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Nerf Hireling Alts!

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Didnt they already nerf hirelings alts at the 1 trait point level
  • kitsinni
    kitsinni
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    Nerf nerf threads
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Soloeus wrote: »
    The best way to approach this would be to tie the Perk to Character Level AND Skill Level. This would reward people who have hirelings on real alts while denying the benefit to people who just make 7 characters for hirelings.
    You didn't state a problem, so posing a solution seems pretty pointless.
    Edited by fromtesonlineb16_ESO on July 1, 2014 5:46PM
  • Lodestar
    Lodestar
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    babylon wrote: »
    Uhh, people can have real alts that haven't been levelled yet, you realise?

    Like me. I have One sorc alt, in DC, that is just level 4, who does Enchanting, and alchemy (though hardly done much on that). Also have a level 18 Templar alt who does the blacksmithing and crafting, although he is on same level bracket as my main in those crafts, so as to make gear for him. His own gear he is well qualified for.
  • Fairydragon3
    Fairydragon3
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    it's months into the game, still havent maxed out my crafting to 50 just yet, still a few more months of research left, only one set of crafters.

    I know they fixed the hireling already to deliver the appropriate leveled mats to the character. as such I focus most of my free time max out my main/crafter, yes i turned my first character into my Omnicrafter and only have enough time to VR grind him. I plan on respec multiple times for mutliple characters to gain these alt hireings to be on my main's level.

    All of this is to to maximize the coolest aspect of this game for every character. SO many abilties SO many skill points, so much flexability, while still maximizing crafting tree profits, This process will take me many more months into this game's development. Please do not derail me, OP, for your suggestion based off of your misunderstanding of the function
  • Malthorne
    Malthorne
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    SystemiK wrote: »
    While we're at it, can we water down the coffee also, it's way OP...

    Please. Do not hit coffee with the nerf bat :smile:
  • kitsinni
    kitsinni
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    What is the problem with people getting stuff from hirelings exactly?
  • MasterSpatula
    MasterSpatula
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    Oh look, it's this nonsense idea again.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Fleymark
    Fleymark
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    Nerf this! Nerf that! Nerf everything I don't do!

    People are pathetic.
  • Mud_Puppy
    Mud_Puppy
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    SystemiK wrote: »
    Mud_Puppy wrote: »
    I know some pure crafters that wouldn't like this idea. Some of richest players I know haven't even leveled their main to 50 (an have been playing since prelaunch). There's def a hardcore crafting niche in MMOs.

    I started a month late, I'm only at lvl 27 - 34 on 3 toons and have almost 500k (which I know is not a lot...) but it sure as hell isn't from crafting minions. The little bit of mats you get is nothing to what you can make buying and selling in zone. If people are so gung *** to nerf something nerf zone chat, that is where the money is...

    lol that was ***.... H O Gung H O. damn filters....

    lol yes you're a perfect example of what I was saying. You were agreeing w/ me right? Kinda hard to tell. Anyway, cheers.
    /kill
  • ramasurinenpreub18_ESO
    Ah yes, so my super overpowered army of hireling minions on my alts have netted me a grand total (after three months) of 65 dreugh wax, 38 rosin, and a whopping 9 tempering alloys. I think have gotten maybe 5 of each of these things from refining materials, and I've refined a container ship worth of materials in that time.

    So I can now make ONE set of gold armour, for ONE character, and what... 4 gold wood weapons, and 1 metal one.

    I am the cloth/leather/wood crafter for my group of friends and I can't even make gold items for any of them yet.

    To the OP... the hireling system is just fine as it is, if not a bit lacklustre really, and, as others have said, how we play our characters, 'alts' or otherwise, in what is a single-player activity, is entirely our own business thank you.

    PvP, PvE, class balance issues... and things that require us to interact with each other, those are topics for debate, not the things that we choose to do in the game which don't affect your own gameplay in any way.

