Immersion... Is a dirty word.

  • Melian
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    Marmalade wrote: »
    Melian wrote: »
    Marmalade wrote: »
    Let me ask you this what what ruins your gameplay immersion more the option to turn on and off nameplates or 300 gold farmers camping a boss. Constant crashes that take you to login screens. Gold spammers in chat 24/

    So, you think nameplates would stop boss camping and gold spamming somehow? Or maybe you just think a false dichotomy is a good argument...

    No.. I am saying that the argument that nameplates would ruin immersion is tiresome when there are boss campers, gold spammers etc that ruin immersion more.. I have no idea what 'dichotomy' means sorry.

    Exactly as I said, then - a false dichotomy. Look it up.

    I loathe boss campers and gold spammers and report them every time I see them, and I absolutely do not want nameplates. None of those are good for immersion. So?

    Edit: on second thought, it's more of a red herring than a false dichotomy. In any case, I ask you "how are gold farmers relevant to nameplates and all that other stuff you want"?
    Edited by Melian on April 22, 2014 3:06PM
  • Marmalade
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    So.. what is your opinion that the constant and over emphasis on immersion is ruining the social aspect of the game.. Have you managed to quest successfully in the game in a party? Trade materials frequently with people? Make any real friends in game at all... Can you name me 3 good PvE guilds or the 3 best PvP guilds in game? Or are you to busy thinking you are really a woodelf defeating a warlord from another world to care..?
    Difficult, Difficult, Lemon Difficult.
  • stryderzz
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    KerinKor wrote: »
    Sounds terrible.

    'Immersive' doesn't work in MMOs, I have to put up with people like you. Given the attitude you went on to display in the rest of your post you're clearly someone I don't want to have to encounter at all.

    Of course, it'll never happen, as the small numbers you would need to play with 'friends' would mean the game dies years before.

    immersive can work in MMOs and i think this game is an excellent example, as previous ppl have stated, this may just not be your brand of mmo, it may not work in your mmo but it works in mine, i'm sry this mmo caters to a different kind of player, you guys have so many mmos out there, we can't have one for ourselves? sounds pretty selfish and unfair to me..

    as for not wanting to encounter people like me, well maybe i don't want to encounter people like you, it works both ways so the feeling is mutual

    also it'll never happen? lol well the group maximum is 4 players(unless you make a raid), that sounds like a small number to me, seems like it already happend, if you would of actually paid attention to my post or bothered to ask what i meant then you'd understand i was talking about the small numbers they already have and by individuals i meant friends, guildies, and RL friends, people less likely to ruin your storyline or gameplay and skip through puzzles.

    i have no idea where you got this "game dies" thing from, i never said small server populations..



  • Requiemslove
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    I have got to bring this up, its a small point about the "solo" dungeons. Why not...just make it so that for every player who goes into a "solo" dungeon, it is instanced specifically to that player, as is the case with some quest content? Why not? After all, you DO have group dungeons that are specifically there for the purpose of doing things in a group, and surely no one would be stupid enough to enter one of those and try and do it alone. So why not just make it so the solo dungeon really IS just you, on your tod, with no other players able to intrude on your solo dungeon experience. This is not rocket science. Many Mmos have done this before. Do this, you cut out the loot-bots and you cut out the immersion breaking because no other player can intrude on YOUR solo dungeon. A good example of how to do this would be EQ2, just put up an option on the dungeon entrance to go into a "solo" instance of that specific dungeon or a more hard-core instance where other players can intrude upon your dungeon. As it stands now, the solo dungeons are anything but solo.
  • stryderzz
    stryderzz
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    I have got to bring this up, its a small point about the "solo" dungeons. Why not...just make it so that for every player who goes into a "solo" dungeon, it is instanced specifically to that player, as is the case with some quest content? Why not? After all, you DO have group dungeons that are specifically there for the purpose of doing things in a group, and surely no one would be stupid enough to enter one of those and try and do it alone. So why not just make it so the solo dungeon really IS just you, on your tod, with no other players able to intrude on your solo dungeon experience. This is not rocket science. Many Mmos have done this before. Do this, you cut out the loot-bots and you cut out the immersion breaking because no other player can intrude on YOUR solo dungeon. A good example of how to do this would be EQ2, just put up an option on the dungeon entrance to go into a "solo" instance of that specific dungeon or a more hard-core instance where other players can intrude upon your dungeon. As it stands now, the solo dungeons are anything but solo.

