Immersion... Is a dirty word.

  • Singular
    Singular
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    dagnome wrote: »
    Marmalade wrote: »
    GL making some friends and grouping up.. I tried my best to group and do quests however the phasing means its impossible. People disappearing, it doesn't recognize if one of your group kills a mob you all have to kill that exact same mob, you cannot complete puzzles as a group. These are all basic things that destroy the grouping aspect of the game for me.

    "might I suggest call of duty" its people like you that make the vast majority of other players hate the ES snobs.

    I am just saying as someone who as played a lot of mmos I think there are some major issues when it comes to the MM part of this MMO.

    You know, I work in sales and I have customers come in all the time who say "I wont buy a (Insert brand here) because its the worst brand ever" This logic can be applied ot this situation, this style of MMO just simply isnt for you. You are that one in a hundred that just cant handle the direction ZO is going with their MMORPG. You hate the "Brand" of this MMO style so you will spread your hatred like wildfire. For every person who says its a terrible game or this feature is ruining the game I will find you ten people who say the exact opposite. There is plenty of group content out there and coming **Cough** adventure zones **cough**. So many people on these forums are so quick to label this game "bad" or "dying" and the majority of content isn't even released. Come back in 4-6 months and see where the game is at and revise this post.

    I don't think so. It's more like the OP is saying 'this is a great game, but for a few parts. And they did those few parts very badly. So badly, especially compared to what they got right, that the issues really stick out and hurt game play.'

    Specifically, the grouping tool sucks.
    War, give me war, give me war.
  • Sidney
    Sidney
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    All the have to do is make things optional and it will make both sides happy. Anyone (no matter which side they take on the immersion argument) who says it should be 1 way and 1 way only needs to stop being so selfish.

    If we are given toggles then it won't be an issue.
    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
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  • Bluffy
    Bluffy
    I hate the lack of work for the sake of "immersion". This game was not made to be immersive but to be fun and interesting. I hate needing addon to fix the lack of work from ZO. ( I don't have any for now, but if I don't find some that fix my needs soon I think I'll simply go on the next game ) If they fear it will destroy the immersion of the game, they can simply add a toggle in the option.

    I don't see how much damage I'm doing, I don't know which build actually save me and I have no way of knowing exactly what keeps me alive or what build give me the best damage.

    I don't know when my guildies are close and sometime I don't know between two char which is my guildie until I turn my aim to both of them.

    The game is great but the interface get a 2/10 to me. I repeat it, immersion doesn't mean it's alright not to work on it.

    And I seriously hate the " It's because seeing tons of bot would be awful ". Come on, nobody ever binded the "toggle nameplate" on a key before? " Damn, too many nameplate, let's toggle them off."

    I want choice, and I don't want another game where I need tens of addons just to get a grab on the situation.

    Bluffy
  • Audigy
    Audigy
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    Sidney wrote: »
    All the have to do is make things optional and it will make both sides happy. Anyone (no matter which side they take on the immersion argument) who says it should be 1 way and 1 way only needs to stop being so selfish.

    If we are given toggles then it won't be an issue.

    There is no optional however. Addons were optional at Wow too, but if you refused to use them then you were not allowed in any groups and insulted as a scrub.

    Same would happen with TESO. Once Nameplates, DPS meters and all those things are added, people will do the same harassment that they used to do at wow, swtor and any other MMO recently.

    This really isn't so hard to understand if you played some of the MMO´s in the past. They all started out wonderfully, but as soon said stuff was added the community forced it on everyone and if you refused you were excluded from that said community and an MMO where you are excluded is unplayable.
  • SeñorCinco
    SeñorCinco
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    It was sold on the premise of being TES first and an MMO second.
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • AlexanderTheGreat
    AlexanderTheGreat
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    Immersion is just as valid as a point of interest as any other subjective game concept you can contrive. Don't be a limited simpleton.
  • aegis156
    aegis156
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    dagnome wrote: »
    Marmalade wrote: »
    GL making some friends and grouping up.. I tried my best to group and do quests however the phasing means its impossible. People disappearing, it doesn't recognize if one of your group kills a mob you all have to kill that exact same mob, you cannot complete puzzles as a group. These are all basic things that destroy the grouping aspect of the game for me.

    "might I suggest call of duty" its people like you that make the vast majority of other players hate the ES snobs.

    I am just saying as someone who as played a lot of mmos I think there are some major issues when it comes to the MM part of this MMO.

