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Please add a Neutral PvE Campaign for Cyrodiil!

  • NewBlacksmurf
    NewBlacksmurf
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    +1 I would really like to see this
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • muhgo
    muhgo
    Soul Shriven
    LrdRahvin wrote: »
    I should make a thread demanding every pve dungeon have a separate pvp version made to cater to my playstyle.

    Absolutely THIS.

    I'm also looking forward to the justice system and its active world PvP, so I can actually hunt down some carebears who killed some NPC by mistake. :P
    Edited by muhgo on July 22, 2014 7:43AM
  • tengri
    tengri
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    muhgo wrote: »
    Absolutely THIS.

    I'm also looking forward to the justice system and its active world PvP, so I can actually hunt down some carebears who killed some NPC by mistake. :P

    Indeed, absolutely THIS.

    Perfectly explains why the majority of the player base wants nothing to do with the PvP side at all and all those bottom dwellers whose only mission is to ruin other ppl's gaming experience in any way possible.

  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
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    tengri wrote: »
    muhgo wrote: »
    Absolutely THIS.

    I'm also looking forward to the justice system and its active world PvP, so I can actually hunt down some carebears who killed some NPC by mistake. :P

    Indeed, absolutely THIS.

    Perfectly explains why the majority of the player base wants nothing to do with the PvP side at all and all those bottom dwellers whose only mission is to ruin other ppl's gaming experience in any way possible.

    Well, @muhgo's statement was a bit exaggerated, but you just admitted that stealing and killing harmless NPC is your playstyle? And everyone interrupting your..well...hobby...is ruining your gaming experience?
    Then the Justice system is the right thing to go.
  • tengri
    tengri
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    Well, @muhgo's statement was a bit exaggerated, but you just admitted that stealing and killing harmless NPC is your playstyle?
    No, I did not.
    And everyone interrupting your..well...hobby...is ruining your gaming experience?

    I pay for this gaming experience and everyone that interrupts anything I do could ruin it for me.
    If it's the game/npc that "interrupts" (e.g. a justice system) this is perfectly fine.
    But if it's other players trying to grief/ruin stuff for other ppl on purpose... of course I do not want that.
  • Akiainavas
    Akiainavas
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    Am Empire oriented PvE quest line would be amazing. So, yeah, completely agree.
  • Kraven
    Kraven
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    If you want Cyrodiil to be available as PvE only then I'll take one zone in each faction as full on no rules PvP. Because not being able to kill players in Bangkorai or The Rift is "ruining my gaming experience". Seems like a fair trade, one PvP zone available for PvE and one PvE zone (per alliance) available for open PvP.
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    tengri wrote: »
    muhgo wrote: »
    Absolutely THIS.

    I'm also looking forward to the justice system and its active world PvP, so I can actually hunt down some carebears who killed some NPC by mistake. :P

    Indeed, absolutely THIS.

    Perfectly explains why the majority of the player base wants nothing to do with the PvP side at all and all those bottom dwellers whose only mission is to ruin other ppl's gaming experience in any way possible.

    It's that kind of attitude from PVE'rs that make us not take you seriously and tell you you are whining. Anytime you are unhappy and other people are involved, they are somehow bad or evil and you are an innocent victim. It doesn't matter that your desire are equally problematic for said people. We don't exist just to make you mad, we just want a more interactive experience. You don't have to win a game for it to be fun, and losing to other players isn't always a bad thing. You don't even lose anything in pvp in this game.

    Funny thing is, if you were assured a win, people like you would jump into pvp. You just don't like to lose, or to be presented with a challenge. That's fine, as long as it doesn't affect my gameplay.

    If you want to enjoy my 1/3 of the game, you have to play by those rules. Just like I can't attack people in your 2/3rds of the game.

