DragonMother wrote: »The guild store system is far better than any public auction market system could ever be. The problem is people don't know how to make it work in their favor and try to abuse their guildmembers to buy things that literally can be made, or gathered anywhere.
Voted for no, because the AH will mostly be used by bots selling their crap.
That comment is ridiculous...THINK before you post.
gimarwb17_ESO wrote: »Every second comment in this thread seems to be Lady in the Water, strange, do I detect some kind of ulterior motives here?
I generally agree with the idea of an auction house, but the issue here is that ESO is not WoW. The megaserver makes the idea of an auction house impossible.
If we had an auction house we'd basically have global trading, so gear would be completely trivial to obtain since the prices would be driven down so low. The only solution to that would be to make items practically impossible to obtain or to make pretty much everything Bind on Pickup. It's just not viable and has to be restricted.
a global auction house works pretty well for guild wars
most bread and butter items sell for cheap (as they should because everyone can get em easily from random drops) but the rarer items and crafting materials stay valuable.
a global auction house works pretty well for guild wars
most bread and butter items sell for cheap (as they should because everyone can get em easily from random drops) but the rarer items and crafting materials stay valuable.
no it doesnt work there. rarer items are totaly overpriced for normal players. and a lot of common items are totaly underpriced!
I generally agree with the idea of an auction house, but the issue here is that ESO is not WoW. The megaserver makes the idea of an auction house impossible.
If we had an auction house we'd basically have global trading, so gear would be completely trivial to obtain since the prices would be driven down so low. The only solution to that would be to make items practically impossible to obtain or to make pretty much everything Bind on Pickup. It's just not viable and has to be restricted.
a global auction house works pretty well for guild wars
most bread and butter items sell for cheap (as they should because everyone can get em easily from random drops) but the rarer items and crafting materials stay valuable.
I generally agree with the idea of an auction house, but the issue here is that ESO is not WoW. The megaserver makes the idea of an auction house impossible.
If we had an auction house we'd basically have global trading, so gear would be completely trivial to obtain since the prices would be driven down so low. The only solution to that would be to make items practically impossible to obtain or to make pretty much everything Bind on Pickup. It's just not viable and has to be restricted.
a global auction house works pretty well for guild wars
most bread and butter items sell for cheap (as they should because everyone can get em easily from random drops) but the rarer items and crafting materials stay valuable.
I'm not familiar with how Guild Wars works. Guild Wars 2 has server shards like WoW, is Guild Wars all on the same server? I wonder how they do it if it is like that.
I wasn't aware that it worked like that! Thanks for correcting me, then!I generally agree with the idea of an auction house, but the issue here is that ESO is not WoW. The megaserver makes the idea of an auction house impossible.
If we had an auction house we'd basically have global trading, so gear would be completely trivial to obtain since the prices would be driven down so low. The only solution to that would be to make items practically impossible to obtain or to make pretty much everything Bind on Pickup. It's just not viable and has to be restricted.
a global auction house works pretty well for guild wars
most bread and butter items sell for cheap (as they should because everyone can get em easily from random drops) but the rarer items and crafting materials stay valuable.
I'm not familiar with how Guild Wars works. Guild Wars 2 has server shards like WoW, is Guild Wars all on the same server? I wonder how they do it if it is like that.
I was actually talking about gw2; while there are server shards like in wow the Auction house is actually global, cross server ie; there is 1 market for every player on every server.
LadyInTheWater wrote: »That comment is ridiculous...THINK before you post.
@Dyvim It makes sense that you'd be condescending yet again, as you have been through this entire thread.
1) Your reasoning for a global AH has most likely been considered by the devs prior to the start of their design process, was found inappropriate for this game, and the idea was discarded. So, it's possible that you're a little angry.
2) I have the unfortunate luck of being a woman, in an online game, who does think independently, and you probably feel like you have to take me down a peg.
Nope. Most of the time I can't find the item I need for any price. It's simply not there at all, because the market can't deliver due to its inadequate size.
Though I will admit the few times I do find them for sale they are unreasonably priced. But I pay it anyway out of desperation knowing full well I'm being ripped off.
But your necessary caveat isn't accurate and assumes the item is for sale just at prices people are unwilling to pay. That's not true. Most of the time it's not there at all, at any price.
First, thank you for responding to me.
