Why OP feels the need to start a thread complaining about how other play their game, which will have no impact on him/her what-so-ever... that's a little scary of the mentality of people today.
It's not like the hirelings work right anyway.... They don't always come in twice a day. And they have been nerfed. In the beginning, those things would come back with legendary mats every other return. I knew that nerf was just a matter of very short time.
OP, do yourself a favor, find something actually worth getting upset about.
If you are "using them to craft" that implies they aren't level 5 alts. They have to have the skill points to craft anything worthwhile which means levels. They would also have to develop in other ways such as using Motifs, learning Traits and these things matter.
When "this" type of Crafting Alt is used it doesn't hurt anything. That character is a crafter, great. Lets trade armor traits some time. What does hurt the game is when all you need to do to acquire "rare" items is create a level 5 character with 3 perks in something then log it in 2x/day.
This takes items that should be rare and makes them really easy and effortless to get an infinite supply of. So your alts who "craft" won't be impacted because these characters are actually played.
The characters I am talking about nerfing are usually under level 15 and have all hirelings at 3 because they will Respec the character at level 15 to that. Then the character is never again played, they log in once a day to collect 4 hirelings.
BrassRazoo wrote: »If you are "using them to craft" that implies they aren't level 5 alts. They have to have the skill points to craft anything worthwhile which means levels. They would also have to develop in other ways such as using Motifs, learning Traits and these things matter.
When "this" type of Crafting Alt is used it doesn't hurt anything. That character is a crafter, great. Lets trade armor traits some time. What does hurt the game is when all you need to do to acquire "rare" items is create a level 5 character with 3 perks in something then log it in 2x/day.
This takes items that should be rare and makes them really easy and effortless to get an infinite supply of. So your alts who "craft" won't be impacted because these characters are actually played.
The characters I am talking about nerfing are usually under level 15 and have all hirelings at 3 because they will Respec the character at level 15 to that. Then the character is never again played, they log in once a day to collect 4 hirelings.
This is just wrong.
I specifically use my alts to receive hireling materials. None of my 7 alts are over level 11 but perhaps have 30 odd skill points.
Those materials I use on my main which is the Level 50 crater and researcher.
I put the time and effort into both my main and my alts so I could utilise the hireling system to aid me in my crafting.
I AM NOT going to use the time I get to play to farm materials on my VR12 Main, who is my Master Crafter in all disciplines, that is what my alts are for.
If you do not understand this system it does not mean there is something wrong with it.
Every time someone complains "Nerf Sorcerers" they are caring what I do with my account and instead of backing off, my character becomes less effective.
Yet your gameplay does impact me if you have no need for Commerce because your army of level 5's can bring you 20+ hireling rewards every day, often twice a day.
This isn't about your supply of Jute, this is about being able to get free Tempering Alloys every other day just with 3 perks.
Do you believe they wanted us to farm our alts? I mean, if the game developers want us to farm alternate characters, then there is no problem. I would love to hear a developer give an official answer.
This isn't about your supply of Jute, this is about being able to get free Tempering Alloys every other day just with 3 perks.
In a nutshell, the system allows you to farm with alts for the benefit of your main. So basically, your other character slots are making your main slot better because they are giving the main character more resources than he would get on his own. Sounds a lot like you are exploiting the system, unless this is what the devs wanted us to do.
Do you believe they wanted us to farm our alts? I mean, if the game developers want us to farm alternate characters, then there is no problem. I would love to hear a developer give an official answer.
Malpherian wrote: »You dont even need to log on those alts once you get that perk, . Mail is account wide you'll receive it on any character (Checked this earlier on my main, logged on him and mail from my alts hireling was in my inbox).
As an OCD crafter I absolutely LOVE this feature.
SO WHAT...The characters I am talking about nerfing are usually under level 15 and have all hirelings at 3 because they will Respec the character at level 15 to that. Then the character is never again played, they log in once a day to collect 4 hirelings.
If you are "using them to craft" that implies they aren't level 5 alts. They have to have the skill points to craft anything worthwhile which means levels. They would also have to develop in other ways such as using Motifs, learning Traits and these things matter......
The characters I am talking about nerfing are usually under level 15 and have all hirelings at 3 because they will Respec the character at level 15 to that. Then the character is never again played, they log in once a day to collect 4 hirelings.
The problem I see is that they are encouraging us to create pointless characters to do things that we should be able to do on one character alone. Eight characters so seven of them can carry stuff? Why not just skip all the bull *** and give us the space. For the guy who thinks it's funny because "other MMO's did it", I don't give a *** what they did. This is a new game, and perhaps whatever those games did was just plain stupid. Things get better, and a feature like this is so ridiculous, I refuse to exploit it. And I'm a player who money glitched in GTA5, so it's not the exploit I care about, it's the bull *** waste of time creating pointless characters when I only want the space. It's like all you narrow minded people don't see that the system should just be better and not force us to do this crap.
Why OP feels the need to start a thread complaining about how other play their game, which will have no impact on him/her what-so-ever... that's a little scary of the mentality of people today.
It's not like the hirelings work right anyway.... They don't always come in twice a day. And they have been nerfed. In the beginning, those things would come back with legendary mats every other return. I knew that nerf was just a matter of very short time.
OP, do yourself a favor, find something actually worth getting upset about.
1. Every time a "Nerf Sorcerer" thread is made, someone wants to change how I play the game. Yet your gameplay does impact me if you have no need for Commerce because your army of level 5's can bring you 20+ hireling rewards every day, often twice a day.
2. People who level up their hirelings wouldn't really be impacted. Setting aside a developed character for hirelings would still be viable. What wouldn't be viable is making 7 alts at level 5 just to get Hireling 3 on every profession.
This isn't about your supply of Jute, this is about being able to get free Tempering Alloys every other day just with 3 perks.
Zero_Tolerance wrote: »The problem I see is that they are encouraging us to create pointless characters to do things that we should be able to do on one character alone. Eight characters so seven of them can carry stuff? Why not just skip all the bull *** and give us the space. For the guy who thinks it's funny because "other MMO's did it", I don't give a *** what they did. This is a new game, and perhaps whatever those games did was just plain stupid. Things get better, and a feature like this is so ridiculous, I refuse to exploit it. And I'm a player who money glitched in GTA5, so it's not the exploit I care about, it's the bull *** waste of time creating pointless characters when I only want the space. It's like all you narrow minded people don't see that the system should just be better and not force us to do this crap.
Aww, so sweet, must be his first game. Didn't learn yet what exploit and feature is either, too bad.
By your amazing logic, everything I killed once should just die next time I'm there, 'cos you know, since I can do it once or hundred times, it is a pointless waste of time to make me fight it again, right? I mean, when I only want the loot, why do I have to repeat same runs, kill same monsters etc. It is all a waste of time.
Seriously though, nothing else to give out about but hirelings? And I'd love this thread to be a troll, but unfortunately it doesn't seem to be.
And this has any relevance to the situation you're calling an exploit .. how?
So I guess we're going to pull the dictionary out then?
http://dictionary.reference.com/browse/exploitation
<snip fatuously irrelevant dictionary definition>