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Nerf Hireling Alts!

Soloeus
Soloeus
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The best way to approach this would be to tie the Perk to Character Level AND Skill Level. This would reward people who have hirelings on real alts while denying the benefit to people who just make 7 characters for hirelings.

Edit: From a post later in this thread:


I want players to have options. I want players who have characters of a Skill Point AND Character Level (not just one but both) to be rewarded "above" characters who only meet one criteria. A level 50 with Hireling 3 and Skill level 50 should be rewarded more than a level 15 with hireling 3 and Blacksmithing 41.


Hirelings themselves are wonderful. They give the player wider access to materials they might otherwise never find. However when everyone can create alternate characters for hireling purposes they lose the need to participate in the economy. For the better of the game, us players need to be forced into the economy for Crafting purposes.
Edited by Soloeus on July 4, 2014 7:02AM

Within; Without.
  • babylon
    babylon
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    Uhh, people can have real alts that haven't been levelled yet, you realise?
  • Soloeus
    Soloeus
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    And when people level their real alts they can receive full benefits of a real alt.

    This doesn't impact those people. It only impacts people who create alts to decon everything and skill up crafting perks to get Hirelings then only log in once a day to get the materials.

    This doesn't impact people who level or play their alts.

    Within; Without.
  • babylon
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    It takes a lot of time to level alts if you enjoy playing alts. I mean I can powerlevel my alts and get them maxed quickly, just to get to the level where my alts aren't penalised for crafting, but then I haven't had as much fun as if I took time to play them and do quests and so on.

    So all this alt hate is doing is making people powerlevel through game just to avoid punishments.
  • Qyrk
    Qyrk
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    So basically you're penalizing people with alts that doesn't level their character (but rather level their craft by deconning everything). Alts are not defined exclusively by character levels, fyi.
    I don't see the problem with having low level alts just for the sole use of crafting (and more of a bonus if they put skill points to hireling skill).

    I don't think this is a positive suggestion.
    Edited by Qyrk on July 1, 2014 3:38AM
  • radiostar
    radiostar
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    Everyone can have 8 chars per acct and play them how they want.

    What's the prob with a hireling alt? And didn't ESO already look into those?
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  • SystemiK
    SystemiK
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    While we're at it, can we water down the coffee also, it's way OP...
  • Ser Lobo
    Ser Lobo
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    Didn't they nerf the hireling mails so they only send you resources that are appropriate for your level?
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  • Mud_Puppy
    Mud_Puppy
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    I know some pure crafters that wouldn't like this idea. Some of richest players I know haven't even leveled their main to 50 (an have been playing since prelaunch). There's def a hardcore crafting niche in MMOs.
    /kill
  • Butcherboy
    Butcherboy
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    You didn't mention what, in your all-wise and controlling opinion, constitutes 'high enough' to be a 'real player' and not just 'some filthy cheating ALT.' Please, do tell us when, exactly, the characters that someone else created and paid for should be permitted to do what the creator wants. Do we have to get the alt up to 10? 20? What makes it 'real' in your ever-so-valuable and unquestionably well-informed opinion, which is obviously the result of deep thought and consideration and totally not a knee-jerk reaction to someone else getting a benefit that you feel should only be reserved for special snowflakes like yourself.

    When YOU pay my subscription, then you get to tell me how to play my alts. If I want to send a lvl 4 person to live in Grahtwood and learn a trade, that is my business, not yours. You have the same opportunity to make alts and get hirelings out of them as everyone else does. You do not get to decide whether my alts are worthy to exist or not.
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  • Qyrk
    Qyrk
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    Butcherboy wrote: »
    You didn't mention what, in your all-wise and controlling opinion, constitutes 'high enough' to be a 'real player' and not just 'some filthy cheating ALT.' Please, do tell us when, exactly, the characters that someone else created and paid for should be permitted to do what the creator wants. Do we have to get the alt up to 10? 20? What makes it 'real' in your ever-so-valuable and unquestionably well-informed opinion, which is obviously the result of deep thought and consideration and totally not a knee-jerk reaction to someone else getting a benefit that you feel should only be reserved for special snowflakes like yourself.

    When YOU pay my subscription, then you get to tell me how to play my alts. If I want to send a lvl 4 person to live in Grahtwood and learn a trade, that is my business, not yours. You have the same opportunity to make alts and get hirelings out of them as everyone else does. You do not get to decide whether my alts are worthy to exist or not.

    You couldn't have said it any better! OP, the suggestion is just plain ridiculous.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    Define Alt's? I have four player characters all leveling. They all have a craft.
  • SystemiK
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    Mud_Puppy wrote: »
    I know some pure crafters that wouldn't like this idea. Some of richest players I know haven't even leveled their main to 50 (an have been playing since prelaunch). There's def a hardcore crafting niche in MMOs.

    I started a month late, I'm only at lvl 27 - 34 on 3 toons and have almost 500k (which I know is not a lot...) but it sure as hell isn't from crafting minions. The little bit of mats you get is nothing to what you can make buying and selling in zone. If people are so gung *** to nerf something nerf zone chat, that is where the money is...

    lol that was ***.... H O Gung H O. damn filters....
    Edited by SystemiK on July 1, 2014 4:05AM
  • Amsel_McKay
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    My crafting alt is VR1... I only log on once a day for hireling mail and research... When I have time and play again I should have all my traits done
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Well if you have the time to get your alts to level 3 hire and 40-50 level of professions then well nice for you and you get more mats. I see no problem here
  • AlexDougherty
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    Soloeus wrote: »
    The best way to approach this would be to tie the Perk to Character Level AND Skill Level. This would reward people who have hirelings on real alts while denying the benefit to people who just make 7 characters for hirelings.

