Then there is the success of games and taking a comparative picture between success and what the game offers.
This all adds together to prove one thing. That if games are moving toward a certain way (soloable, story driven content instead of demanding a group just for trash mobs), it means that is what the MAJORITY of gamers want.
There is exactly nothing hypocritical about anything I've posted in this thread.
And I never said I wasn't in the minority. I know am. Pretty much my entire point, in fact. Appealing to the masses is what has ruined this genre of games. Actually it has ruined a lot about gaming in general.
McDonald's sells a lot of hamburgers. Doesn't mean it's any good.
Calling the person you quoted out by saying "your characterization of group centric games is grossly exaggerated and oversimplified" and yet you did the same thing with regard to solo centric games. Yeah, I'd certainly call that hypocritical. If that wasn't enough, how about your statement "spare me the sanctimonious BS" which is immediately followed by "just because you either don't like or can't hack it in games with real social interaction or challenge".
Appealing to a minority would be considered ruining the genre. As it results in the majority not like/wanting what's available. Appealing to the majority is not ruining anything. It's proper. You can't please everyone so you do your best to please as many as possible. That's not ruining anything.
And if you actually read my posts, I said I think it's fine that these games exist. I sometimes play them. I'm here, aren't I? My problem is that these people infest EVERY game and insist that EVERY game cater to their need for easy solo content, handholdy PvP, etc.
And as you can tell, I'm not happy about it. And while I may not be in the majority, I'm certainly not alone.
ruze84b14_ESO wrote: »Sad, but that is my biggest beef with this game. The grouping mechanics are perfectly fine (if a little buggy) for world content and whatnot.
But questing is absolutely horrid to do between friends and guildies. I know they say they are working on it, but I think it's the second biggest failing of the game as a whole.
The first being the lack of housing, in an Elder Scrolls game.
AlienDiplomat wrote: »
We
We
We
We
We
I'm not going to address all of this blather, save to say this...
Your characterization of group centric games is a grossly exaggerated and oversimplified, as is typical of the WoW apologists who expect every game since to cater to their need for boring soloable pablum. Those games were great with friends, they were great for making new friends and they were great going it alone and meeting people in pickup groups. Some are better than others, of course but that's what makes interacting in a populated world interesting, exciting and fun. The ONLY players who have ever had problems with this are those who either really ought to be playing single player games because it's better suited to their playtime/style or they have the social skills of drywall spackle or both. Yet, for some reason you people seem bent on making sure that those who do enjoy real MMOs can't have them as an option.
I don't have a problem with there being games available for people who want the kind of multiplayer-ish EZ-mode tripe you like. Choices are great and not every game needs to be for every player. I do have a problem with people like you infesting every game and expecting every game to be like that. You and those like you have destroyed a genre that was once the sum total, indeed the jewel, of decades of gaming before it.
The reason people lost their jobs, families, neglected their lives, etc playing the older titles wasn't because there was something wrong with the games, but because there was something wrong with those people and they didn't know when to say when. Because the games were THAT good. It was sad to hear these stories and nothing to celebrate, but the reason people don't lose themselves in MMOs anymore is they aren't worth losing oneself in anymore. Because they are all the dull, repetitive. completely uninspiring CRAP that you like, now. It would be like ruining ones life over a trip to McDonald's.
Spare me the sanctimonious BS. Just because you either don't like or can't hack it in games with real social interaction or challenge doesn't mean that every single game should be required to cater to your need for EZ-mode solo play.
I say again...LOL See?
Putting aside the hypocrisy of your post, consider that developers can gather more intel about their game then just reading forum posts. They have the means and the capability to see what goes on inside their game. Things like population density which can tell them how many prefer pvp or pve, how many prefer grouping or soloing, etc., etc.
They talk with people, not just on fan forums but in person, face to face, on voice programs, in interviews, etc. etc.
Then there is the success of games and taking a comparative picture between success and what the game offers.
This all adds together to prove one thing. That if games are moving toward a certain way (soloable, story driven content instead of demanding a group just for trash mobs), it means that is what the MAJORITY of gamers want. So perhaps you should take a step back and consider that YOU ARE THE MINORITY HERE.
So spare US the "sanctimonious BS". Oh and before you go putting your foot into your mouth, I've played EVE for years and that is one of the most hard-core, unforgiving games out there. I'd be playing it now if I wasn't boycotting CCP for cancelling WoD Online.