    This idea you have in your head the you and your needs are morally superior to ours is laughable.
    Dear Sister, I do not spread rumors, I create them.
  • tengri
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    Your proposal is a good one.
    Sure, why not - add in a PvP campaign for Bankorai, The Rift and Eastmarch.
    Mind this will of course be a different additional instance than the regular PvE last zones; same as PvE Cyrodill would be a different instance than PvP Cyrodill - fair is fair.
    You gain 3 more zones, PvE gains one more zone, no one looses anything and everyone is happy.
    Then let's see how many ppl would actually go there to enjoy "open world PvP"...
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    tengri wrote: »
    Your proposal is a good one.
    Sure, why not - add in a PvP campaign for Bankorai, The Rift and Eastmarch.
    Mind this will of course be a different additional instance than the regular PvE last zones; same as PvE Cyrodill would be a different instance than PvP Cyrodill - fair is fair.
    You gain 3 more zones, PvE gains one more zone, no one looses anything and everyone is happy.
    Then let's see how many ppl would actually go there to enjoy "open world PvP"...

    nope, because your pve cyrodiil takes player away from our cyrodiil (no one would quest or skyshard hunt etc in pvp cyro if they could do it the easy way.)

    It doesn't matter for you if there are other players in your pve zone so the detriment to you is not equivalent.

    So to make it a fair trade, you would have to give us those zones entirely.
    Dear Sister, I do not spread rumors, I create them.
  • tengri
    tengri
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    nope, because your pve cyrodiil takes player away from our cyrodiil (no one would quest or skyshard hunt etc in pvp cyro if they could do it the easy way.)

    It doesn't matter for you if there are other players in your pve zone so the detriment to you is not equivalent.

    So to make it a fair trade, you would have to give us those zones entirely.

    And giving 3 zones to PvP does not take away from PvE ppl?
    Well, that's indeed an interesting point of view... still a wrong one.

    But I get it - you want "open world PvP" so that you can gank and ambush and kill/harass other unsuspecting players.
    Perfectly understandable and you can have all that - in your own campaigns with ppl who want exactly the same and know and expect that sort of game play.

    And those who dont want that can play their game somewhere else. No harm done.
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
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    tengri wrote: »
    Well, @muhgo's statement was a bit exaggerated, but you just admitted that stealing and killing harmless NPC is your playstyle?
    No, I did not.

    Actually, you did. You said, PvP players would disrupt your playstile. But they can only do so, IF you plunder and kill at will. Only then could they even touch you.
    And on the other hand, IF you really like doin those things...these are exactly the things you accuse pvp players to do. You sure, you are a PvE player only?
    Edited by Cyrdemaceb17_ESO on July 22, 2014 10:53PM
  • tengri
    tengri
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    Actually, you did. You said, PvP players would disrupt your playstile. But they can only do so, IF you plunder and kill at will. Only then could they even touch you.
    And on the other hand, IF you really like doin those things...these are exactly the things you accuse pvp players to do. You sure, you are a PvE player only?

    tengri wrote: »
    ...and everyone that interrupts anything I do could ruin it for me.

    I never said anything about my personal playstyle... when, where or how often I do what.
    I also never said that I was a PvE player only. ;)
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    tengri wrote: »
    nope, because your pve cyrodiil takes player away from our cyrodiil (no one would quest or skyshard hunt etc in pvp cyro if they could do it the easy way.)

    It doesn't matter for you if there are other players in your pve zone so the detriment to you is not equivalent.

    So to make it a fair trade, you would have to give us those zones entirely.

    And giving 3 zones to PvP does not take away from PvE ppl?
    Well, that's indeed an interesting point of view... still a wrong one.

    But I get it - you want "open world PvP" so that you can gank and ambush and kill/harass other unsuspecting players.
    Perfectly understandable and you can have all that - in your own campaigns with ppl who want exactly the same and know and expect that sort of game play.

    And those who dont want that can play their game somewhere else. No harm done.

    That's my point though, this proposal takes away from us. You want a trade, the trade has to take some away from you in return.

    Why is compromise so hard to understand for some people?
    Dear Sister, I do not spread rumors, I create them.
  • tengri
    tengri
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    I understand perfectly - you are afraid that if offered a choice no one would go to Cyrodiil for questing anymore.
    As in taking away your easy prey and unwilling and reluctant participants in the whole PvP gameplay.

    There is no "compromise" to be made here at all - you are simply not willing to allow PvE ppl this freedom of choice because you desperately need them there or you cant play your game. You simply want others to play victim for you if they want or not.
  • Akiainavas
    Akiainavas
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    tengri wrote: »
    muhgo wrote: »
    Absolutely THIS.

