Thats why they are called VETERAN dungeons.
No offense but maybe you arent enough of a veteran to clear them with ease.
Which is understandable the game is so new nobody is a real veteran (besides the titles we are all noobs wearing noob gear).
knaveofengland wrote: »if its that hard then they in time will change it, but in general terms make it to easy then not worth doing
We just hit VR 1 in my static and were completely shocked that all the gear and bosses were VR5 . Was very disapointing. Prior to release they had lead everyone to believe the VR dungeons would be tierd through ranks 1 through 10 using all 16. Its looking like they ran out of time. at VR 1-3 the first three are very diffcult but you cant use any of the items and the greens that drop are still itemized for the original levels I.E. meaning all the chest and the like are dropping lvl 16 and 20 items lol.I just completed the speedruns of banished cells and spindleclucth with the following group: DK AoE destruction staff, nightblade tank, templar dual/bow, healing templar resto staff/bow (me) as VR3 to 5. We only have epic weapons, no epic set found in these dungeons. We're a guild group and have been doing all the dungeons together on teamspeak. It's clearly far from a standard pick up group.
Considering the total lack of written information about veteran dungeons, I might write some kind of guide for them (unless you point me to one). I understand that pick up groups WILL struggle to get through them. In a few weeks, even without nerfs, they should be able to clean them. People will know the bosses, know their class better and be more familiar with the game mechanics.
They can't be cleared unless most of the group knows what to do and how to play properly and it seems like a good difficulty for me. The only thing I can complain about about VR dungeons is the scaling : 3 dungeons for the first 5 ranks? I want more!
Wifeaggro13 wrote: »We just hit VR 1 in my static and were completely shocked that all the gear and bosses were VR5 . Was very disapointing. Prior to release they had lead everyone to believe the VR dungeons would be tierd through ranks 1 through 10 using all 16. Its looking like they ran out of time. at VR 1-3 the first three are very diffcult but you cant use any of the items and the greens that drop are still itemized for the original levels I.E. meaning all the chest and the like are dropping lvl 16 and 20 items lol.I just completed the speedruns of banished cells and spindleclucth with the following group: DK AoE destruction staff, nightblade tank, templar dual/bow, healing templar resto staff/bow (me) as VR3 to 5. We only have epic weapons, no epic set found in these dungeons. We're a guild group and have been doing all the dungeons together on teamspeak. It's clearly far from a standard pick up group.
Considering the total lack of written information about veteran dungeons, I might write some kind of guide for them (unless you point me to one). I understand that pick up groups WILL struggle to get through them. In a few weeks, even without nerfs, they should be able to clean them. People will know the bosses, know their class better and be more familiar with the game mechanics.
They can't be cleared unless most of the group knows what to do and how to play properly and it seems like a good difficulty for me. The only thing I can complain about about VR dungeons is the scaling : 3 dungeons for the first 5 ranks? I want more!
But at veteran rank 5 they are just roll throughs with very little challenge . hnoestly ESO had me good up until this point. bugs and im balances are standard. i can live with frequent down time. but what i cant deal with is very poorly thought out end game .that resembles a disjointed mess with that looks as if they are trying toa ctuall road block the normal player so they have time to get some sort of end game in.
LonePirate wrote: »The main problem here is that these VR5 dungeons should not have been placed in the VR1 zones. The second set of VR dungeons are in the VR 2 zones. They should not be putting VR5-VR10 bosses in these low level dungeons. Ideally, the dungeons should scale to the average level of the players in the group instead of being fixed to certain levels.
For everyone claiming the VR dungeons are face roll easy, I don't think you understand the definition of the term. A face roll is something you can kill with a couple of shots with no fear of death. The bosses in the VR dungeons require several minutes of coordinated efforts to defeat and there is a significant risk of death the entire time. These bosses are not face roll easy. Just because you completed it, that doesn't make it easy. There are plenty of videos out there of PTS players struggling in the VR dungeons and those players have more experience and knowledge than anyone. I don't think many of them consider this content to be easy.