    You know, I work in sales and I have customers come in all the time who say "I wont buy a (Insert brand here) because its the worst brand ever" This logic can be applied ot this situation, this style of MMO just simply isnt for you. You are that one in a hundred that just cant handle the direction ZO is going with their MMORPG. You hate the "Brand" of this MMO style so you will spread your hatred like wildfire. For every person who says its a terrible game or this feature is ruining the game I will find you ten people who say the exact opposite. There is plenty of group content out there and coming **Cough** adventure zones **cough**. So many people on these forums are so quick to label this game "bad" or "dying" and the majority of content isn't even released. Come back in 4-6 months and see where the game is at and revise this post.

    Wow, a minimum wage slave getting sanctimonious. To some of us the game is to much ES and not enough MMO, an opinion, different from yours but still a valid point of discussion. I didn't see any hatred in his post, honestly as an over the hill worn out been there done that got the scars to prove it *** I can show you some hatred.

    Take off the rose colored fanboi glasses, stop reacting and start thinking. Its not that hard really
  • Sidney
    Sidney
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    Audigy wrote: »
    Sidney wrote: »
    All the have to do is make things optional and it will make both sides happy. Anyone (no matter which side they take on the immersion argument) who says it should be 1 way and 1 way only needs to stop being so selfish.

    If we are given toggles then it won't be an issue.

    There is no optional however. Addons were optional at Wow too, but if you refused to use them then you were not allowed in any groups and insulted as a scrub.

    Same would happen with TESO. Once Nameplates, DPS meters and all those things are added, people will do the same harassment that they used to do at wow, swtor and any other MMO recently.

    This really isn't so hard to understand if you played some of the MMO´s in the past. They all started out wonderfully, but as soon said stuff was added the community forced it on everyone and if you refused you were excluded from that said community and an MMO where you are excluded is unplayable.

    I know there's no option. It's sad though because you have a pretty good point that it would likely be forced upon everyone. I'd like to have some kind of indicator for my friends/guildies running around but not at the cost of everyone being forced into using mods and being excluded if they don't.

    I hope they can come up with some kind of method (with protected API to keep the mods at bay) so we can just see friends/guildies in the same area as us easily.
    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
    Please give us tail armor and dyeable tail ribbons.
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  • Allyah
    Allyah
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    Marmalade wrote: »
    ... so many flaws in the game. Lack of status effects, nameplates, a good grouping system, phasing issues that basically ruin any grouped gameplay...

    ...I wish Zenimax had just focused on making ESO a great mmo, and not a halfway house between a singleplayer game and an MMO...

    They need to find a direction and fast as the current state of play isnt good enough.

    Lack of status effects, nameplates, and the grouping system are deliberate. They are not flaws. There are bugs while being in a group as there are bugs with most aspects of the game at the moment. It's still early stages so these types of things really aren't out of the ordinary.

    Zenimax has made a great MMO. It's been balanced quite well. If someone doesn't like the direction of the game and the overall structure of it, they should choose a game more suited to their wants, not try to change the underlying structure of the game to suit their wants.
  • AlexanderTheGreat
    AlexanderTheGreat
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    Allyah wrote: »
    Lack of status effects, nameplates, and the grouping system are deliberate. They are not flaws.

    Where's your source for this information? Adding status effects to the interface is nigh essential especially for proc-fishing.
  • Requiemslove
    Requiemslove
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    stryderzz wrote: »
    stryderzz wrote: »
    stryderzz wrote: »
    I have got to bring this up, its a small point about the "solo" dungeons. Why not...just make it so that for every player who goes into a "solo" dungeon, it is instanced specifically to that player, as is the case with some quest content? Why not? After all, you DO have group dungeons that are specifically there for the purpose of doing things in a group, and surely no one would be stupid enough to enter one of those and try and do it alone. So why not just make it so the solo dungeon really IS just you, on your tod, with no other players able to intrude on your solo dungeon experience. This is not rocket science. Many Mmos have done this before. Do this, you cut out the loot-bots and you cut out the immersion breaking because no other player can intrude on YOUR solo dungeon. A good example of how to do this would be EQ2, just put up an option on the dungeon entrance to go into a "solo" instance of that specific dungeon or a more hard-core instance where other players can intrude upon your dungeon. As it stands now, the solo dungeons are anything but solo.

