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Season Gear please dont

  • eliisra
    eliisra
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    I sort of like it. Farming gear sets gives me something to do when I run out of content. I also like itemization and how it allows you to mess around with builds.

    Feel the same about the new dye system or spell crafting, I love how it's going to be connected to a bit of grinding.

    If I just get everything instantly, only one craft away, I get bored. Little goals or carrots makes gaming more enjoyable for me.

    But of course, I'm also worried about gear sets being updated to frequently. Or to many tiers of armor. It creates imbalance between new and more accomplished players.

    I currently play Rift on and of and there you something like 4 tiers of gear, included improved or legendary versions. Both PvP and PvE gear. It totally takes the fun out of that game for me. It's all about farming gear, than a few months later its obsolete.
  • Alphashado
    Alphashado
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    Lawmanus wrote: »
    Alphashado wrote: »
    The carrot on the end of the stick is what keeps people subbed. So the seasonal gear is a good thing.

    Plus they are going to make the gear from the previous season easy to get. So you will never be too far behind with a little effort. I think it's a good idea. Decisions like this indicate that zos is learning from their mistakes. They are finally taking a look around and implementing concepts that are proven to be successful.

    Revolutionary ideas are fine, but sometimes it's just smart to stick with what works. And gear treadmills keep people entertained and driven for years.
    It might keep some subbed, but it will drive others away it is not so one sided

    Some will leave. That is always the case. But more will stay. You have only to look at how much success gear treadmills have been in the past to prove it.

    Moderately easy acquisition of previous season gear will reduce the number that leave though. The main complaint most people have with verticle progression is that they fall too far behind and feel obligated to work extra hard to catch up. ESO is going to make season old gear fairly easy to acquire thereby diminishing that concern. That is a smart approach.

    Plus if they stick to their guns, crafted gear will always be competative. So I would expect crafting recipes to have the same progression thereby alowing an additional means to aquire seasonal equivalent gear.



  • LasurArkinshade
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    My concerns with the seasonal gear idea are two-fold:
    • How will they give the out-of-season gear to players 'easily' without making people who earned it while in-season feel cheated? It is not a very productive feeling, feeling like your accomplsihments are transient and will soon be meaningless.
    • Will this lead to an endless cycle of content obsoletion like in games such as World of Warcraft? It's a ludicrous idea to throw content away, and that's what's going to happen, taking this system on face value. "Oh, Banished Cells? Yeah, that was a fun dungeon. But we're all on season 10 gear now, so there's no reason to go back there. Plus, we'd just faceroll the mobs anyway with our ridiculously inflated stats." That's the kind of situation I don't want to see happen.

    I hope Zenimax temper this system with a heavy dose of caution and forward-thinking.
    Edited by LasurArkinshade on July 23, 2014 5:04PM
  • Alphashado
    Alphashado
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    My concerns with the seasonal gear idea are two-fold:
    • How will they give the out-of-season gear to players 'easily' without making people who earned it while in-season feel cheated? It is not a very productive feeling, feeling like your accomplsihments are transient and will soon be meaningless.
    • Will this lead to an endless cycle of content obsoletion like in games such as World of Warcraft? It's a ludicrous idea to throw content away, and that's what's going to happen, taking this system on face value. "Oh, Banished Cells? Yeah, that was a fun dungeon. But we're all on season 10 gear now, so there's no reason to go back there. Plus, we'd just faceroll the mobs anyway with our ridiculously inflated stats." That's the kind of situation I don't want to see happen.

    I hope Zenimax temper this system with a heavy dose of caution and forward-thinking.

    Such is the price you pay with verticle progression. But you aren't "throwing away" content. Banished Cells to use your same example will still be very usefull and relavent to characters that are lvling through the content. Especially since it will reward a skill point and quest xp

  • darkmadman187
    darkmadman187
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    I don't think there will be a large player gap, because as one of the posters said when a new season becomes available the previous will be available to purchase with in game gold. This means that even if you don't have the new season you are only one season behind unlike WoW where if you hadn't done the latest raid & got the gear from it when the new raid was released you couldn't stay alive & no-one wanted to do the old raid anymore so you ended up stuck with no way to progress. As long as it is handled properly then it will be a nice addition to the game & will make end content interesting. I still believe the way to do it is have unique crafting materials to that dungeon that can create better gear than the material for that zone, so for instance I'm VR3 & in Greenshade the common clothing mat is Ironweed, for the group dungeon (City Of Ash) in that zone create a material that's is better than ironweed but not as good as the next zones material. That way it creates an economy for crafters to buy & PvE'ers to sell. Just my opinion though may not suit everyone
  • Arsenic_Touch
    Arsenic_Touch
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    Lawmanus wrote: »
    It might keep some subbed, but it will drive others away it is not so one sided

