WilliamTee wrote: »I immediately report and then ignore every gold spammer i've seen...
But i've also noticed their prices have been steadily decreasing since launch.
Maybe ESO's bans are actually having an impact.
If so? Those of you non-legitimately banned who will no doubt have your accounts reinstated soon are a sacrifice i'm willing to make
Kenny_McCormick wrote: »only games that fail become F2P...all games at launch and sometimes even MONTHS after launch have issues....SWTOR..WoW...SWG....all had problems.........Tho SWG never went F2P..the others did...........this game is no different BUT it has more potential then the others...it will be like SWG...NO F2P options....that will make bots and spammers WORSE and wont solve anyone's problems.....give it some time...game will be better in a few months...i bet u 1k in game gold (JK) it WILL become better...but it will never go F2P due to the amount of bots that are already in game........F2P again will make it worse......GreatPlayer wrote: »
I will be honest, I am not paying the 15 dollar monthly subscription, I give up, I will play again when this game goes F2P
moiraleafcull wrote: »What if boss loot was removed and replaced with quest trigger that the character could follow to complete for the loot? Nothing overly time consuming, with perhaps a travel requirement. A regular player can do the turn it when next near the quest "end" while the bot would require more scripting and extend the farming cycle.
Is this a possible? acceptable? easy? solution for dungeon boss bots?
moiraleafcull wrote: »What if boss loot was removed and replaced with quest trigger that the character could follow to complete for the loot? Nothing overly time consuming, with perhaps a travel requirement. A regular player can do the turn it when next near the quest "end" while the bot would require more scripting and extend the farming cycle.
Is this a possible? acceptable? easy? solution for dungeon boss bots?
That seems like a very good idea. Unfortunately it would require a lot of work to do this, but there would surely be ways to keep the extra effort relatively low. For instance, there could be something like a head-hunt reward on these dungeon bosses which does not require a lengthy, deep quest, but can be collected centralized from a guard with some generic dialogue in a city nearby. Each 'ticket' would be unique per boss. Once the ticket has been used the player can decide to go back and kill the guy again if he or she feels like it.
moiraleafcull wrote: »What if boss loot was removed and replaced with quest trigger that the character could follow to complete for the loot? Nothing overly time consuming, with perhaps a travel requirement. A regular player can do the turn it when next near the quest "end" while the bot would require more scripting and extend the farming cycle.
Is this a possible? acceptable? easy? solution for dungeon boss bots?
That seems like a very good idea. Unfortunately it would require a lot of work to do this, but there would surely be ways to keep the extra effort relatively low. For instance, there could be something like a head-hunt reward on these dungeon bosses which does not require a lengthy, deep quest, but can be collected centralized from a guard with some generic dialogue in a city nearby. Each 'ticket' would be unique per boss. Once the ticket has been used the player can decide to go back and kill the guy again if he or she feels like it.
@GinaBena Please address this topic. ROBOT FARMERS are ruining the game. Please do something to make their farming unprofitable, like turning all their mats into trash items. Some of the bots are immune to monster attacks.