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Why are 0g junk weapons and armor clogging up backpacks and other containers?

  • elderscrollsb16_ESO109
    "you can now loot various armor and weaopns found in the game" -> Fine

    junk armour and weapons added to container loots -> stupid nonsense, it adds nothing positive and just make life of people looking for crafting materials worse.

    What the hell can have leaded to this decision?????????
  • LonePirate
    LonePirate
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    Tobiz wrote: »
    How is this a problem?
    Dont pick it up!?

    There is a better post about this problem but here is why this is a problem. All if this junk makes it more difficult to loot useful items like lockpicks, crafting trait stones, provisioning mats, recipes and motif books - the things people want and need. Each container with one of these junk items is one less container or chance at finding something useful.

    This problem is not about picking up useless items. It is about the added difficulty in finding needed items.
  • subecsanur
    subecsanur
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    Exactly also in VR zones? why? it is already hard enough to get lvl appropriate loot for privisioning now we get all this?

    Whose bright idea was this and was this in PTS? I don't think so.

    IF this was just another bot deterrent project, you have now hurt the regular players again more than anything.
  • subecsanur
    subecsanur
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    this is MADNESS! like they say, remember u dont need to pick it up... i want to rember u, u dont even have to set it up! WTF Zenimax play some MMO and learn.

    LOL, you really don't get it then, it is now part of the loot pool that was already diminished due to their stupid war on bots. Now it is even worst.
  • driosketch
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    Bold, because people don't read.

    The part where you're finding this stuff in containers is a bug. It's not meant to be a nerf to motif drops or a time sink for provisioners. It's a bug.

    Gina confirmed that in a reply on page two of this thread.


    PS You could have found out about this three weeks ago on the PTS forum. If you're interested in getting a heads up, that's a good place to check and ask questions.
    Edited by driosketch on June 25, 2014 1:30PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Fleymark
    Fleymark
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    If it's a bug and has been known for weeks on PTS, then why did they patch it in?
  • DenverRalphy
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    driosketch wrote: »
    Bold, because people don't read.

    The part where you're finding this stuff in containers is a bug. It's not meant to be a nerf to motif drops or a time sink for provisioners. It's a bug.

    Gina confirmed that in a reply on page two of this thread.


    PS You could have found out about this three weeks ago on the PTS forum. If you're interested in getting a heads up, that's a good place to check and ask questions.

    I can read quite well. And nowhere did Gina confirm that it was a bug. All she said was she'll look into it. Then came back with a response stating that the patch notes had an update in its comments, which in turn states that "It's a feature". Nowhere does she confirm it's a bug.
    Edited by DenverRalphy on June 25, 2014 1:40PM
  • Tabbycat
    Tabbycat
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    Trust me, if enough people rage about this stuff being in containers, ZOS will say it's a bug and fix it regardless of whether or not the change was intended.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • nudel
    nudel
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.

    Gina's response:
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    This is a bug. Can we put an end to the conspiracy theories now?
  • driosketch
    driosketch
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    Tabbycat wrote: »
    Trust me, if enough people rage about this stuff being in containers, ZOS will say it's a bug and fix it regardless of whether or not the change was intended.
    @Tabbycat‌

    Tabby, I bug reported this thing very thing on the PTS shortly after the 1.2 patch went up. I also posted about it, yes the container thing, in the PTS forum back on June 6. No one made a big deal about it then. But as both you and I know, no one really cares about the testing process, and so they get blindsided like this on live.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Sindala
    Sindala
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    So I finally get ingame again (Euro) and what greets me......spam for Lockpicks 50g each.
    Well done Dev's....you just made the crap the botters threw away valuable now also....
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Nidwin
    Nidwin
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    Sindala wrote: »
    So I finally get ingame again (Euro) and what greets me......spam for Lockpicks 50g each.
    Well done Dev's....you just made the crap the botters threw away valuable now also....

    Merchants sell them for 15g if I remember well.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • Sindala
    Sindala
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    Nidwin wrote: »
    Sindala wrote: »
    So I finally get ingame again (Euro) and what greets me......spam for Lockpicks 50g each.
    Well done Dev's....you just made the crap the botters threw away valuable now also....

