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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Request for Opinion Poll on Inventory / Bank storage spaces.

wolfguard101
wolfguard101
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I would like to suggest we ask ESO to set up an opinion poll option on the forum and ask these questions

1. Are you happy with the size of the current starting size of Inventory and shared account bank?
Yes /No

2. Would you like us to double the size of the starting size of shared banks or lower cost of the space upgrades?
Yes / No

3. Would you prefer that each character had its own bank storage as well as some form of shared bank tab to allow easy access to items you wish to send to other characters you create.
Yes / No



This is to allow us the option of eventually having half a chance of fully experiencing the crafting skills without having to use character slots as walking banks. Whilst some people would still ask for more so everyone one of their characters could max skills.. the current process doesn't allow you to learn one skill per character as you have no space in shared bank to store the materials required for them to do so and still actually have stock to make an item when required. The above option would at least make it less painful.

I think they would find the majority would say yes to both of these.. I am sure you will not do this as this issue was one of the most common things discussed during the beta.

If you agree with the request for an Opinion poll add your comments to this thread

Thanks
Edited by wolfguard101 on April 16, 2014 11:19PM
  • Harkrider
    Harkrider
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    The forums have a poll tool, however it is disabled for the support section.
  • wolfguard101
    wolfguard101
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    I want them to action the poll not us,,, its painfully obvious they don't really seem to care what we post here or take notice of the bugs reported so even if I did post a poll it wouldn't be same as if they did and showed that they were interested in our feedback
  • Cascade_V
    Cascade_V
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    Individual character banks could be helpful...

    Either way it needs addressed.
  • jaytin44
    jaytin44
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    Some storage per character would be nice, shared is great but I am having to do a lot of juggling of crafting stuff. I have 4 characters all under level 15 so they don't have much gold for upgrading as yet. My provisioner is probably the worst problem, so much stuff! :o
  • Blackwidow
    Blackwidow
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    ✭✭
    1. Are you happy with the size of the current starting size of Inventory and shared account bank?

    No

    2. Would you like us to double the size of the starting size of shared banks or lower cost of the space upgrades?

    Yes and yes.

    3. Would you prefer that each character had its own bank storage as well as some form of shared bank tab to allow easy access to items you wish to send to other characters you create.

    Yes



    I spend more time "banking" then playing the game now. It sucks.

    Edited by Blackwidow on May 12, 2014 11:11AM
  • wolfguard101
    wolfguard101
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    Thanks for the comments folks and cutting snd pasting original post was good idea Blackwidow .
  • raglau
    raglau
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    1 no
    2 yes and yes
    3 yes

    Storage is the only aspect of the game I don't like. Its actually putting me off playing now, because its a burden and gets in the way of gameplay.
  • Ojustaboo
    Ojustaboo
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    Thing is, while I would answer that I'm not happy with the current space and would love more, I think I would also give the same answer to such a poll in any mmo I've ever played.

  • Auric_ESO
    Auric_ESO
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    I agree with your op. But it's not gonna be a quick fix. Even if they want to do it it's gonna take a bit.
    "The purpose of training is to tighten up the slack, toughen the body, and polish the spirit." Morihei Ueshiba
  • Jadeviper1974
    Jadeviper1974
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    I see this problem not just of inventory space, but of relative to the number of components needed for some crafts. In relation to the number of components needed for crafting, enchanting as an example, yes, I believe there is to little space, but only because of the number of components needed enchanting, which is my main craft.
    What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
  • Anzaman
    Anzaman
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    1. Are you happy with the size of the current starting size of Inventory and shared account bank?
    No.

    2. Would you like us to double the size of the starting size of shared banks or lower cost of the space upgrades?
    Yes.

