rager82b14_ESO wrote: »Eh, What about Night Blades stun locking? I pretty much kill people before they knew i was there.
Eh, but i don't really mind blink being OP. Game is not design for 1v1.
ThatHappyCat wrote: »rager82b14_ESO wrote: »Eh, What about Night Blades stun locking? I pretty much kill people before they knew i was there.
Eh, but i don't really mind blink being OP. Game is not design for 1v1.
Stunlocking can be countered by CC breaker. If you're opening with it then they definitely have stamina to do it so if they don't it's their own fault.
It's not OP, and it's not about 1vs1. It's about the fact that Sorcerers are difficult to punish for overextending, making Sorcerer gankers very difficult to get rid of. And if you can't get rid of them, you either have to stay there and guard against their return or leave and let them come back and kill off your reinforcements.
I would suggest you crawl your way back to the WoW forums, where your type of behaviour is encouraged.
Pretty wrong example. In case of ganks you might spam all those stuns but you have to linger there while you are in constant danger (even more so as you are dumping your bar into stunning someone).rager82b14_ESO wrote: »Yes, but as a magic base NB. I can spam my stuns more than they can break it. So, it will still happen. Just takes longer.
ThatHappyCat wrote: »rager82b14_ESO wrote: »Eh, What about Night Blades stun locking? I pretty much kill people before they knew i was there.
Eh, but i don't really mind blink being OP. Game is not design for 1v1.
Stunlocking can be countered by CC breaker. If you're opening with it then they definitely have stamina to do it so if they don't it's their own fault.
It's not OP, and it's not about 1vs1. It's about the fact that Sorcerers are difficult to punish for overextending, making Sorcerer gankers very difficult to get rid of. And if you can't get rid of them, you either have to stay there and guard against their return or leave and let them come back and kill off your reinforcements.
What a flawed argument.COME ON!!! Sorcerer wih light armor get killed by 3 hits... leave them that escape.. for god sake!
What a flawed argument.COME ON!!! Sorcerer wih light armor get killed by 3 hits... leave them that escape.. for god sake!
HP and defenses are redundant for sorcs since they can escape any time. If any caster class runs out of blue bar they die, sorcs are no different. The difference is that while they have a blue bar other caster classes can die. Sorcs can't.
Well, I think if a sorc goes 435353432:0 during his pvp career while running away from another 435353432 guys - no matter how he didn't do any damage to the latter due to 'running away' - the class is imbalanced.montgomery.luke07b16_ESO wrote: »Yes but if they are spamming their escape then they certainly aren't doing damage. What part of that is difficult to understand. Escapes have counters.
Well, I think if a sorc goes 435353432:0 during his pvp career while running away from another 435353432 guys - no matter how he didn't do any damage to the latter due to 'running away' - the class is imbalanced.montgomery.luke07b16_ESO wrote: »Yes but if they are spamming their escape then they certainly aren't doing damage. What part of that is difficult to understand. Escapes have counters.
If sorcs were limited to just one faction and you wouldn't be able to score even one kill against them - the class is imbalanced again.
I'm not saying nerf blink and sorcs to the ground. I'm saying sorcs should realistically be in danger while doing pvp - just like the rest of the classes.
If said sorc gibs one guy then gets away with impunity it is indeed imbalanced. And sorcs can pull that off. You are completely disregarding my post where I said that the problem is that sorcs have good burst and mobility due to blink at the same time.montgomery.luke07b16_ESO wrote: »What kind of flawed logic is that?? A sorc running away poses zero threat to you, just because you can't instagib him (you can by the way see gap closers and cc for help) you call the class imbalanced thats bloody hilarious.
montgomery.luke07b16_ESO wrote: »What kind of flawed logic is that?? A sorc running away poses zero threat to you, just because you can't instagib him (you can by the way see gap closers and cc for help) you call the class imbalanced thats bloody hilarious.
montgomery.luke07b16_ESO wrote: »ThatHappyCat wrote: »rager82b14_ESO wrote: »Eh, What about Night Blades stun locking? I pretty much kill people before they knew i was there.
Eh, but i don't really mind blink being OP. Game is not design for 1v1.
Stunlocking can be countered by CC breaker. If you're opening with it then they definitely have stamina to do it so if they don't it's their own fault.