    ^this^ with the ability to bring group members into them and scale the difficulty based on the amount of ppl in the group

    Yes, indeed, only problem with that is the reality is often much harder to pull off. Each dungeon would need a pre-set difficulty curve for the amount in a group. And, of course some solo dungeons have tougher enemies than others, so that too has to be balanced. And yes, you then have the question of loot, and making sure each defeated foe has something for everyone in the group. The main question is why should you even be allowed to group up for a solo dungeon. and have more than 1 player in a solo dungeon? If they can make it so that the dungeon is beatable, by all players, with any class, playing with ANY build, there wont be a need for anyone ever to feel like they need help in a dungeon, and that will make the dungeon as it should be. That said, the combat must not become easy, a player going through a solo dungeon must be kept on their toes. Zenimax can go one of two ways here, I feel.

    are you talking about public dungeons? because i haven't run into any solo dungeons unless you count the main storyline,

    that aside, i don't think we should shy away from good features because they are hard, zos isn't paid to take the easy road, lol.

    i'm not saying waste time and resources currently needed for more important things, i'm thinking implement this when things slow down and it wouldn't slow anything else more important down to implement this .

    If you look on the map you will see it lists which dungeons are designed to be solo dungeons, and which are designed to be group dungeons. I am talking about in the open world, not some area you reach via quest progression, as that is more instanced fare. Now I don't know if it was TESO's intention, to have lots of players running around trying to do the same dungeon quests and getting in each others way. Talking to an NPC, and so another player has to wait a while for it to reset, picking up objects you need for quests, which the other player clearly sees you intend to get, so that player sprints ahead...was it TESO's intention to make so called solo dungeon quest progression a nightmare? And so, eventually as it was bound to do, because TESO made it so damn easy for them, the Loot-bots come and camp solo dungeon bosses. Was that TESO's intention too? I think not. And if you DO group with 3 others...was it TESO's intention to make everyone have to still do the quest, like picking up every single one of the 8 [x] you have to get...surely if you are in a group of 4, why can you not have it so 1 player gets 2 of [x] each, and that makes the quest done? Sorry, I do not mean to rant, but as things stand in this game trying to complete a so called solo dungeon by yourself or in a group is a chore that seems not worth the time. They either need to fix the phasing issues, so that people can complete solo dungeon content without pissing off other players, or make it so solo dungeons truly are solo. One thing is for sure though, first they have to kill off the loot bots.

    those are called public dungeons man, they are ment for more then one person lol, even says it in-game in the help section, press f1 i believe and look for public dungeons it'll tell you, now they do infact suck which is why i'd like them instanced but they are infact public dungeons ment for more then 1 player, the devs just didn't execute it right lol

    Well then they need to clarify exactly what they want those dungeons to be. If they WANT them to be as they are now, make it so that the quests you find in those public dungeons are not made almost impossible to complete because of other players. I am not talking about the effort you have to put into getting quest items, or that you have to put into completing quest objectives [although they can be just as impossible] but more about when another player sprints past you, initiates contact with an NPC that you NEED to speak to, and takes that NPC away for their quest. This is basic phasing, the player should just go up, talk and go off, with their OWN NPC phased to THEIR world. Why should anyone have to wait around for 3 bloody minutes waiting for an NPC to get back on its spot? No one should, in 3 minutes you could have been on your way out the dungeon and moving on to something else. These dungeons will be better if they make it so one player can NOT affect another players questing by their actions. Make quest items phased to every players specific world [including enemies if the need arises] as well as quest objectives and quest NPCs. I have no problem being in a dungeon 25-50 others are in, but I do have a problem when that makes it almost impossible to complete a quest.
  • Marmalade
    Marmalade
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    Its been a very interesting read and people are coming up with great points. People seem to be hating on my original post quite a bit and maybe I didnt explain my point well enough, I can again only apologise as English isnt my 1st language. I do not hate the game, far from it I think ESO is a breath of fresh air in many of its aspects and I have enjoyed many parts of the MMO. All I was trying to discuss was how the idea and obsession with 'Immersion' has ruined the social aspect of ESO - I ask anyone to tell me 3 good PvE guilds, the 3 best PvP guilds? Any renound players in PvP? I have no idea as I do no see nameplates or guild names...

    Some one above went on a rant about grouping. Saying that Craglorn will be for groups and you can currently quest in groups.

