starlizard70ub17_ESO wrote: »If they do the gear treadmill with must have up grades every 3 or 4 months, ESO will lose alot of subs over the course of a year because people just can't keep up and will get frustaited.
starlizard70ub17_ESO wrote: »If they do the gear treadmill with must have up grades every 3 or 4 months, ESO will lose alot of subs over the course of a year because people just can't keep up and will get frustrated.
I comprehend that they have plans in place to make previous seasons of gear more available.
I still don't like the idea of seasonal gears though.
I like that the sets that I have dedicated time to research and craft mean something because of it.
Heard in a pod cast the other day, that you guys are planing to make season gear, that will be better and better for each season. please dont make another gear tradmill mmo i really liked the gear is just gear approche you startet out with.
Maximis_ESO wrote: »Heard in a pod cast the other day, that you guys are planing to make season gear, that will be better and better for each season. please dont make another gear tradmill mmo i really liked the gear is just gear approche you startet out with.
Please do the season gear.... great idea.
I comprehend that they have plans in place to make previous seasons of gear more available.
I still don't like the idea of seasonal gears though.
I like that the sets that I have dedicated time to research and craft mean something because of it.
It was one of the few groaning moment I had reading the Quakecon stuff. It's basically content churn, same with the dailies (my other low point amongst all that good news).
They're naturally keen on having people log in regularly to game, so they seem to be falling into the usual mmo trap of repeatable grind - namely dailies and content gated by an ever expanding gear range.
I hate seasons too but I think they become necessary because once pvp rank reaches a certain level the progress to the next rank takes an extraordinarily long period of time. That length of time may leave someone with a feeling of repetition or stagnation without progress. Seasons help keep things fresh by lowering a players focus to an interim set of progresses that move along more quickly.
pitdemon_ESO wrote: »I hate seasons too but I think they become necessary because once pvp rank reaches a certain level the progress to the next rank takes an extraordinarily long period of time. That length of time may leave someone with a feeling of repetition or stagnation without progress. Seasons help keep things fresh by lowering a players focus to an interim set of progresses that move along more quickly.
PvP rank means something? Since when???
If people don't want encounters that keep getting harder why do you even care about changing your gear ever? If you are not using better gear to beat harder encounters then just get the stuff that looks the best and you are fine. This is like the easiest solo game in history so what would you even need the best gear for if you don't want to do dungeons and raids?
pitdemon_ESO wrote: »I hate seasons too but I think they become necessary because once pvp rank reaches a certain level the progress to the next rank takes an extraordinarily long period of time. That length of time may leave someone with a feeling of repetition or stagnation without progress. Seasons help keep things fresh by lowering a players focus to an interim set of progresses that move along more quickly.
PvP rank means something? Since when???
This is a very needed feature, without anything to continue working towards, the game will end for the MMO players that like some kind of treadmill to keep us coming back. The game just can't last without something to keep you logging on every day to work towards some kind of reward.
Anyway, in that very same pod cast, they also explained that once a season is no longer the "top season" it will be very easy to obtain in game. So for players that don't manage to get that season in time, will only ever be one season behind unlike most games where it'll take weeks/months to catch up again.
I for am can't wait for some kind of gear progression.
Its not so much how easy or hard it is to get, its more that i dislike the constant chase for gear. I spend 4 years in wow as a raider and 5 years in AoC raiding and hunting gear, in the long run it gets tiresome, thats why i chose to move on to Eso. It seem like a new way of playing for the fun of Things, to beat the challenges with out being on that constant hunt to get that last item to complete your new set. Much like playing a football match with some friends in the summer you dont get a trophy, but you do it cus its fun and bragging rights ofc .
Its not so much how easy or hard it is to get, its more that i dislike the constant chase for gear. I spend 4 years in wow as a raider and 5 years in AoC raiding and hunting gear, in the long run it gets tiresome, thats why i chose to move on to Eso. It seem like a new way of playing for the fun of Things, to beat the challenges with out being on that constant hunt to get that last item to complete your new set. Much like playing a football match with some friends in the summer you dont get a trophy, but you do it cus its fun and bragging rights ofc .
The problem remains that without something to strive towards, the game becomes stale. Horizontal progression sounds nice in theory, but once you are at cap, you dont feel your character progressing. GW2 is a perfect example. You could pretty much max your character out in the first month and there was nothing else strive towards except World PvP and more skins.
The thing here is a nice balance of vertical and horizontal progression. My guess is that the Seasons will have a bit of both. The armor values may remain the same but there may be interesting Gear Sets introduced. So your power isnt increase substantially but you have a goal to get new sets. Combine this with the Champion System (vertical progression), you can keep people for a much longer time.
Its not so much how easy or hard it is to get, its more that i dislike the constant chase for gear. I spend 4 years in wow as a raider and 5 years in AoC raiding and hunting gear, in the long run it gets tiresome, thats why i chose to move on to Eso. It seem like a new way of playing for the fun of Things, to beat the challenges with out being on that constant hunt to get that last item to complete your new set. Much like playing a football match with some friends in the summer you dont get a trophy, but you do it cus its fun and bragging rights ofc .
The problem remains that without something to strive towards, the game becomes stale. Horizontal progression sounds nice in theory, but once you are at cap, you dont feel your character progressing. GW2 is a perfect example. You could pretty much max your character out in the first month and there was nothing else strive towards except World PvP and more skins.
The thing here is a nice balance of vertical and horizontal progression. My guess is that the Seasons will have a bit of both. The armor values may remain the same but there may be interesting Gear Sets introduced. So your power isnt increase substantially but you have a goal to get new sets. Combine this with the Champion System (vertical progression), you can keep people for a much longer time.
GW2 isnt a failure by any means though...
What will be the point of crafting then?
Arsenic_Touch wrote: »starlizard70ub17_ESO wrote: »If they do the gear treadmill with must have up grades every 3 or 4 months, ESO will lose alot of subs over the course of a year because people just can't keep up and will get frustaited.
they'll lose more keeping everything the same. If you think the current system promotes longevity, I got a bridge for sale.
They already said that previous gear will be immediately available for in game currency so players can essentially catch up. So there's no reason to fret just yet.
The only disparity would occur in season 1, where players would fall behind the "leet" players, but once season 2 rolls around you'll be able to catch up with the previous season and be on equal footing with the current season.
What will be the point of crafting then?
I watched the entirity of the Quakecon presentation... and... ^This.
If equipment will be based on a seasonal treadmill and, even worse, the previous season's gear will be purchasable (they seemed to suggest for in-game gold) then where are the crafters in all of this? Merely upgrading it?
Definitely something to make you glad you invested the time into mastering those crafts...