ruze84b14_ESO wrote: »timidobserver wrote: »I would just make past season gear extremely easy to obtain and make it very viable. I mean like, a couple days of casual play easy. Kind of like a full set of exotic gear in GW2. That should allow an easy entry into the game.
They should take a look at how SWTOR initially tried to do their PVP gear, and make extra effort not to do anything remotely similar to that.
Make it craftable. Any gear that is last season can be crafted at one of the existing crafting stations.
Give a little to both groups.
wait till we know a little more about it before losing your mind over it IMHO.
killedbyping wrote: »What the hell are you talking about ? Season gear is a great idia.
First of all, constantly appearing new gear IS the thing that keep players in the game and make them to play even more.
Having season gear will make many players like... proud of them self ? Bcoz they will have a gear which nobody of players who came later have.
I see many people here compare MMO to real life for some reason. Just... WHY?!
Yes, in real life you would probably want to just get what you want and then just sit on your ass doing nothing and use what you have untill the end of your days.
But why would want that in MMO RPG ? You guys seem to never played MMO before. As soon as you get all you wanted, you lose interest to the game and just stop playing it.
Therefore the LACK of new content, new level caps and new gear IS the reason why ppl will unsub, not the opposite...
killedbyping wrote: »Therefore the LACK of new content, new level caps and new gear IS the reason why ppl will unsub, not the opposite...
killedbyping wrote: »What the hell are you talking about ? Season gear is a great idia.
First of all, constantly appearing new gear IS the thing that keep players in the game and make them to play even more.
Having season gear will make many players like... proud of them self ? Bcoz they will have a gear which nobody of players who came later have.
I see many people here compare MMO to real life for some reason. Just... WHY?!
Yes, in real life you would probably want to just get what you want and then just sit on your ass doing nothing and use what you have untill the end of your days.
But why would want that in MMO RPG ? You guys seem to never played MMO before. As soon as you get all you wanted, you lose interest to the game and just stop playing it.
Therefore the LACK of new content, new level caps and new gear IS the reason why ppl will unsub, not the opposite...
dafraorb16_ESO wrote: »arkansas_ESO wrote: »How will crafting and crafters fit into all of this? If I'm reading this right, the best gear in the game at any given point in time will be the gear in the current season, and will be hard to get during the season. 'Hard to get' usually means that it'll be a drop-only piece that drops from some annoyingly hard boss.
If the best gear in the game at any point in time is drop-only, where do crafters come in? If the second-best gear is from the last season, and can be bought from a vendor, crafters begin to lag behind even further in terms of quality. Will crafter gear always be inferior to the gear found in Season 1, and will only fall further and further behind the more seasons the game has?
Also, what happens to all the gear in Season 1 when the game is in Season 20? It'll be pretty much useless compared to Season 19&20, so why even have it there in the first place? Why constantly make gear outdated and inferior? Is there seriously no better way to keep players logging in on a daily basis?
hey ZOS we need an answer now
killedbyping wrote: »What the hell are you talking about ? Season gear is a great idia.
First of all, constantly appearing new gear IS the thing that keep players in the game and make them to play even more.
Having season gear will make many players like... proud of them self ? Bcoz they will have a gear which nobody of players who came later have.
I see many people here compare MMO to real life for some reason. Just... WHY?!
Yes, in real life you would probably want to just get what you want and then just sit on your ass doing nothing and use what you have untill the end of your days.
But why would want that in MMO RPG ? You guys seem to never played MMO before. As soon as you get all you wanted, you lose interest to the game and just stop playing it.
Therefore the LACK of new content, new level caps and new gear IS the reason why ppl will unsub, not the opposite...
So Crafters, even though Crafting was foretold to always be relevant, heh, but it may, it may not. Don't think that can't/won't be changed while 'splaining' it away very charmingly.
Just have to wait and see, then make your decisions about subbing or continuing to sub. You're not going to get forward info which might make you 'pull out... (early?')
killedbyping wrote: »What the hell are you talking about ? Season gear is a great idia.
First of all, constantly appearing new gear IS the thing that keep players in the game and make them to play even more.
Having season gear will make many players like... proud of them self ? Bcoz they will have a gear which nobody of players who came later have.
I see many people here compare MMO to real life for some reason. Just... WHY?!
Yes, in real life you would probably want to just get what you want and then just sit on your ass doing nothing and use what you have untill the end of your days.
But why would want that in MMO RPG ? You guys seem to never played MMO before. As soon as you get all you wanted, you lose interest to the game and just stop playing it.