    Cheers.
    Edited by ramasurinenpreub18_ESO on July 1, 2014 7:40PM
  • Brog
    Brog
    Soul Shriven
    Heirlings have already been nerfed in to worthlessness. I used to get purple and gold upgrade items a couple times a week from my helpful little lackey. Now I'm lucky if I get a blue...and that's very infrequent. Most messages have a green upgrade item (of which we all have tons) or no upgrade items.

    I spec'd out of the hireling on my Blacksmith/Clothier last respec. They're currently terrible...the only way they could be worse was if they came in the middle of the night and stole materials.
  • Kalman
    Kalman
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    I don't even have alts with Hirelings cause they all mules or I play them and don't want to waste skill points on it, all I have to say is..... This *** again!! Who cares I know I don't.
  • Jimm_ay
    Jimm_ay
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    yeah lets nerf something that does not really matter..jeeze you nerf babies are out of control
  • joanjett
    joanjett
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    Well the thing they need to nerf next is the sub....... :o
    When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
  • Zero_Tolerance
    Zero_Tolerance
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    Crafting hirelings are not OP by themselves, no need for nerf. It's that damn staff and cloth setup that they use that's OP!
  • Qyrk
    Qyrk
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    Soloeus wrote: »
    I would want the Character Level in addition to Skill Level to determine both quality of ingredients, and the chance of getting blue/purple/gold mats.

    So, a level 20 character with 50 Blacksmithing and all perks in would have a smaller chance to get those desired Rosins and Tempering Alloys than a level 50 with the same.

    This also actually buffs level 50 characters (or vets) who Craft because they get the best "odds" of gaining them.

    The Reasoning is simple: getting large free stockpiles of ore should be easier than leveling a character to 10 with some skyshards and logging in once a day. Hireling Alts aren't "abusive" that they give you too much Jute, enjoy your Jute and High Iron Ore!

    They are unbalanced in that a person can do nothing but log in 7 characters and with only 3 perks and still have the same chance as a full vet with every perk. This would mean the more you level your hireling alts the more useful they are to you.

    Soleus, I'm trying to be emphathic or try to see where you are coming from. But the big fat answer is......no. You're penalizing low levels that would just want to focus on their craft. The fact that they work hard on their craft up to level 50 doesn't mean that they are inferior in getting the purple and gold mats. This is not a heirarchy game. You can't say that higher level should be superior than lower levels in terms of crafting.

    If two people works equally hard in getting proficiency in their craft, regardless of their level, they should have equal footing in receiving the contents of the hireling mails.

    Besides, what's the use of alts if you HAVE to level them. They already work hard in crafting as is, don't put the burden in requiring them to level. They are alts, for heaven's sake. You can't dictate what people should or should not do with their alts!

  • isengrimb16_ESO
    isengrimb16_ESO
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    SystemiK wrote: »
    Mud_Puppy wrote: »
    I know some pure crafters that wouldn't like this idea. Some of richest players I know haven't even leveled their main to 50 (an have been playing since prelaunch). There's def a hardcore crafting niche in MMOs.

    I started a month late, I'm only at lvl 27 - 34 on 3 toons and have almost 500k (which I know is not a lot...) but it sure as hell isn't from crafting minions. The little bit of mats you get is nothing to what you can make buying and selling in zone. If people are so gung *** to nerf something nerf zone chat, that is where the money is...

    lol that was ***.... H O Gung H O. damn filters....

    Yeah, I laughed like Santa in another post, and it was censored. Weird. It's sad world and a dire sign of the times when even Santa's laugh gets censored.

    As for hurting the feelings of people involved in the world's oldest and lowest profession, well, look up Willie Pickton. They've got a LOT more to worry about than some two-letter word being bandied about.

    Edited by isengrimb16_ESO on July 1, 2014 10:24PM
  • Soulharvester
    Soulharvester
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    Soloeus wrote: »
    The best way to approach this would be to tie the Perk to Character Level AND Skill Level. This would reward people who have hirelings on real alts while denying the benefit to people who just make 7 characters for hirelings.

