those who do not believe in player V player violence.

    Since you are so extremely opposed should we not demand you leave and never go to the PVE areas of the game, since in your own words that is not the play style you choose or want?
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Enodoc
    Enodoc
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    I have not read the whole thread (perhaps to my detriment, as I will probably be repeating what others have already said), but I do not think an entirely PvE-focused Cyrodiil is a good idea, not least because that defeats the point of Cyrodiil's PvE as well as its PvP. The Cyrodiil PvE is designed to be dangerous for this reason. If you want a relatively "safe" Cyrodiil PvE experience, enter a campaign where your alliance is in control of everything.


    However, what I would consider a workaround is making considerable use of the "Alliance War Citizen" PvP rank (ie, PvP Rank 0). If you don't want to participate in PvP, then this rank should be used as your saving grace. While it would not protect you from being killed by other players, anyone who kills a "Citizen" should be severly prosecuted, as one would be by killing any non-combatant in a warzone. To indicate their status as Citizens, they would have the yellow "passive" glow instead of the standard red "hostile" glow.

    Anyone who kills a Citizen would have a bounty put on their head which could be collected on by any (non-hostile) NPC guard of any faction, or any player of an enemy faction, once the Justice System is implemented (exploits may arise I think if the bounty could be collected on by a player of the killer's own faction).

    Citizens themselves would not gain Alliance Points for successfully defeating their attacker, thereby retaining their Citizen status. But if they go around killing players of the enemy factions without this provocation, they would immediately* be bumped to Volunteer and would no longer be eligible for the Citizen benefits.

    [* Immediately based on the fact that you get near enough 700AP (the requirement to reach Rank 1) for one player kill.]

    There would also be the option to "Resign" from the war, at the cost of all your Alliance Points, your leaderboard position, and every rank and title you have earned, in order to become a Citizen. (The high cost is so that this wouldn't be exploited by people looking to make a quick pass as a "Citizen" to get into an otherwise-hostile area.)
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  • Syntse
    Syntse
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    I support this. Mainly because PvP tries to invade PvE zones. Though I've had no trouble going in to low pop campaign to collect skyshards. Even doing some quests while I was there.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Enodoc
    Enodoc
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    So as to not derail this thread on a Neutral Cyrodiil with my alternative, I have made a new discussion on making better use of the "Alliance War Citizen" rank for PvE players in PvP for anyone who wants to comment on that idea.
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    Join us on Discord - discord.gg/uesp
  • zdkazz
    zdkazz
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    Enodoc wrote: »
    So as to not derail this thread on a Neutral Cyrodiil with my alternative, I have made a new discussion on making better use of the "Alliance War Citizen" rank for PvE players in PvP for anyone who wants to comment on that idea.

    the issue with this is for people who dont care about alliance wars points, they would then make there char a citizen to give them a surprise advantage against the enemy. Alot of people dont care about the points instead they would make them selves citizen so you dont look at them twice and then they hamstring you, this system is to exploitable.
  • SBR_QuorTek
    SBR_QuorTek
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    PvE in cyrodiil share the fact that the people that PvP can actually get some hard needed skill points to reach the bottom line of usefullness, you do not see PvP'ers complaining about PvE Areas... because many of them play through it as well for more skill points and being able to level faster for PvP as well even if they don't like it, but they are not yelling to make PvE areas contested PvP zones either.

    Grow some balls I would have to say to some of these people that are like gimme gimme gimme... but the true fact is... as the PvP people had to play through areas they did not like for themself.. now some PvE'ers have to play through some cyrodiil stuff they don't like because of the chance of getting ganked by another player.

    When it all comes to everything... IT does not matter... let it stay at the current setting, move on.... if am an absolute carebear or whatsoever, don't goto cyrodiil... but if am a standard carebear... just go there do your stuff, move on... if you die... try again a little later or focus on some of the other quest lines in there untill the previous area of the map is safe again.

    Chances are small for that you would be ganked by anyone if playing it safe, and also you have the opportunity to group up with some people with the same thing as it usually would be only a lone straggler here and there on the opposite faction doing quests and for sure would run away if 5 of you guys show up... after a while it wont bother you much having to face another player as it is.

    If you like both PvE and PvP it is a bonus to be able to do both though, but that is just me..
  • Esha76
    Esha76
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    I have another reason why there needs to be a neutral Cyrodiil PvE map to go to. Maybe someone has already stated this, but I am not scrolling through post after post from arrogant know-it-all idiots telling me and everyone else what they think I should have to do and what I should like. No, I'm not jaded from these forums? Why would you think that?