Second, you are wrong.
sociald100ub17_ESO wrote: »sociald100ub17_ESO wrote: »It would guarantee a better selection because it would have more people supplying the market.
It would only guarantee anyone who tries to sell for a fair price gets bought out by a bot who shorts the market of an item and then puts it up for a high price when they are the only seller. it will happen.
Apparently you haven't been around a lot of mmo's where this has happened then as ive seen this very thing happen lots of times.
No thanks. I don't want to have to accept one market that is manipulated by gold sellers, market capitalists, and 12 year olds trying to make a fortune off of a single item.
joshisanonymous wrote: »It benefits those who are willing to search flea-market style because they're more likely to find that deal. It doesn't so much benefit those who don't want to shop around, but they'll simply buy something at whatever price they find if they need to. As a result of the group that's too lazy to search, it benefits people who want to be able to sell their goods for an actual profit.
The only people who can't benefit from this system are those who don't want to put any effort into it. But, because effort is required, the payoff for those willing to do it is greater.
joshisanonymous wrote: »Maybe, but it seems unlikely. When traits start taking 7+ days to research, regular Joes are gonna be like, "Uhh, to hell with this. I'll find a way to pay for things or to farm drops." Take DAoC as an example: it was difficult to wade through pages of items to find a deal (effort, as is needed in ESO as well) and it took a huge amount of time to level up a single craft. The result? A limited number of crafters. I knew a handful of crafters in that game and I made sure to be super friendly with them because they were actually valuable. They could also regularly sell their wares at a profit. Even years later, when it became exponentially easier to level up a craft, I was personally able to regularly make substantial profits just by selling items I made.
I'd wager that someone who would not normally craft would simply not be patient enough to level a craft in ESO. It's pretty time consuming and not fun for someone who likes to run around hack-n-slashing. Heck, go look at the PvP tactics forum. There are numerous people there who can't even handle the fact that they have to play this game's PvE to level up at a reasonable pace. If they can't handle that, and they're also too lazy to hunt flea-market style for a good deal, are they suddenly gonna take up crafting? My guess is they'll simply buy your wares, at pretty much whatever price you decide to sell at.
joshisanonymous wrote: »(Not sure why you still claim that you have no idea what something is worth after my explanation of how guilds still compete. You know what the item is worth in your guild, right? Well, that's the whole local market. Not listed? Ok, then it's worth infinity. Not selling? Ask around. Maybe pay attention to /zone. Maybe see if your guildmates can find it in their other guilds cheaper. Saying you have no idea what it's worth everywhere and therefore will not sell it is like a farmer in Malaysia deciding that they can't be bothered to sell rice because they don't know what it's worth in Canada. They know pretty well what it's worth in Malaysia, and they have to make a living...)
joshisanonymous wrote: »Edit: It doesn't promote guild isolation, btw, because all the guilds are ultimately tied together through a huge network. It's the same as in the real world. Pretend that each guild is a country with its own economy, but then there's the bigger economy. The economy of Pakhistan might have no direct connection to the economy of South Africa, but I'm sure they're both connected within a couple steps through other countries. It's the same with guilds. If no one in Guild A is also in Guild Z, it doesn't mean they're isolated from each other. Some members of Guild A might be in Guild F, and some in Guild F are in Guild P, which has some members in Guild Z. As a result, prices set in Guild A have the potential to ripple over to Guild Z, even though there's no clear connection. (And maybe think of /zone chat as a less efficient internet that connects all the guilds in a different way. Or maybe a black market. I dunno, find a metaphor.)
Crazy how many people do not understand why it is so easy to game an AH.
I waa able to make millions in WoW without ever leaving town. Just buy up all of one item and relist at 3 or 4 times as much, if anyone lists lower buy thiers up too. Rinse repeat and become super rich. Why do you think stock and commodity exchanges in the real have so many rules and regulations? AH is the worst thing for sny game period. If you disagree that is fine but you are only doing so because you are lazy and blind and unable to make an objective assessment.
Glad these people will never have the skill or knowledge to make a video game. So much whine, anyone got some cheese to go with it?
Drachenfier wrote: »Larger markets create healthier economies. This is a basic economic model that's been in play in the real world for centuries, and in various MMO's now for 15 + years. ESO's economy is in a shambles. It's broken to the point of being almost completely non existent.