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Are you happy with the change to VR content?

  • dsalter
    dsalter
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    Yes
    as boring as it may now be, it's better now as many left due to the difficulty spike preventing them leveling, also allows me to train up alternate skills without forcibly using the switch before hand in trick
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • TheAmu
    TheAmu
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    Yes
    I really hope they add impossibly hard content to please hardcore gamers so they stop making the rest of us feel bad.

    That way we can all be happy and stop being so horrible to each other.
  • KarlosTheGrouch
    KarlosTheGrouch
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    Yes
    Well i would have liked more exp ....
  • Larira
    Larira
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    No
    No, i'm not happy.

    The changes do not bother me because the old VR content was mostly faceroll for me. Except dolmens and some world and quest bosses.

    My problem with those changes is, that the real problems of this game may be "fixed" with a nerf in the future. Broken game mechanics? We make it obsolete with a nerf. Broken AoE-abilities? We make them obsolete with a nerf. Broken Vamps? We make them obsolete with a nerf etc.

    I guess, they will also nerf the veteran dungeons and trials in the future. Because there will be an outcry that this content is too difficult.


    Greetings.
  • Lunerdog
    Lunerdog
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    Yes
    Yes, very...

    But please do bring out some more uber hardcore content to keep these "Radicals" happy or they'll start chewing the furniture, or something.

    Looking forward to going and treating some trash mobs the way they should treated, like trash, with prejudice.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Yes
    If reward system of VR zones isn't going yo change yes we needed to nefs the mobs at least above VR8
    Lets wait for the next changes of VR system to judge all .
  • Maulkin
    Maulkin
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    What he said ^^

    Where's the "I don't care" button btw? That's what i would click
    EU | PC | AD
  • Hilgara
    Hilgara
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    No
    One way to look at is that the rewards now match the effort required. Little effort for little reward.
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Yes
    I think when devs are balancing out games they need to make the challenge equal to the reward, the main issue why veteran failed was not just because it was more difficult but because you'd down an excessively hard trash pack or elite mob only to find what you got from them was 4 gold and a crappy white item if you're lucky. The challenge was far greater than the reward, which led to frustration especially of the more casual player base.

    While a single player game look at skyrim on higher difficulties for instance, there are bosses that can quite easily one/two shot you yet you'd still keep trying to down it, why? Because you'd know you'd get a "massive" chest and possibly a word wall at the end. It was an incentive to keep going back and trying hard content and part of the reason that made the game so successful and re-playable. In this game however the incentive is gone after a couple of wipes, the only reason to keep trying something is to progress on to the next area/quest.

    The rewards were not worth wasting time/money on repairs therefore they either needed to nerf the difficulty to match the rewards or buff the rewards for doing it.
  • Karizza
    Karizza
    No
    Out in VR-7 I have noticed any changes. It is still just as tough as pre-patch for me. Mobs have same hit points, hit just as hard, and a group of 2 is 50/50 win while 3 is a definite loss unless ultimate is up. Where is the change ?
    badmojo wrote: »
    Like Kewljag said above, this change removed the strategy for me. Attacking a group of 3 used to be a big deal, I had to plan my approach, make no mistakes and observe my surroundings so that I didn't aggro any other mobs around the group.

    Now, I just run in and slay them on auto pilot like it was in 1-50. I can go back to listening to audiobooks while I play this game, because my brain isn't needed(or stimulated) during the actual PvE combat.

  • Malpherian
    Malpherian
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    Yes
    Kcttocs wrote: »
    I am happy with the update. Especially being a vr3 templar majika build healer. I rolled through the vr1 level without any problems, then hit vr2 and said whoa! This ain't gonna be as easy anymore... what did I have to do? I adjusted as I do to bosses and switch to basically one attack and spam the crap out of puncturing jabs... I used to kick back and throw a spear at the archer to knock back, an eclipse at the magic user ( I love that spell), and throw down a healing circle what ever, but after vr2 I couldn't afford to waste majika,they were hitting me way to hard, so I adjusted and would run up to the group make sure all three where in my cone and spam, spam, spam Sweeping Jabs, and hope that I killed them before I ran out of majika.. It worked and I died very few times, but felt I was a one trick pony. Now I can start using more of my repertoire again, not to mention I can start leveling my mage guild spells that I neglected for way too long. Kinda bummed I spend gold on a custom set of new vr3 light armor that gave me more of a health buff because I hadn't heard about the nerf to the vr content till after I spent 11k. But I am a happy now that I can explore different ways of killing and staying alive rather than spamming my sweeping jabs, that was just plain NOT FUN.