    That being said, the way Cyrodiil is now, it's very easy to pick one of the desolate dead campaigns and do everything needed for Tamriel Hero, and any other PvE achievement, skyshards, lore books, etc. You can spend all day in the entire zone and not see a single soul running around, even from your own faction. Especially if you have the luxury of doing it in the AM hours.

    However, this game doesn't work entirely 100% efficiently. When your Magnum Shot kicks you back through a door/wall into the void, which just happened to me 20 min ago... /stuck - back to your home base wayshrine. It has to port you all the way back there as it's a PvP zone and that's kinda how it's supposed to work. On the occasion you get stuck on random ambient world items... such as two barrels in the same place I was in 20 min ago, had to /stuck again. Allll the way back to starting base... again. And seeing as this zone is so massive, I am spending more time on my damn horse than I am getting anything done now due to mechanics failing. Not other people running around ganking me, or difficult quests/NPCs.... or any of that non-sense. Simple game mechanics failing is causing exceedingly large amount of irritation.

    Seriously, it's a quality of life issue, not a difficulty/make the game easier issue... All I mostly care about is not having to start all the way back at my faction's starting zone due to an occasional death, and especially not due to ending up in the void, or some other game mechanics failing. In these types of games, time really is money. And right now I am wasting a lot of it having to go for a horse ride in the country side... yet again. Just really irritating.
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • Syntse
    Syntse
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    but they are not yelling to make PvE areas contested PvP zones either.

    Have you actually read the forums lately? Many polls and threads of PvP people crying for open world PvP.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • SBR_QuorTek
    SBR_QuorTek
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    Esha76 wrote: »
    I have another reason why there needs to be a neutral Cyrodiil PvE map to go to. Maybe someone has already stated this, but I am not scrolling through post after post from arrogant know-it-all idiots telling me and everyone else what they think I should have to do and what I should like. No, I'm not jaded from these forums? Why would you think that?

    That being said, the way Cyrodiil is now, it's very easy to pick one of the desolate dead campaigns and do everything needed for Tamriel Hero, and any other PvE achievement, skyshards, lore books, etc. You can spend all day in the entire zone and not see a single soul running around, even from your own faction. Especially if you have the luxury of doing it in the AM hours.

    However, this game doesn't work entirely 100% efficiently. When your Magnum Shot kicks you back through a door/wall into the void, which just happened to me 20 min ago... /stuck - back to your home base wayshrine. It has to port you all the way back there as it's a PvP zone and that's kinda how it's supposed to work. On the occasion you get stuck on random ambient world items... such as two barrels in the same place I was in 20 min ago, had to /stuck again. Allll the way back to starting base... again. And seeing as this zone is so massive, I am spending more time on my damn horse than I am getting anything done now due to mechanics failing. Not other people running around ganking me, or difficult quests/NPCs.... or any of that non-sense. Simple game mechanics failing is causing exceedingly large amount of irritation.

    Seriously, it's a quality of life issue, not a difficulty/make the game easier issue... All I mostly care about is not having to start all the way back at my faction's starting zone due to an occasional death, and especially not due to ending up in the void, or some other game mechanics failing. In these types of games, time really is money. And right now I am wasting a lot of it having to go for a horse ride in the country side... yet again. Just really irritating.

    If for the title only... then it should not be gotten easy with having no risk at all walking through the zone.... grand archievement = hard work including ramming into a wall now and then, rather write something up about that you can get stuck in obstacles those ways as it is or for that sake falling through the ground... and suggest or request for a fix.

    Current situation that Cyrodiil is the grand PvP zone is working as intended
  • Merlin13KAGL
    Merlin13KAGL
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    shiva7663 wrote: »
    The griefer segment of the PvP population is worried that a PvE Cyrodiil will deprive them of gank victims to corpse-hump.

    @shiva7663‌ LMAO!

    See, that right there is why we can't practice necromancy!

    ;)
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Evergnar
    Evergnar
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    Nope. Don't ever want to see this. Cyrodiil is PvP and the rest of the game is not. So there is already separate areas for both play styles. Cyrodiil does a pretty good job though catering to PvE like content, considering it is a PvP zone. I personally love the added sense of danger and realism when questing there.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Syntse wrote: »
    but they are not yelling to make PvE areas contested PvP zones either.

    Have you actually read the forums lately? Many polls and threads of PvP people crying for open world PvP.

    But we're not going to get it. And honestly, all those were started after this ridiculous thread.

    You lose nothing if you die in pvp, you are just mildly inconvenienced by having to run a bit.

    Right now there is some pve in the pvp zone, soon there will be opt in pvp in the pve zone. Neither of us gets put out by this. It's perfect really.

