Veteran Rank Fail!

  • JexTex
    JexTex
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    Lol you people that sit here defending the game by saying well...you leveled to fast...wow really that's your defense for the game...go away fanboys...

    The veteran rank system will prly single handidly hurt this game the most...not everyone is 10 years old and has 8 hours a day to play and quests non stop....

    Believe it or not but most have played atleast 2-3 mmo's before and questing in general is kinda boring for most now...as they really just enjoy endgame content and building their char for endgame...

    as it stands most will never hit v10 in a timely manner meaning they will prly quit like half of my guild mates have....simply not having the intrest to quests after 50....

    the veteran system like others have said is sloppy and lazy work for a AAA mmo...

    the max level should be 50-60 with veteran ranks being a side thing.

    this games population has fallen faster than any other mmo ive seen including swtor.4
  • neocomab16_ESO
    neocomab16_ESO
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    I would have suggested you actually research on what Veteran Ranks are before making this thread...it's a disturbing trend that people hardly know a lot of facts before coming to the forums to vent....

    here's what vet ranks are. Vet ranks are a poor excuse for missing endgame content. Once you hit max lvl that is 50 they are kind enough to offer you to level even more! Isnt that nice of them? So you level up 10 more levels except that from now on you cannot really grind them. You have to do all the stupid quests in the other faction zones.

    If you think about it this is a really really really easy way to create a timesink and call it content. Because the content is already there. See, you take the content, put it in a lvl 50+ phasing. Adjust the mob levels, loot and resources and you are done. That's all.

    And there is nothing to research about it or read up stuff. It is simply poor and lazy development. Nothing more. You hit max lvl to grind even more xp. The game has a max lvl of 60 basically with and exponential leveling curve after 50. And when the content patch hits the level cap is raised to 62. Happy grindin'.

  • Asava
    Asava
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    Well it's blatantly obvious that they just added it on at the last minute. Why would I get L27 potions in the VR3 zone??
  • Dunhilda
    Dunhilda
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    The issues is I don't care for AD or Daggers on my ebonheart pact character so I'm forced to now play their quest line and watch as people say it's not lazy?

    Why can't I level to VR 10 with out doing the other factions quests?

    If I wanted to play another faction quest I would had picked a alt and done so now if I go ahead levelled to VR10 I now have no reason to remake a new character and if you think I'm going to play them same quests again... Think again' simply doing so for maybe a new racial skills or class it's not worth.

    Why couldn't they had released craglorn along with VR 1 and 2 and gone from that?


    About that 200million....
  • Grawlog
    Grawlog
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    http://forums.elderscrollsonline.com/discussion/87867/patch-notes-v-1-1-inc-craglorn-from-pts/p1

    They're testing doubling the VP received from PvP and killing mobs. I'm not saying this solves all of your problems, but they're making strides and efforts towards improving the game. It's been a month. Give them a chance to work on things.
  • reggielee
    reggielee
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    bye. its ok to not like a game, there are plenty of other ones out there
    Mama always said the fastest way to a man's heart is through his chest.
  • CheesyDaedra
    CheesyDaedra
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    I already made chars to play through the other factions, that way the experience is more immersive, and i truly don't want to spoil the whole experience just for the sake of levelling my char up to VR10 and be able to counter all these vamp guilds in PvP.
    Do you mind? I'm busy doing the fishstick, it's a very delicate state of mind.
  • Matrinka
    Matrinka
    Soul Shriven
    I agree the slow progress means it's not very hard to go up vr, but it is very tedious and boring. The journey is not enjoyable in the vrs. I also hate pvp and wanted a pure pve game which while easy in 1-50 levels seems hard in vrs.
  • Matrinka
    Matrinka
    Soul Shriven
    I like going through the different areas, but I'd like to let them see me as the enemy who saved their asses rather than their ally. I'd like to see how that chaps their hide. I also think that we should do the same quests but from our alliance's perspective.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    It is strange that some people think it was tacked on late. It is the very idea all of GW2 was built around. Our end game is go do all the content because you never out level it.