    Speaking of Sweeping Jabs, I was so happy when they changed it in the previous update to allow it to regen health, but again, vr2 content made it a race to DPS between me and them because of how hard they hit. I was deathly afraid to hit vr3 level... Now a happy camper...

    I don't claim to be awesome at my Templar, and I've heard we are the weakest of the group, but I have fun playing the game, and plan my attack most of the time. I find it tedious getting a group together a lot of the times. I have a rather long friend list but I play at different times and have to quit sometimes without much notice, (kids & wife stuff) so I hate getting a group and having to bail... I haven't done PVP yet, but I plan to after I finish the main content.. I do understand the hard core players that really like the challenge, but the darn group dungeons IMO are a challenge, the bosses are a challenge and the Dolmens are a challenge unless with a large group. So I feel it was a good move...

    And to all the folks who completed to VR12 the hard way without leveling from Craglorn, my hats off to you and I hope you can get a title that says you are the man :), but I doubt :( sorry.

    I like my Templar also, I play a Paladin. (5 heavy/2light (hood/robe) Shield+Mace, Aedric spear+resto trait lines.)
  • hamon
    hamon
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    Yes
    looks like your poll isn't going the way you hoped badmojo :)
  • Syntse
    Syntse
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    Karizza wrote: »
    Out in VR-7 I have noticed any changes. It is still just as tough as pre-patch for me. Mobs have same hit points, hit just as hard, and a group of 2 is 50/50 win while 3 is a definite loss unless ultimate is up. Where is the change ?
    badmojo wrote: »
    Like Kewljag said above, this change removed the strategy for me. Attacking a group of 3 used to be a big deal, I had to plan my approach, make no mistakes and observe my surroundings so that I didn't aggro any other mobs around the group.

    Now, I just run in and slay them on auto pilot like it was in 1-50. I can go back to listening to audiobooks while I play this game, because my brain isn't needed(or stimulated) during the actual PvE combat.

    Hmm which one to believe. I tested the lower veterans and it is definitely easier, maybe even bit too much. And my test was that can I facetank light attack only normal mob (Dreugh) and seems it is possible. I can imagine it will get harder towards higher vet levels as the char is not progressing much compared to the mobs.

    However as side note the trash mobs are again trash mobs as they should, yet to test any elites or bosses. So far I'm liking the change. Can feel like hero throwing henchmen like dirty socks and hopefully the boss puts up a little fight.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Morbus2
    Morbus2
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    Yes
    I think that there was no question that Vet zones needed to be adjusted a little.
  • Pantherin
    Pantherin
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    Yes
    I am a Soldier. I have been a Soldier for 25+ years. I have to do "difficult" things all the time.

    I do not have a lot of time to dedicate to playing games.

    That is real life.

    This is a game that is supposed to be "fun" an "escape".

    I should be able to play how I want to play.

    I should be able to solo content that is designed for solo play.

    I should not have to be forced into a class or certain build just to make it through the content.

    I personally like the decison.

    As a NB there is still content marked (solo) I can't get past with my build, even after the changes. I like my build and I want to play how I want to play.

    To me it is supposed to be fun and it was not fun before the change. If I want difficult, I'll put on my uniform and go to work.

    I don't want to log into an environment that reminds me of real life.

    I want to relax.
    I want to have fun.
    I want to escape.

    I like and support the changes.



