LonePirate wrote: »
I think everyone should have the opportunity to be Emperor and that is clearly not the case at all.
I stopped reading here.
The opportunity is there, for everyone.
You want everything handed without effort, and everyone disagreeing is, of course, an "elitist".
LonePirate wrote: »It is not an issue for me because I have no interest in becoming Emperor as I stated above.
LonePirate wrote: »I'm currently VR1 with 99% of game time spent in solo gameplay without the benefit of questing or dungeon running with other people. Hard work has gotten me to where I am so don't talk to me about me about wanting this game to be easier when I have not made any such claim.
LonePirate wrote: »My concerns with Emperorship are due to poor parameters implemented by ZOS and the manipulation of the status by factions and guilds. Player ability has very little to do with it. These structural and mechanical problems should be a concern to everyone because they weaken the game's credibility, reputation and senses of fairness and rewards for hard work. Wait until Craglorn arrives and the same structural problems arise for that system. People will take notice of it then.
I love playing this game but it has some very troubling problems besides broken quests that ZOS seems to care nothing about addressing.
martinhpb16_ESO wrote: »LonePirate wrote: »My concerns with Emperorship are due to poor parameters implemented by ZOS and the manipulation of the status by factions and guilds. Player ability has very little to do with it. These structural and mechanical problems should be a concern to everyone because they weaken the game's credibility, reputation and senses of fairness and rewards for hard work. Wait until Craglorn arrives and the same structural problems arise for that system. People will take notice of it then.
I love playing this game but it has some very troubling problems besides broken quests that ZOS seems to care nothing about addressing.
Again - exactly, in other words content for guilds that will strive, manipulate, fight and hustle for that position - Just like a real Emperor !
If you make everything accessible to everyone the game will become a bland sideshow of itself.
GreatPlayer wrote: »After reading that i decided to try that.
So yesterday with a random group VT2-3, we cleared Spindelclutch with 3 wipes, cant agree with you, and btw if you allready in VT lvls you play alot.
are you sure its not a normal dungeon? pls post video! also gettting whipped 100 times just to complete 1 dungeon is NOT FUN!
LonePirate wrote: »It is not an issue for me because I have no interest in becoming Emperor as I stated above.
This is like every emperorship whining thread starts: "i have no interest in becoming Emperor"; and then starts the whining.
If you didnt care, you wouldnt bother posting about it.
LonePirate wrote: »martinhpb16_ESO wrote: »LonePirate wrote: »My concerns with Emperorship are due to poor parameters implemented by ZOS and the manipulation of the status by factions and guilds. Player ability has very little to do with it. These structural and mechanical problems should be a concern to everyone because they weaken the game's credibility, reputation and senses of fairness and rewards for hard work. Wait until Craglorn arrives and the same structural problems arise for that system. People will take notice of it then.
I love playing this game but it has some very troubling problems besides broken quests that ZOS seems to care nothing about addressing.
Again - exactly, in other words content for guilds that will strive, manipulate, fight and hustle for that position - Just like a real Emperor !
If you make everything accessible to everyone the game will become a bland sideshow of itself.
And you think that what you're advocating - which alienates and infuriates players so much that it drives them away from the game - is the preferred solution? What I support will help sustain this game's lifespan because of its broad appeal. What you support only hastens the game's demise by catering to a very small subset of the player base. Do you really prefer a dead game designed for a few or a living game that pleases a very wide swath of the population? That choice is easy for anyone capable of rational thought.
I beat two of the three dungeons with a random group full of VR1. It is possible.
I agree it is a bit of a downer to get loot (if at all) that is only wearable at VR5, but I can live with that.
I disagree with the difficulty. The dungeons are hard and that is a good thing. Figure it out, play smart and enjoy the experience!
Thats why they are called VETERAN dungeons.
No offense but maybe you arent enough of a veteran to clear them with ease.
Which is understandable the game is so new nobody is a real veteran (besides the titles we are all noobs wearing noob gear).
