In a game centered around crafters, and by that I mean the gear comes from them, the developers cant bone the crafters. There needs to be compensation for Crafters and all the time/gold it took to reach top tier.
They need to add more crafted sets that favour spell crit for a start, right now with 3.1 they will favour stamina builds, which makes crafted sets far less useful for most of us.
I'll spare all the quoting of the really long post about China and whatever...
Let's assume the people of Tamriel don't have the internet for Amazon and Walmart, would it at least be fair to have an official trading post in each zone, maybe located in the large cities, where members could go and list their items for sale. Deposit them and set a price, or whatever, so other players could purchase them? Maybe have a deposit limit or whatever. And for even more immersion, they would physically have to go to that location to collect their money, or maybe just to add or buy stuff and the gold can be delivered by a messenger or whatever. Anything that helps people trade without the need to spam chat would be good, in my opinion.
Seriously, I have a Breton motif I don't need, and I don't even want to try to sell it because the idea of spamming the zone chat is incredibly awkward. Some kind of location to sell our items would be nice. And before anyone says trade guild, no thanks. I rather spam zone chat.
Blackwidow wrote: »
That is just a complicated global AH, but I would even take an antiquated idea like that over guild stores.
BTW, do you remember the horrid lag back then in the bazaar with so many players all in one room?
I guess we can test that megaserver player load now.
Dude, come on. That was what....2002? I think technology has come a way since then.
AlienDiplomat wrote: »
They need to add more crafted sets that favour spell crit for a start, right now with 3.1 they will favour stamina builds, which makes crafted sets far less useful for most of us.
Not true. Yes, they took most spell crit away on standard sets, but you can get 8% just from 3 pieces of trial gear.
JoseDelgadoCub17_ESO wrote: »That's how they envisioned the game, not only that a global AH would remove player interaction.
JoseDelgadoCub17_ESO wrote: »That's how they envisioned the game, not only that a global AH would remove player interaction.
What now if i buy something from other player or sell thing to other player i send CC mail to i have never meet those people i have done business in game other then send whisper back and for that is about it so what player interaction are you talk about???
Blackwidow wrote: »
Yes, stacks of 100 common materials will sell for 400 on the AH. I agree.
You will never see 100 deadra hearts or tomatoes for 400 gold on the AH.
Blackwidow wrote: »Yes, some people use gold farmers to get gold, but all that gold, every coin, came from in the game.
Blackwidow wrote: »
Yes, stacks of 100 common materials will sell for 400 on the AH. I agree.
You will never see 100 deadra hearts or tomatoes for 400 gold on the AH.
Yeah but I don't care about those items. The rare items like Oats and Tomatoes are always going to be high prices because they are used in consumables and are only available by means of hirelings (not from decon).
I think I understand our clash now
I am worried about the effect the AH would have on the crafters in the game...not the provisioners and alchemists. I mean specifically the armor and weapon crafters because their items are not consumed. Yes the deadra hearts will always be rare (unless drop rate is changed) but they are not *needed* to craft high end gear. I am talking about an auction house where everyone has all their end game legendary armor/weapons listed because the non stop 401g stacks of raw materials made it possible to put 10,000 pieces of Legendary Helmets on the Auction House.
It needs to be a consumable for that to be a truly an epic experience.
Blackwidow wrote: »
.... a global AH would remove player interaction any chance to rip people off with unbelievably high prices.
Blackwidow wrote: »
.... a global AH would remove player interaction any chance to rip people off with unbelievably high prices.
You just said to me you don't want a game created around cheaters...Soooo...oh nevermind. You silly AH cheer leaders!
Blackwidow wrote: »Yes, some people use gold farmers to get gold, but all that gold, every coin, came from in the game.
By the way, I do not know if Zenimax got it all but months ago there was a gold dupe that involved guild banks that put millions of gold into circulation. Not a legitimate acquisition from the game...
Granted probably less than 10% of the population exploited this dupe, but it was posted publicly on ownedcore and some other well known exploit sites.
Blackwidow wrote: »But, we still need yellow craft items to make yellow armor and they are still rare, right?
Blackwidow wrote: »But, we still need yellow craft items to make yellow armor and they are still rare, right?
Well rare is a loose word in this. Yes, but when players have a lot of gold to spend and the raw mats are only 401g per stack...they're suddenly a bit more available.
Right now, it's not an easy task to purchase say 200 stacks of spidersilk in one sitting. With an AH, I could do that in 10 minutes. We still have a problem with botters and farmers using 3rd party software to collect raw materials. They're currently deconstructing these raw materials for purple and yellow crafting mats because it's easier to move those than thousands of stacks of raw materials.
Blackwidow wrote: »But, we still need yellow craft items to make yellow armor and they are still rare, right?
Well rare is a loose word in this. Yes, but when players have a lot of gold to spend and the raw mats are only 401g per stack...they're suddenly a bit more available. Right now, it's not an easy task to purchase say 200 stacks of spidersilk in one sitting. With an AH, I could do that in 10 minutes. We still have a problem with botters and farmers using 3rd party software to collect raw materials. They're currently deconstructing these raw materials for purple and yellow crafting mats because it's easier to move those than thousands of stacks of raw materials. There would probably be a stabilizing point where decon'ing the raw materials would be more economical than selling the stacks of raw materials...I honestly don't know.
