wrlifeboil wrote: »When Blizzard initially designed and implemented the auction houses for Diablo III, the driving goal was to provide a convenient and secure system for trades. But as the team mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, Blizzard wants to let everyone know that they've decided to remove the gold and real-money auction house system from Diablo III.
Source
http://news.mmosite.com/content/2013-09-18/blizzard_to_shut_down_diablo_iii_auction_houses.shtml
That's what came out of the public relations flak filters.
Guess you weren't in on that 200+ page forum thread where Blizzard's CEO posted an apology to D3 fans. He got lots of credit for wading into the D3 general discussion mosh pit though.
No AH also means that gold buyers (you know...the reason we had to live with bots when the game went live) can't necessarily get the advantage they are trying to get...
Personally, I like things to be rare, and I like to craft, which makes you fairly self-sufficient in this game.
I believe they should add an official traders guild to this game, with questlines and all. One feature of this guild would be placing items for sale on the global server. This would make a lot of sense. It could also stop the zone chat spam which I hate so much.
I like this idea but the zone chat spam will never go away sadly.
wrlifeboil wrote: »When Blizzard initially designed and implemented the auction houses for Diablo III, the driving goal was to provide a convenient and secure system for trades. But as the team mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, Blizzard wants to let everyone know that they've decided to remove the gold and real-money auction house system from Diablo III.
Source
http://news.mmosite.com/content/2013-09-18/blizzard_to_shut_down_diablo_iii_auction_houses.shtml
That's what came out of the public relations flak filters.
Guess you weren't in on that 200+ page forum thread where Blizzard's CEO posted an apology to D3 fans. He got lots of credit for wading into the D3 general discussion mosh pit though.
That's an entirely different scenario that came about because of the fact that their auction house was trading in REAL MONEY. Also after they fixed the damn game to actually have decent drops there was no longer a need for an auction house in that game. (You automatically get legendaries off bosses the first time you kill them, etc)
In addition, D3 is NOT a MMORPG. it's a fake halfway sort of kind of multiplayer game. Not in the same class, plays by different rules and has different expectations from the playerbase.
I believe they should add an official traders guild to this game, with questlines and all. One feature of this guild would be placing items for sale on the global server. This would make a lot of sense. It could also stop the zone chat spam which I hate so much.
I like this idea but the zone chat spam will never go away sadly.
It's naive to think a global AH would eliminate trade spam in zone chat. Every game that offers an AH still has trade spam in chat channels. While it's perfectly true that an AH could would reduce the amount of trade spam in chat, it's naive to think it would prevent it.
Blackwidow wrote: »
Yes, AHs do reduce spam chat a lot, but there will always be players who prefer to not use AHs.
So, the overall effect would be lower sales chat.
Blackwidow wrote: »Blackwidow wrote: »
Once again, the farse comparisons. WoW is a game where the best gear comes from PvE content, not player crafted like ESO.
Auction House serves a different purpose in WoW, and works based on it's type of MMO and economy.
You're talking about a Rhino and an Elephant here.
Okay, so why would player crafted items not want to be on an AH?
I'm not an economist, so please use small words.
Blackwidow wrote: »Blackwidow wrote: »
Once again, the farse comparisons. WoW is a game where the best gear comes from PvE content, not player crafted like ESO.
Auction House serves a different purpose in WoW, and works based on it's type of MMO and economy.
You're talking about a Rhino and an Elephant here.
Okay, so why would player crafted items not want to be on an AH?
I'm not an economist, so please use small words.
Well I will break it down. Did you happen to play SWG? Or any MMO (maybe UO) where crafter made gear was pivotal?
Basically if you and I were Clothiers, our "Fancy Robe of the Bear" would have identical stats, assuming we both crafted the exact same level and used the same traits. The only difference in our Robes would be the price on the Auction House. If you listed yours yesterday for 500 gold, mine would be listed 499 gold or vice versa. This is basically how it works in a game like World of Warcraft. It's an under cutting war.