If you still insist these bosses are easy, please share your tips for clearing them and also share proof of the Speed Run Achievements you have undoubtedly earned given how these dungeons are so easy for you to complete.
Wifeaggro13 wrote: »LonePirate wrote: »The main problem here is that these VR5 dungeons should not have been placed in the VR1 zones. The second set of VR dungeons are in the VR 2 zones. They should not be putting VR5-VR10 bosses in these low level dungeons. Ideally, the dungeons should scale to the average level of the players in the group instead of being fixed to certain levels.
For everyone claiming the VR dungeons are face roll easy, I don't think you understand the definition of the term. A face roll is something you can kill with a couple of shots with no fear of death. The bosses in the VR dungeons require several minutes of coordinated efforts to defeat and there is a significant risk of death the entire time. These bosses are not face roll easy. Just because you completed it, that doesn't make it easy. There are plenty of videos out there of PTS players struggling in the VR dungeons and those players have more experience and knowledge than anyone. I don't think many of them consider this content to be easy.
If you still insist these bosses are easy, please share your tips for clearing them and also share proof of the Speed Run Achievements you have undoubtedly earned given how these dungeons are so easy for you to complete.
Completely Agree right now either they have a scaling bug or they intentionaly road blocked until VR 5 as they did not have neough time to get all 16 to tier through all 10 VR . My thinking is the later. right now they have a very lose grip on thier end game ideas and implementation
I love the challenge of the VR dungeons. I'm so sick of MMOs catering to the crybabies and dumbing them down. There's plenty of content for "casuals". No need to nerf the content I enjoy.
If your current build/tactics don't work, think about what you can change to overcome the challenge presented to you in the dungeon. Don't ask for the game to be redesigned.
An analogy...You fail a math test, so the teacher should make it easier?
GreatPlayer wrote: »have you thought about the fact, maybe the student failed the math test because the teacher doesn't know how to teach?
GreatPlayer wrote: »have you thought about the fact, maybe the student failed the math test because the teacher doesn't know how to teach?
For the record i do not think they are too hard. We are trying them at VR1 with no VR gear and can kill the first three bosses in all three zones. i see that as a problem. my main issues is the are not scaling. they say VR 1- 3 but have VR 5 bosses and drop VR 5 gear, that is a major issue. personaly i dont think a Vr 1 should be able to even hit a VR 5 boss. Zeni is in some hot water here that got a lot to do to straighten their PVE end game out, i wont even coment on PVP as ive not done enough.GreatPlayer wrote: »Wifeaggro13 wrote: »LonePirate wrote: »The main problem here is that these VR5 dungeons should not have been placed in the VR1 zones. The second set of VR dungeons are in the VR 2 zones. They should not be putting VR5-VR10 bosses in these low level dungeons. Ideally, the dungeons should scale to the average level of the players in the group instead of being fixed to certain levels.
For everyone claiming the VR dungeons are face roll easy, I don't think you understand the definition of the term. A face roll is something you can kill with a couple of shots with no fear of death. The bosses in the VR dungeons require several minutes of coordinated efforts to defeat and there is a significant risk of death the entire time. These bosses are not face roll easy. Just because you completed it, that doesn't make it easy. There are plenty of videos out there of PTS players struggling in the VR dungeons and those players have more experience and knowledge than anyone. I don't think many of them consider this content to be easy.
If you still insist these bosses are easy, please share your tips for clearing them and also share proof of the Speed Run Achievements you have undoubtedly earned given how these dungeons are so easy for you to complete.