    Although i also find this a case of you can never make everyone happy. Level to fast, there is no end game!! Cry, cry, quit, quit. Level slower, this takes to long, cry, cry, quit, quit.
    Edited by vyndral13preub18_ESO on May 3, 2014 6:36PM
  • Matrinka
    Matrinka
    Soul Shriven
    Also I've done all the quests for the 1st vr zone and I'm only about half way to vr2, what else can I do to level vr now that all quests are done for the area?
  • Noth
    Noth
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    JexTex wrote: »
    Lol you people that sit here defending the game by saying well...you leveled to fast...wow really that's your defense for the game...go away fanboys...

    The veteran rank system will prly single handidly hurt this game the most...not everyone is 10 years old and has 8 hours a day to play and quests non stop....

    Believe it or not but most have played atleast 2-3 mmo's before and questing in general is kinda boring for most now...as they really just enjoy endgame content and building their char for endgame...

    as it stands most will never hit v10 in a timely manner meaning they will prly quit like half of my guild mates have....simply not having the intrest to quests after 50....

    the veteran system like others have said is sloppy and lazy work for a AAA mmo...

    the max level should be 50-60 with veteran ranks being a side thing.

    this games population has fallen faster than any other mmo ive seen including swtor.4

    I hate to tell you this, but the only other options are mindless mob grinding (never does well in this market) and group only content which also get boring fast and also alienates solo players. This is pretty much the only MMO that has some endgame progression that is for solo players while remaining challenging.

    This game is not meant to be like other MMOs. I hate to tell you this but all MMOs see a massive drop in players around this time (when the free time runs out). ALso seeing as at this time SWTOR lost so many so fast they pretty much immediately started working on ftp models to implement, I wouldn't say this game has lost more than SWTOR.
  • PBpsy
    PBpsy
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    Matrinka wrote: »
    Also I've done all the quests for the 1st vr zone and I'm only about half way to vr2, what else can I do to level vr now that all quests are done for the area?

    The VR zones exp are balanced in such a way that if you do all quests, delves,dolmens and world bosses you get about 1 rank per zone. Also did you do the starter Islands ? They are part of the first rank exp.
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  • Matrinka
    Matrinka
    Soul Shriven
    Personally, I think vrs should be progress based. What this means is for completing the first vr area and completing the quest to talk to the ruler of the next vr area you automatically go up to the vr of the area you have moved to. This should start right after you complete the game, so that you automatically are level 50 if you are not already 50 for beating the game. So if you beat the game at level 46 you would automatically jump to 50 for beating the game. Then for reaching the vr2 area, if you are not vr2 automatically jump to vr2. e.t.c.
  • Gohlar
    Gohlar
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    Once we realized that after hitting 50 we would be expected to run 1,000 more fetch quests, everyone I know stopped logging in. Perhaps we should have done more research, I know it never occurred to me an mmo would do something so...lame.

    I get some people want to play an mmo alone for whatever reason. I suspect Zenimax is going to realize that many more grow tired of generic quests pretty quickly.
    Edited by Gohlar on May 3, 2014 6:57PM
  • Faolanhart
    Faolanhart
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    I actually like the ability to play though the other alliances, that way I can stay loyal to the pact & not miss out on anything, with one character.
    I wish I was able to choose however because holy moly is Daggerfall boring.
    Add this to the fact that veteran ranks are a crawl & when you do level up you get absolutely nothing beyond the odd costume/disguise & the ability to show everyone around you how much time you have on your hands.
    The problem isn’t going through the other areas it’s that character progression just ends.
    I personally also found that the once perfect difficulty just shoots up & you can now be one shot or two shot, not exactly what I would call fun.
    I stopped at veteran rank 2 & now I’m playing with another character, again in the Pact.
    Somehow going through the same quests over again is more fun than crawling along in Daggerfall.
  • Jenasy
    Jenasy
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    I think this comes down to a matter of a opinion. Some ppl will like the questing style of the vetren ranks, others wont... Keep in mind that its still very early in the game so end game content still has lots to be added. They are trying something different here and alot of ppl will resist change :).

    But this isnt the type of game/ typical MMO where you will find dailies , dungeon spams and re doing same content over and over to accumulate the best gear to finish some raid that u will just spam over and over until ur blue in the face. If you want that type of game there are millions of cookie cutter MMO's u can play. I am soooo bored of these types of MMO's personally.

    ZOS is taking a risk, trying something new. Be aware that you have not even seen end game yet :). Questing in other faction areas is only gonna be a small portion of it. If you have a better idea on how to run a game.. Provide feedback.. I would like to see this .....

