Well, Onyxia and Molten Core were indeed raids on a larger scale than any other MMO has tried, not sure they were hugely successful for any significant number of players .. Blizzard admitted less than 15% of players ever saw inside them, far, far fewer ever completed both.Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.
No, while WoW certainly wasn't perfect at release, it was pretty complete. You could max level a character and still have plenty to do with raiding, etc. I played for years and never got a point to a point where I was completely bored and didn't have any other options. It took about 4 weeks to get to that point with ESO.
richard.a.ellisb16_ESO wrote: »Gotta remember that the game is coming up on three months old. Pretty sure WoW wasn't perfect and "complete" enough at that age. Have patience.
I remember fishing for freaking hours to get golden pearls and buy "Gnome Diving Helmets" just to earn enough buy my first horse. WoW also had its fair share of moaners and complainers from day 1, sad part is Bizzard listened to a lot of them and changed. Many long term players got to watch the spoiled brats leave, whilst living with the consequences of their dumbed down universe (for a time anyway).
It is amazing how the loudest and most obnoxious voices tend to be the first to leave and thereby prove they are the least economically important to the game. They should simply be ignored.
Not kidding. Vet lvling is arguably the worse part of this game. It basically turned into a Korean MMO with the grinding. And theres no real incentive to lvl anyway, theres no instant gear reward, no faction goodies, all we get are 3 outfits. Which are cool and all, but you need to give people more reason to go on a grind quest.
The Elder Scrolls franchise has always been about delivering the best, most developed story to the player possible. By enabling a player to experience things from all factions with a single character, we get the benefit of a full storyline picture, so we can develop further attachment to the story and the lore. To empathize with one's "enemy" is to truly understand them, and therefore oneself.
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I would never see myself creating more than one character in the game. What's the point? I'm playing for the story. Not to game the system, or rack up the most stuff, or anything like that. I don't want this game to turn into a throwaway game, where everything is cheapened by farming, "grinding" (whatever the hell that is), or any other MMO-esque lingo you MMO fanatics have invented.
Adramelach wrote: »It would be really cool if the game actually allowed you to evolve like that, and didn't beat you into the ground upon landing in alliance #2, where you're running away from roving bands of skeevers after just defeating the God of Schemes.
fromtesonlineb16_ESO wrote: »Strawmen argument by the field-load there.So - we'd be better off if we couldn't advance our characters at all past 50? We'd be better off if we couldn't experience more than 1/3 of the stories on one character? If we could do mechanical grinding to "get to the end game"?
The issue is the horrible over-tuning of the mobs to make the questing experience a truly horrible grind. There was no reason the leveling pace should have changed post-50.
In fact the whole concept of 'veteran ranks' is superfluous, they should have been levels 51-60.
I 'get' some players want a 'challenge' and that's where OPTIONAL content like group instances and raids belong, LEVELING content should be this insane grind.
Since ZOS are continually raising the level cap the argument for 'end-game' difficulty is spurious, Craglorn isn't end-game, just like VR10 wasn't before Craglorn.
I just wanted to add my perspective to this topic. It seems like I'm in the minority. I fell in love with the Elder Scrolls lore when I was introduced to the saga with Skyrim. I was hoping that, one day, there would be a multiplayer version of Skyrim where I could share the experience with others. The scenery, the storyline, everything, was so marvelous that I couldn't wait for the next installment
Now, with my one and only character at VR4, I'm still satisfied with the result. I couldn't be happier that Zenimax/Bethesda created a game that plays like a multiplayer Skyrim. It truly feels to me like they've taken people like me, who couldn't care less about a game being "MMO-like", into consideration when developing this game. People shouting about how this game is unlike [inser other MMO here] confuse me. In my opinion, ESO should play like an Elder Scrolls game, but with a multiplayer component. It shouldn't try to copycat an "MMO" model. I didn't sign up for this game to play "yet another MMO". If I wanted to do that, I'd be playing an EverQuest game, or World of Warcraft, or any of the other "Me, too!" games that have popped up out of the woodworks in the past decade.