    Actually, it is one sided. It may drive some niche players away but it will attract more than it will get rid of. There's a reason why horizontal progression games don't go anywhere. I'll give you a hint, people want a carrot to work for.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Guppet
    Guppet
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    I'm confused by the op. Was not increasing VR levels and therefore releasing new gear for that VR level, exactly the same as seasons? We are already in the equivalent of season 2.
  • xaraan
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    I don't get the thought process of players that seem to want the game to not change. I see complaints when they raise the VR level, complaints about too much new gear, etc. I thought that was part of the benefit of playing an MMO with constantly patched in new content, otherwise, I'd just keep playing a single player game that was never updated.

    Really, we should just wait and see what the details will be before we start grabbing pitch forks and torches.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Mojomonkeyman
    Mojomonkeyman
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    I must belong to a different species. Geargrind in, I`m out. Simple as that. I play only for pvp. I don`t need no carrot, no title, no achievement, I need just pvp.

    I won`t ever let any form of entertainment I pay for force me to regularly do stuff I find boring and unfun just to be competitive again.

    This seasoned system here now sounds exactly like wow to me. Just can`t trust any developer and their promises when buying a game, it`s so sad.

    Keep your carrots, ZOS. Stick to the promises you made to your cutomers: Best gear - crafted gear!

    Thanks
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Ser Lobo
    Ser Lobo
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    xaraan wrote: »
    I don't get the thought process of players that seem to want the game to not change. I see complaints when they raise the VR level, complaints about too much new gear, etc. I thought that was part of the benefit of playing an MMO with constantly patched in new content, otherwise, I'd just keep playing a single player game that was never updated.

    Really, we should just wait and see what the details will be before we start grabbing pitch forks and torches.

    Many players enjoy killing one mob over and over. Others actually find pleasure in running the same dungeon repeatedly. Still there are others who are content with crafting the same recipe so many times that their mouse goes bad from clicking.

    These 'grind' mechanics are common components to the most profitable games out there. If you were someone like me, those mechanics are often synonymous with 'work' and 'repetitive' and 'mindless'. For others, they go hand in hand with 'fun' and 'enjoyable' and 'comfortable.'

    The facts are quite simple: the masses prefer mindless drudgery and treadmills. They will watch every season of Jersey Shore, while eating their microwaved meals, and working their data-entry jobs.

    The fact also remains: if a company wishes to make more money, they can either try and often fail through innovation, hoping to catch enough loyalty to make a name for themselves in a niche market (here's looking at you EvE Online or Game of Thrones), or they can repeat known formula's with small variations (from EverQuest to WoW, from Sitcoms to Reality TV ... same mechanic, different branding).

    Obviously, many players are significantly uncomfortable with ESO not providing them the elements they know and love in other MMO's. They have made their complaints known loudly since beta. And it seems ZOS is capitulating to the cries of the masses, which many of us pragmatists knew they would.

    The effort now is to hope they don't go full bore, and they keep the gear balanced enough not to push power creep too hard, and that they come up with some interesting method to keep a viable crafting community and maintain PvP equality.

    It's a losing battle to fight the power of the dollar for a hope that someone out there has your personal love of unique gameplay at heart. But maybe we can salvage some of what has made ESO so great so far.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Lawmanus
    Lawmanus
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    I just hate every company out there is giveing in to this gear grind formular, insted of makeing a outstanding unique game. They all just make the same game with different lore, would be nice with some diversity in the mmo World and not just this conforme grind.
  • Anastasia
    Anastasia
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    ruze84b14 said: "The facts are quite simple: the masses prefer mindless drudgery and treadmills. They will watch every season of Jersey Shore, while eating their microwaved meals, and working their data-entry jobs..."