    3. Would you prefer that each character had its own bank storage as well as some form of shared bank tab to allow easy access to items you wish to send to other characters you create.
    Yes.
    Nilene Nightsky - Healer Warden
    Niomia Nightsky - Stamina Nightblade
    Ebonheart Pact (EU) Veteran: 10 - CP: 101
  • phaneub17_ESO
    phaneub17_ESO
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    I have one character that does all my equipment crafting which is my main: Smithing, Clothing, and Woodworking. Then I broke down the other crafts: Enchanting, Cooking, and Alchemy to 3 alts which I can level their skill ups without having them to go out and harvest. Unfortunately their own bags are so full of crafting mats there's not enough room for them to actually level and play normally. I am also using the last 4 character slots purely as mules for the first 4 and there's still not enough room.

    I would trust the bank if it hadn't RESET on me twice that I lost 14,700 gold in upgrades to it and another 3,000 gold stored into it. I should have known better as this bug existed in the Beta as well, and best not to assume they would have fixed it by now. That much gold wasted I could have just upgraded my individual character bags.

    I do believe we should have two kind of banks, the kind that is shared among all your characters and each character needs their own individual bank that only they can access. Second, gold be accessible to all your characters like in Diablo 3, that way its more manageable and you're not shuffling around.
  • wolfguard101
    wolfguard101
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    Ojustaboo wrote: »
    Thing is, while I would answer that I'm not happy with the current space and would love more, I think I would also give the same answer to such a poll in any mmo I've ever played.

    You are correct but i for one have never played a game with so small an inventory and bag system but with so many items that need to be stored for crafting skills. Examples being provisioning. Any of the main crafting professions you need the right ore wood cloth then the racial motif stone and then the trait gem for each item
  • wolfguard101
    wolfguard101
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    I have one character that does all my equipment crafting which is my main: Smithing, Clothing, and Woodworking. Then I broke down the other crafts: Enchanting, Cooking, and Alchemy to 3 alts which I can level their skill ups without having them to go out and harvest. Unfortunately their own bags are so full of crafting mats there's not enough room for them to actually level and play normally. I am also using the last 4 character slots purely as mules for the first 4 and there's still not enough room.

    I would trust the bank if it hadn't RESET on me twice that I lost 14,700 gold in upgrades to it and another 3,000 gold stored into it. I should have known better as this bug existed in the Beta as well, and best not to assume they would have fixed it by now. That much gold wasted I could have just upgraded my individual character bags.

    I do believe we should have two kind of banks, the kind that is shared among all your characters and each character needs their own individual bank that only they can access. Second, gold be accessible to all your characters like in Diablo 3, that way its more manageable and you're not shuffling around.

    Yep ive been hit twice by the bank bug which is why i opened this post as one of the known catalyst of that bug is people swapping to bank alt / mules to often. Therefore a better system may have reduced the number of people suffering the same fate. I lost 40 slots and in 70000 gold because character gold isnt shared and u cant send mail to own account if u want to send gold to new alt.
    Edited by wolfguard101 on April 17, 2014 11:36PM
  • Gillysan
    Gillysan
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    1. Are you happy with the size of the current starting size of Inventory and shared account bank?
    Yes

    2. Would you like us to double the size of the starting size of shared banks or lower cost of the space upgrades?
    No

    3. Would you prefer that each character had its own bank storage as well as some form of shared bank tab to allow easy access to items you wish to send to other characters you create.
    No

    I have come up with a way to deal with the bank space challenge and bank space is no longer an issue. Number one thing you can do for yourself is - play the game. Buy more bank & backpack space as you go along.

    In other words L2P. >:)
  • Ojustaboo
    Ojustaboo
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    I see this problem not just of inventory space, but of relative to the number of components needed for some crafts. In relation to the number of components needed for crafting, enchanting as an example, yes, I believe there is to little space, but only because of the number of components needed enchanting, which is my main craft.

    While I agree, I would much rather they added say seperate provisioning, enchanting and alchemy bags than cut down on the needed mats
  • wolfguard101
    wolfguard101
    ✭✭✭
    Gillysan wrote: »
    I have come up with a way to deal with the bank space challenge and bank space is no longer an issue. Number one thing you can do for yourself is - play the game. Buy more bank & backpack space as you go along.

