arnaldomoraleseb17_ESO wrote: »And Heavy Armor????????????
demonlkojipub19_ESO wrote: »Going back to heavy armor, a few people say the reductions on armor should be light - magicka, medium - stamina, heavy - health, but that will in no way hold true because every armor has health loss reduction when being hit by something. Light armor has more health reduction vs spell damage while heavy has more health reduction vs physical damage, and medium is balanced and lower than both of them, but its focus is stealth and evasion for survival. They would have to remove all spell resist and armor from other armor types for this to become truth.
When I look at the armors and think about what they do or should do, I see
light = spell mitigation, spell damage.
Med = Stealth, evasion, crit
Heavy = physical mitigation, physical damage
Light armors increased spell damage currently comes from spell penetration. Heavys increased physical damage currently comes from the weak increase to weapon damage. Light armors penetration for spells is far better than heavy armors increase to weapon damage. Medium armors increased weapon crit is far better than heavy armors increased weapon damage. Crits do 50% more damage, more with the correct mundas stone. the 7% increased weapon damage you get from jugg doesn't even make weapon abilities do 7% more damage, becuse its only increasing your weapon damage. This is also what makes the hundings rage set horrible, and that one gets past 20% weapon damage when using weapon abilities.
I'll also repeat that heavy armor too needs an actual cost reduction, and health is not an answer.
Wifeaggro13 wrote: »demonlkojipub19_ESO wrote: »Going back to heavy armor, a few people say the reductions on armor should be light - magicka, medium - stamina, heavy - health, but that will in no way hold true because every armor has health loss reduction when being hit by something. Light armor has more health reduction vs spell damage while heavy has more health reduction vs physical damage, and medium is balanced and lower than both of them, but its focus is stealth and evasion for survival. They would have to remove all spell resist and armor from other armor types for this to become truth.
When I look at the armors and think about what they do or should do, I see
light = spell mitigation, spell damage.
Med = Stealth, evasion, crit
Heavy = physical mitigation, physical damage
Light armors increased spell damage currently comes from spell penetration. Heavys increased physical damage currently comes from the weak increase to weapon damage. Light armors penetration for spells is far better than heavy armors increase to weapon damage. Medium armors increased weapon crit is far better than heavy armors increased weapon damage. Crits do 50% more damage, more with the correct mundas stone. the 7% increased weapon damage you get from jugg doesn't even make weapon abilities do 7% more damage, becuse its only increasing your weapon damage. This is also what makes the hundings rage set horrible, and that one gets past 20% weapon damage when using weapon abilities.
I'll also repeat that heavy armor too needs an actual cost reduction, and health is not an answer.
Unfortuantely that is not how it works at all. what your saying makes sense but its not how it works in ESO. Armor means very little. The armor cap is the same whether you wear light or heavy. you can reach the armor cap in all three armors very very easy. you can have as much armor in light as a Plate wearer. Both will mitigate the same amount of damage as long as your at armor cap. the truth is people have posted videos of them doing content naked and in heavy the amount of damage mitigated was negligable, were talking like 12 points more mitigated in heavy as opposed to naked on a VR mobs white hit. it should have never gotten out of beta like that. Spell resistance will only resist spells damage, it will not do anything for Caster Fire,disease,lightning,or poison . those all have resistance so additional damage from elements on spells are not resisted.
Where most of damage mitigation comes from is blocking, I might add dual wield is completely busted in this reguard many mobs will ignore your block with dual wield for what ever reason. SNS performs better then most so its the only benefit of this weapon build.And staves actually work very well for blocking LOL imagine that, ZOS really like staves and Cloth.
Why Poison Arrow and not Volley buff? People are just gonna spam Poison Arrow anyway so the DoT won't make a huge impact.
Volley is terrible, My Sorcerer Archer uses both Volley and Lighting Splash and looking at each of those abilites cost and damage it's clear Volley should recieve at least a 50% damage increase including the lingering damage from the Scorched Earth morph, adding +1 radius to base and both morphs wouldn't hurt either.
At least do something to improve Volley, please.
Ragnar_Lodbrok wrote: »Nothing about nerfing stick and skirts? No fixes to why heavy armor is absolutely useless? You guys are useless, zenimax
Ragnar_Lodbrok wrote: »Nothing about nerfing stick and skirts? No fixes to why heavy armor is absolutely useless? You guys are useless, zenimax
First note, "Below is a first look at some of the improvements we’re making to stamina-based skills and passives." So what's listed is a sample of the overall changes.
Second, They've pointed out, on many occasions, that balancing will be done done at a deliberately slow pace. In order to avoid big swings to either end of the spectrum. We should all support this philosophy.
Third, calling for nerfs is really shortsighted. The other skills should be brought up to the level of Light Armor and Staves, not the other way around. Or, as others have suggested, stamina should be a resource for skills only, just like magicka.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Nothing about nerfing stick and skirts? No fixes to why heavy armor is absolutely useless? You guys are useless, zenimax
First note, "Below is a first look at some of the improvements we’re making to stamina-based skills and passives." So what's listed is a sample of the overall changes.
Second, They've pointed out, on many occasions, that balancing will be done done at a deliberately slow pace. In order to avoid big swings to either end of the spectrum. We should all support this philosophy.
