demonlkojipub19_ESO wrote: »piotreb17_ESO4 wrote: »Sorry, but if there is currently one class that rules others, it is Sorcerers:https://www.youtube.com/watch?v=QGIxhsVWIE8
That 'overpowered' sorc uses two spells to attack, Crushing Shock and Crystal Fragments. Those are the two spammable nukes we can access.
Both are 100% countered by Reflecting Scales.
So, you make a good point. Perhaps not the point you meant, though.
You should actually watch the video. You would notice he killed multiple dragon knights who were using scales.
This guy knows how to play, take notes.
NerfEverything wrote: »So much noise for a broken skill. I don't want to think when ZoS fix the skill and more DKs start using it what will you start to do.
In 1vs1 is a good skill against players with nukes. But in 1 vs 2-3 is almost useless. 90 percent of the time I met more than 1 player in Cyrodiil. The players in the video are terrible, they will die instantly in the veteran zones.
I don't think you understand what this skill does. It becomes more effective vs more enemies. You have it completely backwards. And 90% of damage in Cyro is ranged. The ability is sickeningly OP in PvP.
NerfEverything wrote: »So much noise for a broken skill. I don't want to think when ZoS fix the skill and more DKs start using it what will you start to do.
In 1vs1 is a good skill against players with nukes. But in 1 vs 2-3 is almost useless. 90 percent of the time I met more than 1 player in Cyrodiil. The players in the video are terrible, they will die instantly in the veteran zones.
I don't think you understand what this skill does. It becomes more effective vs more enemies. You have it completely backwards. And 90% of damage in Cyro is ranged. The ability is sickeningly OP in PvP.
I know exactly how the skill worked and works now but I am sure you have no idea. I will give you some examples, I hope you can understand although your nickname describes you perfectly. If I use reflective scales it cost 392 magicka (with reduction 300), I can say it is cheap. If you use snipe on me(it costs 400 stamina for you) and I reflect it, 400 stamina is drained from my stamina pool. If you use crystal shards and it costs 400 magicka for you, when I reflect it 400 magicka is drained from my magicka pool. In 1 vs1 is ok, but if I reflect 4 magicka or 4 stamina skills (vs 2-3 ppl) my resources are over and I am dead. On the other hand if I block I will loose for 8 spells (8*90) 720 stamina and I will take 800 (8*100) damage which can be out-healed with the magicka that I have.
3.) We should not be balancing skills around bugs. An OP skill should not stand because of a bug that is already in the works of being fixed
They said a fix coming for Eclipse, which along with defensive stance suffers from the same bug as scales.
dodgehopper_ESO wrote: »You guys realize One hand and shield has a similar ability right?
GothicPython wrote: »Over 400 magicka base cost and it costs additional resources when reflecting a skill. Add it has one of the most easy to see animations and there you got buttom smashers whinning for more nerfs.
Under 400 magicka base cost (fixed it for you). What are you afraid of? That your DK would no longer be able to mindlessly spam an Iwin button?
The only game play promoting button smashing is hitting scales and then typing lol lol lol.
No...he was right, the base cost for scales at level 50+ is 420 magicka. And it also consumes additional magicka for every RANGED PROJECTILE it deflects.
Last time I checked 420 > 400
http://www.esohead.com/skills/21017-dragon-fire-scale
Scale it to max level. Even if the tooltip were off by 20, any reduction (which the vast majority of DKs have) put it well into the spammable range.
GothicPython wrote: »GothicPython wrote: »Over 400 magicka base cost and it costs additional resources when reflecting a skill. Add it has one of the most easy to see animations and there you got buttom smashers whinning for more nerfs.
Under 400 magicka base cost (fixed it for you). What are you afraid of? That your DK would no longer be able to mindlessly spam an Iwin button?
The only game play promoting button smashing is hitting scales and then typing lol lol lol.
No...he was right, the base cost for scales at level 50+ is 420 magicka. And it also consumes additional magicka for every RANGED PROJECTILE it deflects.
Last time I checked 420 > 400
http://www.esohead.com/skills/21017-dragon-fire-scale
Scale it to max level. Even if the tooltip were off by 20, any reduction (which the vast majority of DKs have) put it well into the spammable range.
That's kind of my point...the base cost of the skill is fine and is not spammable in any means. The real issue is the Light Armor passive that reduces magicka cost of abilities. It's simply too powerful, and rather than keep nerfing various classes and class abilites...the real issue (which is light armor) should be looked at.
GothicPython wrote: »The real issue is the Light Armor passive that reduces magicka cost of abilities. It's simply too powerful, and rather than keep nerfing various classes and class abilites...the real issue (which is light armor) should be looked at.
Oh, right. So Light Armour is the problem, not DK abilities.
Weird, I've been using 7/7 Light Armour in my Templar and still can't do what a DK can, in terms of survivability, DPS and resource sustainability. Must be a L2p issue.
