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Remove vampire ultimate from PvP!

  • Nooblet
    Nooblet
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    They will not do a major overhaul like removing an ability completely, and its not very intelligent to suggest it when simple adjustments will make it BALANCED.

    There are currently 2 things that make bat swarm OP... that being it's spamable with the gear for it, and that it heals while in mist form. Fixing those and it will be one of the worst ultimates.. however still have its uses in certain situations.

    Ultimates were not meant to be spammed, and that definitely needs tuning. Honestly I think itll take more time and effort to adjust mist form to an acceptable level.

    I currently am a vamp sorc, and Im V10. I am not even remotely OP, why? Because I didn't stack ult reduction, and Im too lazy to un-bug my vamp passives. I basically became vamp for 1 reason, which is magicka regen for PvE, and I chose to deal with the consequences of that in both pve and pvp.
  • SilverWF
    SilverWF
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    Okay, maybe remove vammp ultimate will be too hard
    So
    Vampire ultimate must not be affected by vampire skill cost reduction
    And it's base cost must be set to 500
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Thechemicals
    Thechemicals
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    were you blocking? lol
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • NukaCola
    NukaCola
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    I believe you can out heal yourself even trough mist forms heal magic debuff without the Vamp ultimates life drain. Because not all healing count as healing magic. For example Critical Surge's health gain.

    This way you heal yourself trough critical strikes you make with your aoe abilities. With a crit rating around 70% you will heal a lot with aoe magic.
  • Arreyanne
    Arreyanne
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    The best thing to do ATM is turn off the vamp ult in PVP if they do not have a fix ready, otherwise push out a hotfix. Like it or not, it has already completely destroyed pvp balance.

    based off this statement then they should turn off ALL ultimate's in PvP.

    All for one and one for all?


  • NordJitsu
    NordJitsu
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    As people have explained all over this forum, the problem is with Ultimate Cost Reduction stacking.

    Through Gear, Stage 4 Vamp, and Sorc/DK passives you can currently get Devouring Swarm to essentially free.

    There's no need to rebalance the skill itself or remove it from PvP.

    Just place a hard cap of 60% cost reduction on Ultimates. No more spam.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • SilverWF
    SilverWF
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    Arreyanne wrote: »
    The best thing to do ATM is turn off the vamp ult in PVP if they do not have a fix ready, otherwise push out a hotfix. Like it or not, it has already completely destroyed pvp balance.

    based off this statement then they should turn off ALL ultimate's in PvP.
    Honestly, based on current state of Cyrodiil they just need to turn it off completely...
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Lee
    Lee
    You should really learn why It's so broken to begin with, anything that reduces ultimate ability cost needs to be removed. Remove ultimate reducing effects from the game and make it so you cannot gain ultimate ability from ultimate effects. Instead, you'd rather destroy an already bad ultimate unless you use ultimate reducers, which makes almost any ultimate OP, smooth move, hopefully that bad logic doesn't make it to the devs.
  • Desdemonte
    Desdemonte
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    It isn't the vamp Ult that's the problem, it's the combo of DKs, Talons, Standard and the vamp Ult.
  • Desdemonte
    Desdemonte
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    SilverWF wrote: »
    DitsyGirl wrote: »
    Use fire on vampires it kills them fast. Stop crying for nerfs because you suck.
    I'm DK-vampire too with that ultimate and I'm asking for nerf!

    Nice try deflecting the attention buddy. It's not the Ult that's OP, it's DKs
  • ipkonfigcub18_ESO
    ipkonfigcub18_ESO
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    SilverWF wrote: »
    They just need to completely remove vampire Ultimate from PVP. For PVE it's OK, but not for PVP!
    Also, I'll leave this here:
    http://www.youtube.com/watch?v=YxBlMayv12M

    It's not me - just found this video ant it's... mad, I dunno

    All I see is a Mage spamming Blink all over the place while a Melee is trying to catch him.

    YOU ALL HAVE THE OPTION TO CHOOSE VAMPIRE, EVERYONE CAN HAVE THE ABILITY.

    It's about capturing Castles, not PVP per se. This is what you players wanted in the PVP world: WORLD PVP, you got it and now you're upset about an ability THAT YOU CAN HAVE TOO?

    Everyone in this game has the SAME access to abilities as the next guy.

