dpayne83_ESO wrote: »Plus it adds to the RP factor to where people can advertise what crafting they have a lot of SP in and the motifs they've collected.
An AH makes a lot more sense lore-wise. A unified, structured group that offers things for buy, sell and trade? We've seen that throughout human history. Magical shouting words echoing in our ears when I'm fifty miles from civilization, not so much.
If you want to argue for zone-chat spamming, leave RP out of it, it works against ya.
dpayne83_ESO wrote: »Having a set of buildings that can grab items from across other buildings instantly because it's in an AH network is just as immersion breaking. They only way you can have your AH and keep immersion is to have one AH per zone that wasn't linked to other AH's. That way characters would still have to travel if they think they can find the best deals.
Which they did, in FFXI, for years. Different cities/factions had different AHs. Ditto Rift, WoW, etcetera, etcetera.
@Jadeviper1974 "Every time I hear someone say that they want a central AH all I hear is; "Hey, this game isn't enough like WoW so it sucks." Yea, that is what we need and economy like WoW has. Geez, get over it."
If thats all you choose to hear when people say they would like an AH thats YOUR problem not mine, sounds like maybe you are a disgruntled ex-WoW fanboy.
MANY successful modern MMOs have AH ... hmmm in fact many more have them than do not. And not all of them are plagued by a 'bad economy' or dominated by gold sellers. GW2 has a wonderful AH
( gold farmers are no issue in that game, maybe because Arenanet has a system in place where you can trade gems/gold back and forth, buy from ingame store or sell on AH )