GL making some friends and grouping up.. I tried my best to group and do quests however the phasing means its impossible. People disappearing, it doesn't recognize if one of your group kills a mob you all have to kill that exact same mob, you cannot complete puzzles as a group. These are all basic things that destroy the grouping aspect of the game for me.
"might I suggest call of duty" its people like you that make the vast majority of other players hate the ES snobs.
I am just saying as someone who as played a lot of mmos I think there are some major issues when it comes to the MM part of this MMO.
You know, I work in sales and I have customers come in all the time who say "I wont buy a (Insert brand here) because its the worst brand ever" This logic can be applied ot this situation, this style of MMO just simply isnt for you. You are that one in a hundred that just cant handle the direction ZO is going with their MMORPG. You hate the "Brand" of this MMO style so you will spread your hatred like wildfire. For every person who says its a terrible game or this feature is ruining the game I will find you ten people who say the exact opposite. There is plenty of group content out there and coming **Cough** adventure zones **cough**. So many people on these forums are so quick to label this game "bad" or "dying" and the majority of content isn't even released. Come back in 4-6 months and see where the game is at and revise this post.
All the have to do is make things optional and it will make both sides happy. Anyone (no matter which side they take on the immersion argument) who says it should be 1 way and 1 way only needs to stop being so selfish.
If we are given toggles then it won't be an issue.
GL making some friends and grouping up.. I tried my best to group and do quests however the phasing means its impossible. People disappearing, it doesn't recognize if one of your group kills a mob you all have to kill that exact same mob, you cannot complete puzzles as a group. These are all basic things that destroy the grouping aspect of the game for me.
"might I suggest call of duty" its people like you that make the vast majority of other players hate the ES snobs.
I am just saying as someone who as played a lot of mmos I think there are some major issues when it comes to the MM part of this MMO.
You know, I work in sales and I have customers come in all the time who say "I wont buy a (Insert brand here) because its the worst brand ever" This logic can be applied ot this situation, this style of MMO just simply isnt for you. You are that one in a hundred that just cant handle the direction ZO is going with their MMORPG. You hate the "Brand" of this MMO style so you will spread your hatred like wildfire. For every person who says its a terrible game or this feature is ruining the game I will find you ten people who say the exact opposite. There is plenty of group content out there and coming **Cough** adventure zones **cough**. So many people on these forums are so quick to label this game "bad" or "dying" and the majority of content isn't even released. Come back in 4-6 months and see where the game is at and revise this post.
All the have to do is make things optional and it will make both sides happy. Anyone (no matter which side they take on the immersion argument) who says it should be 1 way and 1 way only needs to stop being so selfish.
If we are given toggles then it won't be an issue.
There is no optional however. Addons were optional at Wow too, but if you refused to use them then you were not allowed in any groups and insulted as a scrub.
Same would happen with TESO. Once Nameplates, DPS meters and all those things are added, people will do the same harassment that they used to do at wow, swtor and any other MMO recently.
This really isn't so hard to understand if you played some of the MMO´s in the past. They all started out wonderfully, but as soon said stuff was added the community forced it on everyone and if you refused you were excluded from that said community and an MMO where you are excluded is unplayable.
... so many flaws in the game. Lack of status effects, nameplates, a good grouping system, phasing issues that basically ruin any grouped gameplay...
...I wish Zenimax had just focused on making ESO a great mmo, and not a halfway house between a singleplayer game and an MMO...
They need to find a direction and fast as the current state of play isnt good enough.
Requiemslove wrote: »Requiemslove wrote: »Requiemslove wrote: »I have got to bring this up, its a small point about the "solo" dungeons. Why not...just make it so that for every player who goes into a "solo" dungeon, it is instanced specifically to that player, as is the case with some quest content? Why not? After all, you DO have group dungeons that are specifically there for the purpose of doing things in a group, and surely no one would be stupid enough to enter one of those and try and do it alone. So why not just make it so the solo dungeon really IS just you, on your tod, with no other players able to intrude on your solo dungeon experience. This is not rocket science. Many Mmos have done this before. Do this, you cut out the loot-bots and you cut out the immersion breaking because no other player can intrude on YOUR solo dungeon. A good example of how to do this would be EQ2, just put up an option on the dungeon entrance to go into a "solo" instance of that specific dungeon or a more hard-core instance where other players can intrude upon your dungeon. As it stands now, the solo dungeons are anything but solo.
