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Why are 0g junk weapons and armor clogging up backpacks and other containers?

  • Lucifer66
    Lucifer66
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    Wow, now the players get screwed just so they can mess with bots some more.

    Hey why don't we just make all the drops worthless? Then the bots will all go away...along with all the players.

    I find Zenimax's logic in this matter self destructive.
    My concern can be measured in micro-give-a-craps.
  • Baraz
    Baraz
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    Because some exploit spawnable items.

    I fail to see the issue of this "complaint" : if you do not auto-loot, you will not have crap in your backpack.
  • khaza
    khaza
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    Guess it is time to turn off autoloot to ensure that no CRAP goes into the limited bagspace.
    Member of Ginnunga since 2001.

    www.ginnunga.org
  • Enkil
    Enkil
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    What is the point in making the armor laying around worthless anyway? That doesn't improve immersion. It defies logic which detracts from immersion.

    A sword laying next to some skeleton in the field should have the same value as one collecting dust in some store. It should also yield similar materials to any other item on deconstruction.

    The way to balance it is extremely simple: Extend the respawn time

    Why introduce these convoluted unnecessary mechanics??? Who wants a worthless item?? Limit those to tutorial only..
    Edited by Enkil on June 25, 2014 3:24AM
  • driosketch
    driosketch
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    driosketch wrote: »
    Shaun98ca2 wrote: »
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.

    Well you are now finding the "crap" EVERY where nightstands, cabinets, crates you name it. That's part of the issue people are having.

    It was to increase immersion but all it did was create a new found frustration. I guess all the devs can do at this point is make the SEEN item obtainable and the rest hidden stuff remove.
    As was confirmed on the second page of this thread, that part is a bug.
    I don't see that it's confirmed as a bug. I read her posts as the exact opposite, even.
    You need to first read the post she replied to.
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm.

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • wrlifeboil
    wrlifeboil
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    Soloeus wrote: »
    So after running a whole solo dungeon and all monsters near the entrances of them, you want me to encounter 1000's of items worth 0 gold? What is this madness? This is a nerf and nothing more, it pads down loot tables with junk that you have to manually delete as you pick it up.

    This is stupid.

    Inventory Managment: The Game.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    Hey guys, we're working on getting clarification on this. We'll let you know as soon as we have some information.

    It would not matter if you were working on it or not. Having more items in the world that are worth nothing and have no real value to the players is an insult to injury. I read this in the patch notes and the only benefit I got from it was a good laugh.
  • zhevon
    zhevon
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    I am sort of puzzled why their values are 0; its not like this stuff was ever worth very much. Why make green recipes 0? Its just odd; were people really making money looting containers and selling stuff to vendors. I don't use autoloot so its not effecting me; its just odd.
  • driosketch
    driosketch
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    zhevon wrote: »
    I am sort of puzzled why their values are 0; its not like this stuff was ever worth very much. Why make green recipes 0? Its just odd; were people really making money looting containers and selling stuff to vendors. I don't use autoloot so its not effecting me; its just odd.
    Not a lot, but you make a little bit every time you hit the bank, which for me is fairly often.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Mortosk
    Mortosk
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    They say a picture is worth a thousand words... What's the point of this?

    28ssolf.jpg
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • SFBryan18
    SFBryan18
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    Mortosk wrote: »
    They say a picture is worth a thousand words... What's the point of this?

    28ssolf.jpg

    You can enchant it for a new player, but really no point.
  • Lucifer66
    Lucifer66
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    You know the funny part is I have yet to get ANY of the good motifs that everyone keeps saying drop too much. Yeah I have gotten like 4 or 5 of the common ones that sell for like 500g, but that's it and I have been checking every place they spawn at too. I don't have that much in gold that I can buy the Daedric, Primal, or Barbarian motifs either. I don't use a bot or buy gold from any of the websites that are emailing me all the time and I have only found about 4 purple items and I have a v1 and a L40 character with less than 4k gold on each.