Completely Agree right now either they have a scaling bug or they intentionaly road blocked until VR 5 as they did not have neough time to get all 16 to tier through all 10 VR . My thinking is the later. right now they have a very lose grip on thier end game ideas and implementation
I too agree with this poster, the people here who say those dungeons are of right difficulty are just either elitist or liars. You see I don't lie and claim I can do something I just cant. And I feel no shame in admitting something is just too hard. I badly want ESO to succeed thats why I am advocating difficulty scaling!
i see what you did there. but sure the guys playing 12 hours a day are Vr10. but 50 levels is easily doable playing a few hours a day like my self. i think the real issue is there is no group content from VR 1- 5 other then cyrodil. the real main concern is tht in another few weeks when the majority of the server hits the VR they will see the massive hole in the group content."I am just advocating what is best for the game, and right now the game is heading towards f2p. Even thought I play upwards of 12 hrs a day I don't consider myself hardcore and I don't find super hard difficulty that don't offer up any great reward fun, and casual players like myself want scaled difficulty!"
You just might have a real problem, if you spend that amount of time in game everyday. You know theres a real world out there, right?
I am just advocating what is best for the game, and right now the game is heading towards f2p. Even thought I play upwards of 12 hrs a day I don't consider myself hardcore and I don't find super hard difficulty that don't offer up any great reward fun, and casual players like myself want scaled difficulty!
Dungeon wipes, like wiping for months on end till we killed Derek the Vindicator in Kael. 10 Clerics healing on tank, 80 plus people in an open raiding system. Once we killed him after tons of wipes, we got our foot in the door to the end game. Again, End Game access isn't for everyone, it requires special setups with character, teamwork, communication etc. If you think your going to ENDGAME without a headset, your wrong too. This adventure zone has been tested by elite players, if they can beat it, then it can be beaten. Your just not good enough at this time. That's the truth!
At last a game where end game is designed for elite.. Im sick of all those mmo where skilless pug group is able to own everything with ease. So OP stop crying on forums, change your build, maybe even try to find ingame mentor who will provide you with some useful tips. Get a solid group and struggle for loot.
You have to understand that casual content is for casuals. Vet is for vets. Go get some skill. Beat troubling dungeon and be proud of it.
LonePirate wrote: »At last a game where end game is designed for elite.. Im sick of all those mmo where skilless pug group is able to own everything with ease. So OP stop crying on forums, change your build, maybe even try to find ingame mentor who will provide you with some useful tips. Get a solid group and struggle for loot.
You have to understand that casual content is for casuals. Vet is for vets. Go get some skill. Beat troubling dungeon and be proud of it.
I could understand and tolerate this viewpoint if this was a free to play game. This is a subscription game and one subscriber's monthly fee is no better or no worse than another subscriber's monthly fee.
I don't mind progressive level entry requirements; but all of this game's content should be enjoyable and accessible by all players. No portion of it except for meaningless titles or a slot on a leaderboard should be the exclusive domain of so-called elite players. It is bad enough that the Emperor skill line is out of reach for 99% of the player base. This game does not need more of this restrictive and I obtainable content:
LonePirate wrote: »At last a game where end game is designed for elite.. Im sick of all those mmo where skilless pug group is able to own everything with ease. So OP stop crying on forums, change your build, maybe even try to find ingame mentor who will provide you with some useful tips. Get a solid group and struggle for loot.
You have to understand that casual content is for casuals. Vet is for vets. Go get some skill. Beat troubling dungeon and be proud of it.
I could understand and tolerate this viewpoint if this was a free to play game. This is a subscription game and one subscriber's monthly fee is no better or no worse than another subscriber's monthly fee.
I don't mind progressive level entry requirements; but all of this game's content should be enjoyable and accessible by all players. No portion of it except for meaningless titles or a slot on a leaderboard should be the exclusive domain of so-called elite players. It is bad enough that the Emperor skill line is out of reach for 99% of the player base. This game does not need more of this restrictive and I obtainable content:
TL;DR you want the game to be 100% easy mode.
Hence boring.
No thanks.
While my 15 bucks arent worth more than yours, yours arent worth more than mine, and the game shouldnt cater to YOUR playstyle exclusively.
There is content for everyone, veterans and newbies, and thats how i like it.
On a side note do you really think everyone should have access to the emperor skill line? I mean... seriously... just think about it.
LonePirate wrote: »
I think everyone should have the opportunity to be Emperor and that is clearly not the case at all.