    ^this^ with the ability to bring group members into them and scale the difficulty based on the amount of ppl in the group

  • Thechemicals
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    Marmalade wrote: »
    While i agree with the OP, i think his approach could have been better. Immersion and things that can degrade it is not a stupid comment made by players who are obsessed with rpg. All grand scale videos games have immersion with cinematics,story, and items that have flavor text/descriptions. This is because because the majority of the population wants immersion in media, not utility.

    Elder scrolls is an immersive role playing game since its creation until now. The elder scrolls online game is designed to attract that fanbase which is a large sum of revenue. The Elder scrolls is an immersive game offering players a chance to multiplay with others in that core setting via mmo. Chew on that for a while and if it tastes bad, move on to another game.

    Sorry English isn't my 1st language and I may not have been clear in my wording. You make very valid points and I agree with the majority of what you say. The major issue I see is that RPG players wont commit to a game for 5 years + playing everyday like some MMO player. Thus surely ESO has a limited existance if it doesnt appeal to MMO players..?

    How do you know rpg players wont commit? Youre guessing.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • stryderzz
    stryderzz
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    Marmalade wrote: »
    While i agree with the OP, i think his approach could have been better. Immersion and things that can degrade it is not a stupid comment made by players who are obsessed with rpg. All grand scale videos games have immersion with cinematics,story, and items that have flavor text/descriptions. This is because because the majority of the population wants immersion in media, not utility.

    Elder scrolls is an immersive role playing game since its creation until now. The elder scrolls online game is designed to attract that fanbase which is a large sum of revenue. The Elder scrolls is an immersive game offering players a chance to multiplay with others in that core setting via mmo. Chew on that for a while and if it tastes bad, move on to another game.

    Sorry English isn't my 1st language and I may not have been clear in my wording. You make very valid points and I agree with the majority of what you say. The major issue I see is that RPG players wont commit to a game for 5 years + playing everyday like some MMO player. Thus surely ESO has a limited existance if it doesnt appeal to MMO players..?

    How do you know rpg players wont commit? Youre guessing.

    also theres alot of hybrids like me that are hardcore players that also love their immersion and lore

  • Requiemslove
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    stryderzz wrote: »
    I have got to bring this up, its a small point about the "solo" dungeons. Why not...just make it so that for every player who goes into a "solo" dungeon, it is instanced specifically to that player, as is the case with some quest content? Why not? After all, you DO have group dungeons that are specifically there for the purpose of doing things in a group, and surely no one would be stupid enough to enter one of those and try and do it alone. So why not just make it so the solo dungeon really IS just you, on your tod, with no other players able to intrude on your solo dungeon experience. This is not rocket science. Many Mmos have done this before. Do this, you cut out the loot-bots and you cut out the immersion breaking because no other player can intrude on YOUR solo dungeon. A good example of how to do this would be EQ2, just put up an option on the dungeon entrance to go into a "solo" instance of that specific dungeon or a more hard-core instance where other players can intrude upon your dungeon. As it stands now, the solo dungeons are anything but solo.

    ^this^ with the ability to bring group members into them and scale the difficulty based on the amount of ppl in the group

    Yes, indeed, only problem with that is the reality is often much harder to pull off. Each dungeon would need a pre-set difficulty curve for the amount in a group. And, of course some solo dungeons have tougher enemies than others, so that too has to be balanced. And yes, you then have the question of loot, and making sure each defeated foe has something for everyone in the group. The main question is why should you even be allowed to group up for a solo dungeon. and have more than 1 player in a solo dungeon? If they can make it so that the dungeon is beatable, by all players, with any class, playing with ANY build, there wont be a need for anyone ever to feel like they need help in a dungeon, and that will make the dungeon as it should be. That said, the combat must not become easy, a player going through a solo dungeon must be kept on their toes. Zenimax can go one of two ways here, I feel.
  • stryderzz
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    stryderzz wrote: »
    I have got to bring this up, its a small point about the "solo" dungeons. Why not...just make it so that for every player who goes into a "solo" dungeon, it is instanced specifically to that player, as is the case with some quest content? Why not? After all, you DO have group dungeons that are specifically there for the purpose of doing things in a group, and surely no one would be stupid enough to enter one of those and try and do it alone. So why not just make it so the solo dungeon really IS just you, on your tod, with no other players able to intrude on your solo dungeon experience. This is not rocket science. Many Mmos have done this before. Do this, you cut out the loot-bots and you cut out the immersion breaking because no other player can intrude on YOUR solo dungeon. A good example of how to do this would be EQ2, just put up an option on the dungeon entrance to go into a "solo" instance of that specific dungeon or a more hard-core instance where other players can intrude upon your dungeon. As it stands now, the solo dungeons are anything but solo.

