Immersion... Is a dirty word.

  • Getorix
    Getorix
    ✭✭✭
    Sarenia wrote: »
    Getorix wrote: »
    Sarenia wrote: »
    Getorix wrote: »
    Not counting the bugs in the game, I think this "immersion" idea is the biggest problem this game has. Or to be more specific the "Forced Immersion" is.
    Yah, and what's the deal with all this lore? Why am I forced to acknowledge an environment? Call of Duty does just fine without any lore.

    And graphics. Why do we need graphics? MUD's got by just fine for years without graphics. Why am I forced to have a graphics card just to play this game?

    And do we seriously need audio? It's not fair to deaf players. It puts them at a disadvantage. Everything should be text based, instead of forcing us to listen.

    And I'm tired of all these quests. Why am I forced to quest? It's ridiculous!

    And why am I forced to kill things? I don't want to kill things. This is a game-breaking issue.

    *sigh*

    I don't get your point[...]
    And your type never will.

    C'est la vie.

    Yeah I didn't think you had an answer.

    Your type will ride a game down in flames while arguing against any change that might save it, swtor was full of people like you and now theyre the only ones still playing that dying game.
    Edited by Getorix on April 23, 2014 4:40PM
  • pysgod1978b14_ESO
    SWTOR died because it was a rehash of WoW mechanics and gameplay. About the only thing they did that was different was to slap some star wars graphics over it, reword quests, and call it done. Looks like Wildstar is going to be the same thing.
  • Gix
    Gix
    ✭✭✭✭
    Getorix wrote: »
    Give me one good reason why there should not be a toggle to turn on nameplates for npc's.
    Give me one good reason why you can't play without...

    See, that's the thing. People expect certain things because they're used to it from other games. "It's a basic feature", they say! That's the only argument they have.

    You can't show guilds! Oh noes! So instead of asking for tabards and flags on poles to carry around, you're going to ask for this archaic and clumsy UI?

    Why do you need name plates on NPCs? You can't tell them apart from the players? They're behind counters and they're the ones you can't walk through.
  • SadisticSavior
    SadisticSavior
    ✭✭✭
    Getorix wrote: »
    Your type will ride a game down in flames while arguing against any change that might save it, swtor was full of people like you and now theyre the only ones still playing that dying game.
    If your solution is the only way to "save" it, I'd rather take my chances to see it go down in flames.

    We already have 1 million versions of WoW to choose from...we don't need 1 million and one. I want to play an immersive game...I do not care if Zenimax becomes rich or not.
  • Medwin
    Medwin
    ✭✭✭✭
    Worst part is they can't even get the immersion in the single player parts right, almost every instanced quest with a NPC the NPC will stop fighting and just stand there as a mob of monsters beat on me.
    Please read through and comment on my incredibly comprehensive Vampire guide. :)
    Officer at Cross Guild check us out, we are a large DC guild that does PvP, RP, and PvE. We have things for just about anyone.
    RP Characters: Anora, Redguard -- Mira Medwin, Dunmer -- Pia Patricia Potts, Breton
  • AlexanderTheGreat
    AlexanderTheGreat
    ✭✭✭
    Allyah wrote: »
    My source is the game. I have no problem seeing status effects. If my char looks like it is on fire, I should probably heal myself and start dodging more. If a fish starts jumping out of the water on my screen while I'm fishing, I should probably reel in.

    So you essentially just made assumptions. I'm going to have to strongly disagree with you there as far as status effects go. Knowing what effects are active and when they will wear off is paramount to winning a fight.
  • Makiaveli
    Makiaveli
    Marmalade wrote: »
    "It will ruin the immersion". I am sick to death of hearing this stupid comment. If you want to play a 1 player RPG go and play one. This is supposed to be an MMO that you play with other people. So far this fear of breaking immersion has lead to so many flaws in the game. Lack of status effects, nameplates, a good grouping system, phasing issues that basically ruin any grouped gameplay. And when these issues are brought up the die hard ES fans bring back this buzz word.