^this^ with the ability to bring group members into them and scale the difficulty based on the amount of ppl in the group
Yes, indeed, only problem with that is the reality is often much harder to pull off. Each dungeon would need a pre-set difficulty curve for the amount in a group. And, of course some solo dungeons have tougher enemies than others, so that too has to be balanced. And yes, you then have the question of loot, and making sure each defeated foe has something for everyone in the group. The main question is why should you even be allowed to group up for a solo dungeon. and have more than 1 player in a solo dungeon? If they can make it so that the dungeon is beatable, by all players, with any class, playing with ANY build, there wont be a need for anyone ever to feel like they need help in a dungeon, and that will make the dungeon as it should be. That said, the combat must not become easy, a player going through a solo dungeon must be kept on their toes. Zenimax can go one of two ways here, I feel.
are you talking about public dungeons? because i haven't run into any solo dungeons unless you count the main storyline,
that aside, i don't think we should shy away from good features because they are hard, zos isn't paid to take the easy road, lol.
i'm not saying waste time and resources currently needed for more important things, i'm thinking implement this when things slow down and it wouldn't slow anything else more important down to implement this .
If you look on the map you will see it lists which dungeons are designed to be solo dungeons, and which are designed to be group dungeons. I am talking about in the open world, not some area you reach via quest progression, as that is more instanced fare. Now I don't know if it was TESO's intention, to have lots of players running around trying to do the same dungeon quests and getting in each others way. Talking to an NPC, and so another player has to wait a while for it to reset, picking up objects you need for quests, which the other player clearly sees you intend to get, so that player sprints ahead...was it TESO's intention to make so called solo dungeon quest progression a nightmare? And so, eventually as it was bound to do, because TESO made it so damn easy for them, the Loot-bots come and camp solo dungeon bosses. Was that TESO's intention too? I think not. And if you DO group with 3 others...was it TESO's intention to make everyone have to still do the quest, like picking up every single one of the 8 [x] you have to get...surely if you are in a group of 4, why can you not have it so 1 player gets 2 of [x] each, and that makes the quest done? Sorry, I do not mean to rant, but as things stand in this game trying to complete a so called solo dungeon by yourself or in a group is a chore that seems not worth the time. They either need to fix the phasing issues, so that people can complete solo dungeon content without pissing off other players, or make it so solo dungeons truly are solo. One thing is for sure though, first they have to kill off the loot bots.
those are called public dungeons man, they are ment for more then one person lol, even says it in-game in the help section, press f1 i believe and look for public dungeons it'll tell you, now they do infact suck which is why i'd like them instanced but they are infact public dungeons ment for more then 1 player, the devs just didn't execute it right lol
Its been a very interesting read and people are coming up with great points. People seem to be hating on my original post quite a bit and maybe I didnt explain my point well enough, I can again only apologise as English isnt my 1st language. I do not hate the game, far from it I think ESO is a breath of fresh air in many of its aspects and I have enjoyed many parts of the MMO. All I was trying to discuss was how the idea and obsession with 'Immersion' has ruined the social aspect of ESO - I ask anyone to tell me 3 good PvE guilds, the 3 best PvP guilds? Any renound players in PvP? I have no idea as I do no see nameplates or guild names...
Some one above went on a rant about grouping. Saying that Craglorn will be for groups and you can currently quest in groups.
1. I dont want to have to wait until VR11 + 12 before I can successfully group with people.
2. You cannot currently successfully group quest. Its impossible. You have to individually kill x amount of mobs the group doesnt have a group completion tally. You all have to complete puzzles no matter if there are 2 or 4 of you everyone has to do the puzzle individually. Killing a boss, it bugs out for my friend and he doesnt get the quest complete. He is now invisible to me and I cannot assist him kill the boss. Its not a good system I am sorry.
Requiemslove wrote: »Its been a very interesting read and people are coming up with great points. People seem to be hating on my original post quite a bit and maybe I didnt explain my point well enough, I can again only apologise as English isnt my 1st language. I do not hate the game, far from it I think ESO is a breath of fresh air in many of its aspects and I have enjoyed many parts of the MMO. All I was trying to discuss was how the idea and obsession with 'Immersion' has ruined the social aspect of ESO - I ask anyone to tell me 3 good PvE guilds, the 3 best PvP guilds? Any renound players in PvP? I have no idea as I do no see nameplates or guild names...
