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DK Scales! - Reversing My Position

  • Vis
    Vis
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    CoUsT wrote: »
    LOL at you guys.

    2 pages and only one or two guys said that:
    REFLECT DRAIN YOUR STAMINA/MAGICKA BASED ON REFLECTED ATTACK COST!

    Is it big enough to see it and understand it?

    So that "400" or even "300" magicka is 300 + TOTAL REFLECTED SPELLS COST... It's so bad that it drain stats...

    Also, you must be stupid or *** (sorry... I'm just sorry but I can't listen to you and your QQ). There are a lot of tactics how to counter it.

    The easiest way is being templar, spamming Dark Flare, so DK can't heal himself AND Eclipse. Maybe you don't know BUT this game has broken reflect mechanic and spells can reflect only ONCE. So if you put Eclipse on DK, and DK use his reflect scale, it reflect from DK and immediately turn back to DK and hit him.

    See? 2 skills and even "underpowered" templar can kill MEGA-PRO-OVERPOWERED DRAGONKNIGHT.

    That said, better nerf templar, because he can kill dragonknight... seriously guys, As @Stratti said - learn to play, learn to adapt, don't use only one and the same spells. You have 100 or more skills and you want to keep only 5 in use? Sure, you can, but you will never win if you can't adapt.

    You don't get it, even with the drain bug it's worth it because you BOTH negate the damage AND use the dps against the caster. Furthermore syrbane set fixes most of that anyways. This was ALL stated before but obviously you are incapable of reading.

    Look at the cost of Eclipse then the cost of scales, they are not equivalent by a long shot.

    Also only an idiot would argue a bug justifies an OP skill. What, should we fix the drain bug and then balance it? That is backwards logic at its finest.
    Edited by Vis on July 2, 2014 3:18AM
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Vis
    Vis
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    LordEcks wrote: »
    hamon wrote: »

    yes except for one problem. when it turns out that one button mashing actually is too powerfull in an MMO you soon see everyone using it.. which then makes it self evident as a problem.. And i'm seeing nothing but dks in robes flashing the wings every few seconds.. so clearly its now the new "one button move"..

    i like your analogy tho, its valid.. to expand on it from my own experience, i knew a guy who used to use one move in tekken and he could kill the fun to the point everyone wanted to play something else within an hour just by spamming that button to win....

    thats not a whine thats a visible and unquestionable observation.

    The observation is unquestionable. We all know what DK scales does, and yah since its magic based Skirt Knights can spam it quite a bit....

    The way I see it scales should hit you all of 1 time. Fooled me once, shame on you... fooled me twice....shame on me type deal.

    If hes reflecting your attacks then you need to switch tactics to something more aoe based. Unless your a 1-trick Crystal Shard pony I dont see how this is really OP. Really annoying ? Sure. Really OP? Hardly.

    Next week its Eclipse right? Once people realize that Templars have practically the same ability in a fire and forget targetable version, oh.. love how much focus the sole direct heal DK gets too.. it cant even hold a candle to Temp self heals after passives.

    Thats right, nobody cares that Temps do both of these things better than DKs because Temps just suck right?

    Edit: Just to add in this is exactly why you end up having abilities that do exactly the same thing, but some have penalties and some dont. Like Destructive Touch/Clench/Reach being instant/stun/range vs Uppercut having a cast time.

    They do practically the same thing... and until recently there was very little difference between them.
    No one is compalainig about Eclipse. Look at the magicka costs between Eclipse and scales and then you will understand the root of the problem.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Malmai
    Malmai
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    Eh again this thread Templars can reflect too and they are much more tanky if build it properly.
  • Vis
    Vis
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    Malmai wrote: »
    Eh again this thread Templars can reflect too and they are much more tanky if build it properly.

    Templar reflects are single target, cc breakable, and cost a ton more than scales.

