If they don't they will lose a lot more because top level is currently extremely boring and there is nothing at all to do. Eventually you have rolled all four classes as alts and you are just standing there.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
starlizard70ub17_ESO wrote: »If they do the gear treadmill with must have up grades every 3 or 4 months, ESO will lose alot of subs over the course of a year because people just can't keep up and will get frustrated.
coryevans_3b14_ESO wrote: »
Heard in a pod cast the other day, that you guys are planing to make season gear, that will be better and better for each season. please dont make another gear tradmill mmo i really liked the gear is just gear approche you startet out with.
If people don't want encounters that keep getting harder why do you even care about changing your gear ever? If you are not using better gear to beat harder encounters then just get the stuff that looks the best and you are fine. This is like the easiest solo game in history so what would you even need the best gear for if you don't want to do dungeons and raids?
People like to be on an even footing in PVP. Been playing MMO's since UO killed/ganked whatever more people that i can ever hope to count and I like my enemies to be equally geared and tough to fight. Nothing worse than steam rolling people because they don't raid/do dungeons.
arkansas_ESO wrote: »How will crafting and crafters fit into all of this? If I'm reading this right, the best gear in the game at any given point in time will be the gear in the current season, and will be hard to get during the season. 'Hard to get' usually means that it'll be a drop-only piece that drops from some annoyingly hard boss.
If the best gear in the game at any point in time is drop-only, where do crafters come in? If the second-best gear is from the last season, and can be bought from a vendor, crafters begin to lag behind even further in terms of quality. Will crafter gear always be inferior to the gear found in Season 1, and will only fall further and further behind the more seasons the game has?
Also, what happens to all the gear in Season 1 when the game is in Season 20? It'll be pretty much useless compared to Season 19&20, so why even have it there in the first place? Why constantly make gear outdated and inferior? Is there seriously no better way to keep players logging in on a daily basis?
Rune_Relic wrote: »Whole point of gear progression is to make you more OP than anyone else.
Its a crutch to make players feel more powerful than others.
Whole point of PVP is that people are on an equal footing and combat is balanced.
Gear progression != balanced gaming
arkansas_ESO wrote: »How will crafting and crafters fit into all of this? If I'm reading this right, the best gear in the game at any given point in time will be the gear in the current season, and will be hard to get during the season. 'Hard to get' usually means that it'll be a drop-only piece that drops from some annoyingly hard boss.
If the best gear in the game at any point in time is drop-only, where do crafters come in? If the second-best gear is from the last season, and can be bought from a vendor, crafters begin to lag behind even further in terms of quality. Will crafter gear always be inferior to the gear found in Season 1, and will only fall further and further behind the more seasons the game has?
arkansas_ESO wrote: »How will crafting and crafters fit into all of this? If I'm reading this right, the best gear in the game at any given point in time will be the gear in the current season, and will be hard to get during the season. 'Hard to get' usually means that it'll be a drop-only piece that drops from some annoyingly hard boss.
If the best gear in the game at any point in time is drop-only, where do crafters come in? If the second-best gear is from the last season, and can be bought from a vendor, crafters begin to lag behind even further in terms of quality. Will crafter gear always be inferior to the gear found in Season 1, and will only fall further and further behind the more seasons the game has?
They could do it so that while the best gear is drop only, crafters can then improve that gear further?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
arkansas_ESO wrote: »How will crafting and crafters fit into all of this? If I'm reading this right, the best gear in the game at any given point in time will be the gear in the current season, and will be hard to get during the season. 'Hard to get' usually means that it'll be a drop-only piece that drops from some annoyingly hard boss.
If the best gear in the game at any point in time is drop-only, where do crafters come in? If the second-best gear is from the last season, and can be bought from a vendor, crafters begin to lag behind even further in terms of quality. Will crafter gear always be inferior to the gear found in Season 1, and will only fall further and further behind the more seasons the game has?
They could do it so that while the best gear is drop only, crafters can then improve that gear further?
timidobserver wrote: »I would just make past season gear extremely easy to obtain and make it very viable. I mean like, a couple days of casual play easy. Kind of like a full set of exotic gear in GW2. That should allow an easy entry into the game.
They should take a look at how SWTOR initially tried to do their PVP gear, and make extra effort not to do anything remotely similar to that.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
If they don't keep adding gear it will get boring.