    Legends of Tamriel

    US Army Retired - (1990-2017)
    Combat Veteran
    Martial Artist - (1990-Present)
  • Logan9a
    Logan9a
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    Yes
    badmojo wrote: »
    You ARE A HERO! You should not be getting destroyed by trash mobs every five seconds

    A lot of us weren't getting destroyed by trash mobs. If some people were, that would indicate unbalanced classes/builds, not difficult content.

    BadMojo - wasn't one of their advertisements (ESO guys) that you could build a character and adventure 'your' way?

    [Having said that, I'm still good with those who did - and want to do - the VR content 'old school' getting say a 5% XP bonus and the possible title "BMF". For me, I'm going to set mine to 'normal progression ie wimp'.

  • Darzil
    Darzil
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    Yes
    At VR7 what I've noticed so far is that I am hit a lot less hard by physical attacks, light or heavy, still hard by physical attacks from things like trolls. Spells hit my health hard. As I'm wearing 5 Medium/2 Heavy armour that sounds like blanket resistance penetration has been taken away, and is now only on some monsters. That's a good thing, as it means armour has a point.

    I no longer die as much from lag (of which there is less, combat feels more responsive, and since last night's extra hotfix I don't need sound off to play), I do not die as much from lucky monster crits, I do still die if I do something like fail to CC the most deadly of a 3 pack, or if I do something stupid like knock back something dangerous against a wall so they aren't disoriented.

    I like a difficulty which means my mistakes are punished, and that armour has a point.

    However, I'm a Stamina based Bow Nightblade, so if you're much more powerful than that I can see how it could be a nerf too far.
  • Lodestar
    Lodestar
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    Undecided
    Lunerdog wrote: »
    Yes, very...

    But please do bring out some more uber hardcore content to keep these "Radicals" happy or they'll start chewing the furniture, or something.

    Looking forward to going and treating some trash mobs the way they should treated, like trash, with prejudice.

    As long is it is not my furniture.
    Edited by Lodestar on July 8, 2014 12:28PM
  • TehMagnus
    TehMagnus
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    No
    "I want to play as a Sorcerer Tank with heavy Armour, 2h Weapons & Dual Wield. Game should let me succeed with such a build even in VR content, this patch rocks cuz difficulty is now lowered to 5 years old kids level".

    The game states you can play anything you like, the way you like, no limitations.

    It does not stipulate that you will be successfull at doing so, it's impossible for all the builds to have the same rate of success so at some point you have a choice to make: Maximize your gameplay and your build, or play with the build you want and stop complaining that content is too hard for your *** build.

    As others have said solution wasn't lowering the difficulty, it was increasing the rewards, but unsub hemoragy was prolly too important and business just decided to make the game easier. Of course, there won't be a compensation for people that had to endure all those hours of stupid questing and grinding to get to VR12...
  • TehMagnus
    TehMagnus
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    No
    Upside to all this is that more noobs will go to PVP thinking that level is enough to be viable and we will be able to farm AP. :smiley:
  • kitsinni
    kitsinni
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    Yes
    It is still harder to do the VR1 content after the change on a Templar than it was before the change on my DK.
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    No
    I would like an "Original Veteran" title for having played through the VR content as designed, before the whiners got it nerfed.

    That being said, I personally do not like the changes, but I understand why others may like them.

    The problem with the super easy VR levels is that you will end up with VR12s that do not have a mastery of their class, because they were able to level to the cap using a 2 skill rotation, standing in fire, never blocking.

    Right now, if you group with VR12s, odds are that they aren't horrible players. They may have grinded anomalies, but for the most part they know how to block, and how to move out of the red circles.

    Two weeks from now you will be grouped with VR12s trying to do VR level dungeons and getting wiped left and right because people will be playing like they did 1-50

    This. You hit the nail on the head.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • hk11
    hk11
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    Yes
    It's good to see NBs and Templars are now able to have fun.
  • hk11
    hk11
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    Yes
    I would like an "Original Veteran" title for having played through the VR content as designed, before the whiners got it nerfed.

    That being said, I personally do not like the changes, but I understand why others may like them.

    The problem with the super easy VR levels is that you will end up with VR12s that do not have a mastery of their class, because they were able to level to the cap using a 2 skill rotation, standing in fire, never blocking.