LOL, dungeons too hard? Try real hardcore MMO's like EQ1, and UO back in the ways. This isn't WOW nor will we allow it to be easy like WOW. Veteran doesent mean you can do it at lvl 50 alone, you have to actually play the game. Sorry theres no mod or add-on that improves player skill! Keep it hard! Not everyone gets to play in the END GAME, and that's the way it should be, especially for a free end game exspansion.
SuperScrubby wrote: »I agree. Usually hardcore players are the ones that keep playing, not the casuals. Also if a game doesn't find its niche then people are more willing to jump ship for another game.
Niche games are continuing to go strong. FFXI still has a player base even after being out for like 12 years. Eve is a great example. When developers find a niche and cater to them, they'll have a successful game. By creating a mish mash of "everything for everyone" the game fails at all points because it really doesn't cater to everyone. It just kinda turns into mush.
Imagine it like this. An all you can eat buffet. The food is never amazing but it offers a large selection. But because the food isn't very good everything starts to taste the same. So yes you can choose the mashed potatoes or the salisbury steak but you realize that it's not that good because they taste almost like the mac and cheese. Point is, while selection is good, there's a reason why restaurants that do a few things really well succeed and others that do everything mediocre don't. Same thing with games. While I understand the appeal to make content for everyone, you have to think about who your loyal fanbase is and whose willing to weather the storm. It's usually hardcore players with some casual's sprinkled in.
No the game is not dying! It will die if it just cater to the hardcore players!martinhpb16_ESO wrote: »LonePirate wrote: »martinhpb16_ESO wrote: »LonePirate wrote: »My concerns with Emperorship are due to poor parameters implemented by ZOS and the manipulation of the status by factions and guilds. Player ability has very little to do with it. These structural and mechanical problems should be a concern to everyone because they weaken the game's credibility, reputation and senses of fairness and rewards for hard work. Wait until Craglorn arrives and the same structural problems arise for that system. People will take notice of it then.
I love playing this game but it has some very troubling problems besides broken quests that ZOS seems to care nothing about addressing.
Again - exactly, in other words content for guilds that will strive, manipulate, fight and hustle for that position - Just like a real Emperor !
If you make everything accessible to everyone the game will become a bland sideshow of itself.
And you think that what you're advocating - which alienates and infuriates players so much that it drives them away from the game - is the preferred solution? What I support will help sustain this game's lifespan because of its broad appeal. What you support only hastens the game's demise by catering to a very small subset of the player base. Do you really prefer a dead game designed for a few or a living game that pleases a very wide swath of the population? That choice is easy for anyone capable of rational thought.
I just left a dying game because of comments like this, the creeping vanilla of making everything too easy and accessible is killing lotro, so that now it only appeals to a certain type of player. So I wholeheartedly disagree with you.
LonePirate wrote: »My concerns with Emperorship are due to poor parameters implemented by ZOS and the manipulation of the status by factions and guilds. Player ability has very little to do with it. These structural and mechanical problems should be a concern to everyone because they weaken the game's credibility, reputation and senses of fairness and rewards for hard work. Wait until Craglorn arrives and the same structural problems arise for that system. People will take notice of it then.
I love playing this game but it has some very troubling problems besides broken quests that ZOS seems to care nothing about addressing.
GreatPlayer is a troll in my eyes, hence I won't consider his posts.
About the veteran access to dungeons: at first I was disappointed too. Of course only having 3 dungeons for 5 veteran ranks seems not enough, especially when they only loot VR5 items (and very rarely at that). But when you reach VR10 you'll be happy to have more dungeons of your level. VR1 dungeons wouldn't be appealing for a VR10 group: easy and with useless loot.
LonePirate wrote: »At last a game where end game is designed for elite.. Im sick of all those mmo where skilless pug group is able to own everything with ease. So OP stop crying on forums, change your build, maybe even try to find ingame mentor who will provide you with some useful tips. Get a solid group and struggle for loot.
You have to understand that casual content is for casuals. Vet is for vets. Go get some skill. Beat troubling dungeon and be proud of it.
I could understand and tolerate this viewpoint if this was a free to play game. This is a subscription game and one subscriber's monthly fee is no better or no worse than another subscriber's monthly fee.