There is exactly nothing hypocritical about anything I've posted in this thread.
And I never said I wasn't in the minority. I know am. Pretty much my entire point, in fact. Appealing to the masses is what has ruined this genre of games. Actually it has ruined a lot about gaming in general.
McDonald's sells a lot of hamburgers. Doesn't mean it's any good.
@cogo the definition of success in the game industry means "we paid off development costs and were now making a profit".
That doesnt typically happen in the first few months.
SWTOR went f2p for example, because it wasnt bringing enough revenue in to make up for salaries and development. Free to play relies on grabbing a guy thatll blow a load of cash thatll play a while and then come back later. High turnover of those types. Brings in more money than low pop sub games.
So basically if youre a nickel in the black its technically a success.
The problem is people just can't play a game and enjoy it for what it is they must always try to turn it into that last game they played that had "awesome ***" in it.
@cogo the definition of success in the game industry means "we paid off development costs and were now making a profit".
That doesnt typically happen in the first few months.
SWTOR went f2p for example, because it wasnt bringing enough revenue in to make up for salaries and development. Free to play relies on grabbing a guy thatll blow a load of cash thatll play a while and then come back later. High turnover of those types. Brings in more money than low pop sub games.
So basically if youre a nickel in the black its technically a success.
You might be right! I do realize I am not part of any big group Type of player. I only play a MMO that I like the core of, and I see myself playing in 6 months.
Bugs/lags/problems/imbalance. All those things can get fixed if the game is run by a good company. Which in my view it is, so that is why I simply dont care about "bugs". Bugs gets fixed by the right company running the game.
I am a long term MMO player. I don't play any MMO for less then a month.
Success of a game, and why ESO has good business model for a long term game, is very well explained by this guy.
http://www.reddit.com/r/elderscrollsonline/comments/1vsez2/why_im_happy_eso_is_not_f2p_by_someone_who_works/
AlienDiplomat wrote: »LOL what even IS the "justice system?" Like there is this overly convoluted and cheesy court system you go through because you killed an opposing factions guard or something?
@cogo the definition of success in the game industry means "we paid off development costs and were now making a profit".
That doesnt typically happen in the first few months.
SWTOR went f2p for example, because it wasnt bringing enough revenue in to make up for salaries and development. Free to play relies on grabbing a guy thatll blow a load of cash thatll play a while and then come back later. High turnover of those types. Brings in more money than low pop sub games.
So basically if youre a nickel in the black its technically a success.
You might be right! I do realize I am not part of any big group Type of player. I only play a MMO that I like the core of, and I see myself playing in 6 months.
Bugs/lags/problems/imbalance. All those things can get fixed if the game is run by a good company. Which in my view it is, so that is why I simply dont care about "bugs". Bugs gets fixed by the right company running the game.
I am a long term MMO player. I don't play any MMO for less then a month.
Success of a game, and why ESO has good business model for a long term game, is very well explained by this guy.
http://www.reddit.com/r/elderscrollsonline/comments/1vsez2/why_im_happy_eso_is_not_f2p_by_someone_who_works/
Cant view that link in my phone because reddit doesnt load right.
I only know for SWTOR because one of my acquaintances from another game(guildmate actually) worked on it and saw this going into live. He knew itd go f2p before it launched and why.
@cogo the definition of success in the game industry means "we paid off development costs and were now making a profit".
That doesnt typically happen in the first few months.
SWTOR went f2p for example, because it wasnt bringing enough revenue in to make up for salaries and development. Free to play relies on grabbing a guy thatll blow a load of cash thatll play a while and then come back later. High turnover of those types. Brings in more money than low pop sub games.
So basically if youre a nickel in the black its technically a success.
You might be right! I do realize I am not part of any big group Type of player. I only play a MMO that I like the core of, and I see myself playing in 6 months.
Bugs/lags/problems/imbalance. All those things can get fixed if the game is run by a good company. Which in my view it is, so that is why I simply dont care about "bugs". Bugs gets fixed by the right company running the game.
I am a long term MMO player. I don't play any MMO for less then a month.
Success of a game, and why ESO has good business model for a long term game, is very well explained by this guy.
http://www.reddit.com/r/elderscrollsonline/comments/1vsez2/why_im_happy_eso_is_not_f2p_by_someone_who_works/
Cant view that link in my phone because reddit doesnt load right.
