First you say it will be good to remove Blues and and Crafting Blues from the game and then complain that Crafting is unusable as it's too expensive to sell. Make up your mind!Nice update! I really like the Dungeon Chest update and Public dungeon loot. The changes to public dungeons will change the economy for the better, fewer blue items and fewer blue crafting tempers entering the game.
The game will also become harder as there will be fewer players in the public dungeons which will favor players getting better gear while they play.
But is there anyone looking into the crafting/economics that's going on? I'm thinking about the impossibility to sell any crafted items because they will be far more expensive than anyone is willing to pay.
ZOS_JessicaFolsom wrote: »W
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
The 'inspiration' system would like a word with you.ruze84b14_ESO wrote: »Some of you don't seem to recognize that ZOS is working to push players from grinding
3. Allow attempts to remove an enchant from an item, yielding a glyph, and destroying the item. This would grant a moderate amount of inspiration, in addition to more glyphs to deconstruct.
ckf12b14_ESO wrote: »Are people really /defending/ the boss loot timer?
How will that fix anything at all? You think it'll stop people from grinding boss drops now? Those people will just pick up a quick bot (if they haven't already) and continue on their merry way, while the rest of us legit players are being heavily punished for trying to get the only useful item in an otherwise useless dungeon. I have very little reason to do dungeons now outside of the skyshard/exp, and with the loot nerf, I will have virtually no reason to ever return to a dungeon after I've made a quick solo run.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Since I don't farm bosses (what's the point, XP's not great and the drops are pretty useless) I clearly don't 'ruin' anyone's fun but your argument against it was not what you are now trying to say it is so I take it you realise what I said is true.alex394053 wrote: »
And I see you're someone who subscribes to the "I'm a mindless farmer and happy ruining all the fun to other players"
Please explain why the failure to get a small buff is a 'glaring' error that needs dealing with ahead of trying to eradicate an army of RMT bots that are already strangling large parts of the game.DystarNightussb14_ESO wrote: »Can someone explain to me why they are focused on nitpicking levels for quests and people farming bosses when there are STILL glaring issues like lack of working Mundus stones?
I kinda agree. Mundus stones are a minor issue compared to a problem which affects the entire game environment.Please explain why the failure to get a small buff is a 'glaring' error that needs dealing with ahead of trying to eradicate an army of RMT bots that are already strangling large parts of the game.DystarNightussb14_ESO wrote: »Can someone explain to me why they are focused on nitpicking levels for quests and people farming bosses when there are STILL glaring issues like lack of working Mundus stones?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
I don't think there's a facepalm picture meaningful enough to express how I feel about this. I really, sincerely hope that the loot timer only kicks in after you get the unique item from the boss. Public dungeons don't need to be made anymore useless than they already are.
So you're happy to live with serious bugs left simply due to the day of the week? Personally I want game-breaking bugs (and quest breakers are like that IMO) as soon as practical. The reason for today's downtime was a problem patching yesterday, fine by me.Hi Guys, I love the game but have a request.
Can you please be consistent on rolling out maintenance updates?
Tuesday is supposed to be the day for maintenance. It appears you have a random schedule to apply fixes.
Consistency helps.
Thank You.