PLEASE PLEASE PLEASE do not cap AoE at affecting 6 targets max. PvP will become a numbers game of whoever has the most numbers wins. Remember when you celebrated the fact that a smaller group could take on a bigger group? ("Chalamo" anyone?) No more of that.
Furthermore, this seems like a knee-jerk reaction to fix a few things. I understand that things need fixing, but don't implement blanket changes. Take the time to fix things the right way, individually. That's why we pay for your game.
And please don't mislead us and phrase the line to make it sound like something was broken, it was your intention from the start.
lotharlocnar_ESO wrote: »Nice to see the info structure and that the bots are being looked into.
Can I get a link to patchnotes to be tuned? Very please.ZOS_MattFiror wrote: »So stay tuned for PTS patch notes for all the other fixes that we’ve been working on.
keondre.branchcub18_ESO wrote: »forums dead, economy dead, company dead, game soon to be dead.
Forums being dead is the biggest shock to me. I would love to see how many subs they have, and how many they are going to lose when the 1 month is up.
The game won't die, but it will definitely go F2P within 12-18 months.
There are just so many things wrong with this game, I hardly know where to start.
This game's pvp is utter garbage. Not because it's imbalanced, but because the Cyrodil map is too freaking big.
Zerging is not pvp, it's just crap.
If I wanted to have giant aoe fights, I'd go pve.
If I'm not grouped up with them, I don't want to play with them, therefore I don't care if they live or die.
I can't believe people are finding this fun.
I play pvp to kill other players, not group up with them.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Just some choice quotes from your post. In my personal opinion, you and me have different goals and desires. Which is why I like this game so much. I love grouping. Teamwork. PvP.
Who knows. But I do think I'd like to keep it mostly the way it is.
Grouping and teamwork aren't generally what I'd consider when I think about player versus player environments. That's carebear logic.
Plus, I shouldn't have to group up with people, in order to succeed, if I don't want. I'd go back to playing WoW if I wanted to have social connections with strangers over the internet.
Anyways, my post was about issues in the game, not about playing with people necessarily. You chose specific tidbits about me not liking other players to turn what I said into an anti-social hate-fest, which is not the case.
Again, my issues were wanting to have priority to heal the players in my party and myself, not everyone around me. Not wanting to run around on my horse for 25 minutes looking for a fight. Not wanting to watch my melee partner get squashed in 2 seconds because he tries to fight in a group against a group. Not wanting to have every fight a giant zerg fest to objective points. I want to battle, not collect scrolls. Again, If I wanted to pve (aoe kill mobs while completing objectives), I'd go pve. But I don't. I want to kill players. Therefore, killing players should be about killing players, not collecting scrolls and controlling keeps, and running around for 25 minutes trying to figure out where everyone is because the map is so big.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Look up at the night sky .. there are TWO moons.TwiztidJuggalo wrote: »This would put a force on the moon drawing it closer and closer in every 8 days ( I think its 8 days from full to full?).
The 'mess' as you SHOUT IT is a core part of the game's design in that it allows permanent changes to be made to the world as you affect it.RingobloodtheOld wrote: »PLEASE BEFORE ADDING CONTENT FIX THE MESS CALLED PHASING SO I CAN QUEST WITH MY FRIENDS.
The 'mess' as you SHOUT IT is a core part of the game's design in that it allows permanent changes to be made to the world as you affect it.RingobloodtheOld wrote: »PLEASE BEFORE ADDING CONTENT FIX THE MESS CALLED PHASING SO I CAN QUEST WITH MY FRIENDS.
Or do you mean 'layering', which is a core part of the 'mega-server' design.
Whichever you're referring to is here to stay.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Having experienced this for some time in other games such as WOW and LOTRO I guess I'm simply used to it. I do love the world-changing phasing allows and Blizzard did it well in WOW I think (the first MMO I played where permanent changes to the world are made through player actions), but I think ZOS have gone perhaps too over-board which is the real problem.ruze84b14_ESO wrote: »The 'mess' as you SHOUT IT is a core part of the game's design in that it allows permanent changes to be made to the world as you affect it.RingobloodtheOld wrote: »PLEASE BEFORE ADDING CONTENT FIX THE MESS CALLED PHASING SO I CAN QUEST WITH MY FRIENDS.
Or do you mean 'layering', which is a core part of the 'mega-server' design.
Whichever you're referring to is here to stay.
I feel he's more intending a fix for grouping mechanics, which don't allow players to partake in quests they've already done, intentionally separates players who are both on the same quest objective, and makes grouping with friends and family such a chore as to make it difficult to play anything but solo.
While this IS a core part of game design, there could be a compromise that allowed for team play and helping out our loved ones.