    Right now, if you group with VR12s, odds are that they aren't horrible players. They may have grinded anomalies, but for the most part they know how to block, and how to move out of the red circles.

    Two weeks from now you will be grouped with VR12s trying to do VR level dungeons and getting wiped left and right because people will be playing like they did 1-50

    This. You hit the nail on the head.

    The block and move mechanics in ESO are kindergarten compared to other games, I wouldn't worry about people having issues with it.
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    No
    hk11 wrote: »
    I would like an "Original Veteran" title for having played through the VR content as designed, before the whiners got it nerfed.

    That being said, I personally do not like the changes, but I understand why others may like them.

    The problem with the super easy VR levels is that you will end up with VR12s that do not have a mastery of their class, because they were able to level to the cap using a 2 skill rotation, standing in fire, never blocking.

    Right now, if you group with VR12s, odds are that they aren't horrible players. They may have grinded anomalies, but for the most part they know how to block, and how to move out of the red circles.

    Two weeks from now you will be grouped with VR12s trying to do VR level dungeons and getting wiped left and right because people will be playing like they did 1-50

    This. You hit the nail on the head.

    The block and move mechanics in ESO are kindergarten compared to other games, I wouldn't worry about people having issues with it.

    Yet, some people still do. I was on my gathering alt yesterday, and watched someone get hit by a clannifer charge 4 times...4 times. They just stood there in the big red rectangle and kept swinging. I tried to enlighten them, and received a "f*** you". So I watched him die, rez back, and proceed to die again from the same thing. They were a V3. I'm just glad I wasn't running a dungeon with this guy. Now, with the Nerf, this is going to get worse. Granted this is my opinion based on previous experiences, but I feel that opinion has some merit.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • Tavore1138
    Tavore1138
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    Undecided
    Firmly on the fence.

    I popped in very briefly after maintenance this morning and tried a couple of VR9 mobs that had given my poor NB some issues one my run through and found them to be much more beatable but not 'easy'.

    As I have done content through with a stam build DW NB I think some tweaking was needed but only time will tell if it is too much.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Yes
    The 'get out of the red' mechanics in this game are broken. You're supposed to 'dodge roll' out and if you simply run out you'll still get hit.

    I regularly move out of the red, as other games want you to do, but this game is the only one where unless I use a specific move I get damage even if I'm well out of the AoE area.

    Crass mechanics are crass, if you're out of the red before the attack hits you shouldn't take damage, the game shouldn't demand you use a specific action to avoid it.
    Edited by fromtesonlineb16_ESO on July 8, 2014 1:09PM
  • Fairydragon3
    Fairydragon3
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    Undecided
    Firmly on the fence.

    I popped in very briefly after maintenance this morning and tried a couple of VR9 mobs that had given my poor NB some issues one my run through and found them to be much more beatable but not 'easy'.

    As I have done content through with a stam build DW NB I think some tweaking was needed but only time will tell if it is too much.

    i'm in a similar boat. I like being able to complete things, but I just did a world boss with just 2 people

    I though I was just getting my build up finally, guess I was wrong :(

    I can accept this change, I just hope they left Craglorn untouched
  • kitsinni
    kitsinni
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    Yes
    I don't get all of this "now people won't be able to figure out not to stay in red" posts. Have you played the new VR content? I mean the guy above talks about watching people die from it yet goes on to say no one will learn?? How does that make any sense? He died from it so it is still doing damage.

    I have a V6 with 49 points in health and standing in the fire from V1 was wiping out my health in less than 10 seconds. After all this whining I went and tried it and there is no way you can just stand in fire and clanfear charges without dieing. Maybe the nightblade types that do there whrilwind attack or some of the low damage red but you could always stand in that.
  • Saltypretzels
    Saltypretzels
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    Yes
    Everyone was complaining that the only way to play was with a stick and a dress. Now more class builds can do the content again.

    I'm happy because it doesn't take one minute per trash mob anymore, and each and every fight is not a life-or-death situation. I still struggle with soloing dolmens, world bosses, and some quest bosses, as it should be.
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