    I'd add: "While they munched on their microwaved mealtray, when a commercial came on during Jersey Shore, they would scan Twitter and Instagram trying to be certain they are quite as up-to-date as the next guy, changing their channel and the f-o-t-m 'healthy' frozen meal in a heartbeat so they 'feel' like they belong. Sadly, mmo's are definitely not immune to sheeples. Of course here in TESO we have fewer, right??? o:)
    Edited by Anastasia on July 23, 2014 7:32PM
  • Ser Lobo
    Ser Lobo
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    Anastasia wrote: »
    ruze84b14 said: "The facts are quite simple: the masses prefer mindless drudgery and treadmills. They will watch every season of Jersey Shore, while eating their microwaved meals, and working their data-entry jobs..."

    I'd add: "While they munched on their microwaved mealtray, when a commercial came on during Jersey Shore, they would scan Twitter and Instagram trying to be certain they are quite as up-to-date as the next guy, changing their channel and the f-o-t-m 'healthy' frozen meal in a heartbeat so they 'feel' like they belong. Sadly, mmo's are definitely not immune to sheeples. Of course here in TESO we have fewer, right??? o:)

    Honestly, on the whole, I would hope we had fewer. Hope. But that's because we lack many of the things that are considered 'popular', like buff icons and tab targeting and daily quests and gear grinds, etc, etc. ESO as it currently stands is a well-made game that is pretty far off the mark from the popular trends. Those two usually don't go together (well made and counter-culture).

    And while we have some great things to look forward to, and I should have faith in what ZOS is doing from what they've done so far, the sense of dread is strong.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • tordr86b16_ESO
    tordr86b16_ESO
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    so long it does not screw us crafters then im all game.
  • Audigy
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    What the hell are you talking about ? Season gear is a great idia.
    First of all, constantly appearing new gear IS the thing that keep players in the game and make them to play even more.
    Having season gear will make many players like... proud of them self ? Bcoz they will have a gear which nobody of players who came later have.

    I see many people here compare MMO to real life for some reason. Just... WHY?!
    Yes, in real life you would probably want to just get what you want and then just sit on your ass doing nothing and use what you have untill the end of your days.
    But why would want that in MMO RPG ? You guys seem to never played MMO before. As soon as you get all you wanted, you lose interest to the game and just stop playing it.
    Therefore the LACK of new content, new level caps and new gear IS the reason why ppl will unsub, not the opposite...

    I disagree with you.

    UO is the best example how you can keep players active, without new raids every 2-3 months as its currently planned by ZO.

    You need to give players an incentive to play their char, not to grind their gear. One of those possibilities is pvp, this could come with a few tweaks to Cyro and the new justice system.

    Another incentive could be an improved crafting system that then also allows social items up to housing.

    Also new quest chains, factions or world events keep players active. At UO we had a new siege on a town every few days so we players had to defend that town from Zombies or wolf attacks.

    In my opinion with all humble respect, you are way too much influenced by World of Warcraft. There you have simply put nothing else to do than grind seasonal gear. You don't have social content, you don't have new factions, long quest chains or a working craft system.

    That's why seasonal gear seems to work there, yet you forget that WOW lost 7 million subs since WOTLK introduced seasoned gear and the difficulty settings to make the gap even bigger.

    Even the biggest nerd will grow tired of farming every day so he or she can buy the same item he had before, just a bit better.


    Season gear also tends to create memory jetlag. For instance someone acquired a wonderful item over a 6 month grind, now a new patch is pushed online and that player only had a few days with said item. From my own experience I can assure you that killing a boss 20x for an item only to see that item become worthless a few days later is not so funny.


    There are several downsides to the new system, not saying they cant be fixed - but to just copy WOW with vendors and raids could have some very negative impact on ESO.
    Edited by Audigy on July 23, 2014 9:05PM
  • Alphashado
    Alphashado
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    Anastasia wrote: »
    ruze84b14 said: "The facts are quite simple: the masses prefer mindless drudgery and treadmills. They will watch every season of Jersey Shore, while eating their microwaved meals, and working their data-entry jobs..."

    I'd add: "While they munched on their microwaved mealtray, when a commercial came on during Jersey Shore, they would scan Twitter and Instagram trying to be certain they are quite as up-to-date as the next guy, changing their channel and the f-o-t-m 'healthy' frozen meal in a heartbeat so they 'feel' like they belong. Sadly, mmo's are definitely not immune to sheeples. Of course here in TESO we have fewer, right??? o:)

    So now everyone that enjoys progressive gear is a sheep? Lmao!

