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Remove vampire ultimate from PvP!

  • Vhalkyrie
    Vhalkyrie
    ✭✭✭
    aftershox wrote: »
    Compare the the numbers of vampire players who paid for their bite as opposed to earning it through proper adventuring and questing. That should tell you something about how OP it is right now. Vampires should be Kill on sight by guards in any lawful major city. There were a couple of examples of powerful Vampire Jarls in the TESV but they certainly didn't run amok selling bites in broad daylight. If they did the Dawnguard or Vigilants of Stendarr would be hunting them down constantly.

    ^^ This.
  • Vhalkyrie
    Vhalkyrie
    ✭✭✭
    DeLindsay wrote: »
    I'm fine with the set bonus to reduce Ultimate cost, but maybe there should be a hard cap to ANY Ultimate on ANY class that it never gets below X, like maybe 50 or 75 Ultimate.

    Agree with hard cap. Ultimates should never be dropped down to near zero. I think it should be capped at 50%.
  • jsilva.casteloub17_ESO
    SilverWF wrote: »
    They just need to completely remove vampire Ultimate from PVP. For PVE it's OK, but not for PVP!
    Also, I'll leave this here:
    http://www.youtube.com/watch?v=YxBlMayv12M

    It's not me - just found this video ant it's... mad, I dunno

    All I see is a Mage spamming Blink all over the place while a Melee is trying to catch him.

    YOU ALL HAVE THE OPTION TO CHOOSE VAMPIRE, EVERYONE CAN HAVE THE ABILITY.

    It's about capturing Castles, not PVP per se. This is what you players wanted in the PVP world: WORLD PVP, you got it and now you're upset about an ability THAT YOU CAN HAVE TOO?

    Everyone in this game has the SAME access to abilities as the next guy.

    All I'm seeing is Ranged/Caster based classes cry in the forums.

    And I see the vamp killing the people with shield bash spam yet noone cares about that... lol... nice.
  • Dunhilda
    Dunhilda
    ✭✭✭
    aragornis wrote: »
    In a year it will be soo funny really good game died cuz of 1 ultimate and devs team being unwilling to do anything about it :) well its fair they lose jobs, they *** it


    No the game will not die over one Ultimate, it has many other reasons to die, and one ultimate isn't it.








  • leewells
    leewells
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    Nyxx wrote: »
    The people who think the issue has to do with only the vampire skill line or bat swarm alone make me laugh. They have no idea what they're talking about.

    Vampire does not need any nerf. The mistform healing issue does seem to be a bug that needs to be fixed, but that's about it.

    Do you watch yourself in the mirror while you ***? How selfish do you have to be that you would champion this mess as "completely legit" for your own gain knowing it is the nail in the coffin (no pun intended)?
    Edited by leewells on April 30, 2014 11:31AM
  • WitchAngel
    WitchAngel
    ✭✭✭
    SilverWF wrote: »
    They just need to completely remove vampire Ultimate from PVP. For PVE it's OK, but not for PVP!
    Also, I'll leave this here:
    http://www.youtube.com/watch?v=YxBlMayv12M

    It's not me - just found this video ant it's... mad, I dunno

    All I see is a Mage spamming Blink all over the place while a Melee is trying to catch him.

    YOU ALL HAVE THE OPTION TO CHOOSE VAMPIRE, EVERYONE CAN HAVE THE ABILITY.

    It's about capturing Castles, not PVP per se. This is what you players wanted in the PVP world: WORLD PVP, you got it and now you're upset about an ability THAT YOU CAN HAVE TOO?

    Everyone in this game has the SAME access to abilities as the next guy.

    All I'm seeing is Ranged/Caster based classes cry in the forums.

    Something needs to be done, if you want your PvP to be interesting in the long run. Atm, people are just leaving PvP or going for a vamp bite, not even considering to go back without it. Eventually, the DK/vamps, will be fighting themselves...

    What a bright future for Cyrodil....it will be so much fun, right?
  • zamiel
    zamiel
    ✭✭✭
    WitchAngel wrote: »
    Something needs to be done, if you want your PvP to be interesting in the long run. Atm, people are just leaving PvP or going for a vamp bite, not even considering to go back without it. Eventually, the DK/vamps, will be fighting themselves...

    What a bright future for Cyrodil....it will be so much fun, right?

    Give them time. Half of the class skills aren't working properly and they are just finishing fixing the bugs with the quests. For the time being I think those are more important and you should simply postpone cyro. At least you can get to vet10...
  • AlliN
    AlliN
    ✭✭✭
    if 20 ppl range them at a distance they die fairly fast.