    Let me ask you this what what ruins your gameplay immersion more the option to turn on and off nameplates or 300 gold farmers camping a boss. Constant crashes that take you to login screens. Gold spammers in chat 24/

    I wish Zenimax had just focused on making ESO a great mmo, and not a halfway house between a singleplayer game and an MMO. There are so many flaws that will drive the majority of mmo lovers away and enough of a change to make the die hard TESO fans not think it lives upto the rest of the series.

    They need to find a direction and fast as the current state of play isnt good enough.

    I'm sure this has been said before but wow...just wow. Yet another person who plays a MMORPG and forgets the RP part.

    Without RP, then there is no reason to use an IP like TES. Classes can just be named Tank, Healer, Melee Hybrid etc. Ranged Energy Weapon #24 is much better than Ranged Energy Weapon #12. I mean it has a longer range and shorter beam duration. You should really see X283/Y389/Z2 (grid coordinates in Zone 2) to get his job. The faster you deal 350 damage to the target next to him, the more XP you get. What? His name? Why should he have a name? WTF are you....a RPer? LOL

  • Allyah
    Allyah
    ✭✭✭
    Allyah wrote: »
    My source is the game. I have no problem seeing status effects. If my char looks like it is on fire, I should probably heal myself and start dodging more. If a fish starts jumping out of the water on my screen while I'm fishing, I should probably reel in.

    So you essentially just made assumptions. I'm going to have to strongly disagree with you there as far as status effects go. Knowing what effects are active and when they will wear off is paramount to winning a fight.

    No, I didn't make assumptions. However, I was in a rush when I was replying to that post so I'll explain further. The game is set up in a way that most of what is shown to you is shown when you need it. Also, the surveys sent out during beta asked about the interface and if anyone had trouble with recognizing NPC's/other players as they made them. They also asked questions about mob 'tells' and status effects.This tells me Zenimax has focused on this and is not just winging it when it comes to these issues.

    Not everything is about winning. Some of us play for fun. If your main goal is winning, pick a competitive game or a game that has what you want in it. Stop trying to change things that aren't an issue in a game and choose a game with a style you like. There are plenty to choose from.
    Edited by Allyah on April 25, 2014 5:11PM
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    SWTOR died because it was a rehash of WoW mechanics and gameplay. About the only thing they did that was different was to slap some star wars graphics over it, reword quests, and call it done. Looks like Wildstar is going to be the same thing.

    And there they are saying someone other crap about ESO and so on.

    People need to stop being BLIND.

    This happens in every time , every single freaking time.

    There are only two options really , either people did not play/visit those games forums shortly after they were out or people are just completely delusional and cant even notice a simple pattern.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Shimond
    Shimond
    ✭✭✭✭
    There are only two options really , either people did not play/visit those games forums shortly after they were out or people are just completely delusional and cant even notice a simple pattern.

    What pattern, rage on forums? By that standard all games are dying.

    The problems SWTOR had are not the same as the ones ESO has. They literally CAN'T be since they're completely different game clients/engines.
  • Harbingers
    Harbingers
    ✭✭✭✭✭
    Your Immersion Breaks my Immersion.
    ~ Immersion is no substitute for Exposition ~
    Karesh Zeal - VR12 Templar - Live
    Abyssiana Zeal - VR10 Dragon Knight - Beta - Retired by Zenimax 5/27
  • codyyoungnub18_ESO
    Options sometimes are not options. 3rd person for example, of course you will use third person in anything challenging, the 'advantage' it gives is undeniable. In PvP first person is actually a handicap as it adds focus, when you get knocked down and back up you have to find the opponent again whereas third person always visible.

    Yes they can 'choose' to handicap themselves but it would have been nice to strafe behind an opponent who gets knocked down and not wonder if you look like an idiot because they are in third person or if it might be effective because they are in first person.

    You just assume all are in third person.

    That is what some "choices" get you, and imo that was a design decision they screwed up on, I would have loved first person only :(
  • Harbingers
    Harbingers
    ✭✭✭✭✭
    Shimond wrote: »
    There are only two options really , either people did not play/visit those games forums shortly after they were out or people are just completely delusional and cant even notice a simple pattern.