    Too funny.

  • KariTR
    KariTR
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    kieso wrote: »
    Jaxom wrote: »
    Lawmanus wrote: »
    Its not so much how easy or hard it is to get, its more that i dislike the constant chase for gear. I spend 4 years in wow as a raider and 5 years in AoC raiding and hunting gear, in the long run it gets tiresome, thats why i chose to move on to Eso. It seem like a new way of playing for the fun of Things, to beat the challenges with out being on that constant hunt to get that last item to complete your new set. Much like playing a football match with some friends in the summer you dont get a trophy, but you do it cus its fun and bragging rights ofc .

    The problem remains that without something to strive towards, the game becomes stale. Horizontal progression sounds nice in theory, but once you are at cap, you dont feel your character progressing. GW2 is a perfect example. You could pretty much max your character out in the first month and there was nothing else strive towards except World PvP and more skins.

    The thing here is a nice balance of vertical and horizontal progression. My guess is that the Seasons will have a bit of both. The armor values may remain the same but there may be interesting Gear Sets introduced. So your power isnt increase substantially but you have a goal to get new sets. Combine this with the Champion System (vertical progression), you can keep people for a much longer time.

    GW2 isnt a failure by any means though...

    It Depends on what you define a failure as. Does guild wars 2 have people playing ? Yes there are people playing it. But if you define it as a failure by it getting Friggin beat by lineage 2 in revenue since its second qrtr financials,then yes its a failure a big fat one. Come the F on man, Lineage 2 is making more money for Arena net then GW2 LOL i would not call that a success by any means.

    Lineage 1 and 2 were the WoW of their day. Before WoW came along they shared 50% of the global MMO market - 50%.

    Now I am not saying GW2 is a huge success - I never bought into it - but use another franchise if you want to hold it up as a failure, don't use the second most successful game in the MMO history as a comparison. That's just daft.
  • Mojomonkeyman
    Mojomonkeyman
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    Alphashado wrote: »
    Anastasia wrote: »
    ruze84b14 said: "The facts are quite simple: the masses prefer mindless drudgery and treadmills. They will watch every season of Jersey Shore, while eating their microwaved meals, and working their data-entry jobs..."

    I'd add: "While they munched on their microwaved mealtray, when a commercial came on during Jersey Shore, they would scan Twitter and Instagram trying to be certain they are quite as up-to-date as the next guy, changing their channel and the f-o-t-m 'healthy' frozen meal in a heartbeat so they 'feel' like they belong. Sadly, mmo's are definitely not immune to sheeples. Of course here in TESO we have fewer, right??? o:)

    So now everyone that enjoys progressive gear is a sheep? Lmao!

    Too funny.

    Aren`t they? I mean one could just enjoy overcoming challenges, why the need for artificial rewards, shining titles and carrots to chase after? That`s very much like sheeps to me.

    And worse, those sheeps will never be satisfied, there always needs to be more shiny and better rewards to keep the sheeps happy!

    Neverending cycle of doom.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • BBSooner
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    Fact of the matter for me, at least, if I wanted a game where character growth was stagnant id probably play a single player or an fps. In my experience horizontal content didn't feel like my character was growing. If ZOS wants to explore different types of vertical progression - go for it - but somebody somewhere is going to feel left behind.
  • moxiesauce
    moxiesauce
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    Lawmanus wrote: »
    Heard in a pod cast the other day, that you guys are planing to make season gear, that will be better and better for each season. please dont make another gear tradmill mmo i really liked the gear is just gear approche you startet out with.

    Have you ever played a game w/o a gear treadmill? I quit WoW because I was tired of running it, Picked up GW2 and maxed out two characters then I found myself completely unable to improve the characters I have put a lot of time in. What sucked the most was I'll never be able to make them better. It really gives the feel like you have beaten the game, that doesn't go over well in MMO's. It turns out people just don't know what they really want. Treadmill's really do work the best for MMO's and they will keep people playing, ZoS obviously see's this and that's why they are putting it in the game.
  • kieso
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    moxiesauce wrote: »
    Lawmanus wrote: »
    Heard in a pod cast the other day, that you guys are planing to make season gear, that will be better and better for each season. please dont make another gear tradmill mmo i really liked the gear is just gear approche you startet out with.