    Well, that seems preety balanced in your opinion? 20 people against one vampire. Sure, nothing wrong here pvp-wise. (mind you he's not talking about Emperor)
    YOU ALL HAVE THE OPTION TO CHOOSE VAMPIRE, EVERYONE CAN HAVE THE ABILITY.

    You know, maybe there's a slight chance we did not sign up for Twilight Online when we bought this game? Also, some people actualy know the lore, and know vampires are ENEMIES, being undead and of daedric origin?

    But screw that eh? You kids defending your broken OP toy...
  • Alpha_Protocol
    Alpha_Protocol
    ✭✭✭
    If it's so damned OP then why don't you go vamp? It's not like it is restricted to one class or race.
  • zamiel
    zamiel
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    If it's so damned OP then why don't you go vamp? It's not like it is restricted to one class or race.
    Now that would be balance! I wonder why don't they make you head of gameplay QA department. You really can solve problems!
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
    ✭✭✭✭
    well... my experience in PVP vs vampire is this :

    a group of 24 guys (average lvl in the group was about 40). In front of us 2 lvl 50 vampire spamming their ulti. We fight hard to kill those two guys (with silences, fire etc). About 3/4 of our group dided in this fight.

    Then the 2 vampire raised and came back on the road to fight again and again. And the scenario : 3/4 of our group died, they came back etc etc.

    They constantly stop us and they can defend just with those vampires.

    If our group was a "noob" group (lvl 15 average), i should have understand BUT 2 lvl 50 vampires vs 24 lvl 40 guys i call OP/IMBA, so yeah, please nerf the vampire ulti.
  • Aci
    Aci
    ✭✭✭
    The only ones who defend this exploit are the ones who exploit it. I bet! :p
    zamiel wrote: »
    If it's so damned OP then why don't you go vamp? It's not like it is restricted to one class or race.
    Now that would be balance! I wonder why don't they make you head of gameplay QA department. You really can solve problems!

  • zamiel
    zamiel
    ✭✭✭
    Aci wrote: »
    The only ones who defend this exploit are the ones who exploit it. I bet! :p
    zamiel wrote: »
    If it's so damned OP then why don't you go vamp? It's not like it is restricted to one class or race.
    Now that would be balance! I wonder why don't they make you head of gameplay QA department. You really can solve problems!
    No, I think he is in the short-sighted theorycrafter who didn't even pvp yet. They think fire and silver bolts are meaningful counters.

    I personally would like that the forums would be a bit more separated - and you'd need a veteran toon to post in veteran forums, a meaningful pvp rank to post in pvp section, etc.
  • jsimon514b16_ESO
    jsimon514b16_ESO
    Soul Shriven
    Guys u r missing the point , there's a counter to everything. By the end of the vid, U can see it. People are ranging and the vamp dies. Anyone pretending a mindless zerg group is more skill then that vamp using a well synergies build is just dumber then he looks. I don play vamp am not advocating for them.

    Just use your brain instead of QQing to crush everything to the ground.
    I would just reduce the Ultimate range and done problem solve. No need to touch DK passives has it would hurt more player across the board.
  • zamiel
    zamiel
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    Guys u r missing the point , there's a counter to everything. By the end of the vid, U can see it. People are ranging and the vamp dies. Anyone pretending a mindless zerg group is more skill then that vamp using a well synergies build is just dumber then he looks. I don play vamp am not advocating for them.

    Just use your brain instead of QQing to crush everything to the ground.
    I would just reduce the Ultimate range and done problem solve. No need to touch DK passives has it would hurt more player across the board.
    By your estimate - how many people are needed to effectively counter it?
    If more then one the build is broken and it needs to be put back in line.

  • AlliN
    AlliN
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    Just use your brain instead of QQing to crush everything to the ground.

    But you do realise it's still a group against single, not emperor player? While you order others to use their brains, you call multiple vs 1, requiring certain tactic (as for a freaking raid boss) "ok" and "counterable"
    Anyone pretending a mindless zerg group is more skill then that vamp using a well synergies build is just dumber then he looks

    Tell me again, how using PASSIVES is skillful while spamming one ability. What was that again with "dumber than you look" part?

    Also, pvp, while it should factor palyer skill, as it usually does, is basically a battle of two Excell charts while both sides have equal skill. If It's required to have 10 Excel charts to defeat one Excell chart, it's not balanced.
  • Zarec
    Zarec
    ✭✭✭
    I dunno, but does negate magic ultimate from sorc dark magic tree affect and block the vamp skills? If yes bring a few sorcs with this and dispell & silence the vamplord back to oblivion

    short answer: Yes

    Long answer: Yes, it does.

