Show me a game without bugs, and I will point you to forums full of thousands of complaining players wanting the game to die because they just don't care for it themselves.this bug land is gonna die soon, and only the fanboys will stay to keep having fun with all the bugs woot!
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I'm thinking about coming back later maybe as well. Current state not so engaging as I thought at the start. Barely got to level 30.
Still think we need close up 1v1 2v2 3v3 ARENA PvP.
Cyrodiil PvP for people with average PC is a horrible experience and it is so time consuming. I always have walk more than I fight. Ridiculous, just because I did not want to pay +15 euros.
Mind boggling.
lotharlocnar_ESO wrote: »
Name a few MMO games where the fanboys kept it from dieing and thus became a sensational hit!! Don't just say there are some w/o names please.
Enjoyment is fine and really what we as consumers of computer games buy. If it fullfills that promise of entertainment to the extent of continued monthly subs or buying from a f2p store to keep the company from filing bankruptcy so be it. Those of us that try and talk sense to a company in how to better supply "entertainment" and get refused for whatever reason, lose hope,lose the entertained feeling of the game, and we move on to writing about our soured play experience.If we simply quit the game with no written reasons or how the company failed, we as MMO/PC gamers have failed the industry as a consumer base. I see this big picture and respond- Why can't/don't MMO companies learn from the many other MMO failures out there? Have an investigatory dept. read other MMO forums find out where those MMOs "failed" institute a checks and measures type of MMO design. Also aim for a certain genre of players rather than a too wide field to entertain. I.E...pvp or roleplay, part PvP and part questing. Do not just rely on PC games in the past to carry the "new MMO" Or as in Defiance a TV show to carry the MMO with promises of player characters to appear in the TV series. Or as in DDO they trusted the namesake to carry the load and changed the MMO from traditional DnD to the point we left because we couldn't or barely recognized it anymore as it was based.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
No no no, we don't need arena. Plenty of other games that do arena style pvp out there, go play those. This game has never advertised arena style and we don't want it. People whine about clones of other well known MMO's and then want more things that move towards that. Just no.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ZOS_MattFiror wrote: »First and foremost, please know that we are doing everything we can to combat the gold spammers and bots – especially ones that “camp” dungeon bosses – that you see in game. I play the game every day; I see them too, and yes, they drive me crazy. We have had a daily running battle with them ever since the game launched – moving them from global chat, to in-game email, to creating bogus guilds and inviting players – and we continue to take measures to keep them away from players, even when it isn’t always apparent that we are.
Ignoring your 'sensational hit' requirement because (a) that's subjective and (b) irrelevant, the game continuing to exist and undergo on-going development and expansion will do. I can easily name two I personally play:lotharlocnar_ESO wrote: »Name a few MMO games where the fanboys kept it from dieing and thus became a sensational hit!! Don't just say there are some w/o names please.
keondre.branchcub18_ESO wrote: »[snip]
Forums being dead is the biggest shock to me. I would love to see how many subs they have, and how many they are going to lose when the 1 month is up.
The game won't die, but it will definitely go F2P within 12-18 months.
Two ways to look at it.keondre.branchcub18_ESO wrote: »forums dead, economy dead, company dead, game soon to be dead.
Forums being dead is the biggest shock to me. I would love to see how many subs they have, and how many they are going to lose when the 1 month is up.
The game won't die, but it will definitely go F2P within 12-18 months.
You say the game will go F2P, as if it is some insult....lol
Lets not confuse Biowares profits with how much swtor is making. The problem with swtor was it didn't have hardly any end game content at launch and subscribers dropped off quickly, many never to return. Due to swtor going free to play it no longer shows who has left the game because it just moves them players to permanent f2p status. I do agree going f2p saved swtor, it wouldn't of happened if the end game content was there and their customer support would have been better in the beginning. I played swtor for many month's during beta and for the next two years after that before finally leaving and I can say F2P ruined the game, the cartel market was nice at first but later all the crafters got alienated and everything ended up on the cartel market was better. Better looking gear, better dye packs, better color crystals and so on. Swtor like this game has great potential, now what they do different is what's going to decide the fate here, right now ESO is failing horribly at saving customers due to the lack of customer service.If the business model has to change then so be it, but did you know that SWTOR is F2p and made $139,000,000 in 2013?
Lets not confuse Biowares profits with how much swtor is making. The problem with swtor was it didn't have hardly any end game content at launch and subscribers dropped off quickly, many never to return. Due to swtor going free to play it no longer shows who has left the game because it just moves them players to permanent f2p status. I do agree going f2p saved swtor, it wouldn't of happened if the end game content was there and their customer support would have been better in the beginning. I played swtor for many month's during beta and for the next two years after that before finally leaving and I can say F2P ruined the game, the cartel market was nice at first but later all the crafters got alienated and everything ended up on the cartel market was better. Better looking gear, better dye packs, better color crystals and so on. Swtor like this game has great potential, now what they do different is what's going to decide the fate here, right now ESO is failing horribly at saving customers due to the lack of customer service.If the business model has to change then so be it, but did you know that SWTOR is F2p and made $139,000,000 in 2013?