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Why are 0g junk weapons and armor clogging up backpacks and other containers?

  • Mortosk
    Mortosk
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    Sindala wrote: »
    Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?

    The players are testing AND sending in bug reports.
    Zenimax is just choosing to ignore them like they have since Beta testing.

    Some of them are finding exploits on the PTS like pulling people to areas they shouldn't be in Cyrodiil and keeping it to themselves.
    Edited by Mortosk on June 25, 2014 4:59PM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • andre.roques.3b14_ESO
    I played long enough last night to feed my horses and loot a handful of containers and world visible items. I didn't see a single trash item inside of containers. Maybe I am seeing something different because I don't autoloot? I did note the break down xp value for dwarven and orichalcum BS items ranged between 150-200 inspiration for the baseline items.
    NA MegaServer
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  • DenverRalphy
    DenverRalphy
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    Sindala wrote: »
    Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?

    The players are testing AND sending in bug reports.
    Zenimax is just choosing to ignore them like they have since Beta testing.

    Looking through the PTS forum, this particular issue isn't mentioned even once. I combed through every topic that looked like it might even remotely address it. Yet none are to be found. Unless there is a comment or two buried deep deep deep in a generic post, it's not mentioned at all.

    Sure, suggestions are supposed to be submitted via /feedback. But if people were indeed doing that, then likely it would also be discussed in the forum.
  • SilverWF
    SilverWF
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    Adramelach wrote: »
    Well, an addon like Loot Filter Remix, that can auto-destroy looted items of zero value for you, can at least keep your inventory under control and clean. However, if the items are "taking the place of" useful stuff, thus reducing the chance of getting useful items, then wow, that's just not good at all...
    Yeah. I'm syre, lootdropp-addons authors will made changes in his addons, to auto-delete this junk.
    And everyone will force to use this addons to keep their bags clear.
    Genius changes.
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  • driosketch
    driosketch
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    Sindala wrote: »
    Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?

    The players are testing AND sending in bug reports.
    Zenimax is just choosing to ignore them like they have since Beta testing.

    Looking through the PTS forum, this particular issue isn't mentioned even once. I combed through every topic that looked like it might even remotely address it. Yet none are to be found. Unless there is a comment or two buried deep deep deep in a generic post, it's not mentioned at all.

    Sure, suggestions are supposed to be submitted via /feedback. But if people were indeed doing that, then likely it would also be discussed in the forum.
    @DenverRalphy‌
    http://forums.elderscrollsonline.com/discussion/107494/picking-up-items-in-the-world#latest
    You can find my list in this post about the change where I mentioned the bug.

    It honestly didn't seem like a big deal to me but I still reported it. Squeaky wheel gets the oil. As you can see, the thread didn't generate much interest. But it hits live and suddenly everyone loses their mind.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • Mortosk
    Mortosk
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    bugulu wrote: »
    SFBryan18 wrote: »
    Seriously though, they couldn't have made them worth a couple gold? How cheap are you guys? Artificial gold limitations are annoying.

    Yes, give the botters a way to earn money, that's good.

    Yes, we should totally punish the actual players paying a subscription because of the bots.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Nacht
    Nacht
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    Nice.

    Take one of the worst inventory management implementations ever and... make it worse.

    That's zenifail for you, certainly.
    Life is like a pack of wolves -

    If you don't face it head on it'll come at you from all sides and rip your throat out.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Sindala wrote: »
    Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?

    The players are testing AND sending in bug reports.
    Zenimax is just choosing to ignore them like they have since Beta testing.

    Looking through the PTS forum, this particular issue isn't mentioned even once. I combed through every topic that looked like it might even remotely address it. Yet none are to be found. Unless there is a comment or two buried deep deep deep in a generic post, it's not mentioned at all.

    Sure, suggestions are supposed to be submitted via /feedback. But if people were indeed doing that, then likely it would also be discussed in the forum.

    PTS is about finding exploits. Or testing viability of builds. Pointless. There can't be that many people doing quality testing there. Why would you pay to work for Zenimax? Nuts. We pay Zenimax to test their stuff before they release it - not get their paying customers to do it for free.
  • DenverRalphy
    DenverRalphy
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    driosketch wrote: »
    Sindala wrote: »
    Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?

    The players are testing AND sending in bug reports.
    Zenimax is just choosing to ignore them like they have since Beta testing.

    Looking through the PTS forum, this particular issue isn't mentioned even once. I combed through every topic that looked like it might even remotely address it. Yet none are to be found. Unless there is a comment or two buried deep deep deep in a generic post, it's not mentioned at all.