    What pattern, rage on forums? By that standard all games are dying.

    The problems SWTOR had are not the same as the ones ESO has. They literally CAN'T be since they're completely different game clients/engines.

    Not exactly true, They are both Hero's Engine. But I agree with the point you are trying to make ;p
    ~ Immersion is no substitute for Exposition ~
    Karesh Zeal - VR12 Templar - Live
    Abyssiana Zeal - VR10 Dragon Knight - Beta - Retired by Zenimax 5/27
  • Shimond
    Shimond
    ✭✭✭✭
    Harbingers wrote: »
    Not exactly true, They are both Hero's Engine. But I agree with the point you are trying to make ;p

    ZOS said they weren't using Hero (or at least the same one SWTOR had) pretty early on in development. I think the negative backlash from the initial reaction made them reconsider.
  • Azzuria
    Azzuria
    ✭✭✭✭✭
    I'm firmly in the 'don't like, don't play it' camp. There will probably be nameplate and guild name add-ons at some point.

    But, really, to complain about 'immersion' in a game based on a wildly immersive franchise is rather silly.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • spyritwind
    I'm loving the immersion. I like that not every cow has a red sing hanging over it that reads "Cow". I think this is a good mix between a single player game and an mmo. The group dungeons and pvp is there for those that want to do group content. You can also group with a friend and just find a spot to grind in if you want.
  • Requiemslove
    Requiemslove
    ✭✭✭
    Getorix wrote: »
    Sarenia wrote: »
    Getorix wrote: »
    Not counting the bugs in the game, I think this "immersion" idea is the biggest problem this game has. Or to be more specific the "Forced Immersion" is.
    Yah, and what's the deal with all this lore? Why am I forced to acknowledge an environment? Call of Duty does just fine without any lore.

    And graphics. Why do we need graphics? MUD's got by just fine for years without graphics. Why am I forced to have a graphics card just to play this game?

    And do we seriously need audio? It's not fair to deaf players. It puts them at a disadvantage. Everything should be text based, instead of forcing us to listen.

    And I'm tired of all these quests. Why am I forced to quest? It's ridiculous!

    And why am I forced to kill things? I don't want to kill things. This is a game-breaking issue.

    *sigh*

    I don't get your point, youre arguing that immersion should be forced on players because why? 5 things that have been in every mmo since they were invented are in eso?

    Give me one good reason why there should not be a toggle to turn on nameplates for npc's.

    Sarenia is trolling you.. don't you understand that? All of the above is what they call SARCASM. As for why no toggle to turn on nameplates...don't you think you should ask the DEVs why? What makes you think anyone on these forums has a clue why they did it this way? Just so you know I have no issue with there being a way to toggle nameplates. I actually would like to be able to see the names of specific NPCs, like quest NPCs...and vendor NPCs. But if its not there...its not a game-breaker in my opinion.
  • Getorix
    Getorix
    ✭✭✭
    Gix wrote: »
    Getorix wrote: »
    Give me one good reason why there should not be a toggle to turn on nameplates for npc's.
    Give me one good reason why you can't play without...

    See, that's the thing. People expect certain things because they're used to it from other games. "It's a basic feature", they say! That's the only argument they have.

    You can't show guilds! Oh noes! So instead of asking for tabards and flags on poles to carry around, you're going to ask for this archaic and clumsy UI?

    Why do you need name plates on NPCs? You can't tell them apart from the players? They're behind counters and they're the ones you can't walk through.

    The game needs nameplates to be able to tell who an npc is without having to walk up to each one and put your cursor on them, and to help identify mobs you are fighting. This is an mmo, not real life. In real life I don't have to walk up and get six inches from someone to tell who they are, nameplates are in mmos because in games its harder to tell npc's apart, especially when its crowded like it usually is in an mmo.

    Im not asking for nameplates to be put on everything permanently , I would just like a toggle so I can turn them on if I want to. Why you people want to force something that has no bearing on you or your gameplay whatsoever is just mind boggling.

Sign In or Register to comment.