BlueAvenger wrote: »....and get 40000 gold in 2 days. So now that Vanity Horse at the stable is not really a vanity anymore. Then what will happen is people will start complaining there are SOO few options to buy a horse (Although you just need a horse but since everyone is RICH, they want more costlier ones and the devs have to oblige and keep creating trash mounts over and over adding NOTHING to the gameplay). Also how much trade do you really need to do? Do you want to play the game or just keep trading all the time? If its the latter then by all means go to WOW. It allows you to trade all day long without moving an inch! And after you have made 10000000 gold you will feel happy....
I totally see where you're coming from... BTW, have you ran across a 3 page scroll that's titled, "The Buying Game by Ababael Timsar-Dadisun" yet?...The usual way that other MMO's do is through a trade window. No one knows anyone. No real need to even try and know them. Then why play a game? WHy not invest time in a stock broking market? It is the same isn't it?..
....Ps: I will make an article about how to Merge Trading with questing.
Drachenfier wrote: »robacooperb16_ESO wrote: »
Lineage 2 had no AH and it was the most gold seller paradise I've ever seen.
SWTOR and Rift both have AH and they are not gold seller paradises.
So no, I don't "savvy". Sounds like a bunch alarmists that played too many Korean grinders to me.
All I'm saying is that AH is the easiest way for the cheaters to prosper. Of course you can do it in GS, but it's less profitable.
Therefor the working people who don't have time to search in 4 trading guilds (or even get a spot in them, inactive members are regulary kicked) will do what do advance? Right, they will simply buy the gold, as there is NO way for them to ever amass a decent amount.
It need not be a global AH. Removing the player cap on guilds, lowering the 25% fee, allowing access to guild stores outside Cyrodiil, and allowing non members to sell on the GAH could all help the issue.
Adding an "LFT" system similar to the "LFG" system might also work. Adding an entirely novel system might work. Creating single city and single faction marketplaces (rather than global ones) would also be a workable solution.
As it stands, the system doesn't work, at least not for people who don't play 8 hours a day.
I don't like the idea of a global AH. However, some of your suggestions have merit.
-- I could definitely see increasing the cap on guild size. Not into the tens of thousands, but I don't think 800 or 1k would be terrible. However, there would need to be better controls in place for the guild bank portion.
-- I'm on the fence about the fee. Even though it does take a hefty chunk out of my own trades, it also does curb constant undercutting and price gouging (albeit slightly).
-- I like the idea of accessing some guild stores outside Cyrodiil.
-- Please NO to non-members selling in guilds. It becomes little more than an AH then. Further it gives the actual guild officers no control over what goes on in their guild store.
-- The last suggestion is really your best. I like the idea of a LFT section. A lot of people have complained that a trade channel would just get hidden and people would still spam chat anyway. A LFT section could work nicely if you're able to advertise yourself as a supplier, crafter, vamp/were etc. without spamming chat. Like a craigslist instead of an outright store. You still need to meet up or mail to trade. But at least you can get some contacts.
RylukShouja wrote: »I'd like to see that Q&A.Zenimax clearly stated in the Q&A a few weeks ago that they will never implement a global AH.
i am not saying trading cannot function without global AH but i do believe it's better whit a global AH. or at least some way to sell to a larger group. if i as a crafter can complete commissioned tasks for a sum of gold.
sort of like a bulletin-board where players can specify items. a crafter can take on the job. when they turn in the item they receive the sum of gold.
sort of a reversed CoD
I like crafting but i feel like i am gonna have a hard time selling items
I actually really like this idea. And someone else mentioned a "market" idea. With no global AH we should have some sort of channel or zone set aside for trade. Zone chat being spammed with constant vendor junk people try to sell is getting old.
knightblaster wrote: »
Therefor the working people who don't have time to search in 4 trading guilds (or even get a spot in them, inactive members are regulary kicked) will do what do advance? Right, they will simply buy the gold, as there is NO way for them to ever amass a decent amount.
What do you need so much gold for?
Mostly in this game it's for storage space (silly design) and mounts. What else? Repairs are costly, true, but unless you are spending your naturally earned (i.e., not trade profit) gold in a spendthrift way, not going to break you. Simply by playing and selling stuff to vendors you will make a tidy sum of gold to cover the in-game costs and have a lot left over for mounts and optional space.
You see, the problem is that people want to have piles of gold around "just in case they want to buy that piece" or "just in case that high level enchant is expensive", when the reality is that if noone has astronomical amounts of gold, the prices won't be astronomical. People are basing their "anticipated future gold needs" based on other games, which did have AHs which did inflate the economy in a huge way via gold sellers and bots -- in this game you can really do pretty much everything you need to do without a market, and without a big 'ole pile of gold.
knightblaster wrote: »
Therefor the working people who don't have time to search in 4 trading guilds (or even get a spot in them, inactive members are regulary kicked) will do what do advance? Right, they will simply buy the gold, as there is NO way for them to ever amass a decent amount.