I only know for SWTOR because one of my acquaintances from another game(guildmate actually) worked on it and saw this going into live. He knew itd go f2p before it launched and why.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Now let's throw some little details out: this isn't gaming prime time. To fill one of those campaigns takes how many players? Many players get burned out on the VR grind and the next difficulty spike at high VR's, and reroll new alts.
New players coming in are experiencing a very different game than pre-launch adopters. Not as many bugs, less balance issues, more difficult PvP campaigns, solid population (but not launch day scramble).
I think it is safe to assume that this game has been profitable. I believe I read that pre order sales for the digital download alone were 1 million. That is a nice chunk of change even if only 1/4 of those were purchased. Now factor in those who bought extended subscriptions. Nice haul of green.
Financially the game is far from dead. Factor in also that Bethesda is the parent company and has fairly deep pockets. The game will continue to go through this live development phase. As a consumer, I think it is more worrisome to think about a console launch and the probability of it not happening or at least not happening for a specific console.
I think it is safe to assume that this game has been profitable. I believe I read that pre order sales for the digital download alone were 1 million. That is a nice chunk of change even if only 1/4 of those were purchased. Now factor in those who bought extended subscriptions. Nice haul of green.
Financially the game is far from dead. Factor in also that Bethesda is the parent company and has fairly deep pockets. The game will continue to go through this live development phase. As a consumer, I think it is more worrisome to think about a console launch and the probability of it not happening or at least not happening for a specific console.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
@cogo the definition of success in the game industry means "we paid off development costs and were now making a profit".
That doesnt typically happen in the first few months.
SWTOR went f2p for example, because it wasnt bringing enough revenue in to make up for salaries and development. Free to play relies on grabbing a guy thatll blow a load of cash thatll play a while and then come back later. High turnover of those types. Brings in more money than low pop sub games.
So basically if youre a nickel in the black its technically a success.
You might be right! I do realize I am not part of any big group Type of player. I only play a MMO that I like the core of, and I see myself playing in 6 months.
Bugs/lags/problems/imbalance. All those things can get fixed if the game is run by a good company. Which in my view it is, so that is why I simply dont care about "bugs". Bugs gets fixed by the right company running the game.
I am a long term MMO player. I don't play any MMO for less then a month.
Success of a game, and why ESO has good business model for a long term game, is very well explained by this guy.
http://www.reddit.com/r/elderscrollsonline/comments/1vsez2/why_im_happy_eso_is_not_f2p_by_someone_who_works/
Cant view that link in my phone because reddit doesnt load right.
I only know for SWTOR because one of my acquaintances from another game(guildmate actually) worked on it and saw this going into live. He knew itd go f2p before it launched and why.
SWtoR was always going to go F2P. This was something they never denied. Microtransactions were a core part of their development. They constantly talked about it during beta and the community was so against it. They had the foresight at least to know their game would be niche and not be sustainable with P2P even during development.
Nice try though with the always useful 'I know someone who worked on the game' line.
ruze84b14_ESO wrote: »Now let's throw some little details out: this isn't gaming prime time. To fill one of those campaigns takes how many players? Many players get burned out on the VR grind and the next difficulty spike at high VR's, and reroll new alts.
New players coming in are experiencing a very different game than pre-launch adopters. Not as many bugs, less balance issues, more difficult PvP campaigns, solid population (but not launch day scramble).
I agree! But I do not believe you have to wait 6 months before Cyrodiil, graglorn, Vet areas, and all new cool things coming will work just fine and are crowded just like other zones will be.
ESO have 1 really good thing. Most games gets empty zones after a while. So far, theres players all over the place. Vet 1 areas are just now starting to be a little more. But after this week patch, and some more time when more people, who are busy PLAYING the game and grinding ;-), reaches Vet levels...they will be just as populated.
The problem is people raising to fast to highest lvl and think thats the game.
And of course, as you say, new players now, they play a working game. Not like us who did on launch. BUT anyone who been in ANY MMO, knows that launch is just that. Full of problems etc and it takes time before stuff gets fixed.
Also, like you say, this is summer. And for some reason I never understood. For 17 years, in over 20 different MMOs, summertime always have less players.....they come back august.
@cogo the definition of success in the game industry means "we paid off development costs and were now making a profit".
