I think the changes are going to relieve a lot of pressure on Zenimax because more class builds will be able to complete the leveling content with less frustration.
AlienDiplomat wrote: »Without fire-standers and button mashers, half the population of ANY game will disappear.
This change was inevitable.
All you elitist "I'm better than everyone because I played the game on hard-mode" are nothing but bad comedy. You don't deserve achievements, extra xp, loot, or even a pat on the back.
Going to VR10 without using Craglorn was asinine enough, I'm glad they fixed it so my future characters won't have to trudge through that crap again. It's better for the game as a whole. Half of you losers are the same peeps who wanted some kind of special recognition for beating Dolshia before the nerfs.
Pathetic and sad. Go buy yourselves a box of cookies and get on with your lives.
Edited for spelling mistakes, grammer, over-the-top insults, violent tendancies, anger management issues, and anything else I deemed unworthy of your reading.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
NO...
It should be challenging! It's more fun... When they make these changes to difficulty (and sometimes raise xp), it's a SLAP in the face to the ppl who fought through it... who earned it..