    I'm also looking forward to the justice system and its active world PvP, so I can actually hunt down some carebears who killed some NPC by mistake. :P

    Indeed, absolutely THIS.

    Perfectly explains why the majority of the player base wants nothing to do with the PvP side at all and all those bottom dwellers whose only mission is to ruin other ppl's gaming experience in any way possible.

    That's what most World PvP ( not all ) players get their kicks from... Sad, but true.
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
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    tengri wrote: »
    I understand perfectly - you are afraid that if offered a choice no one would go to Cyrodiil for questing anymore.
    As in taking away your easy prey and unwilling and reluctant participants in the whole PvP gameplay.

    There is no "compromise" to be made here at all - you are simply not willing to allow PvE ppl this freedom of choice because you desperately need them there or you cant play your game. You simply want others to play victim for you if they want or not.

    No. He means that the achievements we got as pvp players to collect skyshards and quests in the dangerous Cyrodiil shall be given away now for free. They were hard to get but with a Cyrodiil pve campaign they get worthless.

    And not every pve player going to Cyrodiil is prey. Some are smart enough and become hunters themselves. So you really underestimating the potential every pve player has by classifying them as easy prey for pvp players.
  • tengri
    tengri
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    No. He means that the achievements we got as pvp players to collect skyshards and quests in the dangerous Cyrodiil shall be given away now for free. They were hard to get but with a Cyrodiil pve campaign they get worthless.

    You can attempt to sugar-coat this all you want, try to hide it behind (worthless!) achievements and some sky shards and stuff...

    Bottom line is you desperately need and want (weaker and unprepared/badly equipped/skilled) ppl in Cyrodiil.
    As many as possible because - let's face it - the PvP numbers are already down the drain as it is. Hard.

    And please dont feed me that crap about a "dangerous" Cyrodiil;
    Cyrodill is dangerous all right but mainly because this whole weird artificially mixture between questing content and PvP, not even remotely fair upscaling of lower level players, unbalanced classes, lag, etc, of Cyrodiil is not working for a lot of ppl.
    The PvP part of ESO was/is an epic failure; a futile attempt to lure more of a certain type of players into a game environment many of them do not even really like themselves.

    Dont get me wrong here: I have nothing against PvP per se; I like it and play games solely focused on that besides ESO, too. But in this game it's simply not flying...

    Still, there is a lot of PvE content in Cyrodiil and of course the PvE ppl have every right to ask that all this stuff be made available to them without any strings or hooks attached. After all, they are paying the majority of the subscriptions so that a minority even has a server to do some PvP in the first place...
  • Cyrdemaceb17_ESO
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    I am sorry mate. I really tried to argue with you on a logical base. But all you do is calling pvp players newbee killers that only wait for pve players to be killed. That is something very shortsighted and tell me a lot about you.
    And on top of that you demand access to all content with YOUR playstyle (pve) justified by the higher number of PvE players? Where do you even get that number?
    To use your own words: Don't feed me with your crap, sorry.

    Please find a nice carebear-tree and hug it. I never used that c-word before, but you really are one.

    End of discussion.
  • tengri
    tengri
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    I am sorry mate. I really tried to argue with you on a logical base. But all you do is calling pvp players newbee killers that only wait for pve players to be killed. That is something very shortsighted and tell me a lot about you.
    And on top of that you demand access to all content with YOUR playstyle (pve) justified by the higher number of PvE players? Where do you even get that number?
    To use your own words: Don't feed me with your crap, sorry.

    Please find a nice carebear-tree and hug it. I never used that c-word before, but you really are one.

    End of discussion.