    Fail excuses are fail.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Cody
    Cody
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    I know its been said, but I really think(and devs please read and do this)the devs need to play this game. some of em need to make some chars, get them to a high lvl, and play against(or as) some DKs, and they will see how OP a lot of them can be. alot of the times you fight them, their health bars will not even budge:/, the devs really need to actually PLAY what they made and see what people are complaining about, so they have a better idea what to fix.
    Edited by Cody on July 2, 2014 4:02AM
  • Cody
    Cody
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    no matter what side you take in this argument, 1 guy killing 5-7 people, alone, is ridiculous. does not matter if there are counters or not. I have killed DKs before(stealth is awesome. lol) but if you get in a straight up fight with one, you are f****. yes, the cost is determined on the reflected damage, but what am I to do? just stand there like an idiot? or use a weaker attack so he/she does not reflect that much damage? that wont work, and here is why: not every DK is gonna turn on the ability, and just stand there and let it kill you. IF all DKs did that, they would be easy as f** to kill, but no. a lot of them turn on the ability, then whale on you with it on. you try to run? they knock you down, and spam talons.
    as a NB archer, there are only so many counters i can do. Shadow cloak does not even work half the time, path of darkness would be utterly pointless, again, talons. i can try to use incapacitating strike to knock it down(that does work most of the time thankfully) and get away, and i can try to use siphons to heal myself some, and slow the DK down, but that's all i can really do:/ i don't have my own reflect, like the Templar does(and im not going to roll one either) i don't(nor will i, as i have tried it, and it bored me) use a destruction staff. i don't have a DK of my own to counter with. MAYBE i could get a sneak attack on him/her, and scare the crap out of him, and make them forget to cast it(that does work sometimes, lol.) but that, and the other options i have listed, is all i can do. Look at it from the perspective of people that, really, DONT have a lot of counters to this ability. either this ability needs to get toned down, or people that don't use a staff need more ways to counter it. one of the two
    Edited by Cody on July 2, 2014 4:33AM
  • Xsorus
    Xsorus
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    You're not going to kill a Reflective Scale DK with an Archer NB, you can move in and use Duel Wield and fight him that way..which is generally how I fight them on my medium armor DK... but you can get up getting screwed by 1 shield charge + root not letting ya break the CC

    Oh there is a way you can cause them trouble, by using that fear ability, I've found that to actually be real nasty...

    Edited by Xsorus on July 2, 2014 6:22AM
  • zmanu
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    I sometimes wipe raids when they stand under my oil, buff stupidity, It's clearly underpowered.
  • Nijjion
    Nijjion
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    "AND it's dirt cheap."

    It can use your whole magicka bar up with 1 cost because of a bug at the moment so technically can't say this.

    Yeah scales is a bit OP if you're casting reflectable skills but the amount of skills that you can use that aren't reflected would be stupid not to use. Then DKs are just wasting magicka on something that isn't going to be useful for the fight.
    Edited by Nijjion on July 2, 2014 7:38AM
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • Phaistos
    Phaistos
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    More adapting, less whining.
    It's possible to counter spaming dks, but of course only if one's playstyle is not set in stone.

    I'd like to see video featuring a dk who's letting dumb players die on their own spells while giggling "stop hitting yourself" all the time.
  • dafraorb16_ESO
    dafraorb16_ESO
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    Cyrondiil is unplayable and DK can kill 6 people easily.
    Who cares?Between few days the subscription expires
  • Zenzu
    Zenzu
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    Wait till you guys figure out Blazing Shield is the exact same thing as Reflective Scales, only it works on Melee.

    Uhh not quite. Blazing Shield has a tonne of conditions attached to it. It stops you magicka regen (horrible for a Templar), It is 30% of max health (so even with 3000 health you would get a 900 damage shield), it only returns 50% of damage absorbed on expiry (so again 50% X 900 = 450 damage).


    "Each nearby target increases shield strength by 4%"

    As far as our guild's testing goes there is no 6 player cap on this. Run into a zerg.... BAM 2500 aoe dmg.

    Math and reading comprehension are OP.

  • Vis
    Vis
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    Malmai wrote: »
    Eh again this thread Templars can reflect too and they are much more tanky if build it properly.

    Templar reflects are single target, cc breakable, and cost a ton more than scales.