It's not OP, and it's not about 1vs1. It's about the fact that Sorcerers are difficult to punish for overextending, making Sorcerer gankers very difficult to get rid of. And if you can't get rid of them, you either have to stay there and guard against their return or leave and let them come back and kill off your reinforcements.
And blink is countered by gap closers and cc?? I don't see your point at all, a good player will punish a bad player regardless of build.
rager82b14_ESO wrote: »ThatHappyCat wrote: »rager82b14_ESO wrote: »Eh, What about Night Blades stun locking? I pretty much kill people before they knew i was there.
Eh, but i don't really mind blink being OP. Game is not design for 1v1.
Stunlocking can be countered by CC breaker. If you're opening with it then they definitely have stamina to do it so if they don't it's their own fault.
It's not OP, and it's not about 1vs1. It's about the fact that Sorcerers are difficult to punish for overextending, making Sorcerer gankers very difficult to get rid of. And if you can't get rid of them, you either have to stay there and guard against their return or leave and let them come back and kill off your reinforcements.
Yes, but as a magic base NB. I can spam my stuns more than they can break it. So, it will still happen. Just takes longer.
ThatHappyCat wrote: »montgomery.luke07b16_ESO wrote: »ThatHappyCat wrote: »rager82b14_ESO wrote: »Eh, What about Night Blades stun locking? I pretty much kill people before they knew i was there.
Eh, but i don't really mind blink being OP. Game is not design for 1v1.
Stunlocking can be countered by CC breaker. If you're opening with it then they definitely have stamina to do it so if they don't it's their own fault.
It's not OP, and it's not about 1vs1. It's about the fact that Sorcerers are difficult to punish for overextending, making Sorcerer gankers very difficult to get rid of. And if you can't get rid of them, you either have to stay there and guard against their return or leave and let them come back and kill off your reinforcements.
And blink is countered by gap closers and cc?? I don't see your point at all, a good player will punish a bad player regardless of build.
Gap closers only work if the target is within range, which Bolt Escape is plenty capable of getting out of. I actually have a suggestion floating around to let gap closing skills work like Bolt Escape does if there are no valid targets in range.
CC can be broken out of, after which they are immune to it for 8 seconds; time a plenty to Bolt Escape away.
The fact of the matter is, Sorcerers have to be killed quickly; if you give them any kind of opening then they can and will evade you.rager82b14_ESO wrote: »ThatHappyCat wrote: »rager82b14_ESO wrote: »Eh, What about Night Blades stun locking? I pretty much kill people before they knew i was there.
Eh, but i don't really mind blink being OP. Game is not design for 1v1.
Stunlocking can be countered by CC breaker. If you're opening with it then they definitely have stamina to do it so if they don't it's their own fault.
It's not OP, and it's not about 1vs1. It's about the fact that Sorcerers are difficult to punish for overextending, making Sorcerer gankers very difficult to get rid of. And if you can't get rid of them, you either have to stay there and guard against their return or leave and let them come back and kill off your reinforcements.
Yes, but as a magic base NB. I can spam my stuns more than they can break it. So, it will still happen. Just takes longer.
Stun breaking also makes you immune to stuns for 8 seconds. Any stun you attempt to spam in that time is wasted. And by the time that 8 second is up they may or may not have regenerated enough stamina to break and become immune for another 8 seconds.
There's also Immovable which is relatively cheap and grants CC immunity.
montgomery.luke07b16_ESO wrote: »If he is spamming bolt escape he is not doing damage.
johnwhitegm_ESO wrote: »I saw an archer (can be any class) that would stealth and SNIPE and destroy people 1v1. They then would pop 20% boost in PVP and run and stealth away. So I'm not sure what the difference is - if you want to gank and then stealth away or run away - that's what an assassin does?
johnwhitegm_ESO wrote: »There are many tactics - a dmg burst sorcerer with bolt escape is not a useful group member since the best PVP Siege groups will put points into Siege and PVP Group abilities and they will stomp over any group full of 1v1 burst dmg people - since they don't have any group synergy.
How is escaping op anyway? It's not like the escaping actually kills others, you can be frustrated, but it does not give soc any significant advantage in finishing you off.
