How is this a problem?
Dont pick it up!?
flow.currypoteb17_ESO wrote: »this is MADNESS! like they say, remember u dont need to pick it up... i want to rember u, u dont even have to set it up! WTF Zenimax play some MMO and learn.
driosketch wrote: »Bold, because people don't read.
The part where you're finding this stuff in containers is a bug. It's not meant to be a nerf to motif drops or a time sink for provisioners. It's a bug.
Gina confirmed that in a reply on page two of this thread.
PS You could have found out about this three weeks ago on the PTS forum. If you're interested in getting a heads up, that's a good place to check and ask questions.
That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.
@TabbycatTrust me, if enough people rage about this stuff being in containers, ZOS will say it's a bug and fix it regardless of whether or not the change was intended.
So I finally get ingame again (Euro) and what greets me......spam for Lockpicks 50g each.
Well done Dev's....you just made the crap the botters threw away valuable now also....
My point was that the only people this patch change has benefited is the Bot sellers.
And on page 3 in answer to "Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?" he's not so sure:driosketch wrote: »Bold, because people don't read.
The part where you're finding this stuff in containers is a bug. It's not meant to be a nerf to motif drops or a time sink for provisioners. It's a bug.
Gina confirmed that in a reply on page two of this thread..
ZOS_GinaBruno wrote: »I honestly don't know, but will check for you first thing tomorrow.Maverick827 wrote: »Do these drops take the space of any other drops (e.g. recipes and motifs), or are they completely additional?ZOS_GinaBruno wrote: »This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up.MasterSpatula wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I can't for the life of me figure out why you guys would ever make this change. I'm not home from work yet to try this out, but I'm really worried this will increase the nuisance factor of inventory management in a game whose awful inventory management issues are already a running gag--as well as increase the rarity of items that are already too rare by a tremendous margin.Chests that you lockpick to open? No, those still contain valuable items.Curragraigue wrote: »ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
I assume by interactable you don't mean chests as well @ZOS_GinaBruno ?
driosketch wrote: »@TabbycatTrust me, if enough people rage about this stuff being in containers, ZOS will say it's a bug and fix it regardless of whether or not the change was intended.
Tabby, I bug reported this thing very thing on the PTS shortly after the 1.2 patch went up. I also posted about it, yes the container thing, in the PTS forum back on June 6. No one made a big deal about it then. But as both you and I know, no one really cares about the testing process, and so they get blindsided like this on live.
•Weapons and armor found in the world can now be picked up and equipped.
•These items are low quality, but can be used if needed.
•These items sell for 0 gold.
•These items can be upgraded through crafting.
•These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
•Weapons and armor found in the world can now be picked up and equipped.
•These items are low quality, but can be used if needed.
•These items sell for 0 gold.
•These items can be upgraded through crafting.
•These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
Absolutely not needed change.
driosketch wrote: »Bold, because people don't read.
The part where you're finding this stuff in containers is a bug. It's not meant to be a nerf to motif drops or a time sink for provisioners. It's a bug.
Gina confirmed that in a reply on page two of this thread.
PS You could have found out about this three weeks ago on the PTS forum. If you're interested in getting a heads up, that's a good place to check and ask questions.
dannymcgr81b14_ESO wrote: »My big question is this: Which developer was sitting at his computer and thought "I know that there are bugged quests and broken skills but you know what this game needs? CRAP! Tons and tons of crap! And lets put it everywhere! Man, I'm a genius!"
Adramelach wrote: »Well, an addon like Loot Filter Remix, that can auto-destroy looted items of zero value for you, can at least keep your inventory under control and clean. However, if the items are "taking the place of" useful stuff, thus reducing the chance of getting useful items, then wow, that's just not good at all...
ZOS_GinaBruno wrote: »This isn't a change - it's a new feature for this patch. There were previously no armor or weapons that you could find inside interactable objects or laying around. Remember, you don't have to pick these up.
@ZOS_GinaBruno
. . .
You should remember, we don't have to subscribe to your game.
It's one thing to release an incomplete, unbalanced, and buggy game. It's one thing to be completely inept at fixing and balancing the game, documenting what has changed in patches with accurate patch notes, and introducing a host of new problems with every patch. But it's completely another to make a point of annoying your players on a moment by moment basis in-game with something like this and then call it a "feature." . . .
ZOS_GinaBruno wrote: »You're correct in that assumption, @Bookwyrm. Just posted a clarification in the patch notes, but the zero value for armor and weapons that you find also apply to anything you find in an interactable object, such as drawers or cabinets.That sounds like it might be a bug related to a mechanic that was added. The patch notes said that the armor and weapons that you see lying around in the world could now be picked up, but they would be worthless (monetarily) but could be used as gear in a pinch. It said nothing about adding these items to the loot tables, though, as far as being in boxes and bags. I'd report that. That seems off.
Ragnar_Lodbrok wrote: »Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?
Ragnar_Lodbrok wrote: »Does zenimax do ANY in house testing? And why have a test server if the players on it clearly arent testing?
The players are testing AND sending in bug reports.
Zenimax is just choosing to ignore them like they have since Beta testing.