    Fail excuses are fail.
    Nijjion wrote: »
    "AND it's dirt cheap."

    It can use your whole magicka bar up with 1 cost because of a bug at the moment so technically can't say this.

    Yeah scales is a bit OP if you're casting reflectable skills but the amount of skills that you can use that aren't reflected would be stupid not to use. Then DKs are just wasting magicka on something that isn't going to be useful for the fight.

    I can only drain with the bug if he is not wearing syrbane (why would he not) and I am willing to kill myself via the reflects. That is not a viable solution. The skills not reflected by scales are low dps high cost or require us to go into melee range which against a DK makes a fight near impossible.
    Edited by Vis on July 2, 2014 1:19PM
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Vis
    Vis
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    zmanu wrote: »
    I sometimes wipe raids when they stand under my oil, buff stupidity, It's clearly underpowered.

    All classes have equal access to oil, so your argument has no legs.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Vis
    Vis
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    Phaistos wrote: »
    More adapting, less whining.
    It's possible to counter spaming dks, but of course only if one's playstyle is not set in stone.

    I'd like to see video featuring a dk who's letting dumb players die on their own spells while giggling "stop hitting yourself" all the time.

    Said the DK.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Syndy
    Syndy
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    LordEcks wrote: »
    The observation is unquestionable. We all know what DK scales does, and yah since its magic based Skirt Knights can spam it quite a bit....

    The way I see it scales should hit you all of 1 time. Fooled me once, shame on you... fooled me twice....shame on me type deal.

    If hes reflecting your attacks then you need to switch tactics to something more aoe based. Unless your a 1-trick Crystal Shard pony I dont see how this is really OP. Really annoying ? Sure. Really OP? Hardly.

    Next week its Eclipse right? Once people realize that Templars have practically the same ability in a fire and forget targetable version, oh.. love how much focus the sole direct heal DK gets too.. it cant even hold a candle to Temp self heals after passives.

    Thats right, nobody cares that Temps do both of these things better than DKs because Temps just suck right?

    Edit: Just to add in this is exactly why you end up having abilities that do exactly the same thing, but some have penalties and some dont. Like Destructive Touch/Clench/Reach being instant/stun/range vs Uppercut having a cast time.

    They do practically the same thing... and until recently there was very little difference between them.

    Oh boy, here it is, Eclipse is basically the same thing as Reflective scales... Oh boy, Let's just drill down on that a lil bit..

    Reflective scales is on you, meaning every player of the opposing faction trying to cast a spell on you gets reflected back at them. It also means that there is nothing the other player can do to get rid of your buff besides wait it out...

    So, if there are 10 enemies on the battlefield, and all 10 cast a spell at you, you reflect it back at them.

    Now let's cover Eclipse that "does practically the same thing" in your words. Eclipse is something that you cast on an enemy player. Meaning, they can break out of it, and once they do, they gain an immunity. So they don't have to worry about reflect from templars for a bit. Eclipse will only be up 100% of the time against someone who does not know how to break out of CC.

    If there are 10 enemies on the battlefield, and all 10 cast a spell at you, you have to put eclipse on everyone of them.

    Having said that, it is a really good support ability because it reflects everything the back at the caster regardless of whom they are targeting. Unlike Reflective scales which is only benefiting the DK.

    After reading this, you should realize they are not "basically the same thing" only thing they have in common is the reflect...

    The biggest issue with Reflective scales by keeping that up they pretty much require you to use a stamina build other than bows to counter them (and we know how amazing those are).
    Edited by Syndy on July 2, 2014 1:51PM
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • JLB
    JLB
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    Zenzu wrote: »
    "Each nearby target increases shield strength by 4%"

    As far as our guild's testing goes there is no 6 player cap on this. Run into a zerg.... BAM 2500 aoe dmg.

    Math and reading comprehension are OP.

    Accurate information is also OP.
    Unfortunately I've yet to see that 2500 AoE damage using Blazing Shield in PvP you claim here.
    Heck...I rarely get 1k crits.
    And that's just IF I reach them.
    The circumstances you have to meet in order to have such an increased of Shield damage are never seen in PvP: lots of players packed together in the same little area without moving.
    Whenever you find +2 players packed together is because they are DKs blocking everything while spamming Talons + Standard, while being totally immune to ranged spells and a huge % of the rest of the incoming damage.