    I personally am loving every aspect of the game :)... Having a blast.
  • celebrian324preeb18_ESO
    I hope that ZOS will add some kind of alternative progression path for VR levels sometime down the line.

    The current system is designed for players that focus on just one character. Personally, I like having alts. I like playing different classes and RPing different characters. But the idea of grinding all 3 factions quest lines on all characters is rather disheartening.

    It wouldn't be so bad if it was optional, but new content like Craglorn is geared toward VR 10+, so all this grind is mandatory in order to access new content.
  • Jenasy
    Jenasy
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    I will agree that it would be a good thing to provide as many options for leveling as possible.. :) I bet you will see that as time goes on
  • Bhakura
    Bhakura
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    I wonder what people would have said if they did it the diablo way, same content, but then nightmare and again same content, but then hell difficulty.
    Agree it feels weird at first to kill dominion soldiers being dominion but at least i dont have to do the same stuff again only beefed up.
    See it as a way to look through the eyes of the "enemie" side. First i was fighting for dominion against ebonheart and daggerfall and met some ugly *** they did. Now im doing same and im seeing some ugly *** the dominion is doing, making them no better then the other factions.
    War is an ugly thing, playing all sides with one toon shows how ugly it actually can get for either side.
  • Beryl
    Beryl
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    The more I play in the Veteran areas (VR7 now), the more I dislike the idea of Veteran ranks at all.

    It feels as a grind and a not-creative way to multiply content at the release. And what does it mean for the future? How will the future level cap rise be handled? We already know that VR12 is soon to be introduced. If all level cap increases will boil down to VR increase then it will become obligatory for all players to either quest in the rival areas as we do now or grind ranks by killing some mobs. If people complain now, just imagine how many complains will come in the future.

    I would much prefer to see the level cap fixed at level 50. And that's it. Done. After you reach it, you would still be able to go to the areas of other alliances which would all be at lvl50 (without any increase by one rank from an area to an area). This would still attract those players who loves exploration, lore and wants to collect more skillpoints. At the same time this would not be obligatory for those who wants to have alts and does not like to spoil the questing experience. As for fancy gear, why not to have PvE dungeon ranks which come from repeating the dungeons in the same way as PvP ranks come from participation in PvP? Those ranks could be a great gating mechanism for fancy gear and they would be kept with a player when the normal level cap would rise.

    Of course, this post reflects just my opinion and I am not expecting to see any support here. We all play as we like, have our own expectations and our own gaming habits. At this late hour the title of this topic attracted my attention and I just wanted to share my disappointment in the existing veteran system.
  • TieFighter
    TieFighter
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    im sure if eso didnt didnt already think of the idea of playing the other pacts with your previous character instead of re-rolling the forums would be filled with requests of allowing us to use our previous characters to do so
    Da'Hui DC imperial mage dragonknight(retired but retained)
    Hand Saryn Valor EP dunmer templar(mage/healer)
    Pergan Asuul AD dunmer dragonknight(dps firemage)
    Mi'Mosa EP imperial nightblade(stamina)
    Limu'Kai EP Sahxleel dragonknight(vampire mage)
  • Keffertjes
    Keffertjes
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    Save ESO

    Full Wipe
    Edited by Keffertjes on May 4, 2014 5:32PM
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    I am now at VR9 with 2 zones to go (yes i have no life)

    I agree with the majority that VR is "ruining" the game. the 1-50 was great, fun and had nice pacing. But once you hit VR it all changes, the quests are still interesting, but theres a lack of drive/main story, guild quests. and all the other flavors that made the 1-50 experience enjoyable. It basically feels like playing skyrim but without the main story/civil war story archs as a backdrop.

    going through your enemy zones and experiencing a out of character experience is not really what i wanted and im sure this resonates with most others, given their opinions. I know plenty who have not reached the end of the "campaign" and boy they are in for a shock of how it slowly descends into...
  • AstroCat
    AstroCat
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    I have almost zero interest or positive anticipation for using my main to do the other two faction quest lines, it just seems so un-immersive, and counter intuitive. I plan on doing my one main to 50, and then playing my 2 alts (1 on each faction). I do want to play my main post 50 but without doing the other faction's quest lines (that's for the alts) if at all possible.