    ^this^ with the ability to bring group members into them and scale the difficulty based on the amount of ppl in the group

    Yes, indeed, only problem with that is the reality is often much harder to pull off. Each dungeon would need a pre-set difficulty curve for the amount in a group. And, of course some solo dungeons have tougher enemies than others, so that too has to be balanced. And yes, you then have the question of loot, and making sure each defeated foe has something for everyone in the group. The main question is why should you even be allowed to group up for a solo dungeon. and have more than 1 player in a solo dungeon? If they can make it so that the dungeon is beatable, by all players, with any class, playing with ANY build, there wont be a need for anyone ever to feel like they need help in a dungeon, and that will make the dungeon as it should be. That said, the combat must not become easy, a player going through a solo dungeon must be kept on their toes. Zenimax can go one of two ways here, I feel.

    are you talking about public dungeons? because i haven't run into any solo dungeons unless you count the main storyline,

    that aside, i don't think we should shy away from good features because they are hard, zos isn't paid to take the easy road, lol.

    i'm not saying waste time and resources currently needed for more important things, i'm thinking implement this when things slow down and it wouldn't slow anything else more important down to implement this .

  • steven_shidiwenb16_ESO
    Role players are weird.
  • Requiemslove
    Requiemslove
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    stryderzz wrote: »
    stryderzz wrote: »
    I have got to bring this up, its a small point about the "solo" dungeons. Why not...just make it so that for every player who goes into a "solo" dungeon, it is instanced specifically to that player, as is the case with some quest content? Why not? After all, you DO have group dungeons that are specifically there for the purpose of doing things in a group, and surely no one would be stupid enough to enter one of those and try and do it alone. So why not just make it so the solo dungeon really IS just you, on your tod, with no other players able to intrude on your solo dungeon experience. This is not rocket science. Many Mmos have done this before. Do this, you cut out the loot-bots and you cut out the immersion breaking because no other player can intrude on YOUR solo dungeon. A good example of how to do this would be EQ2, just put up an option on the dungeon entrance to go into a "solo" instance of that specific dungeon or a more hard-core instance where other players can intrude upon your dungeon. As it stands now, the solo dungeons are anything but solo.

    ^this^ with the ability to bring group members into them and scale the difficulty based on the amount of ppl in the group

    Yes, indeed, only problem with that is the reality is often much harder to pull off. Each dungeon would need a pre-set difficulty curve for the amount in a group. And, of course some solo dungeons have tougher enemies than others, so that too has to be balanced. And yes, you then have the question of loot, and making sure each defeated foe has something for everyone in the group. The main question is why should you even be allowed to group up for a solo dungeon. and have more than 1 player in a solo dungeon? If they can make it so that the dungeon is beatable, by all players, with any class, playing with ANY build, there wont be a need for anyone ever to feel like they need help in a dungeon, and that will make the dungeon as it should be. That said, the combat must not become easy, a player going through a solo dungeon must be kept on their toes. Zenimax can go one of two ways here, I feel.

    are you talking about public dungeons? because i haven't run into any solo dungeons unless you count the main storyline,

    that aside, i don't think we should shy away from good features because they are hard, zos isn't paid to take the easy road, lol.

    i'm not saying waste time and resources currently needed for more important things, i'm thinking implement this when things slow down and it wouldn't slow anything else more important down to implement this .