Luckily in ESO, vendors offer a bench mark price for a stack of materials. I believe it's 400 gold. I don't remember. Currently among my 5 guilds, the prices on a stack of materials are very very inconsistent. Jute is 450 gold in one guild, 650 gold in another. I just checked.
The global auction house sets a world wide standard price, in this case it would be 401 gold for a stack of materials because only an idiot would list a stack for under vendor value (assuming it was 400 gold). That fluctuation in the price I just listed in the above paragraph would be gone.
The next thing to put in the back of your mind is your gear is not consumable. It is repaired and restored. In SWG, your gear could break after being repaired and would be rendered useless and needed to be replaced. Gear was consumable. Consumables make the MMO Market go round and round.
The best gear in TESO comes from crafters (in one way or another) because Legendary gear does not drop. If a purple drops and you like it's traits, you need a crafter to upgrade it to Legendary. Otherwise, you are going to be using crafter made gear and weapons.
Once the auction house sets the price on materials (401gold), everything else that requires those materials trickles down from that point. Since materials are readily available and cheap on an AH, and in theory available in unlimited supply (since materials come from spawned resource nodes), and with botters become even more available on an AH, more and more crafting materials are put into circulation making purple and orange materials more and more common. As availability increases, the price drops as people have a harder time moving the items and are forced to undercut each other. Eventually the auction house would be flooded with pages upon pages of legendary gear since there is a ceiling right now (Your gear isn't consumed so once you have your final set, you won't be buying gear again until the next tier is released/ more levels).
Right now, there is such a price fluctuation you have a lot of options. Sometimes you have to shop around to find a good deal or score a good price for an item. Face it, a lot of people want an auction house because it saves them time. I don't think MMOs were ever designed to be "Quick and Efficient" especially MMOs designed with Crafters in mind. To some people, crafting IS end game for them. For others, it's Combat and Game Play. I am an older gamer (in my early 30s) and prefer games that aren't exactly "life easy." Achievements/Milestones are more brag worthy that way.
If an auction house is implemented in this game, a number of other changes would need to occur for it to work, assuming gear will never been consumable:
a) Would probably need to nerf the drop rate of legendary/epic materials from decon
b) Vendors should offer more than 400g for a stack of materials
c) Heavier gold sinks needed at higher levels
Blackwidow wrote: »
Well I will break it down. Did you happen to play SWG? Or any MMO (maybe UO) where crafter made gear was pivotal?
Basically if you and I were Clothiers, our "Fancy Robe of the Bear" would have identical stats, assuming we both crafted the exact same level and used the same traits. The only difference in our Robes would be the price on the Auction House. If you listed yours yesterday for 500 gold, mine would be listed 499 gold or vice versa. This is basically how it works in a game like World of Warcraft. It's an under cutting war.
Luckily in ESO, vendors offer a benchmark price for a stack of materials. I believe it's 400 gold. I don't remember. Currently among my 5 guilds, the prices on a stack of materials are very very inconsistent. Jute is 450 gold in one guild, 650 gold in another. I just checked.
The global auction house sets a world wide standard price, in this case it would be 401 gold for a stack of materials because only an idiot would list a stack for under vendor value (assuming it was 400 gold). That fluctuation in the price I just listed in the above paragraph would be gone.
The next thing to put in the back of your mind is your gear is not consumable. It is repaired and restored. In SWG, your gear could break after being repaired and would be rendered useless and needed to be replaced. Gear was consumable. Consumables make the MMO Market go round and round.
The best gear in TESO comes from crafters (in one way or another) because Legendary gear does not drop. If a purple drops and you like it's traits, you need a crafter to upgrade it to Legendary. Otherwise, you are going to be using crafter made gear and weapons.