    1. I dont want to have to wait until VR11 + 12 before I can successfully group with people.
    2. You cannot currently successfully group quest. Its impossible. You have to individually kill x amount of mobs the group doesnt have a group completion tally. You all have to complete puzzles no matter if there are 2 or 4 of you everyone has to do the puzzle individually. Killing a boss, it bugs out for my friend and he doesnt get the quest complete. He is now invisible to me and I cannot assist him kill the boss. Its not a good system I am sorry.
    Difficult, Difficult, Lemon Difficult.
  • Requiemslove
    Requiemslove
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    Marmalade wrote: »
    Its been a very interesting read and people are coming up with great points. People seem to be hating on my original post quite a bit and maybe I didnt explain my point well enough, I can again only apologise as English isnt my 1st language. I do not hate the game, far from it I think ESO is a breath of fresh air in many of its aspects and I have enjoyed many parts of the MMO. All I was trying to discuss was how the idea and obsession with 'Immersion' has ruined the social aspect of ESO - I ask anyone to tell me 3 good PvE guilds, the 3 best PvP guilds? Any renound players in PvP? I have no idea as I do no see nameplates or guild names...

    Some one above went on a rant about grouping. Saying that Craglorn will be for groups and you can currently quest in groups.

    1. I dont want to have to wait until VR11 + 12 before I can successfully group with people.
    2. You cannot currently successfully group quest. Its impossible. You have to individually kill x amount of mobs the group doesnt have a group completion tally. You all have to complete puzzles no matter if there are 2 or 4 of you everyone has to do the puzzle individually. Killing a boss, it bugs out for my friend and he doesnt get the quest complete. He is now invisible to me and I cannot assist him kill the boss. Its not a good system I am sorry.

    You are absolutely right about the grouping aspect. They need to put some serious work into making it mesh right. This is including things you have said, and of course, making sure players who are grouped are on the same layer. But I have to stress, this game is not old enough to have any really renowned players, or any "good" guilds. As on the megaservers there will be 1000s if not millions of players and 100s, if not 1000s of guilds. So finding the most renowned players, and the "best" guilds is a tough ask, and may well become a needle in a haystack...that is, unless they spawn lots of lesser servers for different countries out of the megaservers. Some critics claim that is when a mmo is on the downward spiral, personally, I am all for there being different servers for different countries. Its...neater. But players should still have the option to go on on multi-national servers.

  • Marmalade
    Marmalade
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    Marmalade wrote: »
    Its been a very interesting read and people are coming up with great points. People seem to be hating on my original post quite a bit and maybe I didnt explain my point well enough, I can again only apologise as English isnt my 1st language. I do not hate the game, far from it I think ESO is a breath of fresh air in many of its aspects and I have enjoyed many parts of the MMO. All I was trying to discuss was how the idea and obsession with 'Immersion' has ruined the social aspect of ESO - I ask anyone to tell me 3 good PvE guilds, the 3 best PvP guilds? Any renound players in PvP? I have no idea as I do no see nameplates or guild names...

    Some one above went on a rant about grouping. Saying that Craglorn will be for groups and you can currently quest in groups.

    1. I dont want to have to wait until VR11 + 12 before I can successfully group with people.
    2. You cannot currently successfully group quest. Its impossible. You have to individually kill x amount of mobs the group doesnt have a group completion tally. You all have to complete puzzles no matter if there are 2 or 4 of you everyone has to do the puzzle individually. Killing a boss, it bugs out for my friend and he doesnt get the quest complete. He is now invisible to me and I cannot assist him kill the boss. Its not a good system I am sorry.

    You are absolutely right about the grouping aspect. They need to put some serious work into making it mesh right. This is including things you have said, and of course, making sure players who are grouped are on the same layer. But I have to stress, this game is not old enough to have any really renowned players, or any "good" guilds. As on the megaservers there will be 1000s if not millions of players and 100s, if not 1000s of guilds. So finding the most renowned players, and the "best" guilds is a tough ask, and may well become a needle in a haystack...that is, unless they spawn lots of lesser servers for different countries out of the megaservers. Some critics claim that is when a mmo is on the downward spiral, personally, I am all for there being different servers for different countries. Its...neater. But players should still have the option to go on on multi-national servers.

    I understand what you are saying but surely thats the whole point of the Campaigns in PvP to have a set number of players. If what you say is true and there are 1000s of guilds with no way of distinguishing who is in which guild I fear for the community in the long term.