    All I'm seeing is Ranged/Caster based classes cry in the forums.
    Edited by ipkonfigcub18_ESO on April 29, 2014 10:15PM
  • Xael
    Xael
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    blackwolf7 wrote: »
    Remove idiots from this game!!!! The video shows noob owning noobs learn to play

    This.

    Seriously, I can pvp all day and never run into that. Not every vamp using the ult does that. You would ruin vamp because of a select few that may or may not be op? Have more awareness and play better. I swear, when ZOS dishes out nerfs based on whiners... this game is done.
    I got killed in pvp, nerf everything...
  • ipkonfigcub18_ESO
    ipkonfigcub18_ESO
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    Xael wrote: »
    blackwolf7 wrote: »
    Remove idiots from this game!!!! The video shows noob owning noobs learn to play

    This.

    Seriously, I can pvp all day and never run into that. Not every vamp using the ult does that. You would ruin vamp because of a select few that may or may not be op? Have more awareness and play better. I swear, when ZOS dishes out nerfs based on whiners... this game is done.

    THANK
    YOU!
    WELL
    SAID!


  • yeathatguy
    I am so happy to not be a pvp'r there are always complaints of exploits and imbalance issues in every game I have ever joined. You guys probably cry foul at referee calls when you watch sports and think the world is out to get you lol.
    I will sell you tombstone with "It's not Fair" engraved on it.
    Really though just l2p and quit crying !!!!!!!!!!!
  • codyyoungnub18_ESO
    NordJitsu wrote: »
    As people have explained all over this forum, the problem is with Ultimate Cost Reduction stacking.

    Through Gear, Stage 4 Vamp, and Sorc/DK passives you can currently get Devouring Swarm to essentially free.

    There's no need to rebalance the skill itself or remove it from PvP.

    Just place a hard cap of 60% cost reduction on Ultimates. No more spam.

    What DK skill lowers ultimate cost?
  • tjrichards01_ESO
    game needs no nerfs u NEVER nerf stuff cause till will just unbalance something else and game will eventually become unplayable and vamps already get their asses handed to them in PvE in certain fights so lets just nerf them more..... PPL need to learn to play im a VR2 DK vamp and ALL my vamp skills are bugged in pvp none of them work correctly, drain never fires, mist form CC immunity doesnt work, bats ultimate maybe 50/50 it either works or i die instantly for no reason. Game needs bug fixing not nerfs.

    And yes lets nerf ppl cause they learned to play and set their skills and gear up correctly....ya thats fair dont be good at the game ppl will cry and u will get nerfed cause they suck and cant set them selves up correctly for PvP

    ya some ppl fire off vamp ultimate really quick it only costs like 140 ultimate to use and can reduce that with gear sets, and drain (if it works and is morphed correctly) gives 4 ultimate per second for 3 seconds, FYI idiots u cant spam drain it can only be used on a target ONCE so u need to use it on EVERYONE ONE PERSON AT A TIME.

    Once all the pvp bug and lag crap is fixed and as more people start toying with different skill and gear sets game will balance out again and new "unkillable" classes will appear.

    Tips for killing VR10 vamps.....range,range,range,fire,stun/snare/root, and more range. Dont get in melee range and allow them to use bats, if 20 ppl range them at a distance they die fairly fast.

    O and vamps can only improve their fire resist by like 25% so they still in the negative cause they hit the resist % cap (yes it helps alot but its not fully removed)
    Edited by tjrichards01_ESO on April 29, 2014 11:34PM
  • pecheckler
    pecheckler
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    Anyone defending this tactic is just trolling.

    Dozens of times now i've scene these three abilities used in combination to destroy dozens of players whilst living for 5 minutes in 40 versus 1 battles. Maintaining ranged distance is doable for most players, but due to the massive scale of PvP there are always going to players in melee range. Coordinated guilds just have to let all the less coordinated groups or solo players die off before they can finally drop the ***.
    End the tedious inventory management game.
  • Vangrave
    Vangrave
    The only thing that makes the vampire ult OP is ult reduction stacking. When they stick a proper hard cap/softcap on that, vampires will be pretty well balanced. Maybe also make it so you can target mist form more easily with single target abilities. Most of the people up in arms over the vampire ult are actually having issues with the synergy the spammable ult has with immobilizes, particularly the DK one. But even the craziest of vampires is pretty easy to kill super fast with negate magic. That's the answer to almost every OP build in the game.
  • RaZaddha
    RaZaddha
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    I went into PvP during prime time today and I believe I spent more time trying to kill a vampire spamming bat swarm than actually fighting proper enemies.
    GG ZOS.
    Edited by RaZaddha on April 30, 2014 5:36AM
  • bugulu
    bugulu
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    All I see is a Mage spamming Blink all over the place while a Melee is trying to catch him.