    If you look on the map you will see it lists which dungeons are designed to be solo dungeons, and which are designed to be group dungeons. I am talking about in the open world, not some area you reach via quest progression, as that is more instanced fare. Now I don't know if it was TESO's intention, to have lots of players running around trying to do the same dungeon quests and getting in each others way. Talking to an NPC, and so another player has to wait a while for it to reset, picking up objects you need for quests, which the other player clearly sees you intend to get, so that player sprints ahead...was it TESO's intention to make so called solo dungeon quest progression a nightmare? And so, eventually as it was bound to do, because TESO made it so damn easy for them, the Loot-bots come and camp solo dungeon bosses. Was that TESO's intention too? I think not. And if you DO group with 3 others...was it TESO's intention to make everyone have to still do the quest, like picking up every single one of the 8 [x] you have to get...surely if you are in a group of 4, why can you not have it so 1 player gets 2 of [x] each, and that makes the quest done? Sorry, I do not mean to rant, but as things stand in this game trying to complete a so called solo dungeon by yourself or in a group is a chore that seems not worth the time. They either need to fix the phasing issues, so that people can complete solo dungeon content without pissing off other players, or make it so solo dungeons truly are solo. One thing is for sure though, first they have to kill off the loot bots.

  • NordJitsu
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    Its an Elder Scrolls game.

    Immersion is king. It will fail without it.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Audigy
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    Marmalade wrote: »
    GL making some friends and grouping up.. I tried my best to group and do quests however the phasing means its impossible. People disappearing, it doesn't recognize if one of your group kills a mob you all have to kill that exact same mob, you cannot complete puzzles as a group. These are all basic things that destroy the grouping aspect of the game for me.

    "might I suggest call of duty" its people like you that make the vast majority of other players hate the ES snobs.

    I am just saying as someone who as played a lot of mmos I think there are some major issues when it comes to the MM part of this MMO.

    I don't know but I think you are not telling the whole truth here.

    MMO´s have phasing since a while now, SWTOR, WOW, Warhammer, GW2 etc. It creates an always changing world, which is heavily desired by MMO players.
    Hardly any content available to do in a group - group dungeons being the only thing you can do. Any other content ?

    You get a full zone for groups in about 2-3 weeks, what do you want more? Besides that you can group now and play together, there are many world bosses, elite story elements and dungeons, just like questing for groups is totally fine.

    The big plus of TESO however is, that grouping happens always automatically, you don't need to spam invite someone. You can engage challenges together on the fly, this is perfect.
    There is no encouragement to group with other players at all.

    So you must receive epics, legendary items only in raid content, so that it encourages you to actually group up? Oh boy... someone send this guy a history book of how MMO´s worked before the big one with three letters came across. ;)

    The benefit of playing in a group should never be more xp, better loot or whatever rewards you think of, it should only give you the chance to play with your friends and have a good time.
    If you only group up so that you can increase your "epeen" then you do it wrong. Group up for fun, to enjoy the story together, but not to grow more wealth.


    You guys are just so spoiled that you don't even recognize a good MMO if you play one, its just sad.
  • Requiemslove
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    Audigy, that's easy to blithely say but you cant dismiss this games genuine issues with it. The grouping issues alone need to be sorted out. If you are in a group with 3 others who are on the same quest and you need to get x amount of something, but are all on a different number of x...when every player picks x up, it should go towards all in the groups tally. So every player gets what say...player 1 picked up. Instead as it is right now, player 1 picks a quest item up, its fine for player 1, but players 2, 3 and 4 still need exactly what they needed before. Now I aint saying those players be lazy, let player 1 do all the work, but surely it defeats the objective of a group if player 1 does NOT add what they picked up to the groups tally...hell, if you want to go a different way, make it so that when one player picks a quest item up its split into quarters. In any case the tally SHOULD still go up for each player in the group when a quest item is picked up. Even if it is only by a quarter. And then, the other example would be the puzzle example. Surely if you are in a group, doing the same quest and it involves solving a puzzle, why cant you solve it as a group, and move on, instead of like as happened in angry Joes review, where every player HAD to solve the puzzle themselves...again, that DEFEATS the objective of grouping. And this is not even that much of an issue, its annoying...but don't get me started on bots....
    Edited by Requiemslove on April 22, 2014 5:59PM
  • Sarenia
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    Is this actually a serious thread?
    [beta_group_85b_9]
  • Applemoth
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    Marmalade wrote: »
    "It will ruin the immersion". I am sick to death of hearing this stupid comment. If you want to play a 1 player RPG go and play one. This is supposed to be an MMO that you play with other people. So far this fear of breaking immersion has lead to so many flaws in the game.