    Or because it's a group of players who are going to CC/Hot Oil you to death in 3 seconds even before you reach them with your shield.
    Try to spam a few times the shield: see your magicka bar totally dry with 0 class resource management (as opposed to DKs, for example) to easily fill it up.

    So please don't compare 1 remote and exaggerated possibility of an ability with such huge penalties and conditions like Blazing Shield with the steady effect and immunity Scales give you in PvP.

    And talking about reading, wasn't this post about Scales anyways?
  • Maulkin
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    JLB wrote: »
    Try to spam a few times the shield: see your magicka bar totally dry with 0 class resource management (as opposed to DKs, for example) to easily fill it up.

    You must be referring to DK health resource management, which is indeed very good. But as a Templar you have many ways to heal yourself too so I'm not sure why you're complaining about that.

    As far as Magicka is concerned, care to explain with your vast experience as a DK, how you easily refill you magicka? Cause I would like to know...

    The only class specific thing that gives magicka back is Battle Roar and that's when you throw down an ultimate, which needless to say is not always possible. So let's not make sweeping generalisations.

    The OP thing about the Scales is the synergy with the Syrabane set. I don't really see a need for the set to exist at all but at bare minimum it should have a cool down.
    Edited by Maulkin on July 2, 2014 2:59PM
    EU | PC | AD
  • Syrrisdevlin
    Syrrisdevlin
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    The skill is fine as intented but it should do what the tooltip says and reflect magic projectiles. Currently it reflects arrow skills and thrown daggers which is, of course, bonkers. Reflecting stuff like other DK chains is a bit of a grey area - they are magicka skills after all but stamina abilities should not be reflected.

    It's not WAI (if you believe the tooltip and think slightly rationally) in that sense. Otherwise it's just a very good skill you have to be aware of. If the DK is spamming it AND hitting dragonblood they're going to have limited DPS options. So don't kill yourself on it.

    At some point when I trust Zeni to make changes again I'd like to see it fixed to WAI but certainly not nerfed.
    I believe the reasoning it reflects arrow skills and thrown daggers is because they are magicka based abilities not stam based skills and there for it falls under the magic projectiles along with heavy/light staff attacks I don't believe scales reflects heavy/light bow attacks though I would be interested to see if it reflects silver bolts and shards though cause its stam based and there for not a magic projectile. as for the nerfing of this and that fine sure nerf it but if that's the case then zeni better NERF THE **** OUT OF staffs mainly destro staffs (flame) and light armor and BUFF the **** out of heavy armor and wep skill lines along with boosting stam regeneration/boosting on med/heavy armor yes I said heavy armor too because tanks need it for dodging and blocking and applying dmg since the most effective agro control is dmg currently I mean seriously you can only spam puncture and innerflame so many times and its a pain in the butt trying to target each mob in a group of 7-8 mobs all running around chasing people
    Edited by Syrrisdevlin on July 2, 2014 3:08PM
  • Eylith
    Eylith
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    Do you guys realise that all nerfs (including this one) only involved mage DK ? Are you thinking about what you're doing to all DKs who doesn't play in full light armor destro/heal staf ?

    Sorry for my broken english, please correct me (or I don't learn).
    "Discuter avec un troll, c’est comme essayer de jouer aux échecs avec un pigeon. Tu as beau être très fort aux échecs, il arrive, renverse les pièces, chie sur l’échiquier et s’en va avec l’air supérieur comme s’il avait gagné." - Anonyme

  • Dekkameron
    Dekkameron
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    I'll beat the crap out of them on either my shadowknight Nightblade or my magika spam templar of doom!
    - Veteran Combat Librarian -
  • hamon
    hamon
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    LordEcks wrote: »
    hamon wrote: »

    yes except for one problem. when it turns out that one button mashing actually is too powerfull in an MMO you soon see everyone using it.. which then makes it self evident as a problem.. And i'm seeing nothing but dks in robes flashing the wings every few seconds.. so clearly its now the new "one button move"..

    i like your analogy tho, its valid.. to expand on it from my own experience, i knew a guy who used to use one move in tekken and he could kill the fun to the point everyone wanted to play something else within an hour just by spamming that button to win....

    thats not a whine thats a visible and unquestionable observation.