    YOU ALL HAVE THE OPTION TO CHOOSE VAMPIRE, EVERYONE CAN HAVE THE ABILITY.

    It's about capturing Castles, not PVP per se. This is what you players wanted in the PVP world: WORLD PVP, you got it and now you're upset about an ability THAT YOU CAN HAVE TOO?

    Everyone in this game has the SAME access to abilities as the next guy.

    All I'm seeing is Ranged/Caster based classes cry in the forums.

    When a single player can stop a whole raid trying to siege a keep, then something is fundamentally flawed. Sorry but there's really no way you can defend that.

    You know what I noticed yesterday? We had a vampire former emperor in Dawnbreaker (one of the coward ones that decided to switch to another home campaign because Ebonheart had too high of a lead) standing just by the gatehouse door. Imagine a player with a gatehouse doors health pool but can also kill him within seconds.

    That's what essentially a DK vampire is.

    Vampires are not a problem, it's the ability dish out ultimate after ultimate with the reduced spell costs that is.
  • chiffsterb16_ESO
    Sunrock wrote: »
    @AlliN‌ No point argue with ESO fanboys. There is nothing in this game that is buged or unbalanced according to them. And if you show them evidence of the facts you're going to be called a *** idiot for not understanding how good this game is.

    Substitute the priest for a fanboi/overpowered player:

    http://www.smbc-comics.com/index.php?db=comics&id=2005#comic

  • Carnage2K4
    Carnage2K4
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    eatingpopcorn.gif
    Edited by Carnage2K4 on April 30, 2014 5:50AM
    Human Infant Connoisseur
  • bugulu
    bugulu
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    PPL need to learn to play im a VR2 DK vamp and ALL my vamp skills are bugged in pvp none of them work correctly, drain never fires, mist form CC immunity doesnt work, bats ultimate maybe 50/50 it either works or i die instantly for no reason. Game needs bug fixing not nerfs.

    And yes lets nerf ppl cause they learned to play and set their skills and gear up correctly....ya thats fair dont be good at the game ppl will cry and u will get nerfed cause they suck and cant set them selves up correctly for PvP

    ya some ppl fire off vamp ultimate really quick it only costs like 140 ultimate to use and can reduce that with gear sets, and drain (if it works and is morphed correctly) gives 4 ultimate per second for 3 seconds, FYI idiots u cant spam drain it can only be used on a target ONCE so u need to use it on EVERYONE ONE PERSON AT A TIME.

    Tips for killing VR10 vamps.....range,range,range,fire,stun/snare/root, and more range. Dont get in melee range and allow them to use bats, if 20 ppl range them at a distance they die fairly fast.


    Just because the combination doesn't work for you doesn't mean that it doesn't work at all.
    The ultimate cost on Devouring Swarm can be brought down to a whooping 4 ultimate per cast. While Mist Form CC immunity doesn't work, you forget (perhaps intentional) to mention that you still get healed through Mist Form if you have Devouring Swarm up.

    How you can say that people who are crying for nerfs are bad when one of the vampire DK emperors themselves claim that this crap is so unbalanced and needs a fix.

    I am not even sure why you even bring Invigorating Drain up. It's the Devouring Swarm combined with Burning Talon that kills people.


    I find the last part hilarious... if 20 people.
    Tell me, which other combination can pull that off?
    Oh yeah, Vampire Sorcerers. Yes, DK vampires can be killed (fairly fast? That's *** and you know that as well) if everyone maintain their range on him and kite him but it still takes some time to kill him and you will rarely have a scenario when absolutely no one is close to him).


    It's no surprise you defend DK vampire since you are playing one yourself.
    Get some perspective.
  • DanteYoda
    DanteYoda
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    Could we you know just remove PvP, it would fix a lot of issues in one fell swoop.. :wink:
  • Xelphos
    Xelphos
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    SilverWF wrote: »
    Okay, maybe remove vammp ultimate will be too hard
    So
    Vampire ultimate must not be affected by vampire skill cost reduction
    And it's base cost must be set to 500

    Uhm.... 500!?! That is a bit much. I only PvE and I will not be too happy if some of the things you guys are mentioning make it into the game.