If you want to play a run-of-the-mill MMO, then you're playing the wrong game. You're not going to find it in ESO. Nor should you.
The Elder Scrolls franchise has always been about delivering the best, most developed story to the player possible. By enabling a player to experience things from all factions with a single character, we get the benefit of a full storyline picture, so we can develop further attachment to the story and the lore. To empathize with one's "enemy" is to truly understand them, and therefore oneself.
It's my hope that, upon completing all three factions' story arcs, there will be a way to reconcile all three factions' differences and bring them all together under one unified banner. Unless a single character lived through the lives of all three "sides" to this silly war, that just wouldn't work out very well with regard to developing the story.
I would never see myself creating more than one character in the game. What's the point? I'm playing for the story. Not to game the system, or rack up the most stuff, or anything like that. I don't want this game to turn into a throwaway game, where everything is cheapened by farming, "grinding" (whatever the hell that is), or any other MMO-esque lingo you MMO fanatics have invented.
Gripe all you want. It's your right. And complaining loudly enough may get enough attention to make the game more playable to more people. And it should follow that, the more people there are who play, the more enjoyable the game should be for everyone. So go ahead, whine, complain, bellyache until your face turns blue. But understand that there are players among you who just find your incessant nagging about how this game isn't "MMO" enough for you highly irritating, and ultimately wish you would just go away and let the rest of us true "Elder Scrolls" fans play in peace.
steveb16_ESO46 wrote: »Animus0724 wrote: »The people complaining about vet areas being "boring" are obviously not TES fans.
i've been a TES fan for longer than some of you have been alive. And that's absolutely and precisely why I find the VR grind not worth doing and the hand-waving excuse to send us into stories that make no sense at all no matter how frantic the hand-waving, utterly risible.
nelsonus_ESO wrote: »I also want to point out that VR12's beat down lower VR players in Cyrodil. Which means to really be at a level playing field you have to get to VR12.
I missed the craglorn free VR exp train before they nerfed it, so now Cyrodil has a million VR12 players and I am stuck grinding at half the exp that they got.
Vet level grinding is what is stopping me from creating alts for all 4 classes.
Adramelach wrote: »It would be really cool if the game actually allowed you to evolve like that, and didn't beat you into the ground upon landing in alliance #2, where you're running away from roving bands of skeevers after just defeating the God of Schemes.
Are you enjoying the other faction stories? . My suggestion is to maybe read more lorebooks or join a guild. If the game isn't fun anymore maybe you should take a break and play another game like Titanfall, etc..
Are you enjoying the other faction stories? . My suggestion is to maybe read more lorebooks or join a guild. If the game isn't fun anymore maybe you should take a break and play another game like Titanfall, etc..
I have never road a lore book cover to cover, in fact I can only claim that for a select few rl books. Has anybody purchased this game just to read the lorebooks, racing thru all the annoying combat and so forth?
nerevarine1138 wrote: »Alphashado wrote: »Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.
1-50 was fabulous. VR not so much.
98% of statistics are made up on the spot.
steveb16_ESO46 wrote: »Animus0724 wrote: »The people complaining about vet areas being "boring" are obviously not TES fans.
i've been a TES fan for longer than some of you have been alive. And that's absolutely and precisely why I find the VR grind not worth doing and the hand-waving excuse to send us into stories that make no sense at all no matter how frantic the hand-waving, utterly risible.
My first game was Arena and I disagree with you. Opinions are wonderful that way.

Alphashado wrote: »This just happened from an npc that was inside a house casting spells through a wall.
I'm not sure which part is more ridiculous. The fact that this npc was casting though walls, the part where her spells hit for 3x the damage of any of my spells, or the part where this is a common theme in VR lvls.
This isn't a boss. This is trash mob. This crap has to change.
Alphashado wrote: »I'm not sure which part is more ridiculous. The fact that this npc was casting though walls, the part where her spells hit for 3x the damage of any of my spells, or the part where this is a common theme in VR lvls.
This isn't a boss. This is trash mob. This crap has to change.