    Surely its bread and butter of an MMO to have the ability so see what guild someone is in.. Guilds are supposed to be how you make friends, take on difficult content and have fun organized mass pvp...no?

    Difficult, Difficult, Lemon Difficult.
  • Requiemslove
    Requiemslove
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    Marmalade wrote: »
    Marmalade wrote: »
    Its been a very interesting read and people are coming up with great points. People seem to be hating on my original post quite a bit and maybe I didnt explain my point well enough, I can again only apologise as English isnt my 1st language. I do not hate the game, far from it I think ESO is a breath of fresh air in many of its aspects and I have enjoyed many parts of the MMO. All I was trying to discuss was how the idea and obsession with 'Immersion' has ruined the social aspect of ESO - I ask anyone to tell me 3 good PvE guilds, the 3 best PvP guilds? Any renound players in PvP? I have no idea as I do no see nameplates or guild names...

    Some one above went on a rant about grouping. Saying that Craglorn will be for groups and you can currently quest in groups.

    1. I dont want to have to wait until VR11 + 12 before I can successfully group with people.
    2. You cannot currently successfully group quest. Its impossible. You have to individually kill x amount of mobs the group doesnt have a group completion tally. You all have to complete puzzles no matter if there are 2 or 4 of you everyone has to do the puzzle individually. Killing a boss, it bugs out for my friend and he doesnt get the quest complete. He is now invisible to me and I cannot assist him kill the boss. Its not a good system I am sorry.

    You are absolutely right about the grouping aspect. They need to put some serious work into making it mesh right. This is including things you have said, and of course, making sure players who are grouped are on the same layer. But I have to stress, this game is not old enough to have any really renowned players, or any "good" guilds. As on the megaservers there will be 1000s if not millions of players and 100s, if not 1000s of guilds. So finding the most renowned players, and the "best" guilds is a tough ask, and may well become a needle in a haystack...that is, unless they spawn lots of lesser servers for different countries out of the megaservers. Some critics claim that is when a mmo is on the downward spiral, personally, I am all for there being different servers for different countries. Its...neater. But players should still have the option to go on on multi-national servers.

    I understand what you are saying but surely thats the whole point of the Campaigns in PvP to have a set number of players. If what you say is true and there are 1000s of guilds with no way of distinguishing who is in which guild I fear for the community in the long term.

    Surely its bread and butter of an MMO to have the ability so see what guild someone is in.. Guilds are supposed to be how you make friends, take on difficult content and have fun organized mass pvp...no?

    Every player can be in a maximum of 5 guilds, so there may well be 100s if not 1000s of them. And you can distinguish who is in what guild because its your account name that comes up. I actually think its neater this way. I actually wish more MMOs would allow you to be in more than 1 guild.[on the same character] Trust me, I know what its like to have a lot of characters in many guilds...it can be a nightmare. This way makes more sense, even if you can join 5 because its 1 name connected to 5 guilds, not 12 names connected individually, to 12 guilds. See what I mean?

  • Marmalade
    Marmalade
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    Marmalade wrote: »
    Marmalade wrote: »
    Its been a very interesting read and people are coming up with great points. People seem to be hating on my original post quite a bit and maybe I didnt explain my point well enough, I can again only apologise as English isnt my 1st language. I do not hate the game, far from it I think ESO is a breath of fresh air in many of its aspects and I have enjoyed many parts of the MMO. All I was trying to discuss was how the idea and obsession with 'Immersion' has ruined the social aspect of ESO - I ask anyone to tell me 3 good PvE guilds, the 3 best PvP guilds? Any renound players in PvP? I have no idea as I do no see nameplates or guild names...

    Some one above went on a rant about grouping. Saying that Craglorn will be for groups and you can currently quest in groups.

    1. I dont want to have to wait until VR11 + 12 before I can successfully group with people.
    2. You cannot currently successfully group quest. Its impossible. You have to individually kill x amount of mobs the group doesnt have a group completion tally. You all have to complete puzzles no matter if there are 2 or 4 of you everyone has to do the puzzle individually. Killing a boss, it bugs out for my friend and he doesnt get the quest complete. He is now invisible to me and I cannot assist him kill the boss. Its not a good system I am sorry.