That doesnt typically happen in the first few months.
SWTOR went f2p for example, because it wasnt bringing enough revenue in to make up for salaries and development. Free to play relies on grabbing a guy thatll blow a load of cash thatll play a while and then come back later. High turnover of those types. Brings in more money than low pop sub games.
So basically if youre a nickel in the black its technically a success.
You might be right! I do realize I am not part of any big group Type of player. I only play a MMO that I like the core of, and I see myself playing in 6 months.
Bugs/lags/problems/imbalance. All those things can get fixed if the game is run by a good company. Which in my view it is, so that is why I simply dont care about "bugs". Bugs gets fixed by the right company running the game.
I am a long term MMO player. I don't play any MMO for less then a month.
Success of a game, and why ESO has good business model for a long term game, is very well explained by this guy.
http://www.reddit.com/r/elderscrollsonline/comments/1vsez2/why_im_happy_eso_is_not_f2p_by_someone_who_works/
Cant view that link in my phone because reddit doesnt load right.
I only know for SWTOR because one of my acquaintances from another game(guildmate actually) worked on it and saw this going into live. He knew itd go f2p before it launched and why.
SWtoR was always going to go F2P. This was something they never denied. Microtransactions were a core part of their development. They constantly talked about it during beta and the community was so against it. They had the foresight at least to know their game would be niche and not be sustainable with P2P even during development.
Nice try though with the always useful 'I know someone who worked on the game' line.
Hes on my fb friends list and currently working on a warhammer game. Ill make sure to let him know he doesnt exist.
ruze84b14_ESO wrote: »I think it is safe to assume that this game has been profitable. I believe I read that pre order sales for the digital download alone were 1 million. That is a nice chunk of change even if only 1/4 of those were purchased. Now factor in those who bought extended subscriptions. Nice haul of green.
Financially the game is far from dead. Factor in also that Bethesda is the parent company and has fairly deep pockets. The game will continue to go through this live development phase. As a consumer, I think it is more worrisome to think about a console launch and the probability of it not happening or at least not happening for a specific console.
I'm worried about them saying 'Sorry Xbox One, but Microsoft is just too much of a pain and we're not going there.' Of course, they won't say it that way, but that's the way it'll be.
I really was looking for Dust 514 on Xbox, and CCP hit up Microsoft first. Good old M$ said 'not just no, but no thank you sir' when CCP wouldn't budge on making Dust communicate with the CCP EvE client.
ruze84b14_ESO wrote: »I think it is safe to assume that this game has been profitable. I believe I read that pre order sales for the digital download alone were 1 million. That is a nice chunk of change even if only 1/4 of those were purchased. Now factor in those who bought extended subscriptions. Nice haul of green.
Financially the game is far from dead. Factor in also that Bethesda is the parent company and has fairly deep pockets. The game will continue to go through this live development phase. As a consumer, I think it is more worrisome to think about a console launch and the probability of it not happening or at least not happening for a specific console.
I'm worried about them saying 'Sorry Xbox One, but Microsoft is just too much of a pain and we're not going there.' Of course, they won't say it that way, but that's the way it'll be.
I really was looking for Dust 514 on Xbox, and CCP hit up Microsoft first. Good old M$ said 'not just no, but no thank you sir' when CCP wouldn't budge on making Dust communicate with the CCP EvE client.
Exactly what I think. XBox One is not going to have this game on its console. Not as an MMO anyhow. Who wants to pay the Live service fee along with a monthly mmo fee?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Liquid_Time wrote: »Many of your previous discussions are simply complaints and rants.. Do you not enjoy this game?
People need to accept that there is nothing wrong with complaining and ranting. The problem is posting in a way that is easily understandable especially if english is not your primary language. It can be hard to understand the points being made and creates a lot of confusion for everyone.
People need to accept that there is nothing wrong with complaining and ranting.
Liquid_Time wrote: »Many of your previous discussions are simply complaints and rants.. Do you not enjoy this game?
People need to accept that there is nothing wrong with complaining and ranting. The problem is posting in a way that is easily understandable especially if english is not your primary language. It can be hard to understand the points being made and creates a lot of confusion for everyone.People need to accept that there is nothing wrong with complaining and ranting.
Why do I need to accept it??
Maybe you get what you want by ranting and complaining, is that why we have to accept it?