    In other words L2P. >:)

    Thanks for that reply now if you would care to expand on how exactly you have mastered the problem with us mere mortals without the use of bank mules in a game were the bank i had expanded TWICE to 100 was wiped by an ingame bug effecting thousands of players i and many others would appreciate it. Rather than the troll response of 'L2P'

    I could I guess not store anything and then when you as a guildmate say can u make me a VR5 chest please answer

    'sure just let me go find some ore hopefuly find right trait crystal and buy a motif stone get back to you in an hour if your lucky.'

    Thats a work around but not a great one in a game they expected us to only do 1 skill per character with a shared bank of 120 slots for them all so 15 slots per character. REALLY
    Edited by wolfguard101 on April 17, 2014 11:57PM
  • Ojustaboo
    Ojustaboo
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    Gillysan wrote: »
    I have come up with a way to deal with the bank space challenge and bank space is no longer an issue. Number one thing you can do for yourself is - play the game. Buy more bank & backpack space as you go along.

    In other words L2P. >:)

    I'm not unhappy with the amount of space, well once I can trust the bank again I won't be,

    But it's unfair saying people need to just play the game.

    For some in my guild, playing the game involved getting to level 50 asap.

    For others it's taking it easy, reading every book they find etc.

    I started on 5 day early access, I'm level 20 (and wish I hadn't got that high as I'm only just starting stormhaven ), some days I love questing, others I love pottering about, collecting mats and crafting.

    I have 108 inv slots with my horse and 80 in my bank.

    A couple of days ago I thought I'd give enchanting a go. Woodworking and provisioning are my main 2 crafts but I found provisioning so easy to get to level 50 that I put in a possible bug report.

    Woodworking is a nice challenge and so is enchanting.

    I created an alt and moved 60 slots worth of provisioning mats into it from the bank.

    I have an addon that tells me which ingredient in my inv is used in what recipes, so I am now only keeping items for certain things, plus the items used to enhance recipes such as potatoes and salt etc.

    My bank is full again, provisioning, woodworking, various motif crystals (or whatever they are called) and various enchanting items.

    My inv has 2 stormhaven treasure maps, 2 seperate pvp items, empty and full soul gems, a frost staff that I can swap with my fire staff, magic and health potions, and a couple of stacks of fishing bait.

    I went around stormhaven looking for mats, then back to the starter areas. Runes was what I wanted most, wood also, plus I got ore and jute as they only take up a slot or 2 each and earn me money.

    I had a few mobs attack me, found a few chests to lockpick and in no time at all my inv was full.

    I went back to Wayrest, sold my junk, refined my ore and jute then sold that, then i went to the woodworking table and leveled that and made sure I had 2 things researching.

    This led me to have 8 staffs, bows and a shield with researchable things on them that I want to keep, but my bank is full.

    I then went to the enchanting table and got to enchanting level 8. But after using all the round runes I could (needing to get to level 10 to use the next level) out of my 108 inv slots, I ended up with 67 still full, most with enchanting items.

    Sure that leaves me with 41, but if tomorrow I want to continue questing, it won't take very long at all before I have to go and empty my bags again.

    That is one of my play sessions I had today. I wanted to pick up flowers to help guild mates but didn't have the room. Yesterday I put a load of stuff in the guild bank that I really wanted but didn't have room for.

    Again I'm not unhappy, it means I have to think what food and drink I want to make and ignore the other items. And when I get to level 10, hopefully the amount of enchanting items will drop too and as I learn it, I can decide which runes to keep.