    So how these people are making all this gold and finding all this stuff and still playing by the rules is beyond me. Yet still people are complaining that the drop rates are too high and Zenimax is nerfing me right out of the game.

    I wish they would do something about the bots without cutting my throat in the process. Make it so we can prosper and have fun playing the game. They should be punishing the bots and ONLY the bots.
    My concern can be measured in micro-give-a-craps.
  • Mortosk
    Mortosk
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    It baffles the mind that anyone at ESO thought this would be well received. All it does is make it harder to get motifs and recipes, because there's more items sharing the loot table now. Purple recipes are already ridiculously rare. An order of magnitude more rare than the newly upgraded gold imperial motif even. Why are you making it even harder to get them?

    When they implement something like this it makes me question why I still give this game the benefit of the doubt by continuing to play it.

    Why did they waste valuable time coding this crap into the game? There's so many better uses of their time than this.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Rylana
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    I dont see this as a bad thing, it will slow down the motif farmers that spam zone every 30 seconds >_>
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • thebigfist
    thebigfist
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    oh [snip] no. Revert now! I seriously dont want trash clogging up my looting or lowering my drop chances at other stuff. I may quit the game is this persists. That is a step too far. Too [snip] far in the wrong direction.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on June 26, 2014 12:23PM
  • Mortosk
    Mortosk
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    SFBryan18 wrote: »
    Mortosk wrote: »
    They say a picture is worth a thousand words... What's the point of this?

    28ssolf.jpg

    You can enchant it for a new player, but really no point.

    Yes, you can enchant it and have a crappy necklace with just a jewelry enchant for stats. I agree, there's no point. It doesn't even have a graphic.


    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Mortosk
    Mortosk
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    Rylana wrote: »
    I dont see this as a bad thing, it will slow down the motif farmers that spam zone every 30 seconds >_>

    Those motif farmers bother you in any way? If they want to spend their time opening chests all day, why does that concern you?

    This is yet another anti-bot BS addition to the game, and I'm tired of this kinda crap. Bots ruined what could have been a cool addition to the game, but now it's utterly pointless and even a detriment to people who play the game normally.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • thebigfist
    thebigfist
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    i will give it a week to be fixed or reverted until i cancel my subscription.
  • ShADoW0s
    ShADoW0s
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    Well this is just stupid. I suppose that the loot tables would have been nerfed indirectly, since now there is a higher chance of trash, so therefore there is a lower chance of good items :\

    Just have to use an addon to delete all the junk on pickup now, ZOS always relying on someone else to do all their work.
  • mechengr7
    mechengr7
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    Remember, you don't have to pick these up. ;)

    Please remove the auto-loot feature. This new feature absolutely contradicts the benefits of the auto-loot option and, yes, requires me to pick these up. The only options I have is going in every time and changing my auto-loot preference when I want to run a quick inspection of intractable items and then turn auto-loot back on for mob fights OR keeping auto-loot off at all times and adding the additional annoyance of manual looting. Removing my auto-loot option will help force the game experience you are trying to force right now, but are implementing poorly.
  • EpicRandomGuy
    EpicRandomGuy
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    Could there be some sort of loot that's unique to being picked up in this way in the future? That would make it so much more worth it! As of right now, I'm not sure why anyone would need to "pick an item up to use in a pinch," but if there was some sort of incentive to find cool or better items from this, it could be a cool mechanic.
  • DenverRalphy
    DenverRalphy
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)

    @ZOS_GinaBruno Everybody was aware of the new feature for the patch. But from the communication that was given to players via patch notes, it appeared that the new armor/weapon items would be looted from the Weapon/Armor Stands already scattered throughout the game. However they're also populating every other type of container (at a rather common and alarming rate) and diluting the already rare chances of finding recipes/motifs/crafting-materials. Even if everything from containers are worth 0gp to vendors, at least they had some intrinsic value since they were desired and usable by the players. Now the containers are all diluted with items that not only can't be sold to vendors, but are also nearly worthless to anybody who's made it past the faction starting islands.