Some one above went on a rant about grouping. Saying that Craglorn will be for groups and you can currently quest in groups.
1. I dont want to have to wait until VR11 + 12 before I can successfully group with people.
2. You cannot currently successfully group quest. Its impossible. You have to individually kill x amount of mobs the group doesnt have a group completion tally. You all have to complete puzzles no matter if there are 2 or 4 of you everyone has to do the puzzle individually. Killing a boss, it bugs out for my friend and he doesnt get the quest complete. He is now invisible to me and I cannot assist him kill the boss. Its not a good system I am sorry.
You are absolutely right about the grouping aspect. They need to put some serious work into making it mesh right. This is including things you have said, and of course, making sure players who are grouped are on the same layer. But I have to stress, this game is not old enough to have any really renowned players, or any "good" guilds. As on the megaservers there will be 1000s if not millions of players and 100s, if not 1000s of guilds. So finding the most renowned players, and the "best" guilds is a tough ask, and may well become a needle in a haystack...that is, unless they spawn lots of lesser servers for different countries out of the megaservers. Some critics claim that is when a mmo is on the downward spiral, personally, I am all for there being different servers for different countries. Its...neater. But players should still have the option to go on on multi-national servers.
Requiemslove wrote: »Its been a very interesting read and people are coming up with great points. People seem to be hating on my original post quite a bit and maybe I didnt explain my point well enough, I can again only apologise as English isnt my 1st language. I do not hate the game, far from it I think ESO is a breath of fresh air in many of its aspects and I have enjoyed many parts of the MMO. All I was trying to discuss was how the idea and obsession with 'Immersion' has ruined the social aspect of ESO - I ask anyone to tell me 3 good PvE guilds, the 3 best PvP guilds? Any renound players in PvP? I have no idea as I do no see nameplates or guild names...
Some one above went on a rant about grouping. Saying that Craglorn will be for groups and you can currently quest in groups.
1. I dont want to have to wait until VR11 + 12 before I can successfully group with people.
2. You cannot currently successfully group quest. Its impossible. You have to individually kill x amount of mobs the group doesnt have a group completion tally. You all have to complete puzzles no matter if there are 2 or 4 of you everyone has to do the puzzle individually. Killing a boss, it bugs out for my friend and he doesnt get the quest complete. He is now invisible to me and I cannot assist him kill the boss. Its not a good system I am sorry.
You are absolutely right about the grouping aspect. They need to put some serious work into making it mesh right. This is including things you have said, and of course, making sure players who are grouped are on the same layer. But I have to stress, this game is not old enough to have any really renowned players, or any "good" guilds. As on the megaservers there will be 1000s if not millions of players and 100s, if not 1000s of guilds. So finding the most renowned players, and the "best" guilds is a tough ask, and may well become a needle in a haystack...that is, unless they spawn lots of lesser servers for different countries out of the megaservers. Some critics claim that is when a mmo is on the downward spiral, personally, I am all for there being different servers for different countries. Its...neater. But players should still have the option to go on on multi-national servers.
I understand what you are saying but surely thats the whole point of the Campaigns in PvP to have a set number of players. If what you say is true and there are 1000s of guilds with no way of distinguishing who is in which guild I fear for the community in the long term.
Surely its bread and butter of an MMO to have the ability so see what guild someone is in.. Guilds are supposed to be how you make friends, take on difficult content and have fun organized mass pvp...no?
Requiemslove wrote: »Requiemslove wrote: »Its been a very interesting read and people are coming up with great points. People seem to be hating on my original post quite a bit and maybe I didnt explain my point well enough, I can again only apologise as English isnt my 1st language. I do not hate the game, far from it I think ESO is a breath of fresh air in many of its aspects and I have enjoyed many parts of the MMO. All I was trying to discuss was how the idea and obsession with 'Immersion' has ruined the social aspect of ESO - I ask anyone to tell me 3 good PvE guilds, the 3 best PvP guilds? Any renound players in PvP? I have no idea as I do no see nameplates or guild names...
Some one above went on a rant about grouping. Saying that Craglorn will be for groups and you can currently quest in groups.
1. I dont want to have to wait until VR11 + 12 before I can successfully group with people.
2. You cannot currently successfully group quest. Its impossible. You have to individually kill x amount of mobs the group doesnt have a group completion tally. You all have to complete puzzles no matter if there are 2 or 4 of you everyone has to do the puzzle individually. Killing a boss, it bugs out for my friend and he doesnt get the quest complete. He is now invisible to me and I cannot assist him kill the boss. Its not a good system I am sorry.