    Oh, come on!
    We were doing so well will all that logical base stuff and everything.
    And now you quit with just... "carebear"?
    Not cool... dont leave me hanging - I am really disappointed here.
  • Rastellus
    Rastellus
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    I totally agree with the OP, also I think that Tengri was actually quite civil and composed, considering how some people started using mockery and slang derogatory terms right away, and not being content in that, they started warping Tengri's words and using ad hominem insults. Also it troubles me greatly if I may add, how some people recognized up front that their motivation was not the thrill of competion but simply the enjoyment of killing people. Competitive sports, of which gaming and consensual pvp are part of, are in my opinion cool and fine. However the bona fide is lost when you are forced into a situation you don't want to be part of, or in defect when you force others to endure said situation. I don't expect everyone to understand what I'm saying, but since so much bile has been spent already, I felt compelled to add my opinion to the moderate fold.
    "The best techniques are passed on by the survivors."
    ―Gaiden Shinji, Blademaster
  • Elf_Boy
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    tengri wrote: »
    Your proposal is a good one.
    Sure, why not - add in a PvP campaign for Bankorai, The Rift and Eastmarch.
    Mind this will of course be a different additional instance than the regular PvE last zones; same as PvE Cyrodill would be a different instance than PvP Cyrodill - fair is fair.
    You gain 3 more zones, PvE gains one more zone, no one looses anything and everyone is happy.
    Then let's see how many ppl would actually go there to enjoy "open world PvP"...

    nope, because your pve cyrodiil takes player away from our cyrodiil (no one would quest or skyshard hunt etc in pvp cyro if they could do it the easy way.)

    It doesn't matter for you if there are other players in your pve zone so the detriment to you is not equivalent.

    So to make it a fair trade, you would have to give us those zones entirely.

    Sure seems like your saying that you like to prey on PVE players and you dont want a PVE campaign because not only will you lose your easy kills you wont be able to grief anyone.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Sunrock
    Sunrock
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    I know people will laugh at me for asking that and call me stupid, but I really do want a non pvp Cryodiil experience. I just want to go in and explore the area and do the side quests. I HATE pvp in every way, but I don't want to be excluded from the story lines and delves in there. I can't take my time and listen to the NPC's when I'm in constant threat of being killed by other players (and my alliance never seems to have control over very much area).

    It's easy to tell me "if you don't like it then just don't go there". Well, that's certainly an option, but it's not the one for me because of all the story I would be missing out on (missing out on because I don't do well in pvp). I also am a huge Elder Scrolls fan and I want a chance to re-explore Cryodiil in this game as I did in Oblivion.

    I'm am posting this in the PvE discussion section because the PvE people are the ones I'm trying to reach. If you agree with me please comment and let the devs know how we feel about it.

    Thanks everyone, including those of you who are bound to disagree lol.

    Just because you're in Cyrodill does not mean you have to PvP. If you are not a complete num-nut you can avoid getting into any PvP most of the time. Almost all PvE objectives in Cyrodill are off the beaten path of the alliance war PvP'ers witch leave only the PK dues that hunt for players that do PvE content. And those are relatively few as its a wait of time to do hunt for those if you're want to optimize your AP per hour gain.

    And so what if you get killed by a player. It's not worst then getting killed by a NPC. In fact it's better to get killed by a player then a NPC in Cyrodill as you don't get any decay and you have more places you can res at. And no... It's not harder to kill a player then any of the dvelve bosses.
  • MichaelShimmel
    It is kind of sad that a few of the people opposed to the Idea of a PVE Cyrodill keep falling back on the achievements and title granted. In all rights it would probably, and should be a different one given for doing the sky shards or quests in PvE.


    The real concern, and I get, it is that there may be a even farther decrease in populations on some campaigns. I will admit to having my home campaign set to one where my faction is dominate and rarely do I see opposing faction players, so I have had an easy time of grabbing ALL the sky shards and lore books. I choose to jump into a populated campaign by setting my guest to one. I have accepted the fact that in doing so there are some drawbacks like not the slightest possibility of gaining emperor trait line, but I am mostly PvE so it does not matter too much.


    With that said I would love to see a PvE Cyrodill end game raid zone. If done right the keeps could be a fantastic medium for raiding, both capture and defend. It could be used to encourage PvP, by allowing siege weapons to be used and keeping all the current purchasing. Forcing people to get AP if they want access to the full range of siege weapons.
    Edited by MichaelShimmel on July 24, 2014 1:51PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Akiainavas wrote: »
    tengri wrote: »
    muhgo wrote: »
    Absolutely THIS.

    I'm also looking forward to the justice system and its active world PvP, so I can actually hunt down some carebears who killed some NPC by mistake. :P

    Indeed, absolutely THIS.