    The observation is unquestionable. We all know what DK scales does, and yah since its magic based Skirt Knights can spam it quite a bit....

    The way I see it scales should hit you all of 1 time. Fooled me once, shame on you... fooled me twice....shame on me type deal.

    If hes reflecting your attacks then you need to switch tactics to something more aoe based. Unless your a 1-trick Crystal Shard pony I dont see how this is really OP. Really annoying ? Sure. Really OP? Hardly.

    Next week its Eclipse right? Once people realize that Templars have practically the same ability in a fire and forget targetable version, oh.. love how much focus the sole direct heal DK gets too.. it cant even hold a candle to Temp self heals after passives.

    Thats right, nobody cares that Temps do both of these things better than DKs because Temps just suck right?

    Edit: Just to add in this is exactly why you end up having abilities that do exactly the same thing, but some have penalties and some dont. Like Destructive Touch/Clench/Reach being instant/stun/range vs Uppercut having a cast time.

    They do practically the same thing... and until recently there was very little difference between them.

    well the problem with scales versus eclipse is that scales is reflecting arrows and bow skills as well. so if you play a ranged type build it shuts you down completely.

    scales also affects everyone , eclipse would need to be cast on everyone individually. even then it doesnt reflect arrows and bow skills.

    so ye your comparison is utter garbage.

    and if your advice is head on in and melee the dk... well we know how that ends cos they have the best melee range ultimates and talon spam to kill you in seconds..

    i'd be ok with scales if it didnt reflect arrows and bos skills as well as magic attacks.

    where this game fails is that no class has (afaik) any type of purge that strips away self buffs. that would be a legitimate counter to scales.

    Edited by hamon on July 2, 2014 3:11PM
  • yodased
    yodased
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    JLB wrote: »
    Try to spam a few times the shield: see your magicka bar totally dry with 0 class resource management (as opposed to DKs, for example) to easily fill it up.


    As far as Magicka is concerned, care to explain with your vast experience as a DK, how you easily refill you magicka? Cause I would like to know...

    The only class specific thing that gives magicka back is Battle Roar and that's when you throw down an ultimate, which needless to say is not always possible. So let's not make sweeping generalisations.

    As someone with a vast knowledge of DK ok here you go:

    SEA OF FLAMES I
    Cast Time Instant
    Target Self
    Deals 5 Fire Damage to nearby enemies every 1 second. Enemies who die in Sea of Flames restore 100 Magicka to player. Costs -50 Magicka every 1 second. Toggle to activate.
    New Effect:
    Restore Magicka when nearby enemies die.

    DRAW ESSENCE I
    Cast Time Instant
    Target Area
    Radius 8 meters
    Cost 53 Magicka
    Absorbs 3 Health from up to 3 nearby enemies. After 2.5 seconds, deals 11 Magic Damage to nearby enemies and 17% of damage is gained as Magicka.
    New Effect:
    Restore magicka for each enemy hit.

    BATTLE ROAR I
    WHEN ACTIVATING AN ULTIMATE ABILITY
    Restores Health, Magicka, and Stamina. Restore amount increased by 35% of the Ultimate's cost.

    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Erock25
    Erock25
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    Eylith wrote: »
    Do you guys realize that all nerfs (including this one) only involve a mage DK ? Are you thinking about what you're doing to all DKs who do not play in full light armor with destro/heal staff ?

    Sorry for my broken english, please correct me (or I don't learn).

    It is an unfortunate problem that ZOS has to deal with because of how poorly they implemented that magicka/stamina thing. If you're making changes to skills for pvp though, you have to balance around the best builds.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Syrrisdevlin
    Syrrisdevlin
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    yodased wrote: »
    Lol defense!!!