    Um, you need to level your alts to get the skill points to make alts worthwhile.
    You can have seven low level alts, but their hirelings will just be giving them iron and high iron ores. (or equivalent in clothing and woodworking lines)
    Edited by AlexDougherty on July 1, 2014 11:07AM
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  • Krivasran
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    So, Soloeus. You have brought forth your opinion. You have stated some kind of weird... issue... the opinion is about. Yet you havn't addressed *why* this is an issue.

    Please, enlighten us. I desire to know why having alts for crafting and hirelings is an issue. Your posts are wasting space if you do not provide reasoning, as you won't convince either the players to champion your cause, or the devs to listen to you.
    You've mistaken me for someone who cares.
  • Shiroro
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    They've already fixed them and then also nerfed them. It's barely worth the trouble to make a lvl1/2 hireling alt now (as it should be.) If you have 3 skillpoints per craft to blow on each hireling then you deserve the bonus loot.

    Zenimax has already stated that they WANT hirelings to bring back purples and golds every once in a while. They said the reason alchemy doesn't have a hireling is because there are no mats over green so it'd be worthless.
  • Maulkin
    Maulkin
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    Yeah nerf the OP DKs!!
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  • ThisOnePosts
    ThisOnePosts
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    Nerf this thread into the trash. I don't have hirelings on any alt, only my main. However, WHO CARES?!!!!!!!!!
  • Aureli
    Aureli
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    SystemiK wrote: »
    Mud_Puppy wrote: »
    I know some pure crafters that wouldn't like this idea. Some of richest players I know haven't even leveled their main to 50 (an have been playing since prelaunch). There's def a hardcore crafting niche in MMOs.

    I started a month late, I'm only at lvl 27 - 34 on 3 toons and have almost 500k (which I know is not a lot...) but it sure as hell isn't from crafting minions. The little bit of mats you get is nothing to what you can make buying and selling in zone. If people are so gung *** to nerf something nerf zone chat, that is where the money is...

    lol that was ***.... H O Gung H O. damn filters....


    500K is a lot. I have never had more than 50k on me at any time.
  • Esha76
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    Why OP feels the need to start a thread complaining about how other play their game, which will have no impact on him/her what-so-ever... that's a little scary of the mentality of people today.

    It's not like the hirelings work right anyway.... They don't always come in twice a day. And they have been nerfed. In the beginning, those things would come back with legendary mats every other return. I knew that nerf was just a matter of very short time.

    OP, do yourself a favor, find something actually worth getting upset about.
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  • Mountain_Dewed
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    SystemiK wrote: »
    While we're at it, can we water down the coffee also, it's way OP...
    So glad you didn't say beer...

  • Sharee
    Sharee
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    If someone goes through the trouble of leveling up a crafting skill, i don't see why they should not reap the benefits of it, regardless of what unrelated activity(i.e. leveling up character) they did or did not do.
  • htoncic
    htoncic
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    Is this thread for real? :confused:
  • DeLindsay
    DeLindsay
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    My MAIN had level 50 in all professions (except Enchanting) before he was character level 30. Your suggestion is insulting. And I worked hard to get all 7 "alts" high enough in each profession to have 3/3 Hirelings (level 32 prof).
    Edited by DeLindsay on July 1, 2014 12:28PM
  • kewl
    kewl
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    Soloeus wrote: »
    The best way to approach this would be to tie the Perk to Character Level AND Skill Level. This would reward people who have hirelings on real alts while denying the benefit to people who just make 7 characters for hirelings.

    I'm not sure I understand:
    • Limit players to only one character?
    • Limit the Hireling skills to one character?
    • Only allow one craft's hireling skills to be selected across multiple characters?
    Edited by kewl on July 1, 2014 1:24PM
  • kewl
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    Esha76 wrote: »
    It's not like the hirelings work right anyway.... They don't always come in twice a day. And they have been nerfed. In the beginning, those things would come back with legendary mats every other return.

    Yep, my deliveries have been pretty lackluster. On a good day I'll get three items. Normally I receive one miniscule stack of raw material.
  • Soloeus
    Soloeus
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    I would want the Character Level in addition to Skill Level to determine both quality of ingredients, and the chance of getting blue/purple/gold mats.

    So, a level 20 character with 50 Blacksmithing and all perks in would have a smaller chance to get those desired Rosins and Tempering Alloys than a level 50 with the same.

    This also actually buffs level 50 characters (or vets) who Craft because they get the best "odds" of gaining them.

    The Reasoning is simple: getting large free stockpiles of ore should be easier than leveling a character to 10 with some skyshards and logging in once a day. Hireling Alts aren't "abusive" that they give you too much Jute, enjoy your Jute and High Iron Ore!

    They are unbalanced in that a person can do nothing but log in 7 characters and with only 3 perks and still have the same chance as a full vet with every perk. This would mean the more you level your hireling alts the more useful they are to you.

    Within; Without.
  • Rylana
    Rylana
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    OP, why does it matter to you what I do with my account?

    Step off.
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  • Menelaos
    Menelaos
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    With all the Anomaly and Trial Grinds and decon *** going on for like ages I seriously doubt that a Hireling's once in a while chance of yielding a purple or gold item will impede the economy that much.

    Why do people always envy a neighbour's cherries? And why are people with MMO gold frowned upon in a world where they cannot monopolize any single item because of Guild Store mechanics?
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