    You are absolutely right about the grouping aspect. They need to put some serious work into making it mesh right. This is including things you have said, and of course, making sure players who are grouped are on the same layer. But I have to stress, this game is not old enough to have any really renowned players, or any "good" guilds. As on the megaservers there will be 1000s if not millions of players and 100s, if not 1000s of guilds. So finding the most renowned players, and the "best" guilds is a tough ask, and may well become a needle in a haystack...that is, unless they spawn lots of lesser servers for different countries out of the megaservers. Some critics claim that is when a mmo is on the downward spiral, personally, I am all for there being different servers for different countries. Its...neater. But players should still have the option to go on on multi-national servers.

    I understand what you are saying but surely thats the whole point of the Campaigns in PvP to have a set number of players. If what you say is true and there are 1000s of guilds with no way of distinguishing who is in which guild I fear for the community in the long term.

    Surely its bread and butter of an MMO to have the ability so see what guild someone is in.. Guilds are supposed to be how you make friends, take on difficult content and have fun organized mass pvp...no?

    Every player can be in a maximum of 5 guilds, so there may well be 100s if not 1000s of them. And you can distinguish who is in what guild because its your account name that comes up. I actually think its neater this way. I actually wish more MMOs would allow you to be in more than 1 guild.[on the same character] Trust me, I know what its like to have a lot of characters in many guilds...it can be a nightmare. This way makes more sense, even if you can join 5 because its 1 name connected to 5 guilds, not 12 names connected individually, to 12 guilds. See what I mean?

    I agree with the multi-guild system GW2 did it very successfully. However my main concern is distinguishing people in guilds. For example if I see a kill squad in PvP that are amazing they could all be in the same guild or a PUG but id have no idea I cant even see their character names to add them or /w them unless im right next to them and they are stopped long enough to hold interact and scroll around to add friend or inv to group...

    The immersion that having to nameplates gives hamstrings the whole guild system and has a huge influence on the social system as well. People thought about what to call their characters for days and now those names that were so carefully thought out are rarely seen... not to mention titles being 100% pointless as they are NEVER seen.



    Difficult, Difficult, Lemon Difficult.
  • Skillet
    Skillet
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    This thread is immersive.
  • Marmalade
    Marmalade
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    Skillet wrote: »
    This thread is immersive.

    Yet still has names. o.O

    Difficult, Difficult, Lemon Difficult.
  • Requiemslove
    Requiemslove
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    I have a add-on that lets me see the names of other characters in the bottom right, its a add-on designed to aid in reporting bots and gold spammers and anyone else who is cheating. This means you only have to hit enter, and click on the report button in the bottom right, but it could also serve as a way to know who such and such amazing player is. I do agree they could have been a bit more succinct, no, I don't want player names crowding the air, but I do want to be able to see who someone is, by targeting them, it would not be a hard or intrusive addition to the game, and there would be an option to disengage it. I completely agree, having to be 2 feet away before you can interact with other players...is ridiculous.
  • KerinKor
    KerinKor
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    HarryWolfe wrote: »
    I don't think that what you seem to think Immersion means is actually what it means.
    Ah, I do love put downs that start like this, condescending to the point of arrogance.

    I'm sure that poster knows perfectly well what immersion means and as even your edited dictionary definition shows it is highly subjective, so all it means is that you have different subjective views .. which is fine, but your sneering tone isn't.

    Edited by KerinKor on April 23, 2014 10:26AM
  • KerinKor
    KerinKor
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    Marmalade wrote: »
    No.. I am saying that the argument that nameplates would ruin immersion is tiresome when there are boss campers, gold spammers etc that ruin immersion more.. I have no idea what 'dichotomy' means sorry.
    Actually the whole 'immersion' argument against nameplates is facile and entirely a classic strawman, as all games that I play that I can think of make it OPTIONAL and thus means the 'immersionists' aren't affected by those who CHOOSE to enable them.

    This is so typical of the majority of forum posters whose arguments comes down to "I don't want it so no one should have it even if making it an option means I wouldn't be affected".
    Edited by KerinKor on April 23, 2014 10:29AM
  • Shimond
    Shimond
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    KerinKor wrote: »
    Actually the whole 'immersion' argument against nameplates is facile and entirely a classic strawman, as all games that I play that I can think of make it OPTIONAL and thus means the 'immersionists' aren't affected by those who CHOOSE to enable them.

    This is so typical of the majority of forum posters whose arguments comes down to "I don't want it so no one should have it even if making it an option means I wouldn't be affected".

