You didn't state a problem, so posing a solution seems pretty pointless.The best way to approach this would be to tie the Perk to Character Level AND Skill Level. This would reward people who have hirelings on real alts while denying the benefit to people who just make 7 characters for hirelings.
Uhh, people can have real alts that haven't been levelled yet, you realise?
I know some pure crafters that wouldn't like this idea. Some of richest players I know haven't even leveled their main to 50 (an have been playing since prelaunch). There's def a hardcore crafting niche in MMOs.
I started a month late, I'm only at lvl 27 - 34 on 3 toons and have almost 500k (which I know is not a lot...) but it sure as hell isn't from crafting minions. The little bit of mats you get is nothing to what you can make buying and selling in zone. If people are so gung *** to nerf something nerf zone chat, that is where the money is...
lol that was ***.... H O Gung H O. damn filters....
I would want the Character Level in addition to Skill Level to determine both quality of ingredients, and the chance of getting blue/purple/gold mats.
So, a level 20 character with 50 Blacksmithing and all perks in would have a smaller chance to get those desired Rosins and Tempering Alloys than a level 50 with the same.
This also actually buffs level 50 characters (or vets) who Craft because they get the best "odds" of gaining them.
The Reasoning is simple: getting large free stockpiles of ore should be easier than leveling a character to 10 with some skyshards and logging in once a day. Hireling Alts aren't "abusive" that they give you too much Jute, enjoy your Jute and High Iron Ore!
They are unbalanced in that a person can do nothing but log in 7 characters and with only 3 perks and still have the same chance as a full vet with every perk. This would mean the more you level your hireling alts the more useful they are to you.
I know some pure crafters that wouldn't like this idea. Some of richest players I know haven't even leveled their main to 50 (an have been playing since prelaunch). There's def a hardcore crafting niche in MMOs.
I started a month late, I'm only at lvl 27 - 34 on 3 toons and have almost 500k (which I know is not a lot...) but it sure as hell isn't from crafting minions. The little bit of mats you get is nothing to what you can make buying and selling in zone. If people are so gung *** to nerf something nerf zone chat, that is where the money is...
lol that was ***.... H O Gung H O. damn filters....
The best way to approach this would be to tie the Perk to Character Level AND Skill Level. This would reward people who have hirelings on real alts while denying the benefit to people who just make 7 characters for hirelings.
Soulharvester wrote: »I agree with you. Hard work should have higher level/chances of a rare. A level 3 is not going to use a heart or the veteran traits, short of crafting on an alt.
The best way to approach this would be to tie the Perk to Character Level AND Skill Level. This would reward people who have hirelings on real alts while denying the benefit to people who just make 7 characters for hirelings.
I know some pure crafters that wouldn't like this idea. Some of richest players I know haven't even leveled their main to 50 (an have been playing since prelaunch). There's def a hardcore crafting niche in MMOs.
I started a month late, I'm only at lvl 27 - 34 on 3 toons and have almost 500k (which I know is not a lot...) but it sure as hell isn't from crafting minions. The little bit of mats you get is nothing to what you can make buying and selling in zone. If people are so gung *** to nerf something nerf zone chat, that is where the money is...
lol that was ***.... H O Gung H O. damn filters....
lol yes you're a perfect example of what I was saying. You were agreeing w/ me right? Kinda hard to tell. Anyway, cheers.