    Sure, suggestions are supposed to be submitted via /feedback. But if people were indeed doing that, then likely it would also be discussed in the forum.
    @DenverRalphy‌
    http://forums.elderscrollsonline.com/discussion/107494/picking-up-items-in-the-world#latest
    You can find my list in this post about the change where I mentioned the bug.

    It honestly didn't seem like a big deal to me but I still reported it. Squeaky wheel gets the oil. As you can see, the thread didn't generate much interest. But it hits live and suddenly everyone loses their mind.

    Yeah, I saw that one. But it doesn't discuss the impact of the new weapons and armor populating and diluting nightstands/wardrobes/dressers/trunks/etc.. Which is the crux of this thread.
  • Stonesthrow
    Stonesthrow
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    Sindala wrote: »
    Tobiz wrote: »
    How is this a problem?
    Dont pick it up!?

    Ok think of it this way.....
    (before) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
    you search containers and find it after 2 days.

    (now) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
    you search containers and find it after 200 days because they filled the 6 drop loot table with 400 other pieces of junk so now you have probability of 1:14400

    And that's just for 1 item.....imagine this same crap for every item you can make.

    Have you actually spent some time looting since the patch?

    Yeah, there is a bunch of white crap you can pick up or leave behind, but they have increased the rate of other provisioning matts that drop. VR zones are dropping (45 & 50) VR level food matts more often than before, salt and pepper, onions and garlic are all dropping more often.

    As far as Motifs, they are dropping more frequent and have been for weeks. You have seen the price come down dramatically because of this, and also because more and more people have them now. I logged in after the patch in VR Gold, found an Ancient Elf in the Bank of Daggerfall. Made a circle around the town and found a blue level 6 recipe along with 2 pepper and 9 salt, 7 garlic, 7 onions and tons of Honey Comb, Mudcrab meat, etc… all this in one trip around the town!

    While I don't have hard numbers, I have been looting everything intentionally and often to the extent of having 5 crafting/loot mules to store stuff on since early access and I see the difference. It's not just RNG, some tables have been adjusted.

    I think the white 0 value loot should be on tables and in racks as well, not in containers, but it's not a big deal to me… I don't auto loot. /shrug

  • Ashtaris
    Ashtaris
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    Seems to me that if you add the chance of getting a piece of junk armor in a backpack or other container, you also effectively decrease the chance of receiving actually something worthwhile, like a recipe or motif. Unless you bump up their chance rates, which I doubt happened.
  • Slash8915
    Slash8915
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    I noticed this yesterday as soon as I logged into the game when the servers went up. I'm not someone who farms motifs, but if I happen to go to the bank or another building with high motif drop rates, I search through the containers while I'm there.

    I saw quite a few trash items, and I KNEW it was going to cause a *** storm on here.
    Edited by Slash8915 on June 25, 2014 4:47PM
  • Victus
    Victus
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    Have you actually spent some time looting since the patch?

    Yeah, there is a bunch of white crap you can pick up or leave behind, but they have increased the rate of other provisioning matts that drop. VR zones are dropping (45 & 50) VR level food matts more often than before, salt and pepper, onions and garlic are all dropping more often.

    As far as Motifs, they are dropping more frequent and have been for weeks. You have seen the price come down dramatically because of this, and also because more and more people have them now. I logged in after the patch in VR Gold, found an Ancient Elf in the Bank of Daggerfall. Made a circle around the town and found a blue level 6 recipe along with 2 pepper and 9 salt, 7 garlic, 7 onions and tons of Honey Comb, Mudcrab meat, etc… all this in one trip around the town!

    While I don't have hard numbers, I have been looting everything intentionally and often to the extent of having 5 crafting/loot mules to store stuff on since early access and I see the difference. It's not just RNG, some tables have been adjusted.

    I think the white 0 value loot should be on tables and in racks as well, not in containers, but it's not a big deal to me… I don't auto loot. /shrug

    Yeah I noticed the improved provisioning drops in the VR zones as well. This is nice.

    And for the record, I don't auto loot either so no issues clogging up my inventory. Still not happy finding them in containers, but I just don't loot them. Wouldn't mind seeing it changed to just armor/weapons on tables or racks.
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  • Stonesthrow
    Stonesthrow
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    Did you see they fixed all the matts labeled as food that were actually drink?

    They also fixed Jazbay Grapes 0 value and 1 value to two differently named grapes now.