I don't mind progressive level entry requirements; but all of this game's content should be enjoyable and accessible by all players. No portion of it except for meaningless titles or a slot on a leaderboard should be the exclusive domain of so-called elite players. It is bad enough that the Emperor skill line is out of reach for 99% of the player base. This game does not need more of this restrictive and I obtainable content:
TL;DR you want the game to be 100% easy mode.
Hence boring.
No thanks.
While my 15 bucks arent worth more than yours, yours arent worth more than mine, and the game shouldnt cater to YOUR playstyle exclusively.
There is content for everyone, veterans and newbies, and thats how i like it.
On a side note do you really think everyone should have access to the emperor skill line? I mean... seriously... just think about it.
I beat two of the three dungeons with a random group full of VR1. It is possible.
I agree it is a bit of a downer to get loot (if at all) that is only wearable at VR5, but I can live with that.
I disagree with the difficulty. The dungeons are hard and that is a good thing. Figure it out, play smart and enjoy the experience!
I'm sorry, "Play smart" doesn't match up well with "Pick up group", and I don't do random groups.
I won't be doing VR dungeons either. Much like how I'm not doing the normal ones now.Thats why they are called VETERAN dungeons.
No offense but maybe you arent enough of a veteran to clear them with ease.
Which is understandable the game is so new nobody is a real veteran (besides the titles we are all noobs wearing noob gear).
No, the "veteran" thing is used in the same way "heroic" is used for dungeons in WoW. It's to distinguish leveling content from endgame content. That's it.
SuperScrubby wrote: »Nobody said anything about elitist or spending 12 hours a day on the computer, I said niche.
Not to mention there is content for people that don't want to do dungeons. It's called quests. What you want is everything easy enough for you to do but then nothing challenging enough for other people. How is that a good option?
What all of these threads have in common is that they want more content for themselves when the majority of the content is already dedicated to them. It's like the solo players that want more solo content when there are tons of solo quests in this game.
Why can't the more skilled players or the pvper's get what they want even if it's not what you want? Aren't you being selfish?
GreatPlayer wrote: »
I dont agree, the majority of the people that play Guild War 2 and WoW do not play on there computer 12hrs a day, and they have other things to do. A game does not have to just cater to the few elitist player and if they do the game is dead!
agreed laura the only thing wrong is the loot scaling at this point. i am willing to fight VR 5 bosses as long as the moot is usable. also the chests and urns are spawning the orignal loot table not anything usable for veteran. they are easy and at VR 5 when the loot is usable will be ridiculously easy. the team needs to get this sorted out or the end game is in a serious condition. it will likely bore many MMo players forcing them to grind VR 5 before they can use anything they find in the dungeonsthis is how I hear the OP as I read this
https://www.youtube.com/watch?v=jZXNMs8D-Ow
(by the way I'm a 48 year old woman with a full time job, two kids, severe arthritis, that heals these things just fine. It is not overly difficult you just need to change how you approach them THEY ARE NOT DIFFICULT you are just approaching them wrong Think about your pulls and think about the bosses just because you can't ignore mechanics and cheese through doesn't mean its hard.)
LonePirate wrote: »It is not an issue for me because I have no interest in becoming Emperor as I stated above.
This is like every emperorship whining thread starts: "i have no interest in becoming Emperor"; and then starts the whining.
If you didnt care, you wouldnt bother posting about it.
First they came for the Socialists, and I did not speak out-- Because I was not a Socialist.
Then they came for the Trade Unionists, and I did not speak out-- Because I was not a Trade Unionist.
Then they came for the Jews, and I did not speak out-- Because I was not a Jew.
Then they came for me--and there was no one left to speak for me.
-Martin Niemöller
SuperScrubby wrote: »Niche games are continuing to go strong. FFXI still has a player base even after being out for like 12 years. Eve is a great example. When developers find a niche and cater to them, they'll have a successful game. By creating a mish mash of "everything for everyone" the game fails at all points because it really doesn't cater to everyone. It just kinda turns into mush.