It might keep some subbed, but it will drive others away it is not so one sidedAlphashado wrote: »The carrot on the end of the stick is what keeps people subbed. So the seasonal gear is a good thing.
Plus they are going to make the gear from the previous season easy to get. So you will never be too far behind with a little effort. I think it's a good idea. Decisions like this indicate that zos is learning from their mistakes. They are finally taking a look around and implementing concepts that are proven to be successful.
Revolutionary ideas are fine, but sometimes it's just smart to stick with what works. And gear treadmills keep people entertained and driven for years.
LasurArkinshade wrote: »My concerns with the seasonal gear idea are two-fold:
- How will they give the out-of-season gear to players 'easily' without making people who earned it while in-season feel cheated? It is not a very productive feeling, feeling like your accomplsihments are transient and will soon be meaningless.
- Will this lead to an endless cycle of content obsoletion like in games such as World of Warcraft? It's a ludicrous idea to throw content away, and that's what's going to happen, taking this system on face value. "Oh, Banished Cells? Yeah, that was a fun dungeon. But we're all on season 10 gear now, so there's no reason to go back there. Plus, we'd just faceroll the mobs anyway with our ridiculously inflated stats." That's the kind of situation I don't want to see happen.
I hope Zenimax temper this system with a heavy dose of caution and forward-thinking.
It might keep some subbed, but it will drive others away it is not so one sided
I don't get the thought process of players that seem to want the game to not change. I see complaints when they raise the VR level, complaints about too much new gear, etc. I thought that was part of the benefit of playing an MMO with constantly patched in new content, otherwise, I'd just keep playing a single player game that was never updated.
Really, we should just wait and see what the details will be before we start grabbing pitch forks and torches.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14 said: "The facts are quite simple: the masses prefer mindless drudgery and treadmills. They will watch every season of Jersey Shore, while eating their microwaved meals, and working their data-entry jobs..."
I'd add: "While they munched on their microwaved mealtray, when a commercial came on during Jersey Shore, they would scan Twitter and Instagram trying to be certain they are quite as up-to-date as the next guy, changing their channel and the f-o-t-m 'healthy' frozen meal in a heartbeat so they 'feel' like they belong. Sadly, mmo's are definitely not immune to sheeples. Of course here in TESO we have fewer, right???
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
killedbyping wrote: »What the hell are you talking about ? Season gear is a great idia.
First of all, constantly appearing new gear IS the thing that keep players in the game and make them to play even more.
Having season gear will make many players like... proud of them self ? Bcoz they will have a gear which nobody of players who came later have.
I see many people here compare MMO to real life for some reason. Just... WHY?!
Yes, in real life you would probably want to just get what you want and then just sit on your ass doing nothing and use what you have untill the end of your days.
But why would want that in MMO RPG ? You guys seem to never played MMO before. As soon as you get all you wanted, you lose interest to the game and just stop playing it.
Therefore the LACK of new content, new level caps and new gear IS the reason why ppl will unsub, not the opposite...
ruze84b14 said: "The facts are quite simple: the masses prefer mindless drudgery and treadmills. They will watch every season of Jersey Shore, while eating their microwaved meals, and working their data-entry jobs..."
I'd add: "While they munched on their microwaved mealtray, when a commercial came on during Jersey Shore, they would scan Twitter and Instagram trying to be certain they are quite as up-to-date as the next guy, changing their channel and the f-o-t-m 'healthy' frozen meal in a heartbeat so they 'feel' like they belong. Sadly, mmo's are definitely not immune to sheeples. Of course here in TESO we have fewer, right???
Wifeaggro13 wrote: »Its not so much how easy or hard it is to get, its more that i dislike the constant chase for gear. I spend 4 years in wow as a raider and 5 years in AoC raiding and hunting gear, in the long run it gets tiresome, thats why i chose to move on to Eso. It seem like a new way of playing for the fun of Things, to beat the challenges with out being on that constant hunt to get that last item to complete your new set. Much like playing a football match with some friends in the summer you dont get a trophy, but you do it cus its fun and bragging rights ofc .