    You are in no way required to ever go to cyrodiil, and can even just go there once and collect your 2 skillpoints and never return. (Though if you want to skyshard hunt death free I would hurry up and do it before they condense campaigns.)

    This is my honest, non-inflammatory opinion on the matter. After this I will go back to calling all of you carebears because the audacity of some of these posts infuriates me.
    Dear Sister, I do not spread rumors, I create them.
  • hiyde
    hiyde
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    Of course the flame war has already begun, and I don't see what is so upsetting for the pvp players about this idea. Most pvp campaign are already dead and/or being controlled by a single faction to a point where it is laughable to even try to participate.

    This means that most pvp campaigns are effectively PvE already and you can go get your quests done!

    Problem solved!

    But seriously. Everywhere else in the game is PvE. This map isn't. If you want do the quests and get the skyshards, you'll have to accept the danger of PvP.

    No reason to mangle/neuter this zone. Skip it if the thought of dying a time or two is too much to bear - there's nothing in Cyrodill that 'must' be completed or will harm your ability to progress in the game.

    I've already put in a good 12 hours of PvE in Cyrodill. I was attacked exactly one time. It's a HUGE zone. There aren't gankers hiding behind every tree on the off chance some random quester will come by. They are busy fighting in the hot zones of the map.
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Esha76
    Esha76
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    If for the title only... then it should not be gotten easy with having no risk at all walking through the zone.... grand archievement = hard work including ramming into a wall now and then, rather write something up about that you can get stuck in obstacles those ways as it is or for that sake falling through the ground... and suggest or request for a fix.

    Current situation that Cyrodiil is the grand PvP zone is working as intended

    You will not sit here and lecture me about what hard work is. We can compare education level, and I am pretty damn sure you will will lose that one. I have no doubt I have a better understanding of what "hard work" is than 99% of the people in these forums. Especially considering how your words completely fell apart there and I'm not even 100% sure what it was you're trying to say in the end.

    As for the title, I already did your "hard work". This is my second time getting it. I never said anything about not putting in "hard work". I'm talking about quality of life issues. If you think that failed game mechanics, such as getting popped into "the void" is included in the "hard work" - then you are either too stupid, or too irrational to be able to progress any kind of productive "discussion" on the topic and please go away.

    But the one and only thing you did say right, is Cyrodiil working as a grand PvP zone as intended. Yes, PvP. Which SHOULD (as your kind love to throw that word around like you're the end all and be all of the gaming world) have NOTHING to do with PvE achievements. End of discussion, case closed. Just stop.

    But while we're on the subject though, and I truly tried to avoid this, I will explain as to why this is. When one fights their way through a solo dungeon to try to complete a SOLO PvE quest, to end up getting ganked by some cowardly player who was following them and waiting till the very end, or camped out.... that is not PvP. That's griefing. And anyone who thinks that is funny, or even acceptable, is what is seriously wrong with these games today, and the world for that matter.

    Why is this even a debate? There are people who do not like PvP, more so for being being griefed, and don't want to be forced to have to put up with this. End of story.

    No one is asking to take away Cyrodiil, or PvP. They just want a map where they can go quest in Cyrodiil quietly without getting griefed by cowardly players who can't earn a kill though "hard work". Those asking for this are not PvP people... And they are not playing your little Cyrodiil game in the first place, so you're not losing anything by having this OPTION. Maybe sneaking up and ganking people is the only way you can get a kill in PvP, so that's why you're so adamant about forcing people into this content. There is a reason why other games have PvE and PvP servers. Not everyone likes the same things you do.... You're going to have to put some "hard work" into accepting and dealing with that reality. So by some of you people's logic, anyone who has earned PvE achievements on PvE servers without open world PvP - (or even achievements and titles in the questing zones in ESO for that matter), they just didn't do "hard work" and don't really deserve their titles etc. If that's the case, please don't respond as I do not wish to know your kind even exists, and all this will be is an argument. Which is what most of you are looking for in the first place anyway.

    Please stop trying to shove what you think others SHOULD have to put up with in their gaming experience in their faces. There is a much more appropriate place where you SHOULD shove those opinions.
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • SBR_QuorTek
    SBR_QuorTek
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    Esha76 wrote: »
    If for the title only... then it should not be gotten easy with having no risk at all walking through the zone.... grand archievement = hard work including ramming into a wall now and then, rather write something up about that you can get stuck in obstacles those ways as it is or for that sake falling through the ground... and suggest or request for a fix.