    The new armor/weapon items should be limited to armor and weapon stands.
  • nudel
    nudel
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    Mortosk wrote: »
    They say a picture is worth a thousand words... What's the point of this?

    28ssolf.jpg

    The point of that is that jewelry does not drop at that level range. The only jewelry available to a low level character are quest rewards and those all have locked enchantments. If you're making a new character with custom enchants, this is the only way to get jewelry to place the enchants on. Magus vendors only sell lvl 10 and up jewelry.

    Gina already said that it showing up in night tables, trunks, etc. is a bug. My understanding is that this was meant to be added to places that were previously not lootable such as the various weapon/ armor racks that were not lootable. Its appearance in all loot is a bug. Once that bug is squashed, your behavior as an auto-looter would be to just ignore those loot sources. I don't see how that is hard.

    There are already 'useless' gatherables in the game such as Bread, Radish, Grape, Carrot, Food (on plates) etc. These net only crap white foods. This addition is no different than that except that this one bugged.
  • Madval
    Madval
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    Damn, players will do with it like crafting ore aka "let that damn nord or whatever ore in the drawer" because I don't want it so the loot table never reset and everyone after that checking for food materials will have that damn ore waiting there for the rest of the game life...
    Edited by Madval on June 25, 2014 4:24AM
  • nudel
    nudel
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    Madval wrote: »
    Damn, players will do with it like crafting ore aka "let that damn nord or whatever ore in the drawer" because I don't want it so the loot table never reset and everyone after that checking for food materials will have that damn ore waiting there for the rest of the game life...

    Except as has already been pointed out several times, all containers are instanced to the player. So this cannot happen. They also reset when you relog or change zones so don't expect some items you left in that one dresser to still be there when you get back.
  • Madval
    Madval
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    nudel wrote: »
    Madval wrote: »
    Damn, players will do with it like crafting ore aka "let that damn nord or whatever ore in the drawer" because I don't want it so the loot table never reset and everyone after that checking for food materials will have that damn ore waiting there for the rest of the game life...

    Except as has already been pointed out several times, all containers are instanced to the player. So this cannot happen. They also reset when you relog or change zones so don't expect some items you left in that one dresser to still be there when you get back.

    Thanks It's good to know because everytime I saw a player looking in that drawer before me and looking after him all I saw was a damn ore just waiting in there. So I was like... Did he just leave that ore here on purpose or did he just found that alone ore here too and like everyone left that thing in there.
    It's like when you take a plant and all there is is no plant but a fishing bait...
  • two_beer
    two_beer
    When they explained this in the patch notes as "stuff laying around" I thought "Great - at least I don't have to care about it". Now it's filling my bags when I'm looking for provisioning materials and recipes (of which I still have not seen a purple in 2 months of loot).

    One more reason not to renew. And I didn't see a whole lot in the plus column.
  • SootyTX
    SootyTX
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.
    Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?

    After a good bit of running around, it appears these take the place of other junk drops (white foods etc) - as in, they've been added to the 'junk' loot table.

    Of course, half the people in this thread are still going to yell and scream based off hearsay and wild conjecture that ZOS is out to ruin dungeons by replacing all the loot with these, but what can you do....

  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    LonePirate wrote: »
    Why are there now junk weapons and armor pieces appearing inside lootable backpacks and furniture like dressers and cabinets? I much prefer the pre-patch drops of food, recipes and crafting materials instead of this useless garbage. Yes, the other stuff still drop, just not as frequently now because of the junk weapons and armor that have been added to the loot tables.

    The game gave way to much loot to begin with, I guess this is their way of slowing that down without making it glaring.
  • TheGrandAlliance
    TheGrandAlliance
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    Remember, you don't have to pick these up. ;)


    /thread

    Indeed it is so...
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