    What needs to happen with every ultimate is a cost reduction cap.

    As for Bat Swarm, there just needs to be a PvP counter part. (When a player enters PvP the skill changes to it's PvP counter part.)
    Edited by Xelphos on April 30, 2014 8:46AM
  • Tripp3r
    Tripp3r
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    I'm so sick of seeing people complain about vampires, wise up and use fire and fighters guild abilities.. jesus...

    do you know how many posts have been made in the forums regarding Vamps?
    search "Vampire" and see for your self, and every single one is complaining about VR's being "too op"
    come on man, half of you don't understand how to actually kill these things, or how anything in the game really works for that matter, Vampires hate fire, and have really bad health regeneration..... use fire.. and fighters guild abilities.. don't bring your stupid complaints here.
  • zamiel
    zamiel
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    Nyxx wrote: »
    It's a SPECIFIC BUILD that is OP and you're overlooking it. It's hilarious.
    Problem is that the build has just too much sinergy for pvp. Fixing mist form and the AoE nerf will not solve the issue. Sure, the DK vamp will not be able to tank 30 people anymore, but it will still easily handle 3v1 situations. It will also be able to melt the face of anyone 1v1 and this is not 'skill'.

    - Fire resist glyphs should be changed - preferably nerfed hard. Two currently counters the fire weakness. You can stack 3 and since everyone will spam fire at you being a vampire in this scenario is actually beneficial. You would take 500 damage from a non-fire spell. You will take 150 from a fire one. Fire resist should be capped at about 1000 or so. Currently stacking 5350 on you is ***.
    - Ultimate cost reduction from vamps should be taken away.
    - Talons should be fixed - currently they are too strong - they don't require aiming, they snare so you can't be immune to them and you also can't dodge it due to the generous range. Just like other movement imparing skill they should have a counter.
    - Reflective scale should be taken away from DK. A class with unavoidable rooting AND immunity to projectiles at the same time is broken in PvP.

    DK vampires are currently OP like hell - only plus side of them is there are a lot of low-skill bobs playing them and of course they die. But the rewards they get are far more than they are worth. And god help you if you meet a DK that actually can play - he is really invincible.

    Edited by zamiel on April 30, 2014 10:50AM
  • Vhalkyrie
    Vhalkyrie
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    Elirienne wrote: »
    Just remove the whole vampire/werewolf madness already from the game. No need for this game to turn into a vampire mmo. It's stupid enough already, and all you see is people selling and buying bites. It also does not fit with the lore as there are no "good vampires" or hero vampires in the universe. WW is a bit of a mixed bag because of the Companions I guess? Hope this idiocy will die out soon.

    Agreed. The number of vamps I see, I wonder if the number of people who aren't vamps/ww will be in the minority if this continues with no adequate counters.
  • zamiel
    zamiel
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    Tripp3r wrote: »
    I'm so sick of seeing people complain about vampires, wise up and use fire and fighters guild abilities.. jesus...
    How much pvp did you do?
    Fire spells against capped spell resist and triple yellow glyphs is a joke. Against a not braindead player you will deal more damage with nonfire spells than fire spells.

    Yup, good luck. You have 5% chance to harm him. You have .25% chance to harm him twice and put him near critical hp. You have .0125% (so one in 8000) chance to hit him three times in a row and actually kill him. If you didn't? well, tough luck, he will just drain his hp back and you die.

    Theorycrafting is nice and all, but right now you are just making a clown out of yourself.
    Edited by zamiel on April 30, 2014 10:59AM
  • DeLindsay
    DeLindsay
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    Folks, ZoS is already planning multiple fixes to Vampires in 1.1 so no need to get all butthurt either way. Right now it's fact that the Ultimate for Vamps is not working as intended and players are using that to their advantage in PvP. There is no reason at all to remove any class mechanic from PvP. Once ZoS fixes/streamlines all the classes everything will be fine, though having an Ultimate cost of 4 for ANY Ultimate is kinda ridiculous imho. I'm fine with the set bonus to reduce Ultimate cost, but maybe there should be a hard cap to ANY Ultimate on ANY class that it never gets below X, like maybe 50 or 75 Ultimate.
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