    Merchants sell them for 15g if I remember well.
    My point was that the only people this patch change has benefited is the Bot sellers.
    How long until Salt becomes more valuable than gold? (you cant buy salt.it can only be found in containers but is needed for purple recipes)
    Edited by Sindala on June 25, 2014 2:06PM
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • dannymcgr81b14_ESO
    dannymcgr81b14_ESO
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    People keep saying that Gina confirmed that this is a bug. Gina never said that items in containers was a bug. Gina said that the zero value applies to all items even the ones in containers. Gina even added an addendum to the patch notes: "To clarify the details on picking up armor and weapons, this also applies to armor and weapons you find in interactable objects such as cabinets or drawers, not just gear you find laying on a table or rack." Why would Gina specifically mention cabinets and drawers if that was the bug? (I used the name instead of pronouns because I'm not sure if Gina is a man or a woman).
    Edited by dannymcgr81b14_ESO on June 25, 2014 2:30PM
  • fromtesonlineb16_ESO
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    driosketch wrote: »
    Bold, because people don't read.

    The part where you're finding this stuff in containers is a bug. It's not meant to be a nerf to motif drops or a time sink for provisioners. It's a bug.

    Gina confirmed that in a reply on page two of this thread.
    .
    And on page 3 in answer to "Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?" he's not so sure:
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)
    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    I assume by interactable you don't mean chests as well @ZOS_GinaBruno‌ ?
    Chests that you lockpick to open? No, those still contain valuable items.
    Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?
    I honestly don't know, but will check for you first thing tomorrow.


    Edited by fromtesonlineb16_ESO on June 25, 2014 2:14PM
  • Fleymark
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    driosketch wrote: »
    Tabbycat wrote: »
    Trust me, if enough people rage about this stuff being in containers, ZOS will say it's a bug and fix it regardless of whether or not the change was intended.
    @Tabbycat‌

    Tabby, I bug reported this thing very thing on the PTS shortly after the 1.2 patch went up. I also posted about it, yes the container thing, in the PTS forum back on June 6. No one made a big deal about it then. But as both you and I know, no one really cares about the testing process, and so they get blindsided like this on live.

    Spare us the sanctimony. While I've been in more betas than I could accurately count offhand and have played on test servers on other games, I'm not interested in doing so here. Nor should it be suggested that I'm obligated to.

    I don't pay a sub fee to test content, currently. Sorry. Actually, apparently I do.

    This is the most slipshod crew of developers I've ever seen in 15 years of MMOs. I've played on EMUs run by a handful of freaking hobbyists who have a better handle on their quality control than these people. And there have been several games in the past where I thought they really took the cake but this game is quickly setting new standards of fail.

    And I'm really, REALLY, sick of apologists making excuses for them and trying to make every problem, the endless list of them, the fault of players who just want to enjoy a reasonably balanced and bug free game that they've paid for. A Quarter of a freaking year after release.

    But just so it doesn't sound like I'm just complaining here's a piece of constructive advice for them. Stop with the massive monthly patches that introduce as many problems as they fix. There are two scheduled downtimes each week. Use them. Incrementally fix and tweak and get it RIGHT the first time instead of biting off more than you can, obviously, chew. Because you people really suck at this and how you have been doing it isn't helping.
  • SilverWF
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    dharbert wrote: »
    •Weapons and armor found in the world can now be picked up and equipped.
    •These items are low quality, but can be used if needed.
    •These items sell for 0 gold.
    •These items can be upgraded through crafting.
    •These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.

    Absolutely not needed change.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Fleymark
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    SilverWF wrote: »
    dharbert wrote: »
    •Weapons and armor found in the world can now be picked up and equipped.
    •These items are low quality, but can be used if needed.
    •These items sell for 0 gold.
    •These items can be upgraded through crafting.
    •These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.

    Absolutely not needed change.