Once the auction house sets the price on materials (401gold), everything else that requires those materials trickles down from that point. Since materials are readily available and cheap on an AH, and in theory available in unlimited supply (since materials come from spawned resource nodes), and with botters become even more available on an AH, more and more crafting materials are put into circulation making purple and orange materials more and more common. As availability increases, the price drops as people have a harder time moving the items and are forced to undercut each other. Eventually the auction house would be flooded with pages upon pages of legendary gear since there is a ceiling right now (Your gear isn't consumed so once you have your final set, you won't be buying gear again until the next tier is released/ more levels).
Right now, there is such a price fluctuation you have a lot of options. Sometimes you have to shop around to find a good deal or score a good price for an item. Face it, a lot of people want an auction house because it saves them time.
I don't think MMOs were ever designed to be "Quick and Efficient" especially MMOs designed with Crafters in mind.
To some people, crafting IS end game for them. For others, it's Combat and Game Play. I am an older gamer (in my early 30s) and prefer games that aren't exactly "life easy." Achievements/Milestones are more brag worthy that way.
If an auction house is implemented in this game, a number of other changes would need to occur for it to work, assuming gear will never been consumable:
a) Would probably need to nerf the drop rate of legendary/epic materials from decon
b) Vendors should offer more than 400g for a stack of materials
c) Heavier gold sinks needed at higher levels
Um, the undercutting war is how a real economy works though? If something is cheaper at Walmart, I go there. That's how economies work. It prevents the really greedy businesses from taking advantage of the customers. Price is set by supply and demand. If you offer a product that is rare, you can up the price. It seems the only people who would not want a fair trade global economy are the players trying to get over and make the largest profit they can. This is why I don't even participate in buying from other players, because their prices are a rip off.
You realize WalMart is the greedy business right? It puts Americans out of a job because it runs sweatshops on foreign soil where it can pay children and women a nickel per hour to mass produce shoes, clothing, furniture, etc hence avoid American Wage laws. That is why Walmart is cheaper. The same can be said about the Chinese Gold Farmers who work in computer warehouses in China where the American Dollar is worth much much more to them than it is to you and I. You never see any American Gold Farming businesses. Why not? Because we have a minimum wage, whereas the Chinese don't. So they can employ thousands at 5 cents per hour to farm gold and materials all day and night, literally 24/7. If an American business did that, they'd be considerably undercut by every Chinese competitor...hence why you don't see any legit American Gold Farming businesses...they are ALL Chinese.
A global auction house lets you compare prices all in one spot within the game. In real life we have the internet yes, but we don't have a real life auction house to compare prices of every store selling milk and eggs. People shop at Paul's Big M supermarket for milk and eggs whereas Walmart may be much cheaper, but they don't make the commute because of distance or because they simply do not know that Walmart is cheaper. It's "blind." Currently that's how it is in ESO now. I could be selling your Epic Necklace of ButtKicking much cheaper than the other guy, but you wouldn't know because you're not in my guild store. It gives players a challenging opportunity to score a good deal, make a heavy profit, and interact with players for trade. It's an exciting break from the staple Auction House in every other MMO.
I have an alternative suggestion that I hope is popular. Since our characters have all these fabulous items in our backpacks wanting to be sold...why can't our characters go to a market place and act as a Vendor where others can right click on your character and search your backpacks for items to buy (Think of the EverQuest Bazaar)???
It wouldn't be a global Auction House where everyone's goods are listed, but rather an option to turn your character in to a vendor while you are AFK or going to sleep for the night.
Seems like a win-win to me.
Blackwidow wrote: »
I disagree. Adding an AH does not change the rate at which rare items drop in the world. A rare item is still a rare item.
Now, as I said earlier, I am not an economist, so if I blatantly got something wrong, or if I missed some key idea, don't be upset with me, please.
Tell me what I am not understanding.
JoseDelgadoCub17_ESO wrote: »That's how they envisioned the game, not only that a global AH would remove player interaction.