    All my post 50 VR leveling will done other ways, or probably not at all. From checking all the dev comments it seems like more alternative post 50 leveling options are coming.

    If they don't make other viable VR leveling methods I could be done with ESO once I hit 50 with my 3 characters. This would still take me quite a long time, since I level slow but yikes because I want to do post 50, just not on the other faction quest lines.

    I super like the game (one of the best fits for me in an mmorpg, maybe ever!) but this is the big flaw I see coming down the line really worries me. I really hope they "fix" this issue.

    Does anyone have any input on this "issue"?
    Edited by AstroCat on May 5, 2014 7:39PM
  • BETAOPTICS
    BETAOPTICS
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    Yeah, not exactly what I would have hoped. Not only because of this but honestly, it takes away so much from the game. Instead of 3 possible campaigns with each alliance but instead I have to experience all of it three times.

    Which makes listening to any of the dialogue pointless after the first time and makes since the game is heavily lore reliant, it makes the other times blatantly boring. Yes, you have a bit different fighting experience with another class and skills but that is all and that, alone, is very little to justify more than one playtrough.
  • p.hurst1b16_ESO
    p.hurst1b16_ESO
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    To me the veteran base content is a great idea. Level up steadily through the other factions quests and zones and dungeons.

    That means that basically the game is 3 times the size of what you expect from going through 1 campaign. Slower exp and steady leveling through the ranks but you still get more skill points and experience more content.

    The quests are good fun, a real twist on the older MMO's. They are well scripted and worth taking your time over.

    Those of us (most of us) still going through the 1-50 leveling are enjoying the campaign and looking forward to trying the others.

    It is the rushers that are QQ'ing. Same old same old. Players that will learn to settle down and develop some patience in time.

    I have infinite patience. But I am one of the most competitive min/max players in the universe. However, I take my time: learning, absorbing and refining my play.

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  • stevenyaub16_ESO
    stevenyaub16_ESO
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    the problem with not doing the other zones is you are missing out on 90-100 skill points. If you want those things.... which i think most probably do.
  • SuperScrubby
    SuperScrubby
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    At this point in the game it has nothing to do with rushers. Quests offer very little challenge. There are some fights 1-50 that actually require you to think, but you can either AOE grind at a really fast pace with almost no risk of death or you can do quests which pretty much offer no risk of death either.

    They spoon feed you levels in this game which makes hitting VR1 very very very easy. With a ridiculously easy Molag Bal fight it offers no challenge or even ramp up to the VR levels. Which means VR ranks will probably be nerfed in difficulty soon since you'll have the same people who struggled beating Molag Bal struggling in VR content. In their current state at least from experiencing VR1 the exp per mob is god awful given the need for almost 500k exp. I think i get like 48 or 84 exp per kill, I know it's not a lot or as much as I got when I was leveling 1-50.

    Not to mention to reinforce what someone said about getting level 27 potions in VR zones. VR1 zones in AD give you lvl 1-8 food. That's how little thought and effort they put in.
  • TieFighter
    TieFighter
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    I am now at VR9 with 2 zones to go (yes i have no life)

    I agree with the majority that VR is "ruining" the game. the 1-50 was great, fun and had nice pacing. But once you hit VR it all changes, the quests are still interesting, but theres a lack of drive/main story, guild quests. and all the other flavors that made the 1-50 experience enjoyable. It basically feels like playing skyrim but without the main story/civil war story archs as a backdrop.

    going through your enemy zones and experiencing a out of character experience is not really what i wanted and im sure this resonates with most others, given their opinions. I know plenty who have not reached the end of the "campaign" and boy they are in for a shock of how it slowly descends into...

    why not reroll to another pact then and experience it in your favorite 1-50 mode? :'( you loved it, youre almost v10

    also the majority isnt saying VR sucks...
    Edited by TieFighter on May 7, 2014 7:46PM
    Da'Hui DC imperial mage dragonknight(retired but retained)
    Hand Saryn Valor EP dunmer templar(mage/healer)
    Pergan Asuul AD dunmer dragonknight(dps firemage)
    Mi'Mosa EP imperial nightblade(stamina)
    Limu'Kai EP Sahxleel dragonknight(vampire mage)
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