    Edit: Punctuation saves lives
    Edited by Zarec on April 30, 2014 12:28PM
  • Xelphos
    Xelphos
    ✭✭✭
    zamiel wrote: »
    Nyxx wrote: »
    It's a SPECIFIC BUILD that is OP and you're overlooking it. It's hilarious.
    - Fire resist glyphs should be changed - preferably nerfed hard. Two currently counters the fire weakness. You can stack 3 and since everyone will spam fire at you being a vampire in this scenario is actually beneficial. You would take 500 damage from a non-fire spell. You will take 150 from a fire one. Fire resist should be capped at about 1000 or so. Currently stacking 5350 on you is ***.

    Fire resist enchants are capped at 25% for vampires. Vampires will always have atleast a 25% weakness to fire.
    DeLindsay wrote: »
    Folks, ZoS is already planning multiple fixes to Vampires in 1.1 so no need to get all butthurt either way. Right now it's fact that the Ultimate for Vamps is not working as intended and players are using that to their advantage in PvP. There is no reason at all to remove any class mechanic from PvP. Once ZoS fixes/streamlines all the classes everything will be fine, though having an Ultimate cost of 4 for ANY Ultimate is kinda ridiculous imho. I'm fine with the set bonus to reduce Ultimate cost, but maybe there should be a hard cap to ANY Ultimate on ANY class that it never gets below X, like maybe 50 or 75 Ultimate.

    Have to agree with you on the hard cap, though I would cap the vampire ultimate at 100, the ability is a tad insane in PvP, but not so much PvE.

    Better yet, just make it so the vampire ultimate is unaffected by enchantments/armor sets that reduce ultimate cost.

    Edited by Xelphos on April 30, 2014 12:39PM
  • TheBull
    TheBull
    ✭✭✭✭✭
    Just fix the bug... If all worked correctly like mine... 5 secs, no ult building while using, no infinite swarm. No one would be complaining about vamps...

    I took bat swarm off my bar last night. When working correctly like it does for the majority of vamps, it's just not that impressive. It turns into a defensive cool down.

    It's the same bad players that exploit every bug in every game doing the same thing here. Exploiting the infinite/continuous ult gain bug.

    Things like this need to be hot-fixed. You can't wait on this stuff.
  • zamiel
    zamiel
    ✭✭✭
    Xelphos wrote: »
    Fire resist enchants are capped at 25% for vampires. Vampires will always have atleast a 25% weakness to fire.
    Something is fishy with that. I definitely take less fire damage with 3x yellow glyphs and being vampire than someone with no glyphs and not being a vampire.
  • the.dzeneralb16_ESO
    First thing: They should not simply remove it from the game because of a bug, that is stupid and suggesting it makes you seem like a baby.

    Second thing: Obviously it needs fixing, and fixing fast. It is obviously way too strong right now.
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    "zamiel wrote: »
    » show previous quotes
    - Fire resist glyphs should be changed - preferably nerfed hard. Two currently counters the fire weakness. You can stack 3 and since everyone will spam fire at you being a vampire in this scenario is actually beneficial. You would take 500 damage from a non-fire spell. You will take 150 from a fire one. Fire resist should be capped at about 1000 or so. Currently stacking 5350 on you is ***.

    Fire resist enchants are capped at 25% for vampires. Vampires will always have atleast a 25% weakness to fire."

    This, sort of. A Vampire will ALWAYS take 50% more damage from Fire than a non-Vampire with identical resists. The hard cap of 2600 resistance is just that, a hard cap, I don't care if someone figures out how to get 10K resistance, the game only counts 2600. There's no need to nerf resists, or limit them at all because the mechanics works as intended. Also, it doesn't matter if you are Dunmer, no matter how you obtain 2600 Fire resist, you cannot have more as far as the game is concerned. A Vampire cannot ever make up the +50% increased Fire damage compared to a non-Vampire if they both have identical resists.

    Also the way it works is this: "Resists" are nothing more than resistant to ALL forms of magic, to include Fire, Frost, Lightning, Poison, Disease, etc. That stat has a soft cap (Overcharged) and a hard cap of 2600. Specific resists like any of the above mentioned stack but do not suffer from DR. So if you had one ring with 1000 Fire resist and you were at 1600 "Resists" you would be at hard cap for Fire, but only Fire.
    Edited by DeLindsay on April 30, 2014 12:53PM
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    zamiel wrote: »
    Xelphos wrote: »
    Fire resist enchants are capped at 25% for vampires. Vampires will always have atleast a 25% weakness to fire.
    Something is fishy with that. I definitely take less fire damage with 3x yellow glyphs and being vampire than someone with no glyphs and not being a vampire.

    I'd bet you are over hard cap, and tbh besides Vampires, who really goes out of their way to stack Fire resists, other than possibly tanks. So it is fairly possible that you take less damage than a non-Vamp from Fire for that very reason.
  • JessieColt
    JessieColt
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    An "easy" fix would be to reduce all vampire (and WW) skills by 50% during daylight hours.