You are absolutely right about the grouping aspect. They need to put some serious work into making it mesh right. This is including things you have said, and of course, making sure players who are grouped are on the same layer. But I have to stress, this game is not old enough to have any really renowned players, or any "good" guilds. As on the megaservers there will be 1000s if not millions of players and 100s, if not 1000s of guilds. So finding the most renowned players, and the "best" guilds is a tough ask, and may well become a needle in a haystack...that is, unless they spawn lots of lesser servers for different countries out of the megaservers. Some critics claim that is when a mmo is on the downward spiral, personally, I am all for there being different servers for different countries. Its...neater. But players should still have the option to go on on multi-national servers.
I understand what you are saying but surely thats the whole point of the Campaigns in PvP to have a set number of players. If what you say is true and there are 1000s of guilds with no way of distinguishing who is in which guild I fear for the community in the long term.
Surely its bread and butter of an MMO to have the ability so see what guild someone is in.. Guilds are supposed to be how you make friends, take on difficult content and have fun organized mass pvp...no?
Every player can be in a maximum of 5 guilds, so there may well be 100s if not 1000s of them. And you can distinguish who is in what guild because its your account name that comes up. I actually think its neater this way. I actually wish more MMOs would allow you to be in more than 1 guild.[on the same character] Trust me, I know what its like to have a lot of characters in many guilds...it can be a nightmare. This way makes more sense, even if you can join 5 because its 1 name connected to 5 guilds, not 12 names connected individually, to 12 guilds. See what I mean?
Ah, I do love put downs that start like this, condescending to the point of arrogance.HarryWolfe wrote: »I don't think that what you seem to think Immersion means is actually what it means.
Actually the whole 'immersion' argument against nameplates is facile and entirely a classic strawman, as all games that I play that I can think of make it OPTIONAL and thus means the 'immersionists' aren't affected by those who CHOOSE to enable them.No.. I am saying that the argument that nameplates would ruin immersion is tiresome when there are boss campers, gold spammers etc that ruin immersion more.. I have no idea what 'dichotomy' means sorry.
Actually the whole 'immersion' argument against nameplates is facile and entirely a classic strawman, as all games that I play that I can think of make it OPTIONAL and thus means the 'immersionists' aren't affected by those who CHOOSE to enable them.
This is so typical of the majority of forum posters whose arguments comes down to "I don't want it so no one should have it even if making it an option means I wouldn't be affected".
cvanesse93b14_ESO wrote: »
If you don't care about immersion, go play one of the other million MMOs out right now that doesn't care about it either. Let us have this one game."It will ruin the immersion". I am sick to death of hearing this stupid comment.
Not counting the bugs in the game, I think this "immersion" idea is the biggest problem this game has. Or to be more specific the "Forced Immersion" is.
Not counting the bugs in the game, I think this "immersion" idea is the biggest problem this game has. Or to be more specific the "Forced Immersion" is.Yah, and what's the deal with all this lore? Why am I forced to acknowledge an environment? Call of Duty does just fine without any lore.
And graphics. Why do we need graphics? MUD's got by just fine for years without graphics. Why am I forced to have a graphics card just to play this game?
And do we seriously need audio? It's not fair to deaf players. It puts them at a disadvantage. Everything should be text based, instead of forcing us to listen.
And I'm tired of all these quests. Why am I forced to quest? It's ridiculous!
And why am I forced to kill things? I don't want to kill things. This is a game-breaking issue.
*sigh*
Not counting the bugs in the game, I think this "immersion" idea is the biggest problem this game has. Or to be more specific the "Forced Immersion" is.Yah, and what's the deal with all this lore? Why am I forced to acknowledge an environment? Call of Duty does just fine without any lore.
And graphics. Why do we need graphics? MUD's got by just fine for years without graphics. Why am I forced to have a graphics card just to play this game?
And do we seriously need audio? It's not fair to deaf players. It puts them at a disadvantage. Everything should be text based, instead of forcing us to listen.
And I'm tired of all these quests. Why am I forced to quest? It's ridiculous!
And why am I forced to kill things? I don't want to kill things. This is a game-breaking issue.
*sigh*
I don't get your point[...]