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Why are 0g junk weapons and armor clogging up backpacks and other containers?

  • SienneYviete
    SienneYviete
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    Remember, you don't have to pick these up. ;)


    /thread

    Yeah nah
    Delta
    Valheru's
  • nudel
    nudel
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    Madval wrote: »
    nudel wrote: »
    Madval wrote: »
    Damn, players will do with it like crafting ore aka "let that damn nord or whatever ore in the drawer" because I don't want it so the loot table never reset and everyone after that checking for food materials will have that damn ore waiting there for the rest of the game life...

    Except as has already been pointed out several times, all containers are instanced to the player. So this cannot happen. They also reset when you relog or change zones so don't expect some items you left in that one dresser to still be there when you get back.

    Thanks It's good to know because everytime I saw a player looking in that drawer before me and looking after him all I saw was a damn ore just waiting in there. So I was like... Did he just leave that ore here on purpose or did he just found that alone ore here too and like everyone left that thing in there.
    It's like when you take a plant and all there is is no plant but a fishing bait...

    I can understand your confusion. For future reference, treasure chests, heavy sacks, and gathering nodes (ore, plants, cloth, wood, runes) are not instanced. So someone can indeed leave some ore behind or some worms in a plant node. However, all other loot sources including crates, sacks, furniture, and even drops off of mobs are instanced to each player. This means you also don't have to worry about leaving behind drops in a mob for your teammate. They won't be able to see the same drops as you so it's better instead to take the drop yourself and then offer it to them in trade.
  • Sindala
    Sindala
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    Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
    Tell me again....why do you have a PTS??
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • ozgod22_eso
    ozgod22_eso
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.

    So this bug is because of the immersion folks wanting to pick up every item they see?
  • nudel
    nudel
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    Sindala wrote: »
    Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
    Tell me again....why do you have a PTS??

    If you don't test on the PTS (which is available to all), then you have no right to complain about what testing occurs or does not occur on the PTS.
  • kdeabitona89
    kdeabitona89
    Soul Shriven
    So after killing a boss that killed you a few or several times, here you are proud and thinking of what great rewards are there or perhaps just a decent one....and then boom! you got these junk items that just clogs up your inventory lol. Very annoying indeed.
  • Mortosk
    Mortosk
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)

    @ZOS_GinaBruno Everybody was aware of the new feature for the patch. But from the communication that was given to players via patch notes, it appeared that the new armor/weapon items would be looted from the Weapon/Armor Stands already scattered throughout the game. However they're also populating every other type of container (at a rather common and alarming rate) and diluting the already rare chances of finding recipes/motifs/crafting-materials. Even if everything from containers are worth 0gp to vendors, at least they had some intrinsic value since they were desired and usable by the players. Now the containers are all diluted with items that not only can't be sold to vendors, but are also nearly worthless to anybody who's made it past the faction starting islands.

    The new armor/weapon items should be limited to armor and weapon stands.

    Yes, this is what I thought they meant also. But there's always a secret Nerf behind everything they do. I should have realized that by now. Communication is NOT their strong suit.


    Edited by Mortosk on June 25, 2014 5:45AM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Sindala
    Sindala
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    nudel wrote: »
    Sindala wrote: »
    Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
    Tell me again....why do you have a PTS??

    If you don't test on the PTS (which is available to all), then you have no right to complain about what testing occurs or does not occur on the PTS.

    If they DONT put it on PTS then I can't test it. Half of this patch wasn't on PTS. Not that it would make any difference, 2 bugs I reported over a year ago in beta are still in game and cause you to crash.
    Edited by Sindala on June 25, 2014 5:41AM
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Mortosk
    Mortosk
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    Remember, you don't have to pick these up. ;)


    /thread

    You are missing the point. Sigh. NM, I give up.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Maleficus
    Maleficus
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    Looting buildings is now a waste of time awesome...
  • dido9880ub17_ESO
    Yeah I have to agree that these items are not useful or good to have in containers. The way I read the notes made it seem like they would just be lying around not in containers. Also I noticed now all recipes are worth 0g... This was disappointing as I liked selling extra green recipes for the 9g they were worth before. Pretty small change but I really don't understand why it was changed.
  • cabbageub17_ESO
    cabbageub17_ESO
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    Because you have so much spare bag room might as well fill it with BS
  • Worstluck
    Worstluck
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    I spent more time on the PTS than in the live game the past few weeks. Everything I reported that was not working properly is still broken. Also, just like they did in 1.1.2, they introduced a bunch of changes to live that were not tested by the public at all. I don't know what to say anymore :#

    EDIT: I take that back. They did fix the magicka cost issue for Shadow Cloak which we did report again (but that bug has been known for a long time).
    Edited by Worstluck on June 25, 2014 5:47AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Sindala
    Sindala
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    Must be a surreal place to work. I mean with everyone walking around with their rose coloured blinkers on listening to 'happy shiny people' on their headphones, patting each other on the back saying "yeah we're awesome, they love everything we do".
    Edited by Sindala on June 25, 2014 5:50AM
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Mortosk
    Mortosk
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    nudel wrote: »
    Mortosk wrote: »
    They say a picture is worth a thousand words... What's the point of this?