If you want complete fairness, then it should take similar time to kill melee character by a soc from afar, as to kill a soc by a melee character up close. Are they the same? I don't think so.
Thechemicals wrote: »You can crit charge a bolt escape, but then it becomes a battle of stamina versus magicka. At some point when your stamina is exhausted from trying to keep up with a bolt escaper, he turns around and dps's you in the face and you are dead. The penalty of bolt escape is not balanced with the hidden penalty of chasing a bolt escaper until your drained.
Well, I think if a sorc goes 435353432:0 during his pvp career while running away from another 435353432 guys - no matter how he didn't do any damage to the latter due to 'running away' - the class is imbalanced.montgomery.luke07b16_ESO wrote: »Yes but if they are spamming their escape then they certainly aren't doing damage. What part of that is difficult to understand. Escapes have counters.
If sorcs were limited to just one faction and you wouldn't be able to score even one kill against them - the class is imbalanced again.
I'm not saying nerf blink and sorcs to the ground. I'm saying sorcs should realistically be in danger while doing pvp - just like the rest of the classes.
Thechemicals wrote: »How is escaping op anyway? It's not like the escaping actually kills others, you can be frustrated, but it does not give soc any significant advantage in finishing you off.
If you want complete fairness, then it should take similar time to kill melee character by a soc from afar, as to kill a soc by a melee character up close. Are they the same? I don't think so.
Ill explain how it is op. The ability has a free pass in case things go wrong. The most popular use is to sneak up on someone and expend all your dps on him. If that attack fails and the sorcerer knows his chance at an easy kill failed, then he drinks a potion and defends long enough to bolster a 3-5 spammed bolt escape to safety.
Using the rules of "counterplay": A player attacks another player offensively and in return the counter player has a small window of 3-5 seconds or less to kill his opponent before he bolt escapes to safety. The abilities Op lies within the small window it gives an enemy to counter the sorcerer after having made his dps attack. The counterplayer would have to deliver massive damage on a defending sorcerer in a very short time, but instead the player is attacked and the attacker escapes to find someone else to repeat this process.
The other use for bolt escape is to just simply leave any encounter you want to without consequence. You can crit charge a bolt escape, but then it becomes a battle of stamina versus magicka. At some point when your stamina is exhausted from trying to keep up with a bolt escaper, he turns around and dps's you in the face and you are dead. The penalty of bolt escape is not balanced with the hidden penalty of chasing a bolt escaper until your drained.
Thechemicals wrote: »How is escaping op anyway? It's not like the escaping actually kills others, you can be frustrated, but it does not give soc any significant advantage in finishing you off.
If you want complete fairness, then it should take similar time to kill melee character by a soc from afar, as to kill a soc by a melee character up close. Are they the same? I don't think so.
Ill explain how it is op. The ability has a free pass in case things go wrong. The most popular use is to sneak up on someone and expend all your dps on him. If that attack fails and the sorcerer knows his chance at an easy kill failed, then he drinks a potion and defends long enough to bolster a 3-5 spammed bolt escape to safety.
Using the rules of "counterplay": A player attacks another player offensively and in return the counter player has a small window of 3-5 seconds or less to kill his opponent before he bolt escapes to safety. The abilities Op lies within the small window it gives an enemy to counter the sorcerer after having made his dps attack. The counterplayer would have to deliver massive damage on a defending sorcerer in a very short time, but instead the player is attacked and the attacker escapes to find someone else to repeat this process.
The other use for bolt escape is to just simply leave any encounter you want to without consequence. You can crit charge a bolt escape, but then it becomes a battle of stamina versus magicka. At some point when your stamina is exhausted from trying to keep up with a bolt escaper, he turns around and dps's you in the face and you are dead. The penalty of bolt escape is not balanced with the hidden penalty of chasing a bolt escaper until your drained.
Are you seriously suggesting no other class has decent dps and self preservation skills?
Why would you want to chase a bolt escaped sorc anyway? He/she escaped! because you pose a danger to him/her! You already know this much about why its a bad idea to chase them, why don't you play smart and use the advantages of your class?
Did you mean to say there is no advantage of other class at all? I guess other posts about invisible NB, God Templar, super tank DK are just plain stupid then?