    Have you ever played a game w/o a gear treadmill? I quit WoW because I was tired of running it, Picked up GW2 and maxed out two characters then I found myself completely unable to improve the characters I have put a lot of time in. What sucked the most was I'll never be able to make them better. It really gives the feel like you have beaten the game, that doesn't go over well in MMO's. It turns out people just don't know what they really want. Treadmill's really do work the best for MMO's and they will keep people playing, ZoS obviously see's this and that's why they are putting it in the game.

    oh? you got full ascended gear? worked on your achievements (even the hard ones) perfected both PVE and PVP builds and went up to the highest level fractals with ease? How about getting a legendary? Oh and lets not forget working on structured PVP ranks.

    Also LOL at maxing out two characters; I had every class maxed before I quit and the only reason I moved on was for cyrodil and a grander PVP scene. IMO GW2 does a great job at progression.
    Edited by kieso on July 23, 2014 10:19PM
  • moxiesauce
    moxiesauce
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    kieso wrote: »
    moxiesauce wrote: »
    Lawmanus wrote: »
    Heard in a pod cast the other day, that you guys are planing to make season gear, that will be better and better for each season. please dont make another gear tradmill mmo i really liked the gear is just gear approche you startet out with.

    Have you ever played a game w/o a gear treadmill? I quit WoW because I was tired of running it, Picked up GW2 and maxed out two characters then I found myself completely unable to improve the characters I have put a lot of time in. What sucked the most was I'll never be able to make them better. It really gives the feel like you have beaten the game, that doesn't go over well in MMO's. It turns out people just don't know what they really want. Treadmill's really do work the best for MMO's and they will keep people playing, ZoS obviously see's this and that's why they are putting it in the game.

    oh? you got full ascended gear? worked on your achievements (even the hard ones) perfected both PVE and PVP builds and went up to the highest level fractals with ease? How about getting a legendary? Oh and lets not forget working on structured PVP ranks.

    Also LOL at maxing out two characters; I had every class maxed before I quit and the only reason I moved on was for cyrodil and a grander PVP scene. IMO GW2 does a great job at progression.

    That's all horizontal... and a grind, sorry but months of playing for a skin on my wep isn't worth it. I got incredibly bored with fractals due to that dungeon alone was their endgame, oh but it's ok because it's not always the same 3, LOL . I got my pink rings and such but the grind was obnoxious. as for PvP it was too much playing the same game type over and over and over and over, the only difference was the map. If they had large scale content outside of terrible world bosses I'd probably still play it. I don't hate the game by any means it was a nice relief from WoW and it obviously hurt you that i mentioned it in an "ill??" manner, really wasn't my intention. I just don't want to grind the same dungeon for months to change the color of my gear to pink or red. I learned from it, and I know that vertical progression really does impact MMO's in a positive way. If I want horizontal I'll cancel my sub and play GW2 for free ;)
  • Ser Lobo
    Ser Lobo
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    Wait, so that's a grind, but doing the same dungeon or trial run over and over again hoping for a 2-10% drop rate, earning enough pieces through dozens of runs (selling the gear you DO loot, but DON'T need to buy some gear you don't want to earn yourself), all so you can get geared up for the next expansion (usually six months to a year later) to repeat the whole process ... and that's NOT a grind?!?

    Some of us don't want the grind at all. Cause if you add the grind, you have to give rewards that are worth all that work. And why the hell are we wanting developers to add rewards so that we can justify working more to play our games?!?

    I mean, you are paying someone $15 a month for what equates to a factory job, while simultaneously not producing anything of even the slightest value. The want of a gear treadmill makes my head explode.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Alphashado
    Alphashado
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    Wait, so that's a grind, but doing the same dungeon or trial run over and over again hoping for a 2-10% drop rate, earning enough pieces through dozens of runs (selling the gear you DO loot, but DON'T need to buy some gear you don't want to earn yourself), all so you can get geared up for the next expansion (usually six months to a year later) to repeat the whole process ... and that's NOT a grind?!?

    Some of us don't want the grind at all. Cause if you add the grind, you have to give rewards that are worth all that work. And why the hell are we wanting developers to add rewards so that we can justify working more to play our games?!?