    I am having great fun playing ESO, but I am playing the game and I can understand how others also playing the game, have huge problems with the inv and bags.
    Edited by Ojustaboo on April 18, 2014 12:37AM
  • wolfguard101
    wolfguard101
    ✭✭✭
    Can u tell what the addon your using for provisioning sounds very useful
    Edited by wolfguard101 on April 18, 2014 12:49AM
  • FezzikVizzini
    FezzikVizzini
    ✭✭✭
    Can u tell what the addon your using for provisioning sounds very useful

    Sous Chef.

    It makes things a bit easier in transferring cooking mats that you can't use over to an alt. Trouble is, it is of no use in determining which mats to transfer back when you learn a new recipe as it only marks mats that the character can use and the alt won't know any.
    Yeah, I got a PC. I just don't feel the need to post it's specifications for an ego boost.
  • Starnes
    Starnes
    ✭✭✭

    1. Are you happy with the size of the current starting size of Inventory and shared account bank?

    Yes.

    2. Would you like us to double the size of the starting size of shared banks or lower cost of the space upgrades?

    No.

    3. Would you prefer that each character had its own bank storage as well as some form of shared bank tab to allow easy access to items you wish to send to other characters you create.

    No, it's fine as is.
  • RunAway
    RunAway
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    They always said that you're going to have to choose 1 or 2 crafting skills. Trying to do all of them at the same time is stupid.
  • Gillysan
    Gillysan
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    I already said what the main thing to do in my post - buy bank and backpack slots. I know about the bank bugs although they have not hit me personally. I don't even own a horse.

    http://forums.elderscrollsonline.com/discussion/69506/inventory-management-for-the-novice-provisioner

    However, since you want more specific info I'll spell it out.
    I level slow, even read a lot of the books I find in the world. Somedays I just putter around as mentioned above by Ojustaboo. I also play a whole lot and I'm not going into personal details why that is possible for me at this time. I'm in no way in a rush to get to 50 or rich like those who farm the same boss for hours on end. Actually, all I do is take my time playing the game.

    I do use alts but I do so because I am pursuing all the crafts. You can form your own opinions about that, it makes no difference to me.

    Toon1 - main -blacksmithing, also delved into other "soft" professions alchemy, provisioning, enchanting. Initially led to shock of overflowing bank space.
    Toon2 - Tailor
    Toon3 - Woodworker
    Toon4 - Enchanter
    Toon5 - Alchemy
    Toon6 - Assistant, rarely used, banks things like stacks of steel ingots, rawhide, etc.

    The plan:
    Enlightened by the post linked above, provisioning things I find I keep in the backpack of the toon I'm currently playing. I vendor most things I cook and keep only what that toon is using. When I move to a new land/tier I sell off all cooking mats even though they are 0 value, I just get rid of them.

    Currently, and this will change as I can afford more bank space, the toon I'm actively playing banks his crafting mats. The key here is that he holds on to only the cooking junk. Example:

    My Blacksmith kept all his mats in the bank including armor & weapon drops. I kept what I needed to research smithing in the bank and deconned everything else(see Research Assistant listed at bottom of this post). My woodworker and Tailor would pull their related drops out of the bank. Blacksmith is using a staff so all the weapon trait gems are in the woodworkers backpack as well.

    With more bank space I now keep all my tailors mats in the bank as well as the smithing. Only pull the light & medium armor out to store on him as I play, then periodically deal with it.

    When I switched to leveling up Toon2 to get SP to invest in tailoring, I pulled all the heavy armor and weapons on to Toon1. At this point I think I was up to 80 bank slots and had enough room to keep all blacksmithing mats in the bank. This worked well because tailor and blacksmith use the same racial style mats & trait gems.

    Thus Toon2 became my actively being played character. He now dumped all the hoarded light & medium armor in the bank.

    Now I'm leveling Toon4, the enchanter, I decided to skip provisioning on him entirely. At this point I had enough gold to buy him a couple backpack upgrades straight away. My bank has enough space now to toss almost all those runes in as well. I even started alchemy on him and I might keep that up instead of going to to Toon5. Haven't decided yet & still learning as I play the game.