    Current situation that Cyrodiil is the grand PvP zone is working as intended

    You will not sit here and lecture me about what hard work is. We can compare education level, and I am pretty damn sure you will will lose that one. I have no doubt I have a better understanding of what "hard work" is than 99% of the people in these forums. Especially considering how your words completely fell apart there and I'm not even 100% sure what it was you're trying to say in the end.



    First I am not a native speaking english person, as for wage at work... most would be jealous can ensure you that mostly because for what I do I plan most of my own day for starters, and no it is not any of the languages supported by this fora. ;)

    If you excell in my my native language then you will earn my respect, but for starters show some respect towards people in general, not all am Americans, Germans or French around here.

    Probably a couple of grammars above, but what the hell... every day I learn a new word and phrase.
  • silver_serpent
    silver_serpent
    Soul Shriven
    I've never been a big fan of pvp, but do enjoy some pvp time in this game. I've also wandered around cryodil a bit and found quests, treasure maps and other fun things. Gotten killed a few times, but it happens. The corpse runs are a bit long in the pvp zone though.
  • arkansas_ESO
    arkansas_ESO
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    Honestly, a PVE only campaign would be insanely boring. PVE content in Cyrodiil is designed around PVP.

    There are one time quests that involve you running to some town far off from the quest giver, usually deep behind enemy lines, that are meant to be picked up while you run to battle or lurk in the forest, waiting for the enemy.

    Then, there's the dailies, which are all focused around towns. This quest hub is created to give gankers a place to hang around and ambush unsuspecting people.

    As for story, you're going to find it pretty lacking in Cyrodiil. There's no massive amount of dialogue to dig through, and I'd assume that's by design, since every moment spent listening to the quest giver is a moment you're vulnerable to getting ganked.

    Overall, I'd say that PVP is part of the Cyrodiil experience, and can't be excluded without ruining the feeling of the zone.


    Grand Overlord 25/8/17
  • Dargilbon
    Dargilbon
    IMO we should be given the option of playing Cyrodil as PvE or PVP. This could be done by having a second instance of this zone with more PvE quests or Harder quests. Or Zenimax could make it that if you chose PvE then you cannot be seen by PvP. I have tried this zone but keep getting kept getting killed by other players when all I want to do is do the quests and explore. I know that Pvp is part of the game buy this zone is huge area I would love to explore without the need to sneak around.
  • Nox_Aeterna
    Nox_Aeterna
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    Like i said before and many of the posts here confirmed , for some reason PvP players always like to atk PvE players who dont want to even fight back , therefore there is no chance they would accept such a thing.

    Heh wonder if it is the fear the other cyros would get empty with only the few true PvP players or if it is just the fear they wont be able to defeat anyone without easy marks like the PvE players to hunt.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • lathbury
    lathbury
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    No if you dont want to pvp don't go there. What you are saying is you want the tamriel hero achievement without any risk in cyrodiil. If they do this I would like to see the quests there not give credit for that achievement maybe give an alternative achievement tamriel carebear with babypink dye for it.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Like i said before and many of the posts here confirmed , for some reason PvP players always like to atk PvE players who dont want to even fight back , therefore there is no chance they would accept such a thing.

    Heh wonder if it is the fear the other cyros would get empty with only the few true PvP players or if it is just the fear they wont be able to defeat anyone without easy marks like the PvE players to hunt.

    We expect people to earn things like we have. It's that simple.

    But tbh, there's a few people who I'd like to steamroll on these forums if given the chance. It's an unrelated desire, however.
    Dear Sister, I do not spread rumors, I create them.
  • Lumomancer
    Lumomancer
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    lathbury wrote: »
    No if you dont want to pvp don't go there. What you are saying is you want the tamriel hero achievement without any risk in cyrodiil. If they do this I would like to see the quests there not give credit for that achievement maybe give an alternative achievement tamriel carebear with babypink dye for it.
    The achievement is pretty easy to get anyways without any PvP. You just need a bit of patience and knowledge of how to use the Ctrl key.

    This might be a good idea with the new set of campaigns coming in Update 3 if for no other reason than to free up queues for the actual PvP campaigns, since all the people not PvPing won't be taking up any slots. Cyrodiil is also currently the only area of the game with solo-oriented dailies and a bolster mechanic, actually making it very attractive for lowbie PvE, unintentional though it might be.
    Pillars of Ashla | Where people come first.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Lumomancer wrote: »
    lathbury wrote: »
    No if you dont want to pvp don't go there. What you are saying is you want the tamriel hero achievement without any risk in cyrodiil. If they do this I would like to see the quests there not give credit for that achievement maybe give an alternative achievement tamriel carebear with babypink dye for it.
    The achievement is pretty easy to get anyways without any PvP. You just need a bit of patience and knowledge of how to use the Ctrl key.

