You need to first read the post she replied to.Maverick827 wrote: »I don't see that it's confirmed as a bug. I read her posts as the exact opposite, even.driosketch wrote: »As was confirmed on the second page of this thread, that part is a bug.Shaun98ca2 wrote: »ZOS_GinaBruno wrote: »This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up.MasterSpatula wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.
I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.Chests that you lockpick to open? No, those still contain valuable items.Curragraigue wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I assume by interactable you don't mean chests as well @ZOS_GinaBruno ?
Well you are now finding the "crap" EVERY where nightstands, cabinets, crates you name it. That's part of the issue people are having.
It was to increase immersion but all it did was create a new found frustration. I guess all the devs can do at this point is make the SEEN item obtainable and the rest hidden stuff remove.
That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
So after running a whole solo dungeon and all monsters near the entrances of them, you want me to encounter 1000's of items worth 0 gold? What is this madness? This is a nerf and nothing more, it pads down loot tables with junk that you have to manually delete as you pick it up.
This is stupid.
ZOS_GinaBruno wrote: »Hey guys, we're working on getting clarification on this. We'll let you know as soon as we have some information.
Not a lot, but you make a little bit every time you hit the bank, which for me is fairly often.I am sort of puzzled why their values are 0; its not like this stuff was ever worth very much. Why make green recipes 0? Its just odd; were people really making money looting containers and selling stuff to vendors. I don't use autoloot so its not effecting me; its just odd.
I dont see this as a bad thing, it will slow down the motif farmers that spam zone every 30 seconds >_>
ZOS_GinaBruno wrote: »Remember, you don't have to pick these up.
ZOS_GinaBruno wrote: »This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up.MasterSpatula wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
They say a picture is worth a thousand words... What's the point of this?
Damn, players will do with it like crafting ore aka "let that damn nord or whatever ore in the drawer" because I don't want it so the loot table never reset and everyone after that checking for food materials will have that damn ore waiting there for the rest of the game life...
Damn, players will do with it like crafting ore aka "let that damn nord or whatever ore in the drawer" because I don't want it so the loot table never reset and everyone after that checking for food materials will have that damn ore waiting there for the rest of the game life...
Except as has already been pointed out several times, all containers are instanced to the player. So this cannot happen. They also reset when you relog or change zones so don't expect some items you left in that one dresser to still be there when you get back.
Maverick827 wrote: »Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?ZOS_GinaBruno wrote: »This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up.MasterSpatula wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.Chests that you lockpick to open? No, those still contain valuable items.Curragraigue wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I assume by interactable you don't mean chests as well @ZOS_GinaBruno ?
LonePirate wrote: »Why are there now junk weapons and armor pieces appearing inside lootable backpacks and furniture like dressers and cabinets? I much prefer the pre-patch drops of food, recipes and crafting materials instead of this useless garbage. Yes, the other stuff still drop, just not as frequently now because of the junk weapons and armor that have been added to the loot tables.