    These are night creatures, and as such, should suffer some form of "pain" when they are out during the day.

    And yes, I am a Vamp, oh, and I do not PvP.
  • zamiel
    zamiel
    ✭✭✭
    DeLindsay wrote: »
    I'd bet you are over hard cap, and tbh besides Vampires, who really goes out of their way to stack Fire resists, other than possibly tanks. So it is fairly possible that you take less damage than a non-Vamp from Fire for that very reason.
    And that's my main point.
    Since everyone and their mother has Pavlovian reflexes that they spam fire on vampires whenever they see them - it's beneficial to be a vampire. I don't take too much fire damage and would take a lot more from, I don't know - crystal shard. But people will spam fire spells at me which is inefficient (either due to lower base damage and/or superb fire resist) while your regular guy gets crystal sharded to death.

    Having fire weakness in this scenario is actually beneficial as you can gear up against it, and most people will target it. It's like having a shield tanking amarr ship in EVE. People are attacking it with all the wrong stuff.
    Edited by zamiel on April 30, 2014 1:02PM
  • DeLindsay
    DeLindsay
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    zamiel wrote: »
    DeLindsay wrote: »
    I'd bet you are over hard cap, and tbh besides Vampires, who really goes out of their way to stack Fire resists, other than possibly tanks. So it is fairly possible that you take less damage than a non-Vamp from Fire for that very reason.
    And that's my main point.
    Since everyone and their mother has Pavlovian reflexes that they spam fire on vampires whenever they see them - it's beneficial to be a vampire. I don't take too much fire damage and would take a lot more from, I don't know - crystal shard. But people will spam fire spells at me which is inefficient (either due to lower base damage and/or superb fire resist) while your regular guy gets crystal sharded to death.

    Having fire weakness in this scenario is actually beneficial as you can gear up against it, and most people will target it. It's like having a shield tanking amarr ship in EVE. People are attacking it with all the wrong stuff.

    Gallente FTW!
  • Bolsh
    Bolsh
    ✭✭
    zamiel wrote: »
    DeLindsay wrote: »
    I'd bet you are over hard cap, and tbh besides Vampires, who really goes out of their way to stack Fire resists, other than possibly tanks. So it is fairly possible that you take less damage than a non-Vamp from Fire for that very reason.
    And that's my main point.
    Since everyone and their mother has Pavlovian reflexes that they spam fire on vampires whenever they see them - it's beneficial to be a vampire. I don't take too much fire damage and would take a lot more from, I don't know - crystal shard. But people will spam fire spells at me which is inefficient (either due to lower base damage and/or superb fire resist) while your regular guy gets crystal sharded to death.

    Having fire weakness in this scenario is actually beneficial as you can gear up against it, and most people will target it. It's like having a shield tanking amarr ship in EVE. People are attacking it with all the wrong stuff.

    A friend and I last night experienced a DK/Vamp for the 4th time in PvP, frustrating as *** and OP as ***.. To give you a lil insight we have both played EVE for 5+ years we have quite a bit of experience in countering and meta game.. I spammed all the invol/sunshield/nova aka fire abilities my Templar ass could throw at him. While my buddy a NB sniped to reduce healing and burst DPS I countered and blocked/stunned as many times as I possibly could.. Although him and I stayed alive the longest, that didn't seem drop his life one bit, while he was spamming the vamp ulti and talons... The other 15+ people got completely demolished around us this *** is OP.. Sure if you have 20+ people firing off flame nukes and stuns you may kill a good DK/vamp but if not you're screwed and sorry, 20 vs 1 and that 1 guy taking out 10+ people before he dies is OP in my book.. I don't care what you throw at it the way Zenimax has this *** setup now is broken, simple as that.. Skullcrusher for one has been pretty empty as of late you see a handful of DK vamps and a zerg nothing else, in reference to someones early post I've seen *** less severe then this kill PvP oriented games especially considering this is subscription based no one is going to continue to pay monthly to stick around for PvP just to get there asses handed to them by 4 abilities... Fix this *** Zenimax I thought you guys had some kind of brainchild PvP dev, this is ridiculous...
    Edited by Bolsh on April 30, 2014 1:34PM
  • Syndiaan
    Syndiaan
    ✭✭
    Try going to the newbie areas now, you will see 90% of the player base being a DK and asking for vamp bites.
  • efolha
    efolha
    Soul Shriven
    Edited by efolha on April 30, 2014 2:36PM
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
    ✭✭✭✭
    Syndiaan wrote: »
    Try going to the newbie areas now, you will see 90% of the player base being a DK and asking for vamp bites.

    indeed

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