    I mean, you are paying someone $15 a month for what equates to a factory job, while simultaneously not producing anything of even the slightest value. The want of a gear treadmill makes my head explode.

    So don't do it? I really don't get the problem. This isn't wow. if you don't like the gear grind, then why do you feel you are forced to do it? And if you do for some reason feel like you are forced to do it, then you will be able to buy the previous season's gear with gold that you can earn doing whatever it is that you enjoy doing.

    Plus you will likely be able to craft gear that is either the same as the current season or at the very worst one season behind.

    I just don't get the problem here.

    Edited by Alphashado on July 24, 2014 12:35AM
  • Ser Lobo
    Ser Lobo
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    Alphashado wrote: »
    Wait, so that's a grind, but doing the same dungeon or trial run over and over again hoping for a 2-10% drop rate, earning enough pieces through dozens of runs (selling the gear you DO loot, but DON'T need to buy some gear you don't want to earn yourself), all so you can get geared up for the next expansion (usually six months to a year later) to repeat the whole process ... and that's NOT a grind?!?

    Some of us don't want the grind at all. Cause if you add the grind, you have to give rewards that are worth all that work. And why the hell are we wanting developers to add rewards so that we can justify working more to play our games?!?

    I mean, you are paying someone $15 a month for what equates to a factory job, while simultaneously not producing anything of even the slightest value. The want of a gear treadmill makes my head explode.

    So don't do it? I really don't get the problem. This isn't wow. if you don't like the gear grind, then why do you feel you are forced to do it? And if you do for some reason feel like you are forced to do it, then you will be able to buy the previous season's gear with gold that you can earn doing whatever it is that you enjoy doing.

    Plus you will likely be able to craft gear that is either the same as the current season or at the very worst one season behind.

    I just don't get the problem here.

    If they add the gear, and don't add a reason to encourage/force you to get the gear, then why would they add it?

    If the gear gives you superior stats and capabilities in PvP?

    If it lets you do faster Trials and get higher on the leaderboard?

    If it pushes you higher on the Arena ladder in the four-man fights?

    Or if it's necessary to do the next set of Champion content for the next season?



    This is the problem and downside with vertical progression. It skews PvP (the best PvP is on equal footing, as even ESO devs are recognizing with the next set of campaign revamps coming in 1.3). It makes prior content in PvE useless (where's the challenge in veteran dungeons if you are leveled/geared far higher? ). And it puts any competitive environment on a 'make it or break it' scale.

    You are not arguing if they should implement a new area of content that we can choose to take part in or not. You are arguing that if they don't give players a carrot, or reward, then players get bored. And I'm arguing that the nature of that very reward *can be* a trap in and of itself.

    And crafting is one of the few things, I feel, that ESO has gotten completely right. Crafters can be viable and worthwhile, whereas they are nearly useless in other games like those we're talking about. Part of the reason for this, is because crafted gear and looted gear currently are equal, if along different lines.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Alphashado
    Alphashado
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    ✭✭
    Alphashado wrote: »
    Wait, so that's a grind, but doing the same dungeon or trial run over and over again hoping for a 2-10% drop rate, earning enough pieces through dozens of runs (selling the gear you DO loot, but DON'T need to buy some gear you don't want to earn yourself), all so you can get geared up for the next expansion (usually six months to a year later) to repeat the whole process ... and that's NOT a grind?!?

    Some of us don't want the grind at all. Cause if you add the grind, you have to give rewards that are worth all that work. And why the hell are we wanting developers to add rewards so that we can justify working more to play our games?!?

    I mean, you are paying someone $15 a month for what equates to a factory job, while simultaneously not producing anything of even the slightest value. The want of a gear treadmill makes my head explode.

    So don't do it? I really don't get the problem. This isn't wow. if you don't like the gear grind, then why do you feel you are forced to do it? And if you do for some reason feel like you are forced to do it, then you will be able to buy the previous season's gear with gold that you can earn doing whatever it is that you enjoy doing.

    Plus you will likely be able to craft gear that is either the same as the current season or at the very worst one season behind.

    I just don't get the problem here.

    If they add the gear, and don't add a reason to encourage/force you to get the gear, then why would they add it?

    If the gear gives you superior stats and capabilities in PvP?

    If it lets you do faster Trials and get higher on the leaderboard?

    If it pushes you higher on the Arena ladder in the four-man fights?