    Right I'm not sure why he'd take that as a serious argument against features like that. The better one to battle is the "optional becomes mandatory when it gives an advantage" one. That's the literal reason the devs haven't implemented a lot of requested features - balance.
    Edited by Shimond on April 23, 2014 10:42AM
  • Allyah
    Allyah
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    Allyah wrote: »
    Lack of status effects, nameplates, and the grouping system are deliberate. They are not flaws.

    Where's your source for this information? Adding status effects to the interface is nigh essential especially for proc-fishing.

    My source is the game. I have no problem seeing status effects. If my char looks like it is on fire, I should probably heal myself and start dodging more. If a fish starts jumping out of the water on my screen while I'm fishing, I should probably reel in.
  • SadisticSavior
    SadisticSavior
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    Marmalade wrote: »
    "It will ruin the immersion". I am sick to death of hearing this stupid comment.
    If you don't care about immersion, go play one of the other million MMOs out right now that doesn't care about it either. Let us have this one game.


  • Sarenia
    Sarenia
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    Marmalade wrote: »
    "It will ruin the immersion". I am sick to death of hearing this stupid comment.
    If you don't care about immersion, go play one of the other million MMOs out right now that doesn't care about it either. Let us have this one game.

    Yep.
    [beta_group_85b_9]
  • Gix
    Gix
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    TESO is the peanut butter reeses of the things I love.
  • Getorix
    Getorix
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    Not counting the bugs in the game, I think this "immersion" idea is the biggest problem this game has. Or to be more specific the "Forced Immersion" is.

    It needs to be addressed quickly or this game will be swtor all over again, devs with a bad idea forcing it on the players.
  • Sarenia
    Sarenia
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    Getorix wrote: »
    Not counting the bugs in the game, I think this "immersion" idea is the biggest problem this game has. Or to be more specific the "Forced Immersion" is.
    Yah, and what's the deal with all this lore? Why am I forced to acknowledge an environment? Call of Duty does just fine without any lore.

    And graphics. Why do we need graphics? MUD's got by just fine for years without graphics. Why am I forced to have a graphics card just to play this game?

    And do we seriously need audio? It's not fair to deaf players. It puts them at a disadvantage. Everything should be text based, instead of forcing us to listen.

    And I'm tired of all these quests. Why am I forced to quest? It's ridiculous!

    And why am I forced to kill things? I don't want to kill things. This is a game-breaking issue.

    *sigh*
    Edited by Sarenia on April 23, 2014 4:22PM
    [beta_group_85b_9]
  • Getorix
    Getorix
    ✭✭✭
    Sarenia wrote: »
    Getorix wrote: »
    Not counting the bugs in the game, I think this "immersion" idea is the biggest problem this game has. Or to be more specific the "Forced Immersion" is.
    Yah, and what's the deal with all this lore? Why am I forced to acknowledge an environment? Call of Duty does just fine without any lore.

    And graphics. Why do we need graphics? MUD's got by just fine for years without graphics. Why am I forced to have a graphics card just to play this game?

    And do we seriously need audio? It's not fair to deaf players. It puts them at a disadvantage. Everything should be text based, instead of forcing us to listen.

    And I'm tired of all these quests. Why am I forced to quest? It's ridiculous!

    And why am I forced to kill things? I don't want to kill things. This is a game-breaking issue.

    *sigh*

    I don't get your point, youre arguing that immersion should be forced on players because why? 5 things that have been in every mmo since they were invented are in eso?

    Give me one good reason why there should not be a toggle to turn on nameplates for npc's.
  • Sarenia
    Sarenia
    ✭✭✭✭✭
    Getorix wrote: »
    Sarenia wrote: »
    Getorix wrote: »
    Not counting the bugs in the game, I think this "immersion" idea is the biggest problem this game has. Or to be more specific the "Forced Immersion" is.
    Yah, and what's the deal with all this lore? Why am I forced to acknowledge an environment? Call of Duty does just fine without any lore.

    And graphics. Why do we need graphics? MUD's got by just fine for years without graphics. Why am I forced to have a graphics card just to play this game?

    And do we seriously need audio? It's not fair to deaf players. It puts them at a disadvantage. Everything should be text based, instead of forcing us to listen.

    And I'm tired of all these quests. Why am I forced to quest? It's ridiculous!

    And why am I forced to kill things? I don't want to kill things. This is a game-breaking issue.

    *sigh*

    I don't get your point[...]
    And your type never will.

    C'est la vie.
    [beta_group_85b_9]
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