Therefore the LACK of new content, new level caps and new gear IS the reason why ppl will unsub, not the opposite...
Without a gear grind, there is still fun to be had in the game; new skill lines, pvp ranks ,new instances/trails and chaseing champion points, skyshards/achievements, the new spell crafting coming in, dyes and general fun from playing around with your char. All in all alot to do to improve your char. Some years back, counter strike was a much played game, where the only advancement to be had was getting better at the game. So imo if the game is fun, you dont need a dog biscuit to keep having fun.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
*snip*
GW 2 shunned vertical progression and embraced a system of pure horizontal progression.
GW2 launched to sterling reviews in the (8 of 10) to (10 of 10) bracket, and was labelled as the next 'big' mmo.
GW2 has seen frequent continual content development and polish to the game.
GW2 is a sub-free B2P cash shop game.
It was a mmo that 'everybody' bought or tried.
While being a recently released MMO that was very well received by the gaming press, and while scoring high on revenue per player, it does not even rank among top 10 revenue earning subscription free mmo's.
Still early in its life span, GW2 has become a game that 'nobody' plays.
If 'horizontal only' progression is the 'best' format for a mmo in terms of attracting players, and thereby possible revenue, then what did GW2 do 'wrong'?
Is that the only market segment that ESO should compete for?
What financial future would that entail for ESO?
Is there room for ESO in a small market segment that is already dominated by a sub-free cash shop game?
If ESO was or was not going to have vertical progression elements, was a major question I had before deciding to buy and subscribe to the game.
My hope was that it would contain both vertical and horizontal progression.
*snip*
Heard in a pod cast the other day, that you guys are planing to make season gear, that will be better and better for each season. please dont make another gear tradmill mmo i really liked the gear is just gear approche you startet out with.
Its not so much how easy or hard it is to get, its more that i dislike the constant chase for gear. I spend 4 years in wow as a raider and 5 years in AoC raiding and hunting gear, in the long run it gets tiresome, thats why i chose to move on to Eso. It seem like a new way of playing for the fun of Things, to beat the challenges with out being on that constant hunt to get that last item to complete your new set. Much like playing a football match with some friends in the summer you dont get a trophy, but you do it cus its fun and bragging rights ofc .
The problem remains that without something to strive towards, the game becomes stale. Horizontal progression sounds nice in theory, but once you are at cap, you dont feel your character progressing. GW2 is a perfect example. You could pretty much max your character out in the first month and there was nothing else strive towards except World PvP and more skins.
The thing here is a nice balance of vertical and horizontal progression. My guess is that the Seasons will have a bit of both. The armor values may remain the same but there may be interesting Gear Sets introduced. So your power isnt increase substantially but you have a goal to get new sets. Combine this with the Champion System (vertical progression), you can keep people for a much longer time.
GW2 isnt a failure by any means though...
So Crafters, even though Crafting was foretold to always be relevant, heh, but it may, it may not. Don't think that can't/won't be changed while 'splaining' it away very charmingly.
Just have to wait and see, then make your decisions about subbing or continuing to sub. You're not going to get forward info which might make you 'pull out... (early?')
You see, now this I just don't get.
Surely if you have information about a system that might cause a loss of subs (and therefore revenue) then surely the best idea would be to publicise it. After all, if you tell the playerbase about it and then the forums explode then you have a chance to, perhaps, reconsider some aspects of it so that you don't lose those subs... or at least not as many.
The approach in your post is decidedly short-term based. It assumes that the subs will be lost once the system goes in. Whereas the suggestion in my previous paragraph offers a way that the damage could be lessened, or even prevented from occurring at all.
There are enough threads on the forums at the moment, and probably on reddit etc., dealing with various parts of the revelations about Update 3 from the Quakecon presentation and subsequent blog post to suggest that this is a viable approach. Feedback is being given in response to these ideas. Why not expect that they would continue the process?
It might keep some subbed, but it will drive others away it is not so one sidedAlphashado wrote: »The carrot on the end of the stick is what keeps people subbed. So the seasonal gear is a good thing.
Plus they are going to make the gear from the previous season easy to get. So you will never be too far behind with a little effort. I think it's a good idea. Decisions like this indicate that zos is learning from their mistakes. They are finally taking a look around and implementing concepts that are proven to be successful.
Revolutionary ideas are fine, but sometimes it's just smart to stick with what works. And gear treadmills keep people entertained and driven for years.