So many builds in ESO are shaped based on our morphs. As an example, if I morph the shield skill "Defensive Posture", I can either make it a more aggressive with damage and CC, or I can make it a more tank oriented self-heal. These are 2 extremely different skills, and if you would like to play multiple builds, it would require that morphs like these would need to be changed on a regular basis.
Here is the problem... skill point resets reset everything, and the more powerful you become, the more it costs. If you're resetting them to get rid of unneeded skills or passives, it makes sense, you don't need those points in those spots anymore. But if you're simply trying to experiment with builds or change around your playstyle, you're forced into dishing out what can potentially be a lot of money.
Just with initial release amount of skillpoints, we're talking about a potential cost up to just a bit more than 30,000 gold. After content releases this will increase more, and more, and more. That's not a lot to fix skills and passives, since you would only need to do that maybe once or twice, but it IS a lot just to change morphs.
As an avid PvP player, changing roles to adapt to combat situations is a big deal for me. In past games with AvA/WvW, I might change roles 3-4 times in one play session. There is no way I will be able to afford this, and I don't think others could either.
I love the fact that we can reset skillpoints, and I am glad it exists. It is a huge hassle to change morphs however, and seems like it really lowers potential enjoyment in AvA, as well as PvE.
The skillpoint reset is nice, but the real things players need in order to "respec" is a morph reset.
Hoping a feature like this is being worked on already, but if not, I fear what the repercussions might be for the game.