    DRAGON FIRE SCALE I
    Cast Time Instant
    Target Self
    Duration 4 seconds
    Cost 49 Magicka
    Reflects all projectiles for 4 seconds. Reflected attacks deal 20% additional damage.
    New Effect:
    Increases damage of reflected attacks.

    I gotta ask where you got the Cost 49 Magicka ???? I just looked on lvl 34DK and it says his Reflective scales cost 300magicka ok so yes im looking at reflective scales and not the morphed version that im guessing is dragon fire scale but I still find it very hard to belive it only cost 49magicka maybe 490 magicka but not no 49
  • melodeath
    melodeath
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    people whining about cloth wearing dk's with a staff while they are cloth wearers with staff's aswell spamming casts at a dk with wings up and tha crying about it....

    really.. is every *** game the same bull'''' with people that cant comprehend anything ?

    how to counter a dk...

    1: use a stamina based stun=win
    2: use soul assault. if a dk is beeing busy picking his nose while people kill themselves on him, you might get a full cast off =win
    3: l2 roll
    4:stop using spells on him when he has wings up...=stop beeing dumb=win

    and if thats not enough... look at it like this..

    every class has its own part in the game.

    nightblades are for sneaky people going for a fast kill.
    sorcerers are the powerhouses that are supposed to kill everything on sight.
    templars are the hybrids that use group utility and some extra damage to support.
    dk's are the actualy meatshields that stand infront the line trying to stop everything comming toward the keep.

    if you just stop pretending this is wow.. and look at what the roles of these classes are, than you can see that this game actually has quite good pvp when the fps issue is solved..
  • yodased
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    yodased wrote: »
    Lol defense!!!

    DRAGON FIRE SCALE I
    Cast Time Instant
    Target Self
    Duration 4 seconds
    Cost 49 Magicka
    Reflects all projectiles for 4 seconds. Reflected attacks deal 20% additional damage.
    New Effect:
    Increases damage of reflected attacks.

    I gotta ask where you got the Cost 49 Magicka ???? I just looked on lvl 34DK and it says his Reflective scales cost 300magicka ok so yes im looking at reflective scales and not the morphed version that im guessing is dragon fire scale but I still find it very hard to belive it only cost 49magicka maybe 490 magicka but not no 49

    Base cost without adjusting for level. Its around 450 magicka at vr1
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • ForTheRealm
    ForTheRealm
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    Vis wrote: »
    I must officially reverse my position on "No More Nerfs."

    DK scales spam have reached new epic proportions. We all knew the skill was OP, but I was alright with it because it was rare to run into a DK who spammed it continuously ....

    However, the cat is now out of the bag.

    Every DK worth anything now has Scales up 100% of the time in every fight. And why not? It costs almost the same as bolt (with no cd penalties) and effectively removes more than 80% of all dps skills.

    Scales can reflect all single target spells, arrows, and even thrown daggers. It's AMAZING!

    AND it's dirt cheap. If only the majority of us took a look at how little magicka scales costs, there would be a mob.

    What are we supposed to do?

    Use aoes at melee range (against a DK, good luck)?
    Hope a DK is dumb enough to stand in a ground effect?
    Pull out our stamina melee builds (hahahahahaha)?
    Use any of the 3-4 skills that are very low in dps?

    1.) You created a class that can effectively dps as high as any other (talons/whip)
    2.) Tank like a god (green dragon blood)
    3.) AND reflect the majority of all dps skills against ALL players in a fight

    Yes, I could very slowly burn down a DK with my low dps aoe/melee skills IF he did not have the best self heal in game and ONLY IF he did not have the means to kill me in a 10th of the time.

    If you are a DK who has lost a 1v1 ... you are way behind your fellow brothers.

    I don't blame the many people now re-rolling DKs, it would be stupid not to.

    Did I miss something here?

    ZOS, DO YOU PLAY YOUR OWN GAME???

    Brace yourselves, DKs who want to protect their ez-mode are coming ...