The problem remains that without something to strive towards, the game becomes stale. Horizontal progression sounds nice in theory, but once you are at cap, you dont feel your character progressing. GW2 is a perfect example. You could pretty much max your character out in the first month and there was nothing else strive towards except World PvP and more skins.
The thing here is a nice balance of vertical and horizontal progression. My guess is that the Seasons will have a bit of both. The armor values may remain the same but there may be interesting Gear Sets introduced. So your power isnt increase substantially but you have a goal to get new sets. Combine this with the Champion System (vertical progression), you can keep people for a much longer time.
GW2 isnt a failure by any means though...
It Depends on what you define a failure as. Does guild wars 2 have people playing ? Yes there are people playing it. But if you define it as a failure by it getting Friggin beat by lineage 2 in revenue since its second qrtr financials,then yes its a failure a big fat one. Come the F on man, Lineage 2 is making more money for Arena net then GW2 LOL i would not call that a success by any means.
Alphashado wrote: »ruze84b14 said: "The facts are quite simple: the masses prefer mindless drudgery and treadmills. They will watch every season of Jersey Shore, while eating their microwaved meals, and working their data-entry jobs..."
I'd add: "While they munched on their microwaved mealtray, when a commercial came on during Jersey Shore, they would scan Twitter and Instagram trying to be certain they are quite as up-to-date as the next guy, changing their channel and the f-o-t-m 'healthy' frozen meal in a heartbeat so they 'feel' like they belong. Sadly, mmo's are definitely not immune to sheeples. Of course here in TESO we have fewer, right???
So now everyone that enjoys progressive gear is a sheep? Lmao!
Too funny.
Heard in a pod cast the other day, that you guys are planing to make season gear, that will be better and better for each season. please dont make another gear tradmill mmo i really liked the gear is just gear approche you startet out with.
moxiesauce wrote: »Heard in a pod cast the other day, that you guys are planing to make season gear, that will be better and better for each season. please dont make another gear tradmill mmo i really liked the gear is just gear approche you startet out with.
Have you ever played a game w/o a gear treadmill? I quit WoW because I was tired of running it, Picked up GW2 and maxed out two characters then I found myself completely unable to improve the characters I have put a lot of time in. What sucked the most was I'll never be able to make them better. It really gives the feel like you have beaten the game, that doesn't go over well in MMO's. It turns out people just don't know what they really want. Treadmill's really do work the best for MMO's and they will keep people playing, ZoS obviously see's this and that's why they are putting it in the game.
moxiesauce wrote: »Heard in a pod cast the other day, that you guys are planing to make season gear, that will be better and better for each season. please dont make another gear tradmill mmo i really liked the gear is just gear approche you startet out with.
Have you ever played a game w/o a gear treadmill? I quit WoW because I was tired of running it, Picked up GW2 and maxed out two characters then I found myself completely unable to improve the characters I have put a lot of time in. What sucked the most was I'll never be able to make them better. It really gives the feel like you have beaten the game, that doesn't go over well in MMO's. It turns out people just don't know what they really want. Treadmill's really do work the best for MMO's and they will keep people playing, ZoS obviously see's this and that's why they are putting it in the game.
oh? you got full ascended gear? worked on your achievements (even the hard ones) perfected both PVE and PVP builds and went up to the highest level fractals with ease? How about getting a legendary? Oh and lets not forget working on structured PVP ranks.
Also LOL at maxing out two characters; I had every class maxed before I quit and the only reason I moved on was for cyrodil and a grander PVP scene. IMO GW2 does a great job at progression.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Wait, so that's a grind, but doing the same dungeon or trial run over and over again hoping for a 2-10% drop rate, earning enough pieces through dozens of runs (selling the gear you DO loot, but DON'T need to buy some gear you don't want to earn yourself), all so you can get geared up for the next expansion (usually six months to a year later) to repeat the whole process ... and that's NOT a grind?!?
Some of us don't want the grind at all. Cause if you add the grind, you have to give rewards that are worth all that work. And why the hell are we wanting developers to add rewards so that we can justify working more to play our games?!?