    Sometimes you will get 2 food matts in the same container… not sure if thats a bug or not, happened several times last night.

    Bunch of stuff not listed in notes got fixed. Very happy.

    Green recipes are all worth 0 now though, which is odd, used to be 9 gold.

    They will probably pull the 0 value white items from the containers soon… can't see why they did it, but sure has caused a bit of a dust up.
  • Mortosk
    Mortosk
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    Sindala wrote: »
    Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?

    The players are testing AND sending in bug reports.
    Zenimax is just choosing to ignore them like they have since Beta testing.

    I am starting to think that they have a small group of "testers" that they only listen to.

    If that's the case they should FIRE every last one of them.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Maverick827
    Maverick827
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    Sindala wrote: »
    Tobiz wrote: »
    How is this a problem?
    Dont pick it up!?

    Ok think of it this way.....
    (before) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
    you search containers and find it after 2 days.

    (now) you need 'item A' to be able to make that awesome piece of purple food because you cant buy that item.....
    you search containers and find it after 200 days because they filled the 6 drop loot table with 400 other pieces of junk so now you have probability of 1:14400

    And that's just for 1 item.....imagine this same crap for every item you can make.

    Have you actually spent some time looting since the patch?

    Yeah, there is a bunch of white crap you can pick up or leave behind, but they have increased the rate of other provisioning matts that drop. VR zones are dropping (45 & 50) VR level food matts more often than before, salt and pepper, onions and garlic are all dropping more often.

    As far as Motifs, they are dropping more frequent and have been for weeks. You have seen the price come down dramatically because of this, and also because more and more people have them now. I logged in after the patch in VR Gold, found an Ancient Elf in the Bank of Daggerfall. Made a circle around the town and found a blue level 6 recipe along with 2 pepper and 9 salt, 7 garlic, 7 onions and tons of Honey Comb, Mudcrab meat, etc… all this in one trip around the town!

    While I don't have hard numbers, I have been looting everything intentionally and often to the extent of having 5 crafting/loot mules to store stuff on since early access and I see the difference. It's not just RNG, some tables have been adjusted.

    I think the white 0 value loot should be on tables and in racks as well, not in containers, but it's not a big deal to me… I don't auto loot. /shrug
    Anecdotal. I relog farmed for two hours last night and got one green recipe and about 100 trash white items (which I deconstructed for 1/100th of a level).
  • twev
    twev
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    Sindala wrote: »
    Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
    Tell me again....why do you have a PTS??

    Completely impossible.
    I/We were assured over and over again by many posters on this very board that despite the delay of roll-out on Monday, the very fact that Z was rolling it out on Tuesday was proof positive that the roll-out was perfectly fine and adequately tested.

    How dare you impugn the reputations of my fellow posters....


    Just because you might have found one little bug, I'm sure everything else is perfectly 'adequate'.

    ;)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Aeradon
    Aeradon
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    2K has a company policy that forces their employee to play at least one hour a day. In order to better balance the game, the games they play will only be released 3 years after it's made. They are also well aware that any new modes or features, even DLC would need a certain amount of employee play time prior to release.

    Doubt ZOS has this. Really doubt it.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Bromburak
    Bromburak
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    LonePirate wrote: »
    Why are there now junk weapons and armor pieces appearing inside lootable backpacks and furniture like dressers and cabinets?

    Because it belongs into dressers and cabinets? ;)

  • twev
    twev
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    bugulu wrote: »
    Mortosk wrote: »
    Remember, you don't have to pick these up. ;)


    /thread

    You are missing the point. Sigh. NM, I give up.
    What is the point exactly?

    Yes, it's broken. Yes, it will probably be fixed.
    Is there an easy solution? Disable auto loot.

    Keep complaining, it is your right as a consumer to do so. But people can apply the fixes themselves instead of acting crippled and not being able to play.
    So, Autoloot works, and this bug messes it up so I have to turn Autoloot off.
    An option in the game that saves a lot of time while in a dungeon or other hostile place where I can be attacked and killed while pawing through items one at a time, and your solution is that I should turn off a working Autoloot and just shut up, because: "Yes, it will probably be fixed." ?

    :)

    Rosveen wrote: »
    Oh. I thought they'd be lying on tables, on the ground or somewhere. This will screw autolooters so badly.

    edit: No wait, autolooters would still pick them up, right? Anyhow, more micromanagement for everyone!

    you can have addons to destroy that garbage when looting...

    Treasure Maps and much other loot that was now made 'zero value' gets turned to garbage and destroyed by these addons that you recommend, yes?

