and maybe you should go play wow or rift they made content just for players like you ... "Greatplayer"GreatPlayer wrote: »
GreatPlayer wrote: »After reading that i decided to try that.
So yesterday with a random group VT2-3, we cleared Spindelclutch with 3 wipes, cant agree with you, and btw if you allready in VT lvls you play alot.
are you sure its not a normal dungeon? pls post video! also gettting whipped 100 times just to complete 1 dungeon is NOT FUN!
Check this out. VR1 soloing a boss that I've seen plenty groups of bad players (great players without the knowledge + skill) wipe on.
https://www.youtube.com/watch?v=bQnsvLte6CI
Now this is a DK soloing the boss... I'm a Nightblade and I've soloed 6 veteran dungeon bosses already. The ones that cannot be soloed are obvious, like the gargoyle, the shadow woman from fungal, the final bosses in all 3 dungeons...(I've actually got one guild member who streamed an attempt to solo the Spindleclutch final boss and he almost did it).
All 3 VR1-VR5 dungeons can be cleared with only 3 people in your group. That is how easy they are.
My friend and I duoed the daedric spider in Fungal Grotto. The one that pulls a player into the cave, meaning it's impossible to solo, but easy to duo. Of course yet again, I join pugs and see bad players die on this boss. It cannot be helped. I guess they will come to the forums and complain too.
GreatPlayer wrote: »Currently veteran dungeons seems to favor aoe based dps group and the loot you get from veteran dungeons SUCK! I am a nightblade, duel dagger, my specialty is single target dps, it seems to me there is no place for me.
I suggest making veteran dungeons easier, for example fungol grunto should be for vt lvl1 people and drop vt level 1 items. Because what is the point in doing any dungeon if the reward you get is stuck at a certain lvl? and you are making the dungeons so hard, most people will only do it when they reach lvl10.
Zeinmix pls scale the difficulty of all veteran dungeon and have the dungeons drop better reward thank you!
One Final thought I am getting the feeling ESO is not really for the casual players, especially when you make dungeons super hard only super hardcore players will be able to beat it. I mean why would you do that? most people are not that hardcore including me who happens to play 14hrs a day!
Wifeaggro13 wrote: »
GamePlayer7 wrote: »The risk/reward ratio for all dungeons in this game is a bit askew. Until this is changed I'm simply avoiding them, they just don't seem like the best use of my time.
VR dungeons are moderately hard. the group mechinacs are monkey easy. They need to define things a bit more . right now its very chaotic and the whole ide is to just basicly stay out of puddles and out live the bosses until the fall over from exhaustion.I know right? Im a templar healer full medium armor with full aedric spear build and 50 full health and OMFG I CANT HEAL A VT DUNGEON
Also, Im RANK 1 and cannot *** finish one single vt dungeon, OMG it sais rank 1-5, I should be able to own everything with lvl 50 gear even if the bosses are rank 4 or 5!!!
Omfg just nerf right now all the pve and put a raid finder plzzz.
Now, leaving the trolling apart, I think we should give them an opportunity, I guess in the next content (not craglorn, fuuuuuuture content) they will improve mechanic etc, but for first pve content? I think is good...Wifeaggro13 wrote: »VR dungeons are moderately hard. the group mechinacs are monkey easy. They need to define things a bit more . right now its very chaotic and the whole ide is to just basicly stay out of puddles and out live the bosses until the fall over from exhaustion.I know right? Im a templar healer full medium armor with full aedric spear build and 50 full health and OMFG I CANT HEAL A VT DUNGEON
Also, Im RANK 1 and cannot *** finish one single vt dungeon, OMG it sais rank 1-5, I should be able to own everything with lvl 50 gear even if the bosses are rank 4 or 5!!!
Omfg just nerf right now all the pve and put a raid finder plzzz.
Sometimes you really start asking yourself how certain ppl could get to lvl 50 when tanks dont want to taunt (because then that mosnter will attack me only...) or they do not have any fire resists and they are burnt in a few seconds.