    Well, it's consistent with TES games but aside from that, I have no idea why it is needed. This is icing. Not cake. The cake needs work. Lots and lots of work. It's bad enough they are wasting time and resources with this crap when there is a list of more pressing issues, but then they botch it and cause even more new problems.

    It's just a joke. A complete joke.
  • dannymcgr81b14_ESO
    dannymcgr81b14_ESO
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    My big question is this: Which developer was sitting at his computer and thought "I know that there are bugged quests and broken skills but you know what this game needs? CRAP! Tons and tons of crap! And lets put it everywhere! Man, I'm a genius!"
  • crislevin
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    driosketch wrote: »
    Bold, because people don't read.

    The part where you're finding this stuff in containers is a bug. It's not meant to be a nerf to motif drops or a time sink for provisioners. It's a bug.

    Gina confirmed that in a reply on page two of this thread.


    PS You could have found out about this three weeks ago on the PTS forum. If you're interested in getting a heads up, that's a good place to check and ask questions.

    only naive people believe something even the rep did NOT say.
  • crislevin
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    My big question is this: Which developer was sitting at his computer and thought "I know that there are bugged quests and broken skills but you know what this game needs? CRAP! Tons and tons of crap! And lets put it everywhere! Man, I'm a genius!"

    they are genius, they just find a way to increase time sink for leveling of provisioning and alchemy, and farming for valuables.
  • Adramelach
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    Well, an addon like Loot Filter Remix, that can auto-destroy looted items of zero value for you, can at least keep your inventory under control and clean. However, if the items are "taking the place of" useful stuff, thus reducing the chance of getting useful items, then wow, that's just not good at all...
  • crislevin
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    Adramelach wrote: »
    Well, an addon like Loot Filter Remix, that can auto-destroy looted items of zero value for you, can at least keep your inventory under control and clean. However, if the items are "taking the place of" useful stuff, thus reducing the chance of getting useful items, then wow, that's just not good at all...

    thats exactly what it does, majority of containers only offers one item, instead of being motif, ingredient, solvent, its now worthless trash.
  • Sturmwaffel
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    Fleymark wrote: »
    This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up. ;)

    @ZOS_GinaBruno

    . . .

    You should remember, we don't have to subscribe to your game. ;)

    It's one thing to release an incomplete, unbalanced, and buggy game. It's one thing to be completely inept at fixing and balancing the game, documenting what has changed in patches with accurate patch notes, and introducing a host of new problems with every patch. But it's completely another to make a point of annoying your players on a moment by moment basis in-game with something like this and then call it a "feature." . . .

    Quoted for the damn truth.

    /dropmic
    /thread
  • Mortosk
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    Bookwyrm wrote: »
    That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
    You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.

    These green recipes that we find or get from mobs are so common that you can't even sell them to players anymore. Not even for 25 gold. You only give us 30 guild store slots to sell. Not going to waste one on a worthless green recipe. They are just going to make me have to turn off auto loot. You might as well just remove auto loot from your game, because no one in their right mind will use it now.

    Your biggest problem is communication to the community. You announce a change and it sounds innocuous enough about adding useless armor and weapons to racks that weren't interactable before. But what you really mean is we are going to make all items you get from all interactable objects worthless. Your original explanation of this change was not even in the same ballpark.

    You should be apologizing for completely misleading us to cover up this nerf. That is how your actions are perceived and that is why this community gets so frustrated and angry with you all the time.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Ragnar_Lodbrok
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    Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?
  • reggielee
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    are these like the armor that drops from destroying wasp nests? those armors/weapons are labled in red with a question mark, are low value and invisible once you equip them
    Mama always said the fastest way to a man's heart is through his chest.
  • Sindala
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    Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?

    The players are testing AND sending in bug reports.
    Zenimax is just choosing to ignore them like they have since Beta testing.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • LariahHunding
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    Sindala wrote: »
    Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?

    The players are testing AND sending in bug reports.
    Zenimax is just choosing to ignore them like they have since Beta testing.

    I am starting to think that they have a small group of "testers" that they only listen to.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • dannymcgr81b14_ESO
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    Testing is useless if they don't listen to the testers. There are still problems in the game that were reported during the beta test.
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