    So it gets easier as I go along playing the game. My highest level toon is 23. I still do not own a horse but no longer feening for one as I find the bank & backpack slots do the job. The cost of bank slots is getting close to the common horse, so when it get's there then it will become a priority.

    Additional Quality of Life Items

    http://minion.mmoui.com/
    • Bank Stuffer - still a Beta IMO
    • Wykkyd's Framework - must have!
    • Wykkyd's Outfitter - not used, really needs an icon added in Inventory, still be worked on
    • HarvestMap - I already made custom colors!
    • Inventory Grid View - usually toggled off, but it's ready
    • LootDrop - must have!
    • RainbowReticle
    • Research Assistant - absolutely must have!!!!!!!!
    • SpamFilter - helps but not 100% solution. Wiggle the Max Character Length slider, it was updated to 350 and it wasn't showing that until I jiggled it.
    • Weapon Charge Alert - must have!
    • ZAM BuffDisplay - must have!
    Edited by Gillysan on April 18, 2014 1:49AM
  • Jariath
    Jariath
    My recommendation would be to cut the shared bank down to 30 slots at most, maybe even lower. Then have individual banks starting at whatever and expandable to 100 slots or whatever. Backpack space is fine as it is, providing the banks are more functional.
  • Gillysan
    Gillysan
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    Extra note on BankStuffer. It works really well with the plan I outline above.
    Edited by Gillysan on April 18, 2014 2:01AM
  • wolfguard101
    wolfguard101
    ✭✭✭
    RunAway wrote: »
    They always said that you're going to have to choose 1 or 2 crafting skills. Trying to do all of them at the same time is stupid.

    I was more expecting the usual MMO that yes you do choose 1 or maybe 2 but to be limited to those 1 or 2 choices over 8 characters now that's new as I still feel that to actually be able to store a usable amount of materials so I can craft certain items on demand if asked to do so by friends and guildmates is impossible unless you are going to stick to those couple of first choices. Personally I feel disappointed by this as always enjoyed crafting side of any game which invariably saved me and my friends much hassle and in game currency as we levelled,,,
    I have stuck to woodworking and smithing as the only crafts at moment but do store green and blue crafting mats I get from breaking down cloth armour and runes found as I travel .. for use possibly in the future or to hand to friends with these crafts when they make items for my use. the basic materials going into guildbank for others to use.

    I have friends who support me making foods and enchants at the moment but rather than have to be asking them or paying the massive prices of items in Trade guild guildstore or zone trade prices for some items I would prefer to be bit more self sufficient.

    I don't craft to sell unless answering the odd plea in zone chat when I am in town. But with few potions, food, pvp siege weapons and keep repair items in bag and few items I am holding for research purposes that you rarely find as drops plus your alternate weapons I am usually between 20-25 bank slots even after a town visit. With the running around on quests or a public dungeon or two this means I am heading back to nearest trader to sell or breakdown items to raise craft skills,, then the visit to the bank to drop those crafting materials needed to upgrade gear so basically about 10-15mins of every hour played.

    I personally don't rely on the mass of addons other people do as invariably they will become outdated or cause UI clashes, and some are basically there to improve there mediocre ability. I will say so far I have not seen any in this game yet but how long till we have raid type addon such as DBM that basically tell you step 2 paces to right don't stand in fire etc if you cant do this without an addon then you don't deserve to survive those fights.

