sociald100ub17_ESO wrote: »It would guarantee a better selection because it would have more people supplying the market.
3.) "I cannot find the item I need."
This sentence carries the necessary caveat, (for the price that I want.)
Nope. Most of the time I can't find the item I need for any price. It's simply not there at all, because the market can't deliver due to its inadequate size.
Though I will admit the few times I do find them for sale they are unreasonably priced. But I pay it anyway out of desperation knowing full well I'm being ripped off.
But your necessary caveat isn't accurate and assumes the item is for sale just at prices people are unwilling to pay. That's not true. Most of the time it's not there at all, at any price.
1.) "More sellers in the market means more buyers in the market."
2.) "A larger market means better prices."
3.) "I cannot find the item I need."
This sentence carries the necessary caveat, (for the price that I want.) No further evaluation here.
4.) Education on "Differentially Segregated Markets" and why you really do not understand the purpose of the "Trading Guild".
In case you missed it, that was my answer to why a bigger market is not always better. But Romedy! having one universal AH solves all of that! Then you entirely missed my point That only serves to make the rich players richer and ensures that the "buying power" of 1g diminishes.
Enter the Trading Guild. Each trading guild differentially segregates our 3 monster markets since the guilds allow players from all 3 factions. So the trading guilds serve to maintain the balance between the 3 alliances by being "pipelines".
However, each guild is itself a small market. And! Since the markets are all selling the same thing they are in competition! Meaning if you cannot find that beech shield w/ Divines that you need perhaps you should consider looking for a better "trading" guild. Or, at the very least, look at the trading guilds you have and see how many people are online and active.
* Look at your trading guild roster. Get out of guilds that aren't capped at 500 or have a ton of inactive players.
* If you have an extra guild slot, take a risk on a brand new trading guil. Get in, sell your stuff at the price you want, and get out. Worst case the guild winds up small and inactive like the one you left. Best case? You get a new, active guild and can make a profit.
* Actively seek a crafting guild. These generally are more generous with trait exchange and can be a cheap source of good gear while the crafters level.
* Even if you are in 5 guilds, actively seek established, full trading guilds. You are more likely to find what you want for a better price.
* Understand the game is 1 month old. The market is still an infant and you cannot expect it to look like a mature game's market. Prices are going to be volatile, supply/demand will have relative fluctuations, and there will be gaps in supply.
Regards,
Romedy
sociald100ub17_ESO wrote: »It would guarantee a better selection because it would have more people supplying the market.
It would only guarantee anyone who tries to sell for a fair price gets bought out by a bot who shorts the market of an item and then puts it up for a high price when they are the only seller. it will happen.
SuraklinPrime wrote: »Isn't this another 'I want ESO to be a carbon copy of every other boring MMO' thread?
I vote no.
sociald100ub17_ESO wrote: »Apparently you haven't been around a lot of mmo's where this has happened then as ive seen this very thing happen lots of times. and so you ban the bot, and then another one shows up and does the same thing, meanwhile if they ban the one bought are they going to take the time to refund the items back to all the people that the bot bought out? no the items will just be gone
If you support a global AH , you also support Gold Sellers.
Lets be 100% clear on this point.
LadyInTheWater wrote: »
AbraCadabra wrote: »Fix the current guild store ui. Then see how it goes.
The gold sellers and bots are horrible now. I can only imagine how bad it will be if an AH was installed.
sociald100ub17_ESO wrote: »Apparently you haven't been around a lot of mmo's where this has happened then as ive seen this very thing happen lots of times. and so you ban the bot, and then another one shows up and does the same thing, meanwhile if they ban the one bought are they going to take the time to refund the items back to all the people that the bot bought out? no the items will just be gone
Why would you return the items that the bot bought out? The people who he bought it from got the gold form their purchase. Why give them back the items they were paid for? This makes no sense to me.
And your response is that we shouldn't fix the broken market because someone might break it?
My head hurts now...
Red_Scarlet wrote: »Set up requirements, that if a guild meets certain specs, they get access to a general "neutral" trading town, where they get to setup shop. They can list their items, and set there prices, etc. The shop is hosted by an NPC (hopefully you could create the look of that NPC, along with a guild banner.)
Non-guild players can access the town and shop around, allowing the players to search for their desired items. No guild strings attached.
However, each guild is itself a small market. And! Since the markets are all selling the same thing they are in competition! Meaning if you cannot find that beech shield w/ Divines that you need perhaps you should consider looking for a better "trading" guild. Or, at the very least, look at the trading guilds you have and see how many people are online and active.
The trading guilds, however, are not actually in competition with each other. They would be if you knew what the prices everyone else was selling for was, but there is no way to advertise your guild prices to anyone outside of your guild, and thus no way anyone would know that Guild X is selling maple for 5g while Guild Z is selling it for 15g. Competition only works when the sellers are competing. Right now, they're not.
That's all cool, but how many people do you really expect to go through the electronic equivalent of flea market hunting for their items? I'm betting the real number will be way lower than you think it is. And if it only benefits the few who want to spend an hour or so of their game time window shopping then how does it really contribute to the game?
As for crafters leaving, I expect the opposite will wind up taking place. Normal non-crafters will start crafting so they can upgrade their own stuff, thus you will have a glut of crafters as opposed to a small number of them.