GothicPython wrote: »The real issue is the Light Armor passive that reduces magicka cost of abilities.
dodgehopper_ESO wrote: »GothicPython wrote: »GothicPython wrote: »Over 400 magicka base cost and it costs additional resources when reflecting a skill. Add it has one of the most easy to see animations and there you got buttom smashers whinning for more nerfs.
Under 400 magicka base cost (fixed it for you). What are you afraid of? That your DK would no longer be able to mindlessly spam an Iwin button?
The only game play promoting button smashing is hitting scales and then typing lol lol lol.
No...he was right, the base cost for scales at level 50+ is 420 magicka. And it also consumes additional magicka for every RANGED PROJECTILE it deflects.
Last time I checked 420 > 400
http://www.esohead.com/skills/21017-dragon-fire-scale
Scale it to max level. Even if the tooltip were off by 20, any reduction (which the vast majority of DKs have) put it well into the spammable range.
That's kind of my point...the base cost of the skill is fine and is not spammable in any means. The real issue is the Light Armor passive that reduces magicka cost of abilities. It's simply too powerful, and rather than keep nerfing various classes and class abilites...the real issue (which is light armor) should be looked at.
That or Heavy and Medium Armor could use a little love.
GothicPython wrote: »
Oh, right. So Light Armour is the problem, not DK abilities.
Weird, I've been using 7/7 Light Armour in my Templar and still can't do what a DK can, in terms of survivability, DPS and resource sustainability. Must be a L2p issue.
GothicPython wrote: »The real issue is the Light Armor passive that reduces magicka cost of abilities.
You're talking about nerfing every single class ability in the game, as all benefit from spell cost reduction. I don't think RS is best fixed by rebalcing approximately 90 other skills along with it.
Everybody agrees medium needs more loving, and heavy remains an unfortunate virgin.
Only dress wearers with a ton of Magicka are able to spam this ability. For a heavy armour user such as my self it cannot be spammed. Also, i am unsure if this is intended or a bug, but currently each cast cost me the amount of Magickia/Stamina as it cost the enemy to cast what ever he fired at me. This results in me being depleted of Stamina/Magicka very quickly.
In it's current state it simply is not OP. It's light armour and Magicka regen that needs looking at. The video posted showing the guy spamming this ability over and over has insane magicka regen, he could quite easily spam dragon blood or whip. Then you'd be calling for those to be nerfed as well.
I would like to know if any sorcerers are able to kill well played DK's more than, say, 10% of the time in a one-on-one. To be clear, I mean at geared-up V12, and nobody started out on their horseAnd let's also assume nobody's a moron (e.g., the sorc isn't spamming a hardcast CF). Here are the issues, from the sorc's point of view:
- DK's heal, so you need to burst them down
- DK's reflect both of the nukes we might load, Crystal Fragments or Crushing Shock. They also reflect Destro Staff attacks (the heavy attack can do significant damage)
- Velocious Curse, Resto staff attacks and Endless Fury can not be reflected, but those two together won't burst enough to kill anyone at their keyboard
I'm all for Rock-Paper-Scissors (or Shotgun, or even Lizard-Spock). I can wreck badly played DK's. But a good one is darn near impossible, and I'm definining good solely as "Has Reflecting Scale on their bar and uses it frequently." DK's have a pretty amazing combination of defense and offense.
The best answer I have found is to just run.
ItsRejectz wrote: »I would like to know if any sorcerers are able to kill well played DK's more than, say, 10% of the time in a one-on-one. To be clear, I mean at geared-up V12, and nobody started out on their horseAnd let's also assume nobody's a moron (e.g., the sorc isn't spamming a hardcast CF). Here are the issues, from the sorc's point of view:
- DK's heal, so you need to burst them down
- DK's reflect both of the nukes we might load, Crystal Fragments or Crushing Shock. They also reflect Destro Staff attacks (the heavy attack can do significant damage)
- Velocious Curse, Resto staff attacks and Endless Fury can not be reflected, but those two together won't burst enough to kill anyone at their keyboard
I'm all for Rock-Paper-Scissors (or Shotgun, or even Lizard-Spock). I can wreck badly played DK's. But a good one is darn near impossible, and I'm definining good solely as "Has Reflecting Scale on their bar and uses it frequently." DK's have a pretty amazing combination of defense and offense.
The best answer I have found is to just run.
Have to agree, 1v1 it's extremely hard to kill a DK. Once stamina builds become better, i think things will change as scales dosnt reflect mele attacks
NerfEverything wrote: »People bring up a good point about melee(stamina) abilities lacking DPS. 90% of damage in Cyrodil is ranged projectile as far as Reflective Scales is concerned. Being able to reflect 90% of all incoming damage is OP, you cannot argue with that.
But if stamina had better DPS, more people would be using melee attacks, that's less damage for Scales to reflect, and therefore less OP and less people complaining.
DK Reflective Scale doesn't reflect melee attacks. Templar reflect does - it reflect all single target attacks/spells.
Eclipse can reflect only spell projectiles, while DK's scale reflects all projectiles, even stamina based (hidden blade, bow skills).