Third, calling for nerfs is really shortsighted. The other skills should be brought up to the level of Light Armor and Staves, not the other way around. Or, as others have suggested, stamina should be a resource for skills only, just like magicka.
They didnt nerf dks and tanks at a slow pace, we got nuked hard and often
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Nothing about nerfing stick and skirts? No fixes to why heavy armor is absolutely useless? You guys are useless, zenimax
First note, "Below is a first look at some of the improvements we’re making to stamina-based skills and passives." So what's listed is a sample of the overall changes.
Second, They've pointed out, on many occasions, that balancing will be done done at a deliberately slow pace. In order to avoid big swings to either end of the spectrum. We should all support this philosophy.
Third, calling for nerfs is really shortsighted. The other skills should be brought up to the level of Light Armor and Staves, not the other way around. Or, as others have suggested, stamina should be a resource for skills only, just like magicka.
They didnt nerf dks and tanks at a slow pace, we got nuked hard and often
My main is a stamina focused, DK, Tank. I feel the tweaking they did to our class was fair and fully justified. So we have to agree to disagree.
Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
Paladin_echo1 wrote: »I only wish now they would also put the spotlight on Heavy armor actually doing its job instead of being as effective as light armor. At least medium armor gives you stamina to tank whereas heavy armor doesn't offer enough protection to be effective. Starting to see a large trend in tanks moving over to medium armor for evasion instead of heavy armor because of how bad defense just sucks for tanks. Its actually a smart move because if the enemy misses you, at least you don't take damage rather than getting your armor eaten up by each hit... The armor points drain way too fast as well in the vet area... One second your armor is good, like 2 seconds later its all the way down to 0 in repairs and your money...
Tanks need stamina too. Hope they make it easier on them.
Paladin_echo1 wrote: »I only wish now they would also put the spotlight on Heavy armor actually doing its job instead of being as effective as light armor. At least medium armor gives you stamina to tank whereas heavy armor doesn't offer enough protection to be effective. Starting to see a large trend in tanks moving over to medium armor for evasion instead of heavy armor because of how bad defense just sucks for tanks. Its actually a smart move because if the enemy misses you, at least you don't take damage rather than getting your armor eaten up by each hit... The armor points drain way too fast as well in the vet area... One second your armor is good, like 2 seconds later its all the way down to 0 in repairs and your money...
Tanks need stamina too. Hope they make it easier on them.
As a 10 year healer and 5 year tank, I *hate* evasion tanking.
The solution always ends up with stupid high spike hits and thats no fun to heal through with only hots(non temp healers) and without on demand DR Im getting face creamed.
Id rather they svoid that.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Thejollygreenone wrote: »Paladin_echo1 wrote: »I only wish now they would also put the spotlight on Heavy armor actually doing its job instead of being as effective as light armor. At least medium armor gives you stamina to tank whereas heavy armor doesn't offer enough protection to be effective. Starting to see a large trend in tanks moving over to medium armor for evasion instead of heavy armor because of how bad defense just sucks for tanks. Its actually a smart move because if the enemy misses you, at least you don't take damage rather than getting your armor eaten up by each hit... The armor points drain way too fast as well in the vet area... One second your armor is good, like 2 seconds later its all the way down to 0 in repairs and your money...
Tanks need stamina too. Hope they make it easier on them.
As a 10 year healer and 5 year tank, I *hate* evasion tanking.
The solution always ends up with stupid high spike hits and thats no fun to heal through with only hots(non temp healers) and without on demand DR Im getting face creamed.
Id rather they svoid that.
With no combined years of tanking but a little bit of healing, I understand what you mean. Dem spikes are rough.
But I still think it's a cool idea, not sure how well it'd work for balance in this game though o.o
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
All Ive been hearing out of you since the bash nerf is kvetching that your dps is trash.
Wifeaggro13 wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
People who dont tank have no idea . Playing dps on my sorc while nothing is cc or blocked makes me cringe i spend more tme bubbling and rune then dpsing
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
All Ive been hearing out of you since the bash nerf is kvetching that your dps is trash.
You need to go through my posts again, ya bitching about talons being broken has everything to do with dps. Or the nerf magma armor, ya thats over dps as well. Or that when they nerfed bash, shield and hvy armor dont seem to block mitigate anything. Yes all about dps. Im glad you are happy with your stick and skirt fotm dk, but news flash many dont play fotm.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »The silence on 1h & s is deafening, I guess we know how ZOS feels about tanking.
1h/s tanking is fine.
Your complaints are about its dps.
No actually its about the tanking skills and blocking and heavy armor being generally useless. About tanking taunts and cc that dont work. Its about tanking survivabilty not being there, but hey read something else into that why dont you.
All Ive been hearing out of you since the bash nerf is kvetching that your dps is trash.
You need to go through my posts again, ya bitching about talons being broken has everything to do with dps. Or the nerf magma armor, ya thats over dps as well. Or that when they nerfed bash, shield and hvy armor dont seem to block mitigate anything. Yes all about dps. Im glad you are happy with your stick and skirt fotm dk, but news flash many dont play fotm.
Scuse me?
My dks's 1h/s and dw heavy armor, thank you very much.
In fact, Im pretty sure I mentioned that in this thread. The one you keep meglecting to read properly.