    I agree with you. Hard work should have higher level/chances of a rare. A level 3 is not going to use a heart or the veteran traits, short of crafting on an alt.

    Even then, a vet 12 yes, they should have those in the respective hireling mails... But not on a level 3 hireling character... Give those the same stuff they would be get from the starter areas...

    Seen way too many corrupt merchant guilds with these level 3s barking and setting prices... They have no business setting prices in my opinion...









  • AngryWolf
    AngryWolf
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    This is an issue?
  • Qyrk
    Qyrk
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    I agree with you. Hard work should have higher level/chances of a rare. A level 3 is not going to use a heart or the veteran traits, short of crafting on an alt.

    The idea of having a crafting alt is not only for its exclusive use for the character but also to MAKE stuff for OTHER people as well (which may be higher level or v12). Your reasoning is flawed.
  • dafraorb16_ESO
    dafraorb16_ESO
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    Soloeus wrote: »
    The best way to approach this would be to tie the Perk to Character Level AND Skill Level. This would reward people who have hirelings on real alts while denying the benefit to people who just make 7 characters for hirelings.

    wtf this forum is full of DK cry babies.
    The hireling system is fine after the 1.1.1 patch
  • SystemiK
    SystemiK
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    Mud_Puppy wrote: »
    SystemiK wrote: »
    Mud_Puppy wrote: »
    I know some pure crafters that wouldn't like this idea. Some of richest players I know haven't even leveled their main to 50 (an have been playing since prelaunch). There's def a hardcore crafting niche in MMOs.

    I started a month late, I'm only at lvl 27 - 34 on 3 toons and have almost 500k (which I know is not a lot...) but it sure as hell isn't from crafting minions. The little bit of mats you get is nothing to what you can make buying and selling in zone. If people are so gung *** to nerf something nerf zone chat, that is where the money is...

    lol that was ***.... H O Gung H O. damn filters....

    lol yes you're a perfect example of what I was saying. You were agreeing w/ me right? Kinda hard to tell. Anyway, cheers.

    What I was trying to say, is that I my alt hirelings are so meaningless to me that I do not even CARE one way or the other. Sure, they give me a little scrap here and there but take em or leave em, it makes absolutely no difference to me...

  • SFBryan18
    SFBryan18
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    Using alts purely for resources and space seems a lot like exploiting.
  • DeLindsay
    DeLindsay
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    SFBryan18 wrote: »
    Using alts purely for resources and space seems a lot like exploiting.

    It's not remotely and by any definition even close to the term exploiting.
  • SFBryan18
    SFBryan18
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    DeLindsay wrote: »
    SFBryan18 wrote: »
    Using alts purely for resources and space seems a lot like exploiting.

    It's not remotely and by any definition even close to the term exploiting.

    So I guess we're going to pull the dictionary out then?

    http://dictionary.reference.com/browse/exploitation

    ex·ploi·ta·tion
    [ek-sploi-tey-shuhn]
    noun
    1.
    use or utilization, especially for profit: the exploitation of newly discovered oil fields.
    2.
    selfish utilization: He got ahead through the exploitation of his friends.
    3.
    the combined, often varied, use of public-relations and advertising techniques to promote a person, movie, product, etc.

    ex·ploit
    [ik-sploit]
    verb (used with object)
    1.
    to utilize, especially for profit; turn to practical account: to exploit a business opportunity.
    2.
    to use selfishly for one's own ends: employers who exploit their workers.
    3.
    to advance or further through exploitation; promote: He exploited his new movie through a series of guest appearances.
    Edited by SFBryan18 on July 2, 2014 4:34AM
  • dragnier
    dragnier
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    I have one main character and some alts. My highest alt is level 16 I think. None of my alts have crafting hirelings yet as I am too focused on getting them actual skills to use in leveling.