There is no trolling here . its my humble opinion after ding the first 3 VR dungeons. Not saying ESO scks, but ive played far to many MMO's at launch and watched the same mistake over and over.Now, leaving the trolling apart, I think we should give them an opportunity, I guess in the next content (not craglorn, fuuuuuuture content) they will improve mechanic etc, but for first pve content? I think is good...Wifeaggro13 wrote: »VR dungeons are moderately hard. the group mechinacs are monkey easy. They need to define things a bit more . right now its very chaotic and the whole ide is to just basicly stay out of puddles and out live the bosses until the fall over from exhaustion.I know right? Im a templar healer full medium armor with full aedric spear build and 50 full health and OMFG I CANT HEAL A VT DUNGEON
Also, Im RANK 1 and cannot *** finish one single vt dungeon, OMG it sais rank 1-5, I should be able to own everything with lvl 50 gear even if the bosses are rank 4 or 5!!!
Omfg just nerf right now all the pve and put a raid finder plzzz.
They need to try things in order to improve, or do you do everything perfect the first try, in-game and irl speaking? Its the same for the developer steam, at least thats what I think.
It could also be than they dont improve or they get worse...in that case *** them.
the other issue is there is no aggro swap between tanks. if you have two tanks and one taunts the other cannot take it with a taunt until that tank is dead.there are several things in the tanking dynamic that need to be adjusted right now the mechanics are very rudimentary though people scream its not played that way yadda yadda. Its dancing a line between GW2 and a true MMO. i like the action combat but for arguments sake all of the CC needs to have time extensions and we need AOE stuns plain and simple i am not sure a aoe taunt is in order with those adjustmnts, either that or adjust the social ranges of trash mobs pulling a group of five or six should not aggro another 8 from a different room or a football field away of a large cavern. all those mobs on screen do not create a sense of danger or urgeny it becomes Eye strain and confusion. Small adjustments could bring a much better group dynamic with more defintion in the builds. i understand the fluidty of thier combat concepts . they can retain the fluid everyone can manage any role but they need to define those rolls currently its just DPS and heals with some mild CC some . Secondly itemizing the VR dungeons properly would help greatly. Adding another three and splitting it into 3 tiers would help alleviate the frustration and grind the VR ranks seem can feel like for those that would rather not do all the faction content and save it for a reroll .Sometimes you really start asking yourself how certain ppl could get to lvl 50 when tanks dont want to taunt (because then that mosnter will attack me only...) or they do not have any fire resists and they are burnt in a few seconds.
Keep in mind that the taunt "feedback" is so weak, thats its hard to judge weather u taunted successfully or not. If u have lag its even worse, also many bosses have random target mechanics, so taunt does nothing at all.
Depending on the class, tanks may run out of sta quickly, so taunt can be tricky.
So sometimes it may look like the tank is not taunting, while actually tries his best. As example most tank classes, will run out of sta after 3-7 taunts depending on sta pool/regen/pot usage.
if you ask whether these veteran dungeaons need some tweaking and tuning then my answer is yes. It is pretty funny that in vet Banished Cells you can loot lvl 15 items. It might have been a bug but it happened twice during the last couple of days.
I also agree that the drops might be more useful. Looting vt5 items is not too good when you are vet 1 or vet
On the other hand, I like the challenges these dungeons provide. You really have to watch what you are doing and that is always a good thing. I mostly run these vet dungeons with a PUGs and sometimes it is fine and sometimes these runs are terrible.
The best run I have done was with a group of 3 vt1s and 1 vt2. None of us were special so these dungeons can be done.
Sometimes you really start asking yourself how certain ppl could get to lvl 50 when tanks don't want to taunt (because then that monster will attack me only...) or they do not have any fire resists and they are burnt in a few seconds. Being a healer I often see people running out of aoe heals or running away from me. At the Banished cells Infernal boss they keep standing in the fire and at Imiril for instance they run into the red circles even when you tell them not to. Others like pulling full packs (some dps) thinking that they can solo them and yet again some others keep running ahead of the whole group pulling everything when the rest of the group is still opening chests or just checking books etc.
Once ppl learn to play this well and realize that they don't need all of the skills that are available then everything will get better.