    I see your point, a very valuable addon, thanks.
    :D
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Aeradon
    Aeradon
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    twev wrote: »
    bugulu wrote: »
    Mortosk wrote: »
    Remember, you don't have to pick these up. ;)


    /thread

    You are missing the point. Sigh. NM, I give up.
    What is the point exactly?

    Yes, it's broken. Yes, it will probably be fixed.
    Is there an easy solution? Disable auto loot.

    Keep complaining, it is your right as a consumer to do so. But people can apply the fixes themselves instead of acting crippled and not being able to play.
    So, Autoloot works, and this bug messes it up so I have to turn Autoloot off.
    An option in the game that saves a lot of time while in a dungeon or other hostile place where I can be attacked and killed while pawing through items one at a time, and your solution is that I should turn off a working Autoloot and just shut up, because: "Yes, it will probably be fixed." ?

    :)

    Rosveen wrote: »
    Oh. I thought they'd be lying on tables, on the ground or somewhere. This will screw autolooters so badly.

    edit: No wait, autolooters would still pick them up, right? Anyhow, more micromanagement for everyone!

    you can have addons to destroy that garbage when looting...

    Treasure Maps and much other loot that was now made 'zero value' gets turned to garbage and destroyed by these addons that you recommend, yes?

    I see your point, a very valuable addon, thanks.
    :D

    Some add-on modders listen to their community. These add-ons are made to do what the game can't.

    One of which is to filter out and auto destroy things that you label as junk. It also demands a further confirmation before it actually destroys it.

    Please don't let ZOS' minimalised UI and their 1990 guild store and bank turn you into a fossil. Come join us in the future.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Moonscythe
    Moonscythe
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    Relyk04 wrote: »
    It's the new patch and part of the immersion element since before the open-world weapons/armor could not be picked up which is not usual in ES games. I imagine they added this to adhere to the franchise. I don't mind it so much.

    Well I kinda do. I liked the idea of being able to pick up stuff out in the world. Some of it looked cool. Of course if it's useless it's kind of like taking the trouble to pick a lock in Oblivion only to find the Akaviri sword was a replica. I don't like useless armor that I can't sell and can't deconstruct cluttering up the dressers and such where I usually had a chance of finding a motif. This morning the Vulkhel Guard yielded food and iron pauldrons and 1 piece of nickel. :p

    At least the traits I learned for light robes also apply to a "shirt".
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  • Aeradon
    Aeradon
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    Moonscythe wrote: »
    Relyk04 wrote: »
    It's the new patch and part of the immersion element since before the open-world weapons/armor could not be picked up which is not usual in ES games. I imagine they added this to adhere to the franchise. I don't mind it so much.

    Well I kinda do. I liked the idea of being able to pick up stuff out in the world. Some of it looked cool. Of course if it's useless it's kind of like taking the trouble to pick a lock in Oblivion only to find the Akaviri sword was a replica. I don't like useless armor that I can't sell and can't deconstruct cluttering up the dressers and such where I usually had a chance of finding a motif. This morning the Vulkhel Guard yielded food and iron pauldrons and 1 piece of nickel. :p

    At least the traits I learned for light robes also apply to a "shirt".

    Jerkins!

    Other than that, /agree
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • KariTR
    KariTR
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    As a test, I deconstructed a couple of 0g weapons at the BS station and the crafting xp was not bad at all.

    I don't use autoloot - I like to play the game myself, not have mechanics play everything for me - and while I do find the additional white junk a tad annoying at the moment, there isn't a fraction of the amount of junk weapons and armour I had imagined there would be from reading this thread. Boy do people exaggerate!

    Anyway, for new players wanting to get some levels in crafting quickly, I can see this will be a boon not an annoyance. Sure, they will still have the research time-sinks, but at least this will help to close the gap between them and the rest of us. And by this time next week, none of us will remember what the game was like before armour/weapon junk.

    PS: Still more than enough lockpicks dropping. As someone else mentioned earlier up the thread, it looks as if this junk shares its loot table with stale food, not lockpicks.

  • twev
    twev
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    Aeradon wrote: »
    twev wrote: »
    bugulu wrote: »
    Mortosk wrote: »
    Remember, you don't have to pick these up. ;)


    /thread

    You are missing the point. Sigh. NM, I give up.
    What is the point exactly?

    Yes, it's broken. Yes, it will probably be fixed.
    Is there an easy solution? Disable auto loot.