    My main character, however, has over 250 skill points and is max skill or nearly so in Alchemy, Blacksmithing, Clothing, Enchanting and Woodworking. This includes nearly all with full points in the passives.

    My hirelings suck at bringing me much that is useful, honestly. I've had Clothing and Enchanting since the beginning of the game. I've had the Blacksmith and Woodworker hirelings since early Veteran levels.

    The Enchanter hireling seems to be fine.

    The Clothing hireling has issues with bringing me much worth using very often. I've probably gotten a total of 24 Dreugh Wax from the hireling since launch, which is ok, but that is only three armor pieces worth of upgrade.

    The Blacksmith and Woodworker hirelings have brought me about 6-7 legendary mats since I've had them. That's not even enough for one item upgrade.

    None of my hirelings always bring me something useful. Many of my hireling mails consist of nothing but five raw base mats plus a style mat or trait gem.

    I personally think the hireling system is totally skewed and broken. They barely ever bring anything useful. Style mats that aren't for the rare motifs? Really? As if I don't have nearly 100 of each just from all the deconstructing I do. Trait gems are fine, but they collect up over time too and become useless other than to sell. Raw mats are great, but only five? That should be a variable number. And there should always be at least a green upgrade mat in every mail, IMHO.

    I'm not saying make legendary mats easier to get in the mails, but there should always be something useful. I mean, I've even gotten mails with nothing but style mats and trait gems.
    Edited by dragnier on July 2, 2014 4:33AM
  • BrassRazoo
    BrassRazoo
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    I specifically levelled all my alts to at least crafting level 32 for level 3 Hirelings, all 7 of them.
    I also have all the Skyshards up to Coldharbour on each of them.
    If anyone thinks this is quick and easy they should try it.
    My main is VR12 and level 50 on all of crafting except for Enchanting which is at 41.
    All my research is done on my main.
    Now I think after all this work I deserve to take a break and reap my rewards.
    I do not expect my VR12 to go around chopping wood and mining iron any longer to refine to get upgrade materials. He has does his time in the trenches.
    He is the VR12 Boss.
    He has worked very hard and now hired 7 underlings who have also worked hard enough to hire their own gatherer.
    If anyone wants to do all this then good luck to them.
    The system is fine as it is, in fact I have seen a drop off in yellows lately which I am keeping a keen eye on.


    Edited by BrassRazoo on July 2, 2014 5:26AM
  • Kalann_Pander
    Kalann_Pander
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    Maybe you guys enjoy grinding for hours to gather crafting mats.
    I do not ; I certainly don't have the luxury of wasting time that way, because I actually have a life, and my ESO time is best used on other endeavours.

    So I have crafting alts, each of them loaded with hirelings. I level them up when their crafting skills call for new skill points, so it's quite possible they'll all end up level 20-25. No, I don't waste skill points on non-crafting skills.

    Also, this method allows me to be totally self-sufficient, so I don't have to waste time on the market, either for mats, or specific equipment.

    I still have no idea of where you got there was a problem in the way hirelings worked. There isn't. Hirelings are an option for people who don't have the time or appreciate grinding, but still wish to enjoy crafting.

    I'd kindly appreciate if this inconsiderate attack ceased. Hirelings cut out unpleasant activity (grinding) for a significant number of players, and provide an advantage correlated to their cost in skill points (and, dare I say, the time it takes to level both the Alts and their crafting skills), without being overpowered.

    There is no good reason to attack hirelings. If you really must complain about something, there are a lot of far more valid targets littered around in this forum.
    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • Malpherian
    Malpherian
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    You dont even need to log on those alts once you get that perk, :). Mail is account wide you'll receive it on any character (Checked this earlier on my main, logged on him and mail from my alts hireling was in my inbox).

    As an OCD crafter I absolutely LOVE this feature.
    Edited by Malpherian on July 2, 2014 5:06AM
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