What do you need so much gold for?
Mostly in this game it's for storage space (silly design) and mounts. What else? Repairs are costly, true, but unless you are spending your naturally earned (i.e., not trade profit) gold in a spendthrift way, not going to break you. Simply by playing and selling stuff to vendors you will make a tidy sum of gold to cover the in-game costs and have a lot left over for mounts and optional space.
You see, the problem is that people want to have piles of gold around "just in case they want to buy that piece" or "just in case that high level enchant is expensive", when the reality is that if noone has astronomical amounts of gold, the prices won't be astronomical. People are basing their "anticipated future gold needs" based on other games, which did have AHs which did inflate the economy in a huge way via gold sellers and bots -- in this game you can really do pretty much everything you need to do without a market, and without a big 'ole pile of gold.
Respeccing for example is something that will cause much much trouble for the casual gamers. Add to that what you already mentioned and the "daily needs" of empty soulstones and the likes.
Add to that as well things like glyphs (not everyone has all tradingskills maxed), crafting in general (again not everyone will have every recept, much less access to people who can craft it- another problem causedd by the lack of a global ah).
Oh and a horse maybe as well.
Only the fixed cost of horse, maxing inventory, maxing bank and eventually maxing horse will be something most people can't afford without it affecting their gameplay (as in always running out of inventory space etc).
knightblaster wrote: »
Respeccing for example is something that will cause much much trouble for the casual gamers. Add to that what you already mentioned and the "daily needs" of empty soulstones and the likes.
Add to that as well things like glyphs (not everyone has all tradingskills maxed), crafting in general (again not everyone will have every recept, much less access to people who can craft it- another problem causedd by the lack of a global ah).
Oh and a horse maybe as well.
Only the fixed cost of horse, maxing inventory, maxing bank and eventually maxing horse will be something most people can't afford without it affecting their gameplay (as in always running out of inventory space etc).
You will amass enough money through normal gameplay for the upgraded horse without an issue. Upgrading that horse, once you have it, happens over time. The bank management is an issue, I agree, but the fix there is fixing the bank, not introducing an AH as a bandaid. The recipes are not as rare as you think for the most part. Look and quest around and you will find most of them.
The game is designed more around autarchy rather than economy, for the reason that games designed around economy quickly become games that revolve around the in-game currency (as in real life -- things revolve around currency). This works in real life, but in a game it reduces everything you do down to a gold per hour value, because that's the measurement of what you can "get" for your effort. That basically turns the game into real life, and into a job.
people base their future gold needs on oh i want that new mount when it comes out. by constantly introducing huge money sinks blizz created the inflation not by having an AH.
*snip*
Try finding a spec that works in PvP and PvE.
@Tolio *snip*
As for the glyphs, if you don't 'have the access to people' who make them, make connections and you will. You don't have to be part of a guild to find an enchanter via chat. To be frank, a global AH would probably not help you get to an enchanter's goods. The reason is crafting professions (the only exceptions being Provisioning and Alchemy) put very high inspiration returns on deconstructing items crafted by others. In other words, you would not be able to buy any glyphs because crafters would be buying them and deconstructing them. Same goes for armor. I've already seen it happen in several guilds during beta. Either the armor/ glyphs get priced way out of your range to keep the crafters off of them OR crafters buy them. Your best bet even if there were a global AH, given the nature of the crafting system, is simply to hook up with a crafter and make a custom order.
@Tolio Empty soul gems are not daily needs for the casual player. Typically I only really need a stash of them if I'm doing 4-man dungeons or PVP. Most solo casuals who don't belong to a guild will probably do neither. For your own resurrections, you don't even need stones. Wayshrines are free and therefore much more economical.
knightblaster wrote: »
people base their future gold needs on oh i want that new mount when it comes out. by constantly introducing huge money sinks blizz created the inflation not by having an AH.
WoW is not a good example, because the AHs in WoW are sharded. The servers are small, capped at 10-12k characters. It isn't a megaserver design. This game is a megaserver. A truly global AH would be hugely bigger than WoWs and have vastly different economic impacts due to the hugely different supply pouring into it. Not as big as D3's 15m person global AH, but more like that than like WoW's server-based, sharded AHs.
Confirming that as a crafter the only reason I buy anything from any store or player in chat is to blow it up for craft IP.
This game has no global AH. Zenimax has no intention of adding a global AH. You are inconveniencing many, many electrons by posting your rubbish about a global AH here.