Not counting the bugs in the game, I think this "immersion" idea is the biggest problem this game has. Or to be more specific the "Forced Immersion" is.Yah, and what's the deal with all this lore? Why am I forced to acknowledge an environment? Call of Duty does just fine without any lore.
And graphics. Why do we need graphics? MUD's got by just fine for years without graphics. Why am I forced to have a graphics card just to play this game?
And do we seriously need audio? It's not fair to deaf players. It puts them at a disadvantage. Everything should be text based, instead of forcing us to listen.
And I'm tired of all these quests. Why am I forced to quest? It's ridiculous!
And why am I forced to kill things? I don't want to kill things. This is a game-breaking issue.
*sigh*
I don't get your point[...]And your type never will.
C'est la vie.
Give me one good reason why you can't play without...Give me one good reason why there should not be a toggle to turn on nameplates for npc's.
If your solution is the only way to "save" it, I'd rather take my chances to see it go down in flames.Your type will ride a game down in flames while arguing against any change that might save it, swtor was full of people like you and now theyre the only ones still playing that dying game.
My source is the game. I have no problem seeing status effects. If my char looks like it is on fire, I should probably heal myself and start dodging more. If a fish starts jumping out of the water on my screen while I'm fishing, I should probably reel in.
"It will ruin the immersion". I am sick to death of hearing this stupid comment. If you want to play a 1 player RPG go and play one. This is supposed to be an MMO that you play with other people. So far this fear of breaking immersion has lead to so many flaws in the game. Lack of status effects, nameplates, a good grouping system, phasing issues that basically ruin any grouped gameplay. And when these issues are brought up the die hard ES fans bring back this buzz word.
Let me ask you this what what ruins your gameplay immersion more the option to turn on and off nameplates or 300 gold farmers camping a boss. Constant crashes that take you to login screens. Gold spammers in chat 24/
I wish Zenimax had just focused on making ESO a great mmo, and not a halfway house between a singleplayer game and an MMO. There are so many flaws that will drive the majority of mmo lovers away and enough of a change to make the die hard TESO fans not think it lives upto the rest of the series.
They need to find a direction and fast as the current state of play isnt good enough.
cvanesse93b14_ESO wrote: »My source is the game. I have no problem seeing status effects. If my char looks like it is on fire, I should probably heal myself and start dodging more. If a fish starts jumping out of the water on my screen while I'm fishing, I should probably reel in.
So you essentially just made assumptions. I'm going to have to strongly disagree with you there as far as status effects go. Knowing what effects are active and when they will wear off is paramount to winning a fight.
pysgod1978b14_ESO wrote: »SWTOR died because it was a rehash of WoW mechanics and gameplay. About the only thing they did that was different was to slap some star wars graphics over it, reword quests, and call it done. Looks like Wildstar is going to be the same thing.
Nox_Aeterna wrote: »There are only two options really , either people did not play/visit those games forums shortly after they were out or people are just completely delusional and cant even notice a simple pattern.
Nox_Aeterna wrote: »There are only two options really , either people did not play/visit those games forums shortly after they were out or people are just completely delusional and cant even notice a simple pattern.
What pattern, rage on forums? By that standard all games are dying.
The problems SWTOR had are not the same as the ones ESO has. They literally CAN'T be since they're completely different game clients/engines.
Harbingers wrote: »Not exactly true, They are both Hero's Engine. But I agree with the point you are trying to make ;p
Not counting the bugs in the game, I think this "immersion" idea is the biggest problem this game has. Or to be more specific the "Forced Immersion" is.Yah, and what's the deal with all this lore? Why am I forced to acknowledge an environment? Call of Duty does just fine without any lore.
And graphics. Why do we need graphics? MUD's got by just fine for years without graphics. Why am I forced to have a graphics card just to play this game?
And do we seriously need audio? It's not fair to deaf players. It puts them at a disadvantage. Everything should be text based, instead of forcing us to listen.
And I'm tired of all these quests. Why am I forced to quest? It's ridiculous!
And why am I forced to kill things? I don't want to kill things. This is a game-breaking issue.
*sigh*
I don't get your point, youre arguing that immersion should be forced on players because why? 5 things that have been in every mmo since they were invented are in eso?
Give me one good reason why there should not be a toggle to turn on nameplates for npc's.
Give me one good reason why you can't play without...Give me one good reason why there should not be a toggle to turn on nameplates for npc's.
See, that's the thing. People expect certain things because they're used to it from other games. "It's a basic feature", they say! That's the only argument they have.
You can't show guilds! Oh noes! So instead of asking for tabards and flags on poles to carry around, you're going to ask for this archaic and clumsy UI?
Why do you need name plates on NPCs? You can't tell them apart from the players? They're behind counters and they're the ones you can't walk through.