Blackwidow wrote: »
It's "blind" says it all.
You just made an argument that no AH is a good thing because prices can be wildly unfair to people who do not know any better and there is no way to price check in a safe way.
I'm not seeing to the upside.
Well, why is there such negative connotation attached to that? Why can't "wild" prices be viewed as a good thing? Maybe that's our difference?
Here- If I walked in to a store today looking for a grill and found one priced at 59.99 when I was ready to spend 199.99 yes I would be very very happy. But consider they had to list it at 59.99 only because the D-Bags next door had all their grills listed for 60.99. If the D-Bags next door did not exist, I probably would still have purchased the grill for 199.99. So, to me it was worth the 200 bucks.
I am not promoting the idea that people should intentionally take advantage of other players, but I also don't think there is a scandalous difference between selling something for 450 gold versus 650 gold. But I AM willing to work twice as hard to sell my item for the latter price. In the world of an Auction House, that opportunity would never be there.
Blackwidow wrote: »You realize WalMart is the greedy business right? It puts Americans out of a job because it runs sweatshops on foreign soil where it can pay children and women a nickel per hour to mass produce shoes, clothing, furniture, etc hence avoid American Wage laws. That is why Walmart is cheaper. The same can be said about the Chinese Gold Farmers who work in computer warehouses in China where the American Dollar is worth much much more to them than it is to you and I. You never see any American Gold Farming businesses. Why not? Because we have a minimum wage, whereas the Chinese don't. So they can employ thousands at 5 cents per hour to farm gold and materials all day and night, literally 24/7. If an American business did that, they'd be considerably undercut by every Chinese competitor...hence why you don't see any legit American Gold Farming businesses...they are ALL Chinese.
None of that has anything to do with AHs.
He was saying people use supply and demand. Prices fluctuate based on demand of the item.
Gold farmers do not need an AH. The whole gold farmer argument is false. If anything AH would hurt gold farmers, because prices would more stable.
Blackwidow wrote: »
I disagree. Adding an AH does not change the rate at which rare items drop in the world. A rare item is still a rare item.
Now, as I said earlier, I am not an economist, so if I blatantly got something wrong, or if I missed some key idea, don't be upset with me, please.
Tell me what I am not understanding.
No problem. I'll go back to the price on raw materials. Vendor gives 400 gold, you said currently you can fetch roughly 600 gold per stack. With Trade Guilds, you are in a strategic position to sell your goods. You have far less undercutting and opportunity to list your items at a price you want without interference from other players/bots/farmers/whatever. What a player is willing to pay is what your item is worth.
When an Auction House is introduced we will eventually see a point where 600g/stack is no longer. It will be set to 401g/stack (Well, lets put aside AH fees for a moment for sake of example) due to the under cutting war and hundreds of players putting stacks of materials up daily. The undercutting of 1 gold will eventually drop the stack price from 600g to 550g to 515g to 493g to 410g then to 401g.
With 3/3 of the appropriate craft, it's very easy to get rare crafting items from deconstructing raw materials, which would now be available in abundance on an auction house. Maybe that's the part you overlooked?
You also said getting gold to purchase rare items is the challenge.
Well yeah, unfortunately there is millions of gold in the economy that wasn't exactly challenging to obtain (Paypal, swiping the credit card, etc). Yes, I am hinting at all the players who purchased gold. The multi-billion dollar industry we created (I don't mean you or I literally) has put a dangerous amount of gold in the economy where your weapons and armor don't break.
There are also not enough end game gold sinks.
Blackwidow wrote: »
That is just a complicated global AH, but I would even take an antiquated idea like that over guild stores.
BTW, do you remember the horrid lag back then in the bazaar with so many players all in one room?
I guess we can test that megaserver player load now.
In a game centered around crafters, and by that I mean the gear comes from them, the developers cant bone the crafters. There needs to be compensation for Crafters and all the time/gold it took to reach top tier.