    28ssolf.jpg

    The point of that is that jewelry does not drop at that level range. The only jewelry available to a low level character are quest rewards and those all have locked enchantments. If you're making a new character with custom enchants, this is the only way to get jewelry to place the enchants on. Magus vendors only sell lvl 10 and up jewelry.

    Gina already said that it showing up in night tables, trunks, etc. is a bug. My understanding is that this was meant to be added to places that were previously not lootable such as the various weapon/ armor racks that were not lootable. Its appearance in all loot is a bug. Once that bug is squashed, your behavior as an auto-looter would be to just ignore those loot sources. I don't see how that is hard.

    There are already 'useless' gatherables in the game such as Bread, Radish, Grape, Carrot, Food (on plates) etc. These net only crap white foods. This addition is no different than that except that this one bugged.

    This was my understanding also. They aren't supposed to be taking the place of motifs and recipes and style items, they are supposed to be dropping from armor racks and stuff that couldn't be interacted with before. This is why I didn't really care about this change. It sounded like a big waste of time to add items with so little use or value to the game, but I didn't think it would turn out to be a negative.

    I'm guessing this is the reason why other items like provisioning recipes that are also looted from those containers got zapped down from 9 gold to 0 gold as well. Since all these items are being assigned the same value of 0 now.

    Just another major bug that not a single QA/Tester noticed after a month of testing. What else is new?

    Edited by Mortosk on June 25, 2014 5:52AM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • driosketch
    driosketch
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    ✭✭✭
    So after killing a boss that killed you a few or several times, here you are proud and thinking of what great rewards are there or perhaps just a decent one....and then boom! you got these junk items that just clogs up your inventory lol. Very annoying indeed.
    No, that...That's not what people are talking about here.

    What's with all the knee jerk reactions in this tread? Everyone has an opinion, but few have gone to see it for themselves first hand. And even fewer read the patch notes from 3 weeks ago to know this was coming, or even this thread to realize the container part is actually a bug.

    Sindala wrote: »
    nudel wrote: »
    Sindala wrote: »
    Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
    Tell me again....why do you have a PTS??

    If you don't test on the PTS (which is available to all), then you have no right to complain about what testing occurs or does not occur on the PTS.

    If they DONT put it on PTS then I can't test it.
    This actually was a bug on the PTS you could have tested first hand.

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Aeradon
    Aeradon
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    @ZOS_GinaBruno‌

    WE DON'T HAVE TO PICK THESE UP?

    What about auto loot? It flies into the back pack whenever I expect materials to do so instead of these equipments that takes up one slot?

    Lock picks are so much better now. Give us back the lock picks.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Skylandra
    Skylandra
    ✭✭✭
    Easy to protest.
    Use the addon provided in the link
    http://www.esoui.com/downloads/info253-AdvancedAutoLoot.html

    Set a Mod as the recipient for said junk and loot away. If enough of us do it - they will soon get the idea that we don't really like it - that or a ban for mail spam :disagree:
  • Madval
    Madval
    ✭✭✭
    nudel wrote: »
    Madval wrote: »
    nudel wrote: »
    Madval wrote: »
    Damn, players will do with it like crafting ore aka "let that damn nord or whatever ore in the drawer" because I don't want it so the loot table never reset and everyone after that checking for food materials will have that damn ore waiting there for the rest of the game life...

    Except as has already been pointed out several times, all containers are instanced to the player. So this cannot happen. They also reset when you relog or change zones so don't expect some items you left in that one dresser to still be there when you get back.

    Thanks It's good to know because everytime I saw a player looking in that drawer before me and looking after him all I saw was a damn ore just waiting in there. So I was like... Did he just leave that ore here on purpose or did he just found that alone ore here too and like everyone left that thing in there.
    It's like when you take a plant and all there is is no plant but a fishing bait...