We currently don't have enough armor sets (Staff and dress is the way to go right now), players have too much gold to spend, and there currently aren't enough gold sinks. I honestly think an AH would be Hell for armor/weapon crafters right now.
Age doesn't invalidate a valid complaint .. and in the case of an AH, age proves the point, guilds are dying and the economy with it.frwinters_ESO wrote: »This is an old rant.
Except that EVE doesn't have a global AH; it has regional markets. They also don't mail your stuff to you; you have to move it to where you want to sell it, and the buyer has to move it from where it was sold to where he needs it, all subject to PVP attack.Oh and on a slightly different note not.
The most successful, dynamic economy in an MMO is EVE Online.
Which BTW is a global AH on a mega-server !
diamondeyethunderbow_ESO wrote: »Except that EVE doesn't have a global AH; it has regional markets. They also don't mail your stuff to you; you have to move it to where you want to sell it, and the buyer has to move it from where it was sold to where he needs it, all subject to PVP attack.Oh and on a slightly different note not.
The most successful, dynamic economy in an MMO is EVE Online.
Which BTW is a global AH on a mega-server !
Learn to EVE.
fromtesonlineb16_ESO wrote: »Age doesn't invalidate a valid complaint .. and in the case of an AH, age proves the point, guilds are dying and the economy with it.frwinters_ESO wrote: »This is an old rant.
Hi
I started out trying to make sets of armor.
I soon found out it wasn't worth the effort because I leveled out of whatever before I got a complete set.
By the time I had 3 or 4 pieces I needed to start all over with the next level of stuff.
I just quit bothering with it and wear what I have that has the buffs I need.
If there was an auction, I would put together a set and use it until I needed to upgrade and then do it again etc.
I'm not going to spend my game time, looking for someone who has the missing pieces, I want to be out killing things.
I don't know if the same thing happens after level 50, maybe at that point it would be worth putting a set together, but I haven't been there long enough to figure that out yet.
Mike
philip.ploegerb16_ESO wrote: »The undercutting argument is silly.
If i. e. 10 people undercut each other, price will sink by 10g for example, but in the same time, 10 people buy the stacks, so the price will be like it was.
Saying a stack would cost 401g, is even more silly, because seriously, who'd even wait to get his 1g benefit if it comes with the extra work of selling things via the auction house.
Botters and everything should be let out of the discussion, because those methods of gaining materials are illegal, and going against them is Zenimax duty, and should not be considered by us.
As far as I see it, some people are simply having doubts that are completely irrational, and the fear of Zenimax is forcing players to spend whole days on searching specific equipment.
Remember: It's no achievement, that you sat 8h in front of the PC, and repeated the same "WTB XY" sentence over and over. The achievement is, that you made the gold, or farmed the item directly, one needing to search hours after hours is boring, and requires no skill at all.
wrlifeboil wrote: »
I don't even bother to sell lower level materials like Spidersilk or Rawhide. Those items don't sell fast enough because most players accumulate enough to craft their own gear while questing. Better to use the 30 slots that you have in the guild store for items that have a better chance of being sold. I refine for mats and wind up vendoring the stacks of the material so it doesn't waste bag or bank space.
I haven't seen botters since late May-early June. Where are these botters operating? I do see players farming in Craglorn but farming for mats is what you're supposed to do in an mmo.
philip.ploegerb16_ESO wrote: »The undercutting argument is silly.
If i. e. 10 people undercut each other, price will sink by 10g for example, but in the same time, 10 people buy the stacks, so the price will be like it was.
Saying a stack would cost 401g, is even more silly, because seriously, who'd even wait to get his 1g benefit if it comes with the extra work of selling things via the auction house.
The 401g argument has already been validated since launch by several intelligent individuals on these forums, on both sides of the argument. 401g is a vague number, but widely accepted for now. The actual Bottom line price is going to be considerate to the "after tax" price. If the AH takes 10 gold cut, then the actual listing price will bottom out at 411 gold. Yes it sounds stupid, but it will happen. It already does in WarCraft. I know this because I run Auctionator, Tradeskill Master, and several other addons. People list items sometimes 1 silver over vendor price. Your example of "doing extra work" seems logical to someone selling one stack, but if you list 100 stacks 1 gold over vendor value then you just made 100 gold.
Botters and everything should be let out of the discussion, because those methods of gaining materials are illegal, and going against them is Zenimax duty, and should not be considered by us.
They should not be left out of conversation. When you have thousands of farmers getting paid 5 cents an hour in China to bring gold in to the economy, that really was not intended. It impacts us all, with or without an AH.
As far as I see it, some people are simply having doubts that are completely irrational, and the fear of Zenimax is forcing players to spend whole days on searching specific equipment.
Remember: It's no achievement, that you sat 8h in front of the PC, and repeated the same "WTB XY" sentence over and over. The achievement is, that you made the gold, or farmed the item directly, one needing to search hours after hours is boring, and requires no skill at all.
This economy debate is ridiculous. Most people who say "X" or "Y" will ruin said economy are totally full of it. There is hardly an economy to ruin, and what economy does exist is barely working because of the minimal trading features. Those who think this should continue are either trying to exploit other players, or are just plain ignorant. The ability to communicate with more players, means more trade, which would be a real economy. As of now, the current economy consists of some trade guilds, and some spammers. That's not an economy. It's a joke.