I mean, you are paying someone $15 a month for what equates to a factory job, while simultaneously not producing anything of even the slightest value. The want of a gear treadmill makes my head explode.
Alphashado wrote: »ruze84b14_ESO wrote: »Wait, so that's a grind, but doing the same dungeon or trial run over and over again hoping for a 2-10% drop rate, earning enough pieces through dozens of runs (selling the gear you DO loot, but DON'T need to buy some gear you don't want to earn yourself), all so you can get geared up for the next expansion (usually six months to a year later) to repeat the whole process ... and that's NOT a grind?!?
Some of us don't want the grind at all. Cause if you add the grind, you have to give rewards that are worth all that work. And why the hell are we wanting developers to add rewards so that we can justify working more to play our games?!?
I mean, you are paying someone $15 a month for what equates to a factory job, while simultaneously not producing anything of even the slightest value. The want of a gear treadmill makes my head explode.
So don't do it? I really don't get the problem. This isn't wow. if you don't like the gear grind, then why do you feel you are forced to do it? And if you do for some reason feel like you are forced to do it, then you will be able to buy the previous season's gear with gold that you can earn doing whatever it is that you enjoy doing.
Plus you will likely be able to craft gear that is either the same as the current season or at the very worst one season behind.
I just don't get the problem here.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Alphashado wrote: »ruze84b14_ESO wrote: »Wait, so that's a grind, but doing the same dungeon or trial run over and over again hoping for a 2-10% drop rate, earning enough pieces through dozens of runs (selling the gear you DO loot, but DON'T need to buy some gear you don't want to earn yourself), all so you can get geared up for the next expansion (usually six months to a year later) to repeat the whole process ... and that's NOT a grind?!?
Some of us don't want the grind at all. Cause if you add the grind, you have to give rewards that are worth all that work. And why the hell are we wanting developers to add rewards so that we can justify working more to play our games?!?
I mean, you are paying someone $15 a month for what equates to a factory job, while simultaneously not producing anything of even the slightest value. The want of a gear treadmill makes my head explode.
So don't do it? I really don't get the problem. This isn't wow. if you don't like the gear grind, then why do you feel you are forced to do it? And if you do for some reason feel like you are forced to do it, then you will be able to buy the previous season's gear with gold that you can earn doing whatever it is that you enjoy doing.
Plus you will likely be able to craft gear that is either the same as the current season or at the very worst one season behind.
I just don't get the problem here.
If they add the gear, and don't add a reason to encourage/force you to get the gear, then why would they add it?
If the gear gives you superior stats and capabilities in PvP?
If it lets you do faster Trials and get higher on the leaderboard?
If it pushes you higher on the Arena ladder in the four-man fights?
Or if it's necessary to do the next set of Champion content for the next season?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »ruze84b14 said: "The facts are quite simple: the masses prefer mindless drudgery and treadmills. They will watch every season of Jersey Shore, while eating their microwaved meals, and working their data-entry jobs..."
I'd add: "While they munched on their microwaved mealtray, when a commercial came on during Jersey Shore, they would scan Twitter and Instagram trying to be certain they are quite as up-to-date as the next guy, changing their channel and the f-o-t-m 'healthy' frozen meal in a heartbeat so they 'feel' like they belong. Sadly, mmo's are definitely not immune to sheeples. Of course here in TESO we have fewer, right???
Honestly, on the whole, I would hope we had fewer. Hope. But that's because we lack many of the things that are considered 'popular', like buff icons and tab targeting and daily quests and gear grinds, etc, etc. ESO as it currently stands is a well-made game that is pretty far off the mark from the popular trends. Those two usually don't go together (well made and counter-culture).
And while we have some great things to look forward to, and I should have faith in what ZOS is doing from what they've done so far, the sense of dread is strong.
I can assure you that I'll leave if this actually happens. Seasonal gear causes serious power inflation in the end. You will end up to have 5k, 10k health and 500 damage weapons like WoW did. Dude, what do you want this for?