    Or if it's necessary to do the next set of Champion content for the next season?


    If you PvP alot, then by default you will be able to afford new gear every season. If you PvP very little, you will still be competetive in season old gear that you can buy with gold. You won't be the best, but nor should you be.

    If you are running trials alot in order to get the fastest times, then once again you will be able to get the best gear by default just because of the amount of time you spend there.

    Arena is the same thing with above mentioned PvP.

    And in regards to general game content, uber gear has never been a requirement in any MMO for an expansion. In fact, most of the raid gear is worthless.

    Now that is an argument I can understand. Someone busts their ass to get good gear and it's useless every Xpac. Sure. I get it. I just don't agree. Fresh objectives and milestones keep people interested. And achievments or cosmetics just don't cut it for a large majority of MMO fans.

  • Ser Lobo
    Ser Lobo
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    But what happens if you don't play alot?

    I've been hardcore into MMO's most of my life. But I'm at a stage now where my wife and kids, my job, and the gym take more priority than my playtime. It's just the way of things.

    Skill-wise, though, I'm not worse than other players, and better than many. I simply don't have the time to dedicate to gaming. I've been playing since early-access, and still don't have a single VR12 character. And I don't do anything alot. I do a dungeon or two one week, and go along in PvP the next.



    Personally, I'm fine knowing I'm usually a step or two back. VR10 versus a VR12, I know where I stand. It's the nature of having other priorities.

    But it's not the first, or second season of gear that has me worried. It's the year later. Am I stuck buying these gear sets, instead of crafting my own gear like now, even if I don't want what they have to offer? What will be the power difference between season one and season four, for instance? It's got to be high enough to make it worth working so hard to get. And how will they bring crafted gear in?

    Honestly, I'd rather then focus on other carrots besides stat increases and gear. New skills, abilities, effects. New mounts, pets, costumes. Even new set pieces (crafted and looted).

    If they add new levels every three or six months, that might not be so bad if it's only two. But at this point in time, there are too many 'ifs', and so much precedence in the MMO world.

    Quite honestly, if I'd wanted a game that focused the entire end-game on gaining new gear to prepare for the next expansion, I would have chosen games that already exist and have a ton more content to them. I *specifically* chose ESO because it was different. And I've loved it so far.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Anastasia
    Anastasia
    ✭✭✭✭
    Anastasia wrote: »
    ruze84b14 said: "The facts are quite simple: the masses prefer mindless drudgery and treadmills. They will watch every season of Jersey Shore, while eating their microwaved meals, and working their data-entry jobs..."

    I'd add: "While they munched on their microwaved mealtray, when a commercial came on during Jersey Shore, they would scan Twitter and Instagram trying to be certain they are quite as up-to-date as the next guy, changing their channel and the f-o-t-m 'healthy' frozen meal in a heartbeat so they 'feel' like they belong. Sadly, mmo's are definitely not immune to sheeples. Of course here in TESO we have fewer, right??? o:)

    Honestly, on the whole, I would hope we had fewer. Hope. But that's because we lack many of the things that are considered 'popular', like buff icons and tab targeting and daily quests and gear grinds, etc, etc. ESO as it currently stands is a well-made game that is pretty far off the mark from the popular trends. Those two usually don't go together (well made and counter-culture).

    And while we have some great things to look forward to, and I should have faith in what ZOS is doing from what they've done so far, the sense of dread is strong.

    I want to look 'forward' also, but the pragmatic side of me is stubborn based on surprise and experience these first three-four months.
    Btw though -- " don't have tab targeting??" Heh. Sort of a half one. My memmed key hops right on over to the nearest mob npc I want to target...

    Edited by Anastasia on July 24, 2014 2:36AM
  • rekina
    rekina
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    I can assure you that I'll leave if this actually happens. Seasonal gear causes serious power inflation in the end. You will end up to have 5k, 10k health and 500 damage weapons like WoW did. Dude, what do you want this for?
  • moxiesauce
    moxiesauce
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    rekina wrote: »
    I can assure you that I'll leave if this actually happens. Seasonal gear causes serious power inflation in the end. You will end up to have 5k, 10k health and 500 damage weapons like WoW did. Dude, what do you want this for?

    Maybe we should see what ZoS does with this system before thinking they are Blizzard. ;)
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