    I can understand your confusion. For future reference, treasure chests, heavy sacks, and gathering nodes (ore, plants, cloth, wood, runes) are not instanced. So someone can indeed leave some ore behind or some worms in a plant node. However, all other loot sources including crates, sacks, furniture, and even drops off of mobs are instanced to each player. This means you also don't have to worry about leaving behind drops in a mob for your teammate. They won't be able to see the same drops as you so it's better instead to take the drop yourself and then offer it to them in trade.

    Thanks for the insight ! :)
  • steveb16_ESO46
    steveb16_ESO46
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    Sindala wrote: »
    Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
    Tell me again....why do you have a PTS??

    So, another feature that wasn't needed; with consequences you don't need to be Nostradamus to anticipate, released untested into the wild. Brilliant.
  • Shaun98ca2
    Shaun98ca2
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    Sindala wrote: »
    nudel wrote: »
    Sindala wrote: »
    Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
    Tell me again....why do you have a PTS??

    If you don't test on the PTS (which is available to all), then you have no right to complain about what testing occurs or does not occur on the PTS.

    If they DONT put it on PTS then I can't test it. Half of this patch wasn't on PTS. Not that it would make any difference, 2 bugs I reported over a year ago in beta are still in game and cause you to crash.

    I don't understand? What is it you want them to do?
  • bugulu
    bugulu
    ✭✭✭
    SFBryan18 wrote: »
    Seriously though, they couldn't have made them worth a couple gold? How cheap are you guys? Artificial gold limitations are annoying.

    Yes, give the botters a way to earn money, that's good.
  • bugulu
    bugulu
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    Mortosk wrote: »
    Remember, you don't have to pick these up. ;)


    /thread

    You are missing the point. Sigh. NM, I give up.
    What is the point exactly?

    Yes, it's broken. Yes, it will probably be fixed.
    Is there an easy solution? Disable auto loot.

    Keep complaining, it is your right as a consumer to do so. But people can apply the fixes themselves instead of acting crippled and not being able to play.
    Edited by bugulu on June 25, 2014 8:40AM
  • Tankqull
    Tankqull
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    Rosveen wrote: »
    Oh. I thought they'd be lying on tables, on the ground or somewhere. This will screw autolooters so badly.

    edit: No wait, autolooters would still pick them up, right? Anyhow, more micromanagement for everyone!

    you can have addons to destroy that garbage when looting...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • flow.currypoteb17_ESO
    ...
  • steveb16_ESO46
    steveb16_ESO46
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    Shaun98ca2 wrote: »
    Sindala wrote: »
    nudel wrote: »
    Sindala wrote: »
    Just another half assed patch implementation with no real testing done. Now trying to pass it off as 'intended' when we all know it wasn't, but don't have the coders to do stuff right with.
    Tell me again....why do you have a PTS??

    If you don't test on the PTS (which is available to all), then you have no right to complain about what testing occurs or does not occur on the PTS.

    If they DONT put it on PTS then I can't test it. Half of this patch wasn't on PTS. Not that it would make any difference, 2 bugs I reported over a year ago in beta are still in game and cause you to crash.

    I don't understand? What is it you want them to do?

    Have someone other than us testing things on Live?

    crazy idea, I know.
  • Laura
    Laura
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    people will literally complain about anything won't they?
  • Tobiz
    Tobiz
    ✭✭✭
    How is this a problem?
    Dont pick it up!?
    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.
  • Aeradon
    Aeradon
    ✭✭✭✭✭
    Skylandra wrote: »
    Easy to protest.
    Use the addon provided in the link
    http://www.esoui.com/downloads/info253-AdvancedAutoLoot.html

    Set a Mod as the recipient for said junk and loot away. If enough of us do it - they will soon get the idea that we don't really like it - that or a ban for mail spam :disagree:

    Thanks for the link!
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)

    @ZOS_GinaBruno

    Explain, please, how it is a "feature" for people playing already geared toons to find useless and worthless junk armor and weapons inside interactable objects. All this does is turn the joke that inventory management was already into a total freakshow. On top of everything else.

    You should remember, we don't have to subscribe to your game. ;)

    It's one thing to release an incomplete, unbalanced, and buggy game. It's one thing to be completely inept at fixing and balancing the game, documenting what has changed in patches with accurate patch notes, and introducing a host of new problems with every patch. But it's completely another to make a point of annoying your players on a moment by moment basis in-game with something like this and then call it a "feature."

    My billing is up in the next few days....Which I know because I checked a few days ago since I was already annoyed with the state of the game before the patch....This may very well be the last straw.
    Edited by Fleymark on June 25, 2014 9:12AM
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