Ok let me summarize: u want to ban people because they are grouping up, running around and farming items? You know thats the purpose of mmos right?
Well, doubt that was bots in that situation. Could be farmers but they would need to be at the keyboard to deal with the boss, so can't do a lot there. Bigger issue is the Speed hackers *** the resource nodes everywhere all day - and that *can* be done while they are afk/asleep/etc. 2 days ago they could all at least be seen if you watched closely, now most are invisible and only way to spot one is to stand near a node and point mouse pointer at the spot where the bot char will warp in - then you got about 1.5 seconds of seeing the bot chars name while they harvest the node and then warp away. Zenimax banning accounts won't solve that issue, either, needs a code fix.
MysticAura wrote: »They will be dealt with, it's been discussed in a bunch of other threads and responded to by admins.
ralph.baetzb16_ESO wrote: »Realy... it is massivly annoying to deal with this!!:
i.imgur.com/j4hKQE8.jpg
I just wanted to play a little bit after work (yes, on sunday) with my son and daughter. Yep, we have three accounts!
And we did not have ANY chance to fight the dungeon-boss... he was instant dead every time he spawned!
Im realy upset about this situation! Not to tell about the invitations in Gold-Seller guilds, whispers or inGame-Mails... the normal chat i also quit... because it is not longer usable...
Zenimax ... you HAVE TO deal with it... instantly! At the moment my fun with the game is... ZERO...
What really botthers me are the BOTS, probably used by these gold farmers, and wish there was GMs (Game Masters) in game seaching "hot spots" to ban them all in the spot.
I just visited the gold farmers website to see what game they are active on, and basically they are in all MMO games and doing this for at least 7 years. So they dont will just desappear, problem is not the sellers, are the buyers that keep giving them money to keep they business alive.
This gold sellers are from china, (i checked they adress in the website) i know in china they have lan houses "working" just to farm gold (thats where the exprecion "Chinese Gold Farmer" cames from)
Only thing we can do is keep reporting them ALWAYS to reduce they gains, but they will not just dessapear, they will stay here as long the game is online.
With players reports and some ZOS effort they will be decreased to a point where they are not a big annoyence like now.
I think only place you dont get them is in console version of the game, and even there im not sure.
What really botthers me are the BOTS, probably used by these gold farmers, and wish there was GMs (Game Masters) in game seaching "hot spots" to ban them all in the spot.
Tiqwah1984 wrote: »Fun Fact: People like me who get suspended because of mailing gold with a friend get auto-suspended. But nothing happens with those kinds of bots. Really good job ZOS ...really...not!
This guy is amazing first he wrote that people running in circles and farming should be banned then he said hes being doing same thing for 5 hours :>
And really you suggest it's fine when some innocent people that happen to grind for 12+ hours a day get banned? It only means that the system would be weak and I'm pretty sure 95% of even most idiotic botters could still find a way to make profit. The key is to make good and balanced economy, reward - dificulity / risk ratio it is actually funny that lower level characters can actually make more gold in pub dungeons than Veteran players due to repair costs... Right now this game could be heaven for botters if only I stress IT if only the gold price would be high but it's not since gold is almoust useless in that game. The key is to ban right people and before they can cash-in or make profit otherwise it is fail, money get sucked economy get destroyed they move on with their wallet somewhere else.
I'd suggest:
Completely shutdown spam bots (suggesting censure here on \/ slashes and every stupid possible marks, those aren't needed for players to communicate)
Fixing / addjusting pub dungeons item/gold drop amount
Fixing lower level and reducing lower level and low difficulty areas drop rates
Greatly decreasing drop rates and exp reward in groups (I know it sounds odd but it is highly exploitable in group in this game you can clear dungeons / progress trough game like 5-10 times faster than solo) drops should be per damage / healing done in group or randomly placed. I know that "everybody wins mode" is fine but only until the game economy runs out that's mine opinion.
Increasing usability of gold in general, gold sinks, and more consumption.
Increasing drop rates from high difficulty areas or random events like dark fissure
GreatPlayer wrote: »Ban gold farmers before they ruin the game and the economy!