    Perfectly explains why the majority of the player base wants nothing to do with the PvP side at all and all those bottom dwellers whose only mission is to ruin other ppl's gaming experience in any way possible.

    That's what most World PvP ( not all ) players get their kicks from... Sad, but true.

    lol yes that's what most of us want.

    Let me clarify for you.

    When I want to kill people, regardless of whether or not they are newbies or easy kills, I am going to go to a pvp zone. Now if I want to quest, skyshard hunt, farm, I am probably going to go to a place with no pvp to make it easier.

    Everyone will always choose the easy option. Then go to the pvp zones when they want to fight.

    The point of pvp though is not to have staged pre-planned fights, but to have spontaneous combat, ambushes, etc.

    I realize carebears only understand how to play a game one way, namely smashing a couple buttons repeatedly in whatever pattern the ai requires, but some of us prefer a challenge.

    If I'm going to kill someone, I don't care if they are a newbie or are clueless or are super talented and have been playing since beta. The thrill is ambushing someone or being ambushed, and reacting quickly.

    I make a point of not having honor about who I kill, not because I get my jollies making other people feel like crap, but because in my pvp experience, those favors are never returned. Show mercy on someone today, they are in the gank group attacking you tomorrow.

    I am 100% positive that you would happily suction yourselves onto a zerg and steamroll single targets if there was a sufficient reward and if you knew you wouldn't die. I've watched carebears happily support griefers who were on their side, (and said griefer plotted to *** another character irl, even that didn't make them shy away.) All that matters is you get yours.

    in my opinion, the views you are expressing lend themselves far more to selfishness and "griefing" than the average pvper could hope to achieve.

    Does that clarify things for you?
    Dear Sister, I do not spread rumors, I create them.
  • zdkazz
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    one of the central story points of eso is the war in cyrodill, having a pve version of cyrodill is completely lore-breaking, like it or not a war is going on there, you don't have to take a part in it, not everyone is a soldier, not everyone can take the hardship and horrors of war, that is fine, I have no issue with that.
    but when you start encouraging the developers to break elder scrolls lore we have a real issue.
    Edited by zdkazz on July 24, 2014 10:31PM
  • clayandaudrey_ESO
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    I would go for this only if the achievements for the quests areas delves and anchors are only attainable by doing them on a pvp server.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Cyrodill is the PVP zone. get used to it. there is no reason for there to be some BS safe zone. the pve there is to add flavor to the pvp and you need to be ready for some pvp while doing it. There is more than enough pve only content in this game. why should you get a safe zone to shard hunt when everyone else had to earn it while taking the risk of coming across other groups?
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    No. I *am* saying that the current design of Cyrodiil, which tries to force PvE and PvP players into a mushy mix, isn't working for either part of the player base. In short, PvE players are put off and run out of things to do, and PvP players get stuck with dead (or nearly dead) campaigns and a higher likelihood that the zone will be passed over for future development focus. Separate campaigns that allow both play styles to have their way would improve the place for everyone.

    WRONG. pvp players love coming across pve players and killing them. that is a part of pvp. come at your risk and be ready to fight for the right to be in a pvp zone. If your not willing to fight for your right to be in a pvp zone then go elsewhere. be thankful that pvp is not global; many pvpers are making the same yet opposite argument and want pvp everywhere. I dont think that would be a good idea, just saying they should not listen to you or them either.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    There's a large chunk of desirable PvE content (of the dynamic/repeatable sort that is currently missing from the PvE game) in Cyrodiil, but it's currently locked away (in the eyes of those players) behind a PvP-wall. Whether you or I or the developers like it, that means that it may as well not exist to a large part of the PvE player base, and it won't hurt the PvP-Cyrodiil side of the game to make it available on a purely PvE basis to PvE players (and as I outlined above, it is likely to benefit the PvP version of Cyrodiil into the bargain).[/quote]

    It will not help pvp and will certainly be a detriment. you are pve person, obviously, and have 0 idea of what you are talking about. when the pve players run out of content or want something different they come to pvp and there are more people there, which is what we want, people in pvp; especially people who wont zerg.
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