    So you say that:
    Marmalade wrote: »
    Its the 'go play wow/COD caps lock fools' that annoy me to the core.
    and yet you're quite happy to tell people who like immersion to go play a different game. I agree that the social side of ESO needs work, but you don't do your argument any favours by playing the blame game, or insulting people ("blinkered TESO fanboys", for example). Dividing players into factions and accusing one of those factions of being stupid and killing the game is a great way of souring the community for everyone.

    In any case, you're blaming the wrong people. The fans do have an influence on the direction a game takes, but not as much as you might think. I think the developers have made the game that they wanted to make, and are betting that enough people like it for it to be successful. I don't think they're spending every waking moment watching the forums trying to figure out what direction the game should go to please a particular group of players. I certainly hope not, because I don't think that is the way you make a memorable game.
  • dolmen
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    @Marmalade does have a point.

    I always struggled a bit with the question of how immersed was I on the beta surveys. Not very, I'm sitting at keyboard and monitor hearing, even with headphones on, all that is going on in the house around me. Or, as some have pointed out, I'm seeing the antics of other players around me while I'm engaged in some "serious" storyline point. Should I expect any different? No, not really. This is an MMO and life in it goes on, and life around me goes on.

    And they are right, if the presence of other players bothers you, you can log out and play a single player game. You really shouldn't expect a MMO to provide that same experience.
    The Sidekick Order
  • tafoya77n
    tafoya77n
    LIQUID741 wrote: »
    OP...completely disagree. You can have both. I love that it's a MMO, but when you have Bots destroying the public dungeons it gets old very fast! I have yet to encounter a dungeon without these idiots in there. Once they are gone, then it will not be so bad. I can quest, and be happy that others in there will be doing the same that I will be...hell, I might even make some friends by grouping up!

    I really need to know what the hell does seeing other people doing what they want to do in a public dunged hurt your experience?
  • Tannakaobi
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    tafoya77n wrote: »
    LIQUID741 wrote: »
    OP...completely disagree. You can have both. I love that it's a MMO, but when you have Bots destroying the public dungeons it gets old very fast! I have yet to encounter a dungeon without these idiots in there. Once they are gone, then it will not be so bad. I can quest, and be happy that others in there will be doing the same that I will be...hell, I might even make some friends by grouping up!

    I really need to know what the hell does seeing other people doing what they want to do in a public dunged hurt your experience?

    Yeah sure, having 10-15 people all standing around waiting for a boss to spawn has no effect on my experience. *slaps forehead!

    May as well have everyone on the server all visible and get rid of phases. After all why would people everywhere ruin my game experience? After all, having nothing to kill because other people have already killed everything is fine right?


  • Requiemslove
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    tafoya77n wrote: »
    LIQUID741 wrote: »
    OP...completely disagree. You can have both. I love that it's a MMO, but when you have Bots destroying the public dungeons it gets old very fast! I have yet to encounter a dungeon without these idiots in there. Once they are gone, then it will not be so bad. I can quest, and be happy that others in there will be doing the same that I will be...hell, I might even make some friends by grouping up!

    I really need to know what the hell does seeing other people doing what they want to do in a public dunged hurt your experience?

    Um, because they are NOT people, they are bots. Its not an insult, they are programs illegally inserted into the games code so that the characters the people behind the bots make, do specific things and ONLY specific things. Like kill a boss a million times or forever and siphon of loot to another character on the same account to turn into gold for the gold spammer bots to clog up /zone with automated messages. Obviously Tafoya you have not been in any public dungeon and have not witnessed this as you would know...those things are definitely not being controlled by us humans, the descendants of Apes. THERE IS NO ONE REALLY THERE.
  • Nox_Aeterna
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    Yeap , i agree with you OP.

    Here is the thing , this game is meant to feel like a single player game , the multiplayer part of it is irrelevant from a PvE point of view.

    But it does not get even near any of the other ES games from Morrowind to Skyrim. They are just much , much better when it comes to being a single player game.