    Keep complaining, it is your right as a consumer to do so. But people can apply the fixes themselves instead of acting crippled and not being able to play.
    So, Autoloot works, and this bug messes it up so I have to turn Autoloot off.
    An option in the game that saves a lot of time while in a dungeon or other hostile place where I can be attacked and killed while pawing through items one at a time, and your solution is that I should turn off a working Autoloot and just shut up, because: "Yes, it will probably be fixed." ?

    :)

    Rosveen wrote: »
    Oh. I thought they'd be lying on tables, on the ground or somewhere. This will screw autolooters so badly.

    edit: No wait, autolooters would still pick them up, right? Anyhow, more micromanagement for everyone!

    you can have addons to destroy that garbage when looting...

    Treasure Maps and much other loot that was now made 'zero value' gets turned to garbage and destroyed by these addons that you recommend, yes?

    I see your point, a very valuable addon, thanks.
    :D

    Some add-on modders listen to their community. These add-ons are made to do what the game can't.

    One of which is to filter out and auto destroy things that you label as junk. It also demands a further confirmation before it actually destroys it.

    Please don't let ZOS' minimalised UI and their 1990 guild store and bank turn you into a fossil. Come join us in the future.
    I'd love to join you in the future.

    But, you see, a great many of the add-ons that I have enabled and use all the time are not working at the moment because Z decided not to share any info about the code changes that would break add-ons with the guys who write the add-ons before Z implemented the code that broke the add-ons.
    So much for that discussion about how Z left out enhancements but welcomes add-on writers to fill in the gaps.

    NSFW:
    https://www.youtube.com/watch?v=EfkNvOOiZ_8&feature=kp
    Fast Forward to 2:35 for the 10 second payoff.
    Edited by twev on June 25, 2014 6:52PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • GnatB
    GnatB
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    Fleymark wrote: »
    Explain, please, how it is a "feature" for people playing already geared toons to find useless and worthless junk armor and weapons inside interactable objects.

    It's an immersion thing? To be honest, I was sort of dissapointed when right at the beginning of the game, you're told to get some equipment, and there's dead guys lieing around in apparently full armor and weapns, none of which you could appropriate.

    So I understand the desire for weapons/etc. sitting around in the world to actually be weapons/etc. you can walk over and pick up. Especially considering, later in that same area, you do in fact walk over to a table and pick up the weapons that are sitting there on the table. How come you could pick up those ones, but not the ones you passed earlier?

    I tend to think if they aren't something the player can pick up, they probably simply shouldn't be there. Particularly in an ES game.


    That said, and I'll admit, I haven't really tried as I was spending most of my play time last night getting my add-ons up and running, but I would have expected it to only be swords and shields and stuff lieing around in the world that can be picked up, not having all that junk added to the loot tables of furniture.
    Achievements Suck
  • Maverick827
    Maverick827
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.
    Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?
    I honestly don't know, but will check for you first thing tomorrow.
    Do you have an update regarding this issue?

    We can manage the extra junk loot via addons - it's annoying, but we can do it. There's nothing we can do about the drop rate of items, however. Epic recipes were already unbearably rare, and if the 0.00001% chance of looting an epic recipe just turned into 0.000001%, then I think that's a problem.
  • MornaBaine
    MornaBaine
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    LonePirate wrote: »
    Tobiz wrote: »
    How is this a problem?
    Dont pick it up!?

    There is a better post about this problem but here is why this is a problem. All if this junk makes it more difficult to loot useful items like lockpicks, crafting trait stones, provisioning mats, recipes and motif books - the things people want and need. Each container with one of these junk items is one less container or chance at finding something useful.

    This problem is not about picking up useless items. It is about the added difficulty in finding needed items.

    THIS! Exactly this! I swear, this may be the stupidest, most annoying and completely senseless thing they've done yet. What the HELL ARE YOU THINKING PEOPLE???? AUGH! It's not as if crafting wasn't already a nightmare, thanks a lot ZOS!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • pecheckler
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    The game needs a native automatic loot filter with various options.
    End the tedious inventory management game.
  • DenverRalphy
    DenverRalphy
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.
    Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?
    I honestly don't know, but will check for you first thing tomorrow.

    So I just read the update here... http://forums.elderscrollsonline.com/discussion/114286/hotfix-6-25-14-recipe-and-motif-values#latest

    Which is fine and all. But did you find out whether the armor and weapons are supposed to be populating trunks/wardrobes/cabinets/etc.. thus diluting the chances of even finding a recipe or motif?
    Edited by DenverRalphy on June 25, 2014 10:35PM
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