    Scales are the only real DK tool against ranged attacks, as DKs do not have any real (20+ m) abilities.
    So if DK would not have Scales any other class with 20+ attacks would melt DK on a sight.
    If you know the game and not have major problem with your eyes, it is really hard not to see Scales animation.

    Sorry, but if there is currently one class that rules others, it is Sorcerers:
    https://www.youtube.com/watch?v=QGIxhsVWIE8


  • Maulkin
    Maulkin
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    ✭✭✭
    yodased wrote: »
    JLB wrote: »
    Try to spam a few times the shield: see your magicka bar totally dry with 0 class resource management (as opposed to DKs, for example) to easily fill it up.


    As far as Magicka is concerned, care to explain with your vast experience as a DK, how you easily refill you magicka? Cause I would like to know...

    The only class specific thing that gives magicka back is Battle Roar and that's when you throw down an ultimate, which needless to say is not always possible. So let's not make sweeping generalisations.

    As someone with a vast knowledge of DK ok here you go:

    SEA OF FLAMES I
    Cast Time Instant
    Target Self
    Deals 5 Fire Damage to nearby enemies every 1 second. Enemies who die in Sea of Flames restore 100 Magicka to player. Costs -50 Magicka every 1 second. Toggle to activate.
    New Effect:
    Restore Magicka when nearby enemies die.

    DRAW ESSENCE I
    Cast Time Instant
    Target Area
    Radius 8 meters
    Cost 53 Magicka
    Absorbs 3 Health from up to 3 nearby enemies. After 2.5 seconds, deals 11 Magic Damage to nearby enemies and 17% of damage is gained as Magicka.
    New Effect:
    Restore magicka for each enemy hit.

    BATTLE ROAR I
    WHEN ACTIVATING AN ULTIMATE ABILITY
    Restores Health, Magicka, and Stamina. Restore amount increased by 35% of the Ultimate's cost.

    Exactly what I expected, you know nothing and you're just copying stuff from EsoHead.

    SEA OF FLAMES I
    Costs more magicka than it returns purely on the fact that it stops your magicka regen while active. If SoF is active for 1 sec it costs 25mgk + ~90 (my regen, lost) which is more than the 100 magicka I get per kill. Even If I kill a player per sec, I'd still be better of magicka-wise by not using it. Which is the reason everyone uses Flames of Oblivion instead.

    DRAW ESSENCE I
    20% HP return on a 200HP AoE. If you hit the maximum of 6 targets, that's 120% of 200 = 240 mgk rebate at best. The ability has 420mgk base cost which even with a lot of reductions is more than the rebate it will ever give you back. This makes the skill cheaper, but doesn't refill your magicka

    The above abilities, will not help you get magicka back when down to 0 as you said, because they cost more than they give back.

    Refilling your magicka from 0 (as YOU said) surely means you get more magicka back then you put in right? The abilities that I know that refill Magicka are:
    Dark Exchange
    Equilibrium
    Battle Roar
    Resto Staff Heavy attack

    2 are open to anyone, the other is a sorc ability and the DKs (while of course very useful) is the only one you can't activate on demand, because you don't have your ultie ready all the time.

    So troll harder next time
    Edited by Maulkin on July 2, 2014 3:52PM
    EU | PC | AD
  • Tamanous
    Tamanous
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    Lol. Look at all the DKs trying hopelessly to defend this skill.

    When this power finally gets nerfed these same players will create even longer posts complaining about it along with the next wave of "I quit" posts. One single ability is allowing DKs to kill multiple players at once with no viable counter from most other classes ... and this is evidently ok with them because if it changes they will "quit".

    These people are their own worst enemy. If you cannot step back and look at a game constructively, pushing aside your own self interests, you have no business posting on this forum. Many here already admit that they couldn't possible play this game as another class ... yet defend the one class and the one build that can do everything better than any other class. Logic at it's finest.

    ESO is still basically an open skill system game. Individual skills WILL need to be balanced. It is NOT a nerf to your class. It is a nerf to one single ability. These are needed and will happen to every class in game as each class has a bulk of the skills but they are still just skills.


    Edited by Tamanous on July 2, 2014 3:56PM
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