    So what we have here , is a game stuck between two genres , but belonging to neither. Which is fine for a niche market. I would bet on this game going F2P any day, because usually niche markets dont pay the bills.

    With that said , i will just finish the story by myself , if they did not give any other reason to play their game till then , i will just unsub and go play something else.

    My steam library keeps getting bigger and bigger, but i have not being playing anything over there lols.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • 99LukeKBub17_ESO
    Marmalade wrote: »
    I am just saying as someone who as played a lot of mmos I think there are some major issues when it comes to the MM part of this MMO.

    Seeing as the game is still an ES title it is meant to please the ES fans more than the MMO fans... Here's a bit of logic. ES fans love it, plenty of MMO fans love it, you don't love it... Hmm, how about: Stop playing it, instead of trying to change a game that is becoming another beloved ES title to ES fans

  • scruffycavetroll
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    immersion...doesn't exist in this game, because every time I walk up to a tough looking character or a tree, and hear a meek little voice over, just shows that even the devs didn't think about immersion.
  • Pretext
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    If you can always toggle so nameplates are not an issue.
  • Rosveen
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    Haha, this is like Bethesda forum all over again. Don't use the word immersion or Blue will slap you. :D

    I like immersion. I need immersion, you can't have an RPG without it. But I agree that the word is overused and I don't know how an optional feature can possibly break anyone's immersion (with the exception of quest markers, which affect quest design and usually mean that quests are very difficult to complete without them). So I typically refrain from using the immersion argument and try to approach things from a less controversial angle.

    I do have a problem with one part of the OP though.
    Marmalade wrote: »
    So far this fear of breaking immersion has lead to so many flaws in the game. Lack of status effects, nameplates, a good grouping system, phasing issues that basically ruin any grouped gameplay. And when these issues are brought up the die hard ES fans bring back this buzz word.
    Really? Die hard TES fans oppose grouping tools? This is nonsense. Some TES players swear by the single player experience, true, but they either don't play ESO at all or stick to soloing. They do not use grouping tools, ergo they don't care how grouping works. Everybody else wants a good grouping system. I'll go a step further and say that it's needed to increase immersion; you think seeing floating arrows insetad of your friends is immersive? or having to solve a puzzle to progress even though your quest partner already did it?
    Marmalade wrote: »
    While i agree with the OP, i think his approach could have been better. Immersion and things that can degrade it is not a stupid comment made by players who are obsessed with rpg. All grand scale videos games have immersion with cinematics,story, and items that have flavor text/descriptions. This is because because the majority of the population wants immersion in media, not utility.

    Elder scrolls is an immersive role playing game since its creation until now. The elder scrolls online game is designed to attract that fanbase which is a large sum of revenue. The Elder scrolls is an immersive game offering players a chance to multiplay with others in that core setting via mmo. Chew on that for a while and if it tastes bad, move on to another game.

    Sorry English isn't my 1st language and I may not have been clear in my wording. You make very valid points and I agree with the majority of what you say. The major issue I see is that RPG players wont commit to a game for 5 years + playing everyday like some MMO player. Thus surely ESO has a limited existance if it doesnt appeal to MMO players..?
    RPG players are the funny kind of people who replay a game 15 times to see different outcomes and try new builds. TES players specifically are even funnier, they spend thousands of hours on a single game and happily play it for a decade.
    Edited by Rosveen on April 22, 2014 8:41PM
  • Rosveen
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    double post
    Edited by Rosveen on April 22, 2014 8:41PM
  • 99LukeKBub17_ESO
    Marmalade wrote: »

    Sorry English isn't my 1st language and I may not have been clear in my wording. You make very valid points and I agree with the majority of what you say. The major issue I see is that RPG players wont commit to a game for 5 years + playing everyday like some MMO player. Thus surely ESO has a limited existance if it doesnt appeal to MMO players..?