    I have the spam filter (great adddon) and I will be getting the provisioning one so I can throw those food making items I don't need away and thank you for telling me that one Ojustaboo and Fezzikvizzini

    I thank Gillysan for adding their way of dealing with inventory in the end its pretty much exactly how I am playing with the constant swapping from one toon to another to move material around.. But if you carrying materials for each one of those toons around in their bags then your toons bags would rapidly fill over and over during the day causing even more time spent on the inventory toon shuffle. Or basically you only make or craft items to use for yourself or to level up while I like to support others with my chosen professions if I can (free to guildies if I have the mats in bank too if not they can provide items required)

    My suggestion wasn't for never ending bags it asked for a modest increase to starter level space and / or to lower cost of the upgrades to allow people to more easily afford them. many MMO'S over the years have changed the way inventory managed the popular one now with pandas and pokemon in we all know has swapped and changed thing so many times I don't even remember half of them but I do recall stacks used to be no more than 20 and are now 100 and pets and mounts used to be in bags but are now in a separate inventory.. and of course the days when u did have to carry ammo for your weapons and could / would run out of them at the worst time LOL. Also they introduced specific crafting bags for your banks to store items from the skills you choose such as enchanting, herb and mining bags.

    Thanks to all who have contributed to this thread whether in support to the general proposal or not.
    But the original idea of this thread was to ask the forum to open a poll and then it would come down to the majorities vote on the matter rather than any one person saying this or that are the best ways.
    Edited by wolfguard101 on April 18, 2014 2:52AM
  • jeremybub17_ESO
    jeremybub17_ESO
    Soul Shriven
    1. Are you happy with the size of the current starting size of Inventory and shared account bank?
    No

    2. Would you like us to double the size of the starting size of shared banks or lower cost of the space upgrades?
    Yes

    3. Would you prefer that each character had its own bank storage as well as some form of shared bank tab to allow easy access to items you wish to send to other characters you create.
    Yes

    Just leveling one character it becomes hard enough to deal with bank space, but when you're leveling an it becomes insanely inconvenient, which is ironic because the point of a shared bank is to make things more convenient between characters, it's just been implemented poorly.

    #3 is a good solution, but so is just simply giving us a lot more space. I'd be happy with either one. Or at least drastically lower the price of slots, my next 10 slot upgrade is 32k, ridiculous.

    It's not hurting anything to just give players the space they need. I can understand F2P MMOs who want to make a buck selling space, but there's no excuse in a P2P one.
    Edited by jeremybub17_ESO on April 18, 2014 4:07AM
  • Milktray
    Milktray
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    I'd guess if less time was spent on trying all crafting skills at once, then bank space would be less of an issue, you'd have more cash to buy a larger bank/backpack space due to being able to sell unused mats.

    Then when the 1 or 2 you have chosen are nice and high, should be able to start another character off.

    I think the bank limit was to AVOID the current situation of people hoarding every mat they find for later use, hoping players would take what they need & level the crafts chosen, letting others pick mats to their own crafts.

    The problem with mats isn't just bots, also it's with players hoarding everything not tied down & leaving it in the bank or on a mule
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Tarokor
    Tarokor
    8 toons 4 i play 4 are mules i paired 1 hard and soft profession on each toon.

    toon 1 - Blacksmith/provisioner
    -toon 2 Wood/alchemist
    toon 3 cloth/enchanter
    toon 4 gatherer of everything for all of the above

    toon 5 - provisioning mats
    Toon 6 Enchanting and alchemy mats
    toon 7 full stacks of bars/wood/cloth and trait gems
    toon 8 racial mats/research items

    all 8 toons have maxxed bags currently at 90 bank spots

    i have no room left other than the 6 items i am going to be implementing research on everything else gets deconned/sold and that is the only reason my toons have all there bags they need an account wide crafting bank for each craft that way i wouldnt have to keep 4 as bank mules and i could i dunno maybe play them
  • OkieDokie
    OkieDokie
    ✭✭✭
    The current bank storage is nonsense. I don't see why someone would have to choose 1 or 2 crafting skills (please, don't give me the lame "that's how they designed this game", it is just stupid to reject a good idea because you didn't think of it in the first place).

    I remember playing Ragnarok and even not using as much items as here, they listened to players and expanded the inventory from 80-100 to 300.

    You should be able to play this game without looking at loading screens for 40 minutes every time you need to get hid of your loot.
    Edited by OkieDokie on May 12, 2014 7:18AM
    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
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