Group finders are what has destroyed community and is responsible for watering down of content in group mechanics. unfortunately the days of making long lasting relationships in game are long gone. It is too late to roll the clock back on the feature as well. To many people have become used to them and actually never played a MMo where they were not implemented. they serve as a quick way to get into group content but i feel they actually cause more frustration then they alleviate in the long run. Active guilds are a great way to avoid this feature. we are not a large guild 60 people maybe half that Daily active with a core of 12 that have been gaming together since the launch of EQ2. I will only use GF to fill a DPS roll if no one wants to go. they work great for the lower dungeons. but its hit and miss for VR. And there is never any chastising of the GF people we do pick up we paitiently explain mechanics and help them to understand the fight and they always leave happy. 1- or 2 wipes is standard, i actually prefer the launch version of Rift it was hard slow progression for the average skill player could take a week of nightly working on a dungeon to get all the way through. and it felt like a sense of accomplishment. 6 weeks after they severly nerfed them, why? because they added a group finder . Lets hope Craglorn is left out of the group finder and the difficulty is kept hard so friendships and reliability of character can flourish. it will be better for the community.if you ask whether these veteran dungeaons need some tweaking and tuning then my answer is yes. It is pretty funny that in vet Banished Cells you can loot lvl 15 items. It might have been a bug but it happened twice during the last couple of days.
I also agree that the drops might be more useful. Looting vt5 items is not too good when you are vet 1 or vet
On the other hand, I like the challenges these dungeons provide. You really have to watch what you are doing and that is always a good thing. I mostly run these vet dungeons with a PUGs and sometimes it is fine and sometimes these runs are terrible.
The best run I have done was with a group of 3 vt1s and 1 vt2. None of us were special so these dungeons can be done.
Sometimes you really start asking yourself how certain ppl could get to lvl 50 when tanks don't want to taunt (because then that monster will attack me only...) or they do not have any fire resists and they are burnt in a few seconds. Being a healer I often see people running out of aoe heals or running away from me. At the Banished cells Infernal boss they keep standing in the fire and at Imiril for instance they run into the red circles even when you tell them not to. Others like pulling full packs (some dps) thinking that they can solo them and yet again some others keep running ahead of the whole group pulling everything when the rest of the group is still opening chests or just checking books etc.
Once ppl learn to play this well and realize that they don't need all of the skills that are available then everything will get better.
This. I will admit, it gets a bit frustrating running Vet Dungeons using the group finder, I have met a few good players and added them to my friends list when they agree. I also changed my tactics in PuGs, I now focus almost entirely on CC and let the other guys DPS. This has made the trash pulls a little less annoying. The bosses are another story all together.
While I find the Boss mechanics fairly strait forward and simple enough to understand, execution is another thing. 1-50 is a cake walk. Overworld Vet content isn't significantly more difficult either. My problem with the Vet dungeons has less to do with the "nuts and bolts" of the design and more to do with the community. 2-3 wipes on a boss and everyone should understand the mechanics, be able to read the cues both visual and audible, and be able to effectively execute. When it turns into a 2 hour run because we spend 5-6 attempts trying to down a particular boss it begins to wear patience thin.
The other problem I have regarding the "community" is many times 1-2 wipes on a boss and the group hemorrhages or devolves into a vitriol fuelded responsibility diffuser. Personally I am willing to spend some time with the group helping them to understand the mechanics and practice the execution. But as usual it only takes a few failures and the group begins to fracture.
In short its the wanna be "I'm a pro why aren't you" players that make the Vet Dungeons so difficult. And Ive found 9 out of 10 times the "Pro" tends to be the first to fall and first to rage. While some of the best individuals Ive grouped with were the silent heroes that stuck it out till the end. More than a few times Ive sent out whispers after a run thanking the real "Pros" for their patience with the weaker links.
one final note, I am not a pro, I'm a moderately skilled player who understands game mechanics.
*edit*
Also that whole "OMFG L2P" or "If its too hard go play Minesweeper"doesnt help the player struggling. If you really dont want the game beaten to death with the Nerf Bat perhaps working with the community to help the struggling player improve would be more constructive.