    Whoa..... You, my friend, couldn't be more wrong...
    Please go ahead and just glance at the oblivion/morrowin/skyrim forums on bethesda... People have been playing these games religiously for many years and will likely continue to do so for many more to come
  • stryderzz
    stryderzz
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    stryderzz wrote: »
    stryderzz wrote: »
    I have got to bring this up, its a small point about the "solo" dungeons. Why not...just make it so that for every player who goes into a "solo" dungeon, it is instanced specifically to that player, as is the case with some quest content? Why not? After all, you DO have group dungeons that are specifically there for the purpose of doing things in a group, and surely no one would be stupid enough to enter one of those and try and do it alone. So why not just make it so the solo dungeon really IS just you, on your tod, with no other players able to intrude on your solo dungeon experience. This is not rocket science. Many Mmos have done this before. Do this, you cut out the loot-bots and you cut out the immersion breaking because no other player can intrude on YOUR solo dungeon. A good example of how to do this would be EQ2, just put up an option on the dungeon entrance to go into a "solo" instance of that specific dungeon or a more hard-core instance where other players can intrude upon your dungeon. As it stands now, the solo dungeons are anything but solo.

    ^this^ with the ability to bring group members into them and scale the difficulty based on the amount of ppl in the group

    Yes, indeed, only problem with that is the reality is often much harder to pull off. Each dungeon would need a pre-set difficulty curve for the amount in a group. And, of course some solo dungeons have tougher enemies than others, so that too has to be balanced. And yes, you then have the question of loot, and making sure each defeated foe has something for everyone in the group. The main question is why should you even be allowed to group up for a solo dungeon. and have more than 1 player in a solo dungeon? If they can make it so that the dungeon is beatable, by all players, with any class, playing with ANY build, there wont be a need for anyone ever to feel like they need help in a dungeon, and that will make the dungeon as it should be. That said, the combat must not become easy, a player going through a solo dungeon must be kept on their toes. Zenimax can go one of two ways here, I feel.

    are you talking about public dungeons? because i haven't run into any solo dungeons unless you count the main storyline,

    that aside, i don't think we should shy away from good features because they are hard, zos isn't paid to take the easy road, lol.

    i'm not saying waste time and resources currently needed for more important things, i'm thinking implement this when things slow down and it wouldn't slow anything else more important down to implement this .

    If you look on the map you will see it lists which dungeons are designed to be solo dungeons, and which are designed to be group dungeons. I am talking about in the open world, not some area you reach via quest progression, as that is more instanced fare. Now I don't know if it was TESO's intention, to have lots of players running around trying to do the same dungeon quests and getting in each others way. Talking to an NPC, and so another player has to wait a while for it to reset, picking up objects you need for quests, which the other player clearly sees you intend to get, so that player sprints ahead...was it TESO's intention to make so called solo dungeon quest progression a nightmare? And so, eventually as it was bound to do, because TESO made it so damn easy for them, the Loot-bots come and camp solo dungeon bosses. Was that TESO's intention too? I think not. And if you DO group with 3 others...was it TESO's intention to make everyone have to still do the quest, like picking up every single one of the 8 [x] you have to get...surely if you are in a group of 4, why can you not have it so 1 player gets 2 of [x] each, and that makes the quest done? Sorry, I do not mean to rant, but as things stand in this game trying to complete a so called solo dungeon by yourself or in a group is a chore that seems not worth the time. They either need to fix the phasing issues, so that people can complete solo dungeon content without pissing off other players, or make it so solo dungeons truly are solo. One thing is for sure though, first they have to kill off the loot bots.

    those are called public dungeons man, they are ment for more then one person lol, even says it in-game in the help section, press f1 i believe and look for public dungeons it'll tell you, now they do infact suck which is why i'd like them instanced but they are infact public dungeons ment for more then 1 player, the devs just didn't execute it right lol
  • Soul_of_Wrath
    Soul_of_Wrath
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    stylernaku wrote: »
    ...more unjustified negativity, which when you really get down to it is unjustified...

    It's a good thing that all the negativity is justified, otherwise you might have a point. The rest of your post is just horse ***.
  • TicToc
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    Marmalade wrote: »
    "It will ruin the immersion". I am sick to death of hearing this stupid comment.

    I agree with that part, but that is about it. I think the phrase is way overused, and too often used incorrectly. Some people use it to describe anything they don't like, even if it has nothing to do with immersion.

    With MMO's you can't help but have things that will break immersion. It is the nature of the beast. However, it is still an RPG, so you can't throw immersion out the window.
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