    This might be a good idea with the new set of campaigns coming in Update 3 if for no other reason than to free up queues for the actual PvP campaigns, since all the people not PvPing won't be taking up any slots. Cyrodiil is also currently the only area of the game with solo-oriented dailies and a bolster mechanic, actually making it very attractive for lowbie PvE, unintentional though it might be.

    yea the point is to attract more people to pvp. Which this would do the opposite of....
    Dear Sister, I do not spread rumors, I create them.
  • Lumomancer
    Lumomancer
    ✭✭✭
    yea the point is to attract more people to pvp. Which this would do the opposite of....
    Ignoring your contention that you know the devs' intent, I don't see how the dailies attract more people to PvP. They see PvP, they don't want to do PvP, they go run dailies instead. Zero increase in PvPers with a finite increase in PvP zone population, which will be at a higher premium come Update 3.
    Pillars of Ashla | Where people come first.
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Like i said before and many of the posts here confirmed , for some reason PvP players always like to atk PvE players who dont want to even fight back , therefore there is no chance they would accept such a thing.

    Heh wonder if it is the fear the other cyros would get empty with only the few true PvP players or if it is just the fear they wont be able to defeat anyone without easy marks like the PvE players to hunt.

    We expect people to earn things like we have. It's that simple.

    But tbh, there's a few people who I'd like to steamroll on these forums if given the chance. It's an unrelated desire, however.

    Nobody asked to steamroll , what the OP asked is to not be forced into PvP to do the PvE content of cyrodiil.

    I have nothing against PvP players that want to bash one another , which honestly is what i think most of the actual PvP players want, but then again i cant be sure.

    What i find funny , is how some want to populate the zone at any cost , even if they have to fill it with PvE players that have no intention of giving a good fight or even fighting back sometimes.

    You know those stories about that 1x1 where you had a good fight? Maybe if the zone was not populated by tons of PvE players that didnt want to fight to begin with , you could tell it more often.

    I can only assume it is the fear that the zones would become deserted , since to begin with most were there forced and not because they wanted to PvP , that makes so many of the players go against this.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Rammi
    Rammi
    ✭✭✭
    Im sorry but I disagree the whole point of the achievements in there are for the risk associated with PVP.

    Turn of achievements if you do it via PVE mode than I'm fine with it
    The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design. Yes, you should be embarrassed
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Like i said before and many of the posts here confirmed , for some reason PvP players always like to atk PvE players who dont want to even fight back , therefore there is no chance they would accept such a thing.

    Heh wonder if it is the fear the other cyros would get empty with only the few true PvP players or if it is just the fear they wont be able to defeat anyone without easy marks like the PvE players to hunt.

    We expect people to earn things like we have. It's that simple.

    But tbh, there's a few people who I'd like to steamroll on these forums if given the chance. It's an unrelated desire, however.

    Nobody asked to steamroll , what the OP asked is to not be forced into PvP to do the PvE content of cyrodiil.

    I have nothing against PvP players that want to bash one another , which honestly is what i think most of the actual PvP players want, but then again i cant be sure.

    What i find funny , is how some want to populate the zone at any cost , even if they have to fill it with PvE players that have no intention of giving a good fight or even fighting back sometimes.

    You know those stories about that 1x1 where you had a good fight? Maybe if the zone was not populated by tons of PvE players that didnt want to fight to begin with , you could tell it more often.

    I can only assume it is the fear that the zones would become deserted , since to begin with most were there forced and not because they wanted to PvP , that makes so many of the players go against this.

    The point is to entice people to take the risks, and yes I am 90% sure that is what the devs are doing because the original intent was pvp to be endgame. The problem was, they ended up with a chunk of people from games like WoW who have to have endgame that is large group pve. It felt like they rushed craglorn out to appease those people.

    Though interestingly enough, a lot of the people on top of the trial leaderboard are people that are emperors or in the running for it. Take from that what you will.

    IC will be more goal oriented pvp and will be closer to a pvp endgame. This seems to have been their intent from the beginning.

    PVP is a core part of the game. Taking the only full pvp zone and adding a challenge-less pve version would be counter-intuitive.

    There would be a decrease in people questing and skyshard hunting in the pvp cyrodiil for sure, no one likes to be inconvenienced with unexpected fights (except maybe a few people including me.) But not only do I like taking the risk, I like being the risk. If people want the rewards from cyrodiil, they need to earn it. That involves